// Copyright (C) 1999-2000 Id Software, Inc. // /* ======================================================================= MAIN MENU ======================================================================= */ #include "ui_local.h" extern void UI_SetupWeaponsMenu( void ); void UI_QuitMenu(void); static void QuitMenuInterrupt(int labelId); //static void QuitMenu_ChangeAreaFocus(int newSystem); static void UI_HolomatchIn_Menu(void); #define ID_TEXTLANGUAGE 102 #define ID_VOICELANGUAGE 103 #define ID_KEYBOARDLANGUAGE 104 #define UI_NUM_WEAPONS 9 static const char *s_keyboardlanguage_Names[] = { "AMERICAN", "DEUTSCH", "FRANCAIS", "ESPANOL", "ITALIANO", 0 }; static struct { menuframework_s menu; menulist_s textlanguage; menulist_s voicelanguage; menulist_s keyboardlanguage; menuslider_s gamma; qhandle_t test; menuaction_s apply; } s_initialsetup; #define PIC_PHASER_STRIP "menu/voyager/phaser_strip.tga" #define PIC_PHOTON_LAUNCHER "menu/voyager/photon_launch.tga" #define PIC_BOTTOM_STRIP "menu/voyager/bottom_strip.tga" #define PIC_MID_HULL "menu/voyager/mid_hull.tga" #define PIC_WARPNAC "menu/voyager/warpnac.tga" #define PIC_BUSSARD "menu/voyager/bussard.tga" #define PIC_RCS "menu/voyager/rcs.tga" #define PIC_BRIDGE "menu/voyager/bridge.tga" #define PIC_VOYAGER "menu/special/voy_1.tga" #define ID_MULTIPLAYER 10 #define ID_SETUP 11 #define ID_DEMOS 12 #define ID_CINEMATICS 13 #define ID_MODS 14 #define ID_CREDITS 15 #define ID_QUIT 16 #define ID_FAV0 100 #define ID_FAV1 101 #define ID_FAV2 102 #define ID_FAV3 103 #define ID_FAV4 104 #define ID_FAV5 105 #define ID_FAV6 106 #define ID_FAV7 107 #define ID_FAV8 108 #define ID_PLAYER_SETTINGS 17 #define ID_PLAYER_MODEL 18 #define ID_PLAYER_REGION 19 #define ID_LIST_UP 20 #define ID_LIST_DOWN 21 #define ID_REFRESH 22 #define ID_CONNECT 23 #define PIC_ARROW_UP "menu/common/arrow_up_16.tga" #define PIC_ARROW_DOWN "menu/common/arrow_dn_16.tga" /*#define ID_FAVLIST 19 #define ID_FAVREFRESH 20 #define ID_FAVSTOP 21 #define ID_FAVGO 22*/ /*#define ID_WEAPON1 215 #define ID_WEAPON2 216 #define ID_WEAPON3 217 #define ID_WEAPON4 218 #define ID_WEAPON5 219 #define ID_WEAPON6 220 #define ID_WEAPON7 221 #define ID_WEAPON8 222 #define ID_WEAPON9 223 #define ID_WEAPON10 224*/ // Quit Menu #define ID_PHASER_LABEL 301 #define ID_TORPEDO_LABEL 302 #define ID_VENTRAL_LABEL 303 #define ID_MIDHULL_LABEL 304 #define ID_BUSSARD_LABEL 305 #define ID_NACELLES_LABEL 306 #define ID_THRUSTERS_LABEL 307 #define ID_Q_VOYAGER_LABEL 308 #define ID_BRIDGE_LABEL 309 #define WEAPON_WAIT 10000 #define MAIN_LOGO_MODEL "models/mapobjects/rpg-x/logo.MD3" //TiM : Considering how big this is on-screen here, i think we can spare the processing power to render the high-res one :D // END RPG-X //ui_servers2.c struct data extern char* gamenames[]; #define MAX_PINGREQUESTS 16 //max number of servers the engine can ping in one go - hard coded I think, altho TA's is 32 #define MAX_FAVBUTTONS 8 #define MAX_ADDRESSLENGTH 64 #define MAX_HOSTNAMELENGTH 64 #define MAX_MAPNAMELENGTH 30 #define MAX_LISTBOXWIDTH 67 typedef struct { char adrstr[MAX_ADDRESSLENGTH]; int start; } pinglist_t; typedef struct servernode_s { char adrstr[MAX_ADDRESSLENGTH]; char hostname[MAX_HOSTNAMELENGTH]; char mapname[MAX_MAPNAMELENGTH]; int numclients; int maxclients; int pingtime; int gametype; char gamename[12]; int nettype; int minPing; int maxPing; qboolean isPure; qboolean isExpansion; } servernode_t; typedef struct { //char buff[MAX_LISTBOXWIDTH]; servernode_t servernode; } table_t; typedef struct { //Struct to hold all the network relevant parameters qboolean refreshservers; int currentping; int nextpingtime; int numservers; int maxservers; int refreshtime; pinglist_t pinglist[MAX_PINGREQUESTS]; table_t table[MAX_FAVORITESERVERS]; char favBuffer[MAX_FAVORITESERVERS][MAX_ADDRESSLENGTH]; qboolean showNoServersAlert; } network_t; //-- typedef struct { menuframework_s menu; qboolean initialized; menubitmap_s demo; menubitmap_s multiplayer; menubitmap_s quit; menubitmap_s setup; menubitmap_s mods; menubitmap_s mission; menubitmap_s credits; menubitmap_s player; menubitmap_s playerSettings; menubitmap_s playerModel; //server buttons menubitmap_s upArrow; menubitmap_s dnArrow; menubitmap_s refresh; menubitmap_s connect; /* menubitmap_s favRefresh; menubitmap_s favStop; menubitmap_s favGo; */ /* menubitmap_s weapon1; menubitmap_s weapon2; menubitmap_s weapon3; menubitmap_s weapon4; menubitmap_s weapon5; menubitmap_s weapon6; menubitmap_s weapon7; menubitmap_s weapon8; menubitmap_s weapon9;*/ /*sfxHandle_t weaponnamesnd[UI_NUM_WEAPONS];*/ int timer; int currentWeapon; playerInfo_t playerinfo; vec3_t playerViewangles; vec3_t playerMoveangles; int playerLegs; int playerTorso; int playerWeapon; qboolean playerChat; //qhandel_t rpgxlogo; //RPG-X HACK //RPG-X | Phenix | 18/11/2004 | Adding RPG-X logo qhandle_t logoModel; int startTime; qhandle_t graphic_12_8_LU; qhandle_t graphic_12_8_LL; qhandle_t graphic_12_8_RU; qhandle_t graphic_12_8_RL; qhandle_t graphic_16_12_LU; qhandle_t graphic_16_18_LL; qhandle_t soundGrid; qhandle_t soundWaveform; qhandle_t activateSound; network_t networkParms; //struct to hold all the data we need when pinging for online fav servers int favOffset; //int offset when scrolling the list int selectedFav; //currently selected server ( as its index in the array ) menubitmap_s favMenu[MAX_FAVBUTTONS]; //buttons for slecting servers char* favList[MAX_FAVBUTTONS]; //strings to link to the buffers } mainmenu_t; static mainmenu_t s_main; static menubitmap_s s_main_playermdl; //RPG-X HACK //QVM - HACK! /*const char* prank_items_formal2[] = { "Crewman", "Cadet 4th Class", "Cadet 3rd Class", "Cadet 2nd Class", "Cadet 1st Class", "Ensign", "Lieutenant J.G", "Lieutenant", "Lt. Commander", "Commander", "Captain", "Commodore", "Rear Admiral", "Vice Admiral", "Admiral", "Fleet Admiral", 0 }; const char* prank_items_actual2[] = { "crewman", "cadet1", "cadet2", "cadet3", "cadet4", "ensign", "ltjg", "lt", "ltcmdr", "cmdr", "capt", "cmmdr", "adm2", "adm3", "adm4", "adm5", 0 }; static void* g_weapons[] = { &s_main.weapon1, &s_main.weapon2, &s_main.weapon3, &s_main.weapon4, &s_main.weapon5, &s_main.weapon6, &s_main.weapon7, &s_main.weapon8, &s_main.weapon9, NULL, }; static const char *weaponnamefiles [UI_NUM_WEAPONS] = { "sound/voice/computer/misc/phaser.wav", "sound/voice/computer/misc/comprifle.wav", "sound/voice/computer/misc/imod.wav", "sound/voice/computer/misc/scavrifle.wav", "sound/voice/computer/misc/stasisweap.wav", "sound/voice/computer/misc/cgl.wav", "sound/voice/computer/misc/tpd.wav", "sound/voice/computer/misc/pptl.wav", "sound/voice/computer/misc/arcwelder.wav" };*/ // Data for LCARS out Menu static struct { menuframework_s menu; qhandle_t logo; qhandle_t halfround; sfxHandle_t logoutsnd; } s_leaving_menu; #define ID_NO 109 #define ID_YES 110 #define ID_MAINMENU 121 typedef struct { menuframework_s menu; qhandle_t swoop1; qhandle_t swoop2; qhandle_t corner_ur; menubitmap_s mainmenu; menubitmap_s no; menubitmap_s yes; qhandle_t quitBanner; /*menutext_s voyager_label; menubitmap_s voyager_pic; menutext_s thrusters_label; menubitmap_s thrusters_pic; menutext_s nacelles_label; menubitmap_s nacelles_pic; menutext_s bussard_label; menubitmap_s bussard_pic; menutext_s midhull_label; menubitmap_s midhull_pic; menutext_s ventral_label; menubitmap_s ventral_pic; menutext_s torpedo_label; menubitmap_s torpedo_pic; menutext_s phaser_label; menubitmap_s phaser_pic; menutext_s bridge_label; menubitmap_s bridge_pic;*/ sfxHandle_t pingsound; } quitmenu_t; static quitmenu_t s_quit; #define SYSTEM_MAXDESC 5 char systemDesc[SYSTEM_MAXDESC][512]; typedef enum { QMG_NUMBERS, QMG_COL1_NUM1, QMG_COL1_NUM2, QMG_COL1_NUM3, QMG_COL1_NUM4, QMG_COL1_NUM5, QMG_COL2_NUM1, QMG_COL2_NUM2, QMG_COL2_NUM3, QMG_COL2_NUM4, QMG_COL2_NUM5, QMG_COL3_NUM1, QMG_COL3_NUM2, QMG_COL3_NUM3, QMG_COL3_NUM4, QMG_COL3_NUM5, QMG_COL4_NUM1, QMG_COL4_NUM2, QMG_COL4_NUM3, QMG_COL4_NUM4, QMG_COL4_NUM5, QMG_COL5_NUM1, QMG_COL5_NUM2, QMG_COL5_NUM3, QMG_COL5_NUM4, QMG_COL5_NUM5, QMG_COL6_NUM1, QMG_COL6_NUM2, QMG_COL6_NUM3, QMG_COL6_NUM4, QMG_COL6_NUM5, QMG_ACTIVE_SYSTEM, QMG_DESC_START, QMG_BRIDGE_DESC1, QMG_PHASER_STRIP1_DESC1, QMG_TORPEDOS_DESC1, QMG_VENTRAL_DESC1, QMG_MIDHULL_DESC1, QMG_BUSSARD_DESC1, QMG_NACELLES_DESC1, QMG_THRUSTERS_DESC1, QMG_VOYAGER_DESC1, QMG_DESC_END, QMG_LABEL_START, QMG_BRIDGE_LABEL, QMG_PHASER_LABEL, QMG_TORPEDO_LABEL, QMG_VENTRAL_LABEL, QMG_MIDHULL_LABEL, QMG_BUSSARD_LABEL, QMG_NACELLES_LABEL, QMG_THRUSTERS_LABEL, QMG_VOYAGER_LABEL, QMG_LABEL_END, QMG_SWOOP_START, QMG_BRIDGE_SWOOP, QMG_PHASER_STRIP1_SWOOP, QMG_TORPEDO_SWOOP, QMG_VENTRAL_SWOOP, QMG_MIDHULL_SWOOP, QMG_BUSSARD_SWOOP, QMG_NACELLES_SWOOP, QMG_THRUSTERS_SWOOP, QMG_SWOOP_END, QMG_BOTTOM_BLIP, QMG_BOTTOM_BLIP2, QMG_MAX } quitmenu_graphics_t; menugraphics_s quitmenu_graphics[QMG_MAX] = { // type timer x y width height file/text graphic, min max target inc style color MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_NUMBERS MG_NUMBER, 0.0, 368, 54, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL1_NUM1 MG_NUMBER, 0.0, 368, 68, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL1_NUM2 MG_NUMBER, 0.0, 368, 82, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL1_NUM3 MG_NUMBER, 0.0, 368, 96, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL1_NUM4 MG_NUMBER, 0.0, 368, 110, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL1_NUM5 MG_NUMBER, 0.0, 423, 54, 16, 10, NULL, 0, 0, 0, 6, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL2_NUM1 MG_NUMBER, 0.0, 423, 68, 16, 10, NULL, 0, 0, 0, 6, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL2_NUM2 MG_NUMBER, 0.0, 423, 82, 16, 10, NULL, 0, 0, 0, 6, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL2_NUM3 MG_NUMBER, 0.0, 423, 96, 16, 10, NULL, 0, 0, 0, 6, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL2_NUM4 MG_NUMBER, 0.0, 423, 110, 16, 10, NULL, 0, 0, 0, 6, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL2_NUM5 MG_NUMBER, 0.0, 463, 54, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL3_NUM1 MG_NUMBER, 0.0, 463, 68, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL3_NUM2 MG_NUMBER, 0.0, 463, 82, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL3_NUM3 MG_NUMBER, 0.0, 463, 96, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL3_NUM4 MG_NUMBER, 0.0, 463, 110, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL3_NUM5 MG_NUMBER, 0.0, 526, 54, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL4_NUM1 MG_NUMBER, 0.0, 526, 68, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL4_NUM2 MG_NUMBER, 0.0, 526, 82, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL4_NUM3 MG_NUMBER, 0.0, 526, 96, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL4_NUM4 MG_NUMBER, 0.0, 526, 110, 16, 10, NULL, 0, 0, 0, 9, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL4_NUM5 MG_NUMBER, 0.0, 581, 54, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL5_NUM1 MG_NUMBER, 0.0, 581, 68, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL5_NUM2 MG_NUMBER, 0.0, 581, 82, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL5_NUM3 MG_NUMBER, 0.0, 581, 96, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL5_NUM4 MG_NUMBER, 0.0, 581, 110, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL5_NUM5 MG_NUMBER, 0.0, 601, 54, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL6_NUM1 MG_NUMBER, 0.0, 601, 68, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL6_NUM2 MG_NUMBER, 0.0, 601, 82, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL6_NUM3 MG_NUMBER, 0.0, 601, 96, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL6_NUM4 MG_NUMBER, 0.0, 601, 110, 16, 10, NULL, 0, 0, 0, 2, 0, 0, UI_TINYFONT, CT_DKPURPLE2, NULL, // QMG_COL6_NUM5 // type timer x y width height file/text graphic, min max target inc style color MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_ACTIVE_SYSTEM // type timer x y width height file/text graphic, min max target inc style color MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_DESC_START MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_BRIDGE_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_BRIDGE_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_PHASER_STRIP1_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_PHASER_STRIP1_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_TORPEDOS_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_TORPEDOS_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_VENTRAL_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_VENTRAL_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_MIDHULL_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_MIDHULL_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_BUSSARD_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_BUSSARD_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_NACELLES_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_NACELLES_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_THRUSTERS_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_THRUSTERS_DESC1 MG_STRING, 0.0, 385, 378, 0, 0, NULL, MNT_VOYAGER_DESC1, 0, 0, 0, 0, 0, UI_TINYFONT, CT_LTGOLD1, NULL, // QMG_VOYAGER_DESC1 MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_DESC_END // type timer x y width height file/text graphic, min (desc) max target (swoop) inc style color MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_LABEL_START // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_BRIDGE_DESC1, 0, QMG_BRIDGE_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.bridge_pic, // QMG_BRIDGE_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_PHASER_STRIP1_DESC1, 0, QMG_PHASER_STRIP1_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.phaser_pic, // QMG_PHASER_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_TORPEDOS_DESC1, 0, QMG_TORPEDO_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.torpedo_pic, // QMG_TORPEDOS_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_VENTRAL_DESC1, 0, QMG_VENTRAL_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.ventral_pic, // QMG_VENTRAL_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_MIDHULL_DESC1, 0, QMG_MIDHULL_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.midhull_pic, // QMG_MIDHULL_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_BUSSARD_DESC1, 0, QMG_BUSSARD_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.bussard_pic, // QMG_BUSSARD_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_NACELLES_DESC1, 0, QMG_NACELLES_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.nacelles_pic, // QMG_NACELLES_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_THRUSTERS_DESC1, 0, QMG_THRUSTERS_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.thrusters_pic, // QMG_THRUSTERS_LABEL // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, QMG_VOYAGER_DESC1, 0, 0, 0, 0, CT_DKBROWN1, (void *) &s_quit.voyager_pic, // QMG_VOYAGER_LABEL MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_LABEL_END // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_SWOOP_START // MG_GRAPHIC, 0.0, 156, 198, 93, 1, "menu/common/square.tga", 0, 0, 0, 0, QMG_BRIDGE_DESC1, 1, 0, CT_WHITE, NULL, // QMG_BRIDGE_SWOOP // MG_GRAPHIC, 0.0, 155, 229, 16, 64, "menu/voyager/swoop1.tga", 0, 0, 0, 0, QMG_PHASER_STRIP1_DESC1, 2, 0, CT_WHITE, NULL, // QMG_PHASER_STRIP1_SWOOP // MG_GRAPHIC, 0.0, 252, 272, 32, 32, "menu/voyager/swoop2.tga", 0, 0, 0, 0, QMG_TORPEDOS_DESC1, 1, 0, CT_WHITE, NULL, // QMG_TORPEDOS_SWOOP // MG_GRAPHIC, 0.0, 318, 310, 32, 32, "menu/voyager/swoop3.tga", 0, 0, 0, 0, QMG_VENTRAL_DESC1, 1, 0, CT_WHITE, NULL, // QMG_VENTRAL_SWOOP // MG_GRAPHIC, 0.0, 366, 247, 16, 128, "menu/voyager/swoop4.tga", 0, 0, 0, 0, QMG_MIDHULL_DESC1, 1, 0, CT_WHITE, NULL, // QMG_MIDHULL_SWOOP // MG_GRAPHIC, 0.0, 457, 281, 64, 64, "menu/voyager/swoop5.tga", 0, 0, 0, 0, QMG_BUSSARD_DESC1, 3, 0, CT_WHITE, NULL, // QMG_BUSSARD_SWOOP // MG_GRAPHIC, 0.0, 563, 181, 64, 128, "menu/voyager/swoop6.tga", 0, 0, 0, 0, QMG_NACELLES_DESC1, 2, 0, CT_WHITE, NULL, // QMG_NACELLES_SWOOP // MG_GRAPHIC, 0.0, 288, 183, 64, 128, "menu/voyager/swoop7.tga", 0, 0, 0, 0, QMG_THRUSTERS_DESC1, 1, 0, CT_WHITE, NULL, // QMG_THRUSTERS_SWOOP // MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, // QMG_SWOOP_END // type timer x y width height file/text graphic, min (desc) max target (swoop) inc style color // MG_GRAPHIC, 0.0, 0, 353, 8, 8, "menu/common/square.tga", 0, 0, 77, 550,0, 12, UI_TINYFONT, CT_LTPURPLE1, NULL, // QMG_BOTTOM_BLIP // MG_GRAPHIC, 0.0, 0, 167, 8, 8, "menu/common/square.tga", 0, 0, 77, 550,0, 12, UI_TINYFONT, CT_LTPURPLE1, NULL, // QMG_BOTTOM_BLIP2 }; /* =================== RPG-X Phenix 1/6/2004 =================== */ typedef enum { AMG_MIDLEFT, AMG_UPPERLEFT, AMG_LOWERLEFT, AMG_UPPERCORNER, AMG_LOWERCORNER, AMG_UPPERTOP1ST, AMG_LOWERTOP1ST, AMG_UPPERTOP2ND, AMG_LOWERTOP2ND, AMG_UPPERSWOOP, AMG_LOWERSWOOP, AMG_TOPRIGHT, AMG_BOTTOMRIGHT, AMG_PLAYERBKGRND, AMG_MAX } attackmenu_graphics1_t; menugraphics_s attackmenu_graphics1[AMG_MAX] = { //X - 58 // type timer x y width height file/text graphic, min max target inc style color MG_GRAPHIC, 0.0, 100, 280, 4, 32, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_MIDLEFT MG_GRAPHIC, 0.0, 100, 180, 8, 97, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERLEFT MG_GRAPHIC, 0.0, 100, 315, 8, 100, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERLEFT MG_GRAPHIC, 0.0, 100, 164, 16, 16, "menu/common/corner_lu.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERCORNER MG_GRAPHIC, 0.0, 100, 406, 32, 32, "menu/common/newswoosh.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERCORNER MG_GRAPHIC, 0.0, 119, 164, 338, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERTOP1ST MG_GRAPHIC, 0.0, 117, 410, 340, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERTOP1ST MG_GRAPHIC, 0.0, 457, 164, 34, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERTOP2ND MG_GRAPHIC, 0.0, 457, 410, 34, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERTOP2ND MG_GRAPHIC, 0.0, 494, 164, 128, 128, "menu/common/swoosh_top.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERSWOOP MG_GRAPHIC, 0.0, 483, 403, 128, 32, "menu/common/newswoosh_long.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERSWOOP MG_GRAPHIC, 0.0, 501, 189, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_TOPRIGHT MG_GRAPHIC, 0.0, 501, 383, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_BOTTOMRIGHT MG_GRAPHIC, 0.0, 501, 206, 110, 177, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_PLAYERBKGRND }; /* =================== END MOD =================== */ static float mm_buttons[6][2] = { {129,62}, {129,86}, {129,109}, {305,62}, {305,86}, {305,109} }; static float federationTimer; // Data for Welcome In Menu static struct { menuframework_s menu; sfxHandle_t inSound; qhandle_t logo; qhandle_t halfround; } s_HolomatchInmenu; /* ================= InitialSetup_Event ================= */ static void InitialSetup_Event( void* ptr, int notification ) { menuframework_s* m; if (notification != QM_ACTIVATED) { return; } m = ((menucommon_s*)ptr)->parent; switch (((menucommon_s*)ptr)->id) { case ID_TEXTLANGUAGE: trap_Cvar_Set( "g_language", menu_normal_text[s_textlanguage_Names[s_initialsetup.textlanguage.curvalue]] ); UI_LoadButtonText(); UI_LoadMenuText(); break; case ID_VOICELANGUAGE: trap_Cvar_Set( "s_language", menu_normal_text[s_voicelanguage_Names[s_initialsetup.voicelanguage.curvalue]] ); break; case ID_KEYBOARDLANGUAGE: trap_Cvar_Set( "k_language", s_keyboardlanguage_Names[s_initialsetup.keyboardlanguage.curvalue] ); break; } } /* ================= InitialSetupApplyChanges - ================= */ static void InitialSetupApplyChanges( void *unused, int notification ) { if (notification != QM_ACTIVATED) { return; } if (!uis.glconfig.deviceSupportsGamma) { trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); } trap_Cvar_Set("ui_initialsetup", "1"); // so this won't come up again UI_MainMenu(); } /* ================= M_InitialSetupMenu_Key ================= */ static sfxHandle_t M_InitialSetupMenu_Key (int key) { if (key == K_ESCAPE) { return(0); } return ( Menu_DefaultKey( &s_initialsetup.menu, key ) ); } /* ================= M_InitialSetupMenu_Graphics ================= */ static void M_InitialSetupMenu_Graphics (void) { int y; UI_MenuFrame2(&s_initialsetup.menu); trap_R_SetColor( colorTable[CT_LTBROWN1]); UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Middle left line y = 97; if (uis.glconfig.deviceSupportsGamma) { trap_R_SetColor( colorTable[CT_DKGREY]); UI_DrawHandlePic( 178, y, 68, 68, uis.whiteShader); // trap_R_SetColor( colorTable[CT_WHITE]); UI_DrawHandlePic( 180, y+2, 64, 64, s_initialsetup.test); // Starfleet graphic UI_DrawProportionalString( 256, y + 5, menu_normal_text[MNT_GAMMA_LINE1],UI_SMALLFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 256, y + 25, menu_normal_text[MNT_GAMMA_LINE2],UI_SMALLFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 256, y + 45, menu_normal_text[MNT_GAMMA_LINE3],UI_SMALLFONT,colorTable[CT_LTGOLD1]); } else { UI_DrawProportionalString( 178, y + 5, menu_normal_text[MNT_GAMMA2_LINE1],UI_SMALLFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 178, y + 25,menu_normal_text[MNT_GAMMA2_LINE2],UI_SMALLFONT, colorTable[CT_LTGOLD1]); } } /* ================= M_InitialSetupMenu_Draw ================= */ static void M_InitialSetupMenu_Draw (void) { // Draw graphics particular to Main Menu M_InitialSetupMenu_Graphics(); Menu_Draw( &s_initialsetup.menu ); } /* =============== InitialSetup_SetValues =============== */ static void InitialSetup_SetValues(void) { char buffer[32]; int *language; trap_Cvar_VariableStringBuffer( "g_language", buffer, 32 ); language = s_textlanguage_Names; s_initialsetup.textlanguage.curvalue=0; if (buffer[0]) { while (*language) { if (Q_stricmp(menu_normal_text[*language],buffer)==0) { break; } language++; s_initialsetup.textlanguage.curvalue++; } if (!*language) { s_initialsetup.textlanguage.curvalue = 0; } } trap_Cvar_VariableStringBuffer( "s_language", buffer, 32 ); language = s_voicelanguage_Names; s_initialsetup.voicelanguage.curvalue=0; if (buffer[0]) { while (*language) { if (Q_stricmp(menu_normal_text[*language],buffer)==0) { break; } language++; s_initialsetup.voicelanguage.curvalue++; } if (!*language) { s_initialsetup.voicelanguage.curvalue = 0; } } trap_Cvar_VariableStringBuffer( "k_language", buffer, 32 ); s_initialsetup.keyboardlanguage.curvalue=0; if (buffer[0]) { while (s_keyboardlanguage_Names[s_initialsetup.keyboardlanguage.curvalue]) { if (Q_stricmp(s_keyboardlanguage_Names[s_initialsetup.keyboardlanguage.curvalue],buffer)==0) { break; } s_initialsetup.keyboardlanguage.curvalue++; } if (!s_keyboardlanguage_Names[s_initialsetup.keyboardlanguage.curvalue]) { s_initialsetup.keyboardlanguage.curvalue = 0; } } s_initialsetup.gamma.curvalue = trap_Cvar_VariableValue( "r_gamma" ) * 10.0f; } /* =============== InitialSetupMenu_Cache =============== */ static void InitialSetupMenu_Cache( void ) { s_initialsetup.test = trap_R_RegisterShaderNoMip("menu/special/gamma_test.tga"); } /* =============== InitialSetupMenu_Init =============== */ static void InitialSetupMenu_Init( void ) { int x = 179; int y = 260; InitialSetupMenu_Cache(); s_initialsetup.menu.nitems = 0; s_initialsetup.menu.wrapAround = qtrue; s_initialsetup.menu.draw = M_InitialSetupMenu_Draw; s_initialsetup.menu.key = M_InitialSetupMenu_Key; s_initialsetup.menu.fullscreen = qtrue; s_initialsetup.menu.descX = MENU_DESC_X; s_initialsetup.menu.descY = MENU_DESC_Y; s_initialsetup.menu.titleX = MENU_TITLE_X; s_initialsetup.menu.titleY = MENU_TITLE_Y; s_initialsetup.menu.titleI = MNT_INITIALSETUP_TITLE; s_initialsetup.menu.footNoteEnum = MNT_INITIALSETUP; s_initialsetup.textlanguage.generic.type = MTYPE_SPINCONTROL; s_initialsetup.textlanguage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_initialsetup.textlanguage.generic.x = x; s_initialsetup.textlanguage.generic.y = y; s_initialsetup.textlanguage.generic.name = GRAPHIC_BUTTONRIGHT; s_initialsetup.textlanguage.generic.callback = InitialSetup_Event; s_initialsetup.textlanguage.generic.id = ID_TEXTLANGUAGE; s_initialsetup.textlanguage.color = CT_DKPURPLE1; s_initialsetup.textlanguage.color2 = CT_LTPURPLE1; s_initialsetup.textlanguage.textX = MENU_BUTTON_TEXT_X; s_initialsetup.textlanguage.textY = MENU_BUTTON_TEXT_Y; s_initialsetup.textlanguage.width = 80; s_initialsetup.textlanguage.textEnum = MBT_TEXTLANGUAGE; s_initialsetup.textlanguage.textcolor = CT_BLACK; s_initialsetup.textlanguage.textcolor2 = CT_BLACK; //CT_WHITE; s_initialsetup.textlanguage.listnames = s_textlanguage_Names; y += 32; s_initialsetup.voicelanguage.generic.type = MTYPE_SPINCONTROL; s_initialsetup.voicelanguage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_initialsetup.voicelanguage.generic.x = x; s_initialsetup.voicelanguage.generic.y = y; s_initialsetup.voicelanguage.generic.name = GRAPHIC_BUTTONRIGHT; s_initialsetup.voicelanguage.generic.callback = InitialSetup_Event; s_initialsetup.voicelanguage.generic.id = ID_VOICELANGUAGE; s_initialsetup.voicelanguage.color = CT_DKPURPLE1; s_initialsetup.voicelanguage.color2 = CT_LTPURPLE1; s_initialsetup.voicelanguage.textX = MENU_BUTTON_TEXT_X; s_initialsetup.voicelanguage.textY = MENU_BUTTON_TEXT_Y; s_initialsetup.voicelanguage.width = 80; s_initialsetup.voicelanguage.textEnum = MBT_VOICELANGUAGE; s_initialsetup.voicelanguage.textcolor = CT_BLACK; s_initialsetup.voicelanguage.textcolor2 = CT_BLACK; //CT_WHITE; s_initialsetup.voicelanguage.listnames = s_voicelanguage_Names; y += 32; s_initialsetup.keyboardlanguage.generic.type = MTYPE_SPINCONTROL; s_initialsetup.keyboardlanguage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_initialsetup.keyboardlanguage.generic.x = x; s_initialsetup.keyboardlanguage.generic.y = y; s_initialsetup.keyboardlanguage.generic.name = GRAPHIC_BUTTONRIGHT; s_initialsetup.keyboardlanguage.generic.callback = InitialSetup_Event; s_initialsetup.keyboardlanguage.generic.id = ID_KEYBOARDLANGUAGE; s_initialsetup.keyboardlanguage.color = CT_DKPURPLE1; s_initialsetup.keyboardlanguage.color2 = CT_LTPURPLE1; s_initialsetup.keyboardlanguage.textX = MENU_BUTTON_TEXT_X; s_initialsetup.keyboardlanguage.textY = MENU_BUTTON_TEXT_Y; s_initialsetup.keyboardlanguage.width = 80; s_initialsetup.keyboardlanguage.textEnum = MBT_KEYBOARDLANGUAGE; s_initialsetup.keyboardlanguage.textcolor = CT_BLACK; s_initialsetup.keyboardlanguage.textcolor2 = CT_BLACK; //CT_WHITE; s_initialsetup.keyboardlanguage.itemnames = s_keyboardlanguage_Names; x = 180; y = 182; s_initialsetup.gamma.generic.type = MTYPE_SLIDER; s_initialsetup.gamma.generic.x = x + 162; s_initialsetup.gamma.generic.y = y; s_initialsetup.gamma.generic.flags = QMF_SMALLFONT; s_initialsetup.gamma.generic.callback = GammaCallback; s_initialsetup.gamma.minvalue = 5; s_initialsetup.gamma.maxvalue = 30; s_initialsetup.gamma.color = CT_DKPURPLE1; s_initialsetup.gamma.color2 = CT_LTPURPLE1; s_initialsetup.gamma.generic.name = "menu/common/monbar_2.tga"; s_initialsetup.gamma.width = 256; s_initialsetup.gamma.height = 32; s_initialsetup.gamma.focusWidth = 145; s_initialsetup.gamma.focusHeight = 18; s_initialsetup.gamma.picName = "menu/common/square.tga"; s_initialsetup.gamma.picX = x; s_initialsetup.gamma.picY = y; s_initialsetup.gamma.picWidth = MENU_BUTTON_MED_WIDTH + 21; s_initialsetup.gamma.picHeight = MENU_BUTTON_MED_HEIGHT; s_initialsetup.gamma.textX = MENU_BUTTON_TEXT_X; s_initialsetup.gamma.textY = MENU_BUTTON_TEXT_Y; s_initialsetup.gamma.textEnum = MBT_BRIGHTNESS; s_initialsetup.gamma.textcolor = CT_BLACK; s_initialsetup.gamma.textcolor2 = CT_BLACK; //CT_WHITE; s_initialsetup.gamma.thumbName = GRAPHIC_BUTTONSLIDER; s_initialsetup.gamma.thumbHeight = 32; s_initialsetup.gamma.thumbWidth = 16; s_initialsetup.gamma.thumbGraphicWidth = 9; s_initialsetup.gamma.thumbColor = CT_DKBLUE1; s_initialsetup.gamma.thumbColor2 = CT_LTBLUE1; s_initialsetup.apply.generic.type = MTYPE_ACTION; s_initialsetup.apply.generic.flags = QMF_HIGHLIGHT_IF_FOCUS|QMF_BLINK; s_initialsetup.apply.generic.x = 501; s_initialsetup.apply.generic.y = 357; s_initialsetup.apply.generic.callback = InitialSetupApplyChanges; s_initialsetup.apply.textEnum = MBT_ACCEPT; s_initialsetup.apply.textcolor = CT_BLACK; s_initialsetup.apply.textcolor2 = CT_WHITE; s_initialsetup.apply.textcolor3 = CT_LTGREY; s_initialsetup.apply.color = CT_DKPURPLE1; s_initialsetup.apply.color2 = CT_LTPURPLE1; s_initialsetup.apply.color3 = CT_DKGREY; s_initialsetup.apply.textX = 5; s_initialsetup.apply.textY = 47; s_initialsetup.apply.width = 110; s_initialsetup.apply.height = 65; Menu_AddItem( &s_initialsetup.menu, &s_initialsetup.gamma ); Menu_AddItem( &s_initialsetup.menu, &s_initialsetup.textlanguage ); Menu_AddItem( &s_initialsetup.menu, &s_initialsetup.voicelanguage ); Menu_AddItem( &s_initialsetup.menu, &s_initialsetup.keyboardlanguage ); Menu_AddItem( &s_initialsetup.menu, &s_initialsetup.apply ); InitialSetup_SetValues(); } static void UI_InitialSetupMenu(void) { InitialSetupMenu_Init(); UI_PushMenu ( &s_initialsetup.menu ); trap_Key_SetCatcher( KEYCATCH_UI ); uis.menusp = 0; } //TiM - Functions needed for the quick connect stuff int ArenaServers_MaxPing( void ); /* ================= MainArenaServers_Compare ================= */ static int QDECL MainArenaServers_Compare( const void *arg1, const void *arg2 ) { float f1; float f2; table_t* t1; table_t* t2; //t1 = (servernode_t *)arg1; //t2 = (servernode_t *)arg2; t1 = (table_t *)arg1; t2 = (table_t *)arg2; //hard-coded for client sorting //f1 = t1->servernode.maxclients - t1->servernode.numclients; f1 = t1->servernode.numclients; if( f1 < 0 ) { f1 = 0; } //f2 = t2->servernode.maxclients - t2->servernode.numclients; f2 = t2->servernode.numclients; if( f2 < 0 ) { f2 = 0; } if( f1 < f2 ) { return 1; } if( f1 == f2 ) { return 0; } return -1; } /* ================= MainArenaServers_UpdateMenu ================= */ static void MainArenaServers_UpdateMenu( void ) { int i; //int j; //int count; //char* buff; //servernode_t* servernodeptr; //table_t* tableptr; //char *pingColor, *pongColor; if( s_main.networkParms.numservers > 0 ) { // servers found if( s_main.networkParms.refreshservers && ( s_main.networkParms.currentping <= s_main.networkParms.numservers ) ) { qsort( s_main.networkParms.table, s_main.networkParms.numservers, sizeof( table_t ), MainArenaServers_Compare); } else { // all servers pinged - enable controls s_main.refresh.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE ); //s_main.connect.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE ); //if required, enable the arrow buttons if ( s_main.networkParms.numservers > MAX_FAVBUTTONS ) { s_main.upArrow.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE ); s_main.dnArrow.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE ); s_main.upArrow.generic.flags |= QMF_HIGHLIGHT_IF_FOCUS; s_main.dnArrow.generic.flags |= QMF_HIGHLIGHT_IF_FOCUS; } //enable selection buttons for ( i = 0; i < MAX_FAVBUTTONS; i++ ) { if ( s_main.networkParms.numservers > i ) { //TiM : Unhide the necessary menu buttons as we go along s_main.favMenu[i].generic.flags = QMF_SILENT; } } } } else { // no servers found if( s_main.networkParms.refreshservers ) { // disable controls during refresh s_main.refresh.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); //s_main.connect.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); s_main.upArrow.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); s_main.dnArrow.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); } else { s_main.refresh.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE ); //s_main.connect.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); s_main.upArrow.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); s_main.dnArrow.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); } for ( i = 0; i < MAX_FAVBUTTONS; i++ ) s_main.favMenu[i].generic.flags |= (QMF_HIDDEN | QMF_INACTIVE); return; } // build list box strings - apply culling filters /*count = s_main.networkParms.numservers; for( i = 0, j = 0; i < count; i++ ) { tableptr = &s_main.networkParms.table[j]; servernodeptr = &tableptr->servernode; buff = tableptr->buff; if( servernodeptr->pingtime < servernodeptr->minPing ) { pingColor = S_COLOR_BLUE; } else if( servernodeptr->maxPing && servernodeptr->pingtime > servernodeptr->maxPing ) { pingColor = S_COLOR_BLUE; } else if( servernodeptr->pingtime < 50 ) { pingColor = S_COLOR_WHITE; } else if( servernodeptr->pingtime < 200 ) { pingColor = S_COLOR_GREEN; } else if( servernodeptr->pingtime < 400 ) { pingColor = S_COLOR_YELLOW; } else { pingColor = S_COLOR_RED; } pongColor = S_COLOR_WHITE; Com_sprintf( buff, MAX_LISTBOXWIDTH, "%s%-31.31s %s%-11.11s %2d/%2d %-8.8s %3d", //31.31 pongColor, servernodeptr->hostname, pingColor, servernodeptr->mapname, servernodeptr->numclients, servernodeptr->maxclients, servernodeptr->gamename, servernodeptr->pingtime); if (!servernodeptr->isPure) { //prev length is 62, we can safely add 2 more chars. strcat(buff, "*"); //mark this unpure server! } j++; }*/ // Com_sprintf( g_arenaservers.status.string, MAX_STATUSLENGTH, "%d of %d Arena Servers.", j, *g_arenaservers.numservers ); if (!s_main.networkParms.numservers ) { s_main.connect.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE ); } } /* ================= MainArenaServers_Insert ================= */ static void MainArenaServers_Insert( char* adrstr, char* info, int pingtime ) { servernode_t* servernodeptr; char* s; int i; if (s_main.networkParms.numservers >= s_main.networkParms.maxservers ) { // list full; servernodeptr = &s_main.networkParms.table[s_main.networkParms.numservers-1].servernode; } else { // next slot servernodeptr = &s_main.networkParms.table[s_main.networkParms.numservers].servernode; s_main.networkParms.numservers++; } Q_strncpyz( servernodeptr->adrstr, adrstr, MAX_ADDRESSLENGTH ); Q_strncpyz( servernodeptr->hostname, Info_ValueForKey( info, "hostname"), MAX_HOSTNAMELENGTH ); Q_CleanStr( servernodeptr->hostname ); Q_CleanStr( servernodeptr->hostname ); Q_CleanStr( servernodeptr->hostname ); Q_CleanStr( servernodeptr->hostname ); Q_strncpyz( servernodeptr->mapname, Info_ValueForKey( info, "mapname"), MAX_MAPNAMELENGTH ); Q_CleanStr( servernodeptr->mapname ); Q_strlwr( servernodeptr->mapname ); servernodeptr->numclients = atoi( Info_ValueForKey( info, "clients") ); servernodeptr->maxclients = atoi( Info_ValueForKey( info, "sv_maxclients") ); servernodeptr->pingtime = pingtime; servernodeptr->minPing = atoi( Info_ValueForKey( info, "minPing") ); servernodeptr->maxPing = atoi( Info_ValueForKey( info, "maxPing") ); servernodeptr->isPure = atoi( Info_ValueForKey( info, "pure") ); servernodeptr->isExpansion= atoi( Info_ValueForKey( info, "vv") ); s = Info_ValueForKey( info, "game"); i = atoi( Info_ValueForKey( info, "gametype") ); if( i < 0 ) { i = 0; } else if( i > 5 ) { i = 5; } if( *s ) { servernodeptr->gametype = -1; Q_strncpyz( servernodeptr->gamename, s, sizeof(servernodeptr->gamename) ); } else { servernodeptr->gametype = i; if (servernodeptr->isExpansion) { Com_sprintf( servernodeptr->gamename, sizeof(servernodeptr->gamename), "vv-%s",gamenames[i]); } else { Q_strncpyz( servernodeptr->gamename, gamenames[i], sizeof(servernodeptr->gamename) ); } } } /* ================= MainArenaServers_StopRefresh ================= */ static void MainArenaServers_StopRefresh( void ) { if (!s_main.networkParms.refreshservers) // not currently refreshing return; s_main.networkParms.refreshservers = qfalse; // nonresponsive favorites must be shown //MainArenaServers_InsertFavorites(); -TIMMARK if ( s_main.networkParms.numservers < s_main.networkParms.maxservers ) { char infoString[MAX_INFO_STRING]; int i; int j; infoString[0]='\0'; //write into the host name the IP that didn't work Info_SetValueForKey( infoString, "hostname", "No Response" ); for ( i = 0; i < s_main.networkParms.maxservers; i++ ) { //loop thru all the successfully pinged servers, and check that this one from the main list was found for ( j = 0; j < s_main.networkParms.numservers; j++ ) { if ( !Q_stricmp( s_main.networkParms.favBuffer[i], s_main.networkParms.table[j].servernode.adrstr ) ) break; } //whup, I guess we couldn't see it if ( j >= s_main.networkParms.numservers ) { //Insert into the list as a normal entry. Who knows, the server might be up and Q3 is dumb MainArenaServers_Insert( s_main.networkParms.favBuffer[i], infoString, ArenaServers_MaxPing() ); } } } // sort qsort( s_main.networkParms.table, s_main.networkParms.numservers, sizeof( table_t ), MainArenaServers_Compare); if ( !s_main.networkParms.numservers ) s_main.networkParms.showNoServersAlert = qtrue; //Com_Printf( S_COLOR_RED "OUTPUT: Name: %s, Map: %s\n", s_main.networkParms.table[1].servernode.hostname, s_main.networkParms.table[1].servernode.mapname ); MainArenaServers_UpdateMenu(); } /* ================= MainArenaServers_DoRefresh ================= */ static void MainArenaServers_DoRefresh( void ) { int i; int j; int time; int maxPing; char adrstr[MAX_ADDRESSLENGTH]; char info[MAX_INFO_STRING]; if (uis.realtime < s_main.networkParms.nextpingtime) { // wait for time trigger return; } // trigger at 10Hz intervals s_main.networkParms.nextpingtime = uis.realtime + 50; // process ping results maxPing = ArenaServers_MaxPing(); for (i=0; i maxPing) { // stale it out info[0] = '\0'; time = maxPing; } else { trap_LAN_GetPingInfo( i, info, MAX_INFO_STRING ); //bookmark - TiM: This is where the info is received! //TiM - testing the data output from this baby //if ( !Q_stricmp( Info_ValueForKey( info, "game" ), "rpg-x" ) ) //Com_Printf( "%s", info ); } // insert ping results MainArenaServers_Insert( adrstr, info, time ); // clear this query from internal list s_main.networkParms.pinglist[j].adrstr[0] = '\0'; } // clear this query from external list trap_LAN_ClearPing( i ); } // send ping requests in reasonable bursts // iterate ping through all found servers for (i=0; i= MAX_PINGREQUESTS) { // ping queue is full break; } // find empty slot for (j=0; j= MAX_PINGREQUESTS) // no empty slots available yet - wait for timeout break; strcpy( s_main.networkParms.pinglist[j].adrstr, s_main.networkParms.favBuffer[s_main.networkParms.currentping] ); s_main.networkParms.pinglist[j].start = uis.realtime; trap_Cmd_ExecuteText( EXEC_NOW, va( "ping %s\n", s_main.networkParms.pinglist[j].adrstr ) ); // advance to next server s_main.networkParms.currentping++; } if (!trap_LAN_GetPingQueueCount()) { // all pings completed MainArenaServers_StopRefresh(); return; } // update the user interface with ping status MainArenaServers_UpdateMenu(); } /* ================= MainArenaServers_StartRefresh ================= */ static void MainArenaServers_StartRefresh( void ) { int i; char address[MAX_ADDRESSLENGTH]; memset( &s_main.networkParms, 0, sizeof( s_main.networkParms ) ); //fill the main server list with all the faved addresses we have for ( i=0; i < MAX_FAVORITESERVERS; i++ ) { trap_Cvar_VariableStringBuffer( va( "server%i", i ), address, MAX_ADDRESSLENGTH ); if ( !address[0] || !strlen( address ) ) continue; Q_strncpyz( s_main.networkParms.favBuffer[s_main.networkParms.maxservers], address, MAX_ADDRESSLENGTH ); s_main.networkParms.maxservers++; } for (i=0; iid ) { case ID_MULTIPLAYER: UI_ChooseServerTypeMenu(); break; case ID_SETUP: UI_SetupWeaponsMenu(); break; case ID_DEMOS: UI_DemosMenu(); break; // case ID_CINEMATICS: // UI_CinematicsMenu(); // break; case ID_MODS: UI_ModsMenu(); break; case ID_CREDITS: UI_CreditsMenu(); break; case ID_QUIT: UI_PopMenu(); UI_QuitMenu(); // case ID_FAVREFRESH: // Main_StartRefresh(); // UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction ); break; case ID_PLAYER_SETTINGS: UI_PlayerSettingsMenu(PS_MENU_CONTROLS); break; case ID_PLAYER_MODEL: UI_PlayerModelMenu( PS_MENU_CONTROLS ); break; case ID_LIST_UP: s_main.favOffset--; if ( s_main.favOffset < 0 ) s_main.favOffset = 0; break; case ID_LIST_DOWN: s_main.favOffset++; if ( s_main.networkParms.numservers > MAX_FAVBUTTONS && s_main.favOffset > ( s_main.networkParms.numservers - MAX_FAVBUTTONS ) ) s_main.favOffset = ( s_main.networkParms.numservers - MAX_FAVBUTTONS ); break; case ID_FAV0: case ID_FAV1: case ID_FAV2: case ID_FAV3: case ID_FAV4: case ID_FAV5: case ID_FAV6: case ID_FAV7: trap_S_StartLocalSound( uis.menu_choice1_snd, CHAN_MENU1 ); s_main.selectedFav = ((menucommon_s *)ptr)->id - 100 + s_main.favOffset; if ( s_main.connect.generic.flags & ( QMF_INACTIVE | QMF_GRAYED ) ) s_main.connect.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; break; case ID_REFRESH: MainArenaServers_StartRefresh(); break; case ID_CONNECT: if ( s_main.selectedFav >= 0 ) trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", s_main.networkParms.table[s_main.selectedFav].servernode.adrstr) ); break; case ID_Q_VOYAGER_LABEL: case ID_PHASER_LABEL: case ID_TORPEDO_LABEL: case ID_VENTRAL_LABEL: case ID_MIDHULL_LABEL: case ID_BUSSARD_LABEL: case ID_NACELLES_LABEL: case ID_THRUSTERS_LABEL: case ID_BRIDGE_LABEL: QuitMenuInterrupt(((menucommon_s*)ptr)->id); break; /*case ID_WEAPON1 : case ID_WEAPON2 : case ID_WEAPON3 : case ID_WEAPON4 : case ID_WEAPON5 : case ID_WEAPON6 : case ID_WEAPON7 : case ID_WEAPON8 : case ID_WEAPON9 : trap_S_StartLocalSound( s_main.weaponnamesnd[((menucommon_s*)ptr)->id - ID_WEAPON1],CHAN_MENU1); // Weapon name trap_S_StartLocalSound( uis.menu_choice1_snd, CHAN_LOCAL_SOUND ); weaponptr = g_weapons[s_main.currentWeapon]; ((menubitmap_s*)weaponptr)->textcolor = CT_BLACK; s_main.timer = uis.realtime + (WEAPON_WAIT * 2); s_main.currentWeapon = (((menucommon_s*)ptr)->id - ID_WEAPON1); weaponptr = g_weapons[s_main.currentWeapon]; ((menubitmap_s*)weaponptr)->textcolor = CT_LTGOLD1; break;*/ // case ID_EXIT: // UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction ); // break; } } /* ================= UI_MainMenuButtons ================= */ static void UI_MainMenuButtons(int count) { int i, j; trap_R_SetColor( colorTable[CT_DKPURPLE1]); if (count==99) { //This how you spell hack? j = 6; } else { j = count; } for (i=0;i 7) { attackmenu_graphics1[AMG_MIDLEFT].target = 0; } } switch (attackmenu_graphics1[AMG_MIDLEFT].target) { case 0: attackmenu_graphics1[AMG_MIDLEFT].color = CT_LTPURPLE1; break; case 1: attackmenu_graphics1[AMG_UPPERLEFT].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_LOWERLEFT].color = CT_LTPURPLE1; break; case 2: attackmenu_graphics1[AMG_UPPERCORNER].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_LOWERCORNER].color = CT_LTPURPLE1; break; case 3: attackmenu_graphics1[AMG_UPPERTOP1ST].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_LOWERTOP1ST].color = CT_LTPURPLE1; break; case 4: attackmenu_graphics1[AMG_UPPERTOP2ND].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_LOWERTOP2ND].color = CT_LTPURPLE1; break; case 5: attackmenu_graphics1[AMG_UPPERSWOOP].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_LOWERSWOOP].color = CT_LTPURPLE1; break; case 6: attackmenu_graphics1[AMG_TOPRIGHT].color = CT_LTPURPLE1; attackmenu_graphics1[AMG_BOTTOMRIGHT].color = CT_LTPURPLE1; break; case 7: attackmenu_graphics1[AMG_PLAYERBKGRND].color = CT_LTPURPLE1; break; } }*/ static void Player_DrawPlayer( void ) //*self ) { menubitmap_s *b; vec3_t viewangles; vec3_t origin = {-3, 5, -3 };//{ 0, 3.8, 0}; char buf[MAX_QPATH]; // float yaw; trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) ); if ( Q_stricmp( buf, s_main.playerinfo.modelName ) || trap_Cvar_VariableValue( "height" ) != s_main.playerinfo.height || trap_Cvar_VariableValue( "weight" ) != s_main.playerinfo.weight ) { UI_PlayerInfo_SetModel( &s_main.playerinfo, buf); viewangles[YAW] = uis.lastYaw; //yaw viewangles[PITCH] = 0; viewangles[ROLL] = 0; UI_PlayerInfo_SetInfo( &s_main.playerinfo, BOTH_STAND1, BOTH_STAND1, viewangles, vec3_origin, WP_NULL_HAND, trap_Cvar_VariableValue( "height" ), trap_Cvar_VariableValue( "weight" ), qfalse ); //Player_UpdateModel( ANIM_IDLE ); //ADDDED //UI_PlayerInfo_SetInfo( &s_main.playerinfo, LEGS_IDLE, TORSO_STAND2, viewangles, vec3_origin, s_main.playerWeapon, qfalse ); } b = &s_main_playermdl; //(menubitmap_s*) self; UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, origin, &s_main.playerinfo, uis.realtime ); //UI_DrawPlayer( s_main_playermdl.generic.x, s_main_playermdl.generic.y, s_main_playermdl.width, s_main_playermdl.height, origin, &s_main.playerinfo, uis.realtime/2 ); } /* ================= Player_SpinPlayer ================= */ static void Player_SpinPlayer( void* ptr, int event) { if ( event == QM_ACTIVATED ) { uis.spinView = qtrue; uis.cursorpx = uis.cursorx; } } static void Player_MenuInit( void ) { s_main_playermdl.generic.type = MTYPE_BITMAP; s_main_playermdl.generic.flags = QMF_SILENT; //INACTIVE s_main_playermdl.generic.callback = Player_SpinPlayer; // s_main_playermdl.generic.ownerdraw = Player_DrawPlayer; s_main_playermdl.generic.x = 82; //440 //25 s_main_playermdl.generic.y = 158; //95 s_main_playermdl.width = 164; //32*6.6 //211.2 //246.2 s_main_playermdl.height = 276; //56*6.6 //369.6 //404.6 s_main_playermdl.generic.id = ID_PLAYER_REGION; } static void Player_InitModel( void ) { memset( &s_main.playerinfo, 0, sizeof(playerInfo_t) ); UI_PlayerInfo_SetModel( &s_main.playerinfo, UI_Cvar_VariableString( "model" ) ); //Player_UpdateModel( ANIM_IDLE ); VectorClear( s_main.playerViewangles ); VectorClear( s_main.playerMoveangles ); s_main.playerViewangles[YAW] = 200; s_main.playerViewangles[PITCH] = 0; s_main.playerViewangles[ROLL] = 0; s_main.playerMoveangles[YAW] = 0; //s_main.playerViewangles[YAW]; s_main.playerLegs = BOTH_STAND1; s_main.playerWeapon = WP_NONE; s_main.playerTorso = BOTH_STAND1; //TORSO_STAND2 s_main.playerinfo.randomEmote = qtrue; //play some random anims hehe UI_PlayerInfo_SetInfo( &s_main.playerinfo, s_main.playerLegs, s_main.playerTorso, s_main.playerViewangles, s_main.playerMoveangles, s_main.playerWeapon, trap_Cvar_VariableValue( "height" ), trap_Cvar_VariableValue( "weight" ), qfalse ); } /* ========================== END MOFICIATION ========================== */ static weapongraphics_s weapon_graphics[UI_NUM_WEAPONS] = //was WP_NUM_WEAPONS, but we added some more for vv { { 0, -15, -25 }, // WP_PHASER { 0, 7, -20 }, // WP_COMPRESSION_RIFLE { 0, 15, -10 }, // WP_NULL_HAND { 0, 8, -15 }, // WP_COFFEE { 0, 25, 0 }, // WP_DISRUPTOR { 0, 18, -17 }, // WP_GRENADE_LAUNCHER { 0, 5, -25 }, // WP_TETRYON_DISRUPTOR { 0, 20, -10 }, // WP_PHOTON_BURST { 0, 5, -19 } // WP_ARCWELDER }; /*static void UI_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t angles, vec3_t weaponMidpoint ) { refdef_t refdef; refEntity_t ent; UI_AdjustFrom640( &x, &y, &w, &h ); memset( &refdef, 0, sizeof( refdef ) ); memset( &ent, 0, sizeof( ent ) ); AnglesToAxis( angles, ent.axis ); origin[0] -= weaponMidpoint[0] * ent.axis[0][0] + weaponMidpoint[1] * ent.axis[1][0] + weaponMidpoint[2] * ent.axis[2][0]; origin[1] -= weaponMidpoint[0] * ent.axis[0][1] + weaponMidpoint[1] * ent.axis[1][1] + weaponMidpoint[2] * ent.axis[2][1]; origin[2] -= weaponMidpoint[0] * ent.axis[0][2] + weaponMidpoint[1] * ent.axis[1][2] + weaponMidpoint[2] * ent.axis[2][2]; VectorCopy( origin, ent.origin ); ent.hModel = model; if (trap_Cvar_VariableValue("r_dynamiclight") ) { ent.renderfx = RF_LOWLIGHT|RF_NOSHADOW; // keep it dark, and no stencil shadows } else { ent.renderfx = RF_NOSHADOW; // no stencil shadows } refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); refdef.fov_x = 40; refdef.fov_y = 30; refdef.x = x; refdef.y = y; refdef.width = w; refdef.height = h; refdef.time = uis.realtime; trap_R_ClearScene(); trap_R_AddRefEntityToScene( &ent ); origin[0] -= 50; // + = behind, - = in front origin[1] += 50; // + = left, - = right origin[2] += 50; // + = above, - = below trap_R_AddLightToScene( origin, 500, 1.0, 1.0, 1.0 ); trap_R_RenderScene( &refdef ); }/* /* ================ UI_DrawWeapon ================ */ static void CacheWeaponModel(int i); /*static void UI_DrawWeapon(void) { vec3_t origin = {50,0,2}; vec3_t angles; origin[2] = 2; //+ = up, - = down origin[1] = 0; origin[0] = 60; angles[PITCH] = weapon_graphics[s_main.currentWeapon].pitch; angles[YAW] = 20.0/300.0 * uis.realtime; //Rotates object angles[ROLL] = weapon_graphics[s_main.currentWeapon].roll; if (!weapon_graphics[s_main.currentWeapon].modelhandle) { CacheWeaponModel(s_main.currentWeapon); } UI_Draw3DModel( 113, 178, 358, 244, weapon_graphics[s_main.currentWeapon].modelhandle, origin, angles, weapon_graphics[s_main.currentWeapon].mid ); angles[PITCH] = 0; angles[ROLL] = 0; UI_Draw3DModel( 113, 178, 358, 244, weapon_graphics[s_main.currentWeapon].modelhandle, origin, angles, weapon_graphics[s_main.currentWeapon].mid ); //BOOKMARK - 163 UI_DrawProportionalString( 289, 180, bg_itemlist[s_main.currentWeapon + 1].pickup_name,UI_CENTER|UI_SMALLFONT, colorTable[CT_YELLOW]); }/* /* ================= M_MainMenu_Graphics ================= */ //BOOKMARK static qboolean hasSlashed = qfalse; static void M_MainMenu_Graphics (void) { int x,y,pad; //i removed // void** weaponptr; char string[256]; char temp[128]; int i; float scale; servernode_t* node; int style; trap_R_ClearScene(); // Draw the basic screen layout UI_MenuFrame(&s_main.menu); UI_MainMenuButtons(99); //Ammount of left butty things //TiM heh heh.... butty ROFL trap_R_SetColor( colorTable[CT_LTPURPLE1] ); // END LEFT (2112) UI_DrawHandlePic( 460 + MENU_BUTTON_MED_WIDTH + 3 , 136, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right trap_R_SetColor( colorTable[CT_DKPURPLE1]); // END LEFT (2112) UI_DrawHandlePic( 482, 136, MENU_BUTTON_MED_WIDTH - 13, MENU_BUTTON_MED_HEIGHT, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTBROWN1]); //LEFT BAR (93433) UI_DrawHandlePic(30,203, 47, 88, uis.whiteShader); // Long left column square on bottom 3rd //H: 168 trap_R_SetColor( colorTable[CT_LTGOLD1]); //LEFT BAR (93433) UI_DrawHandlePic(30,295, 47, 65, uis.whiteShader); // Long left column square on bottom 3rd trap_R_SetColor( colorTable[CT_DKRED1]); //LEFT BAR (93433) UI_DrawHandlePic(30,363, 47, 25, uis.whiteShader); // Long left column square on bottom 3rd UI_DrawProportionalString( 74, 66, "7617",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "4396",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "81453",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 206, "93433",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 298, "16594",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 366, "44205",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "431108",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 584, 142, "2112",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); pad = 4; y = 176 + pad; // Draw a grid /*trap_R_SetColor( colorTable[CT_DKPURPLE1]); for (i=0;i<8;i++) { UI_DrawHandlePic(113,y + (i * 35), 358, 1, uis.whiteShader); } for (i=0;i<7;i++) { UI_DrawHandlePic(140 + (i*50),y, 1, 246, uis.whiteShader); }*/ /*//Left Bracket around galaxy picture trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(105,173 + pad, 16, 16, uis.graphicBracket1CornerLU); UI_DrawHandlePic(105,189+ pad, 8, 83, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKRED1]); //CT_DKBROWN1 UI_DrawHandlePic(105,275+ pad, 8, 10, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTORANGE]); UI_DrawHandlePic(107,288+ pad, 6, 21, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKRED1]); //CT_DKBROWN1 UI_DrawHandlePic(105,312+ pad, 8, 10, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(105,325+ pad, 8, 83, uis.whiteShader); UI_DrawHandlePic(105,408+ pad, 16, -16, uis.graphicBracket1CornerLU); //LD*/ //P_WeaponsMenu_Blinkies(); // UI_PrintMenuGraphics(attackmenu_graphics1,AMG_MAX); //RPG-X HACK x = 463; /*//Right Bracket around galaxy picture trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(x,173+ pad, -16, 16, uis.graphicBracket1CornerLU); //RU UI_DrawHandlePic(x + 8,189+ pad, 8, 83, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKRED1]); //CT_DKBROWN1 UI_DrawHandlePic(x + 8,275+ pad, 8, 10, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTORANGE]); UI_DrawHandlePic(x + 8,288+ pad, 6, 21, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKRED1]); //CT_DKBROWN1 UI_DrawHandlePic(x + 8,312+ pad, 8, 10, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(x + 8,325+ pad, 8, 83, uis.whiteShader); UI_DrawHandlePic(x,408+ pad, -16, -16, uis.graphicBracket1CornerLU); //RD*/ //UI_DrawWeapon(); /* if (s_main.timer < uis.realtime) { weaponptr = g_weapons[s_main.currentWeapon]; ((menubitmap_s*)weaponptr)->textcolor = CT_BLACK; s_main.timer = uis.realtime + WEAPON_WAIT; s_main.currentWeapon++; if (s_main.currentWeapon == UI_NUM_WEAPONS) { s_main.currentWeapon = 0; } //BOOKMARK trap_S_StartLocalSound( uis.menu_choice1_snd, CHAN_LOCAL_SOUND ); weaponptr = g_weapons[s_main.currentWeapon]; ((menubitmap_s*)weaponptr)->textcolor = CT_LTGOLD1; }/* /* ===REMOVED BECAUSE OF TIM's NEW Credits Menu=== switch (s_main.currentWeapon) { case 0 : // Phaser Player_UpdateModel( ANIM_WEAPON1 ); //RUNS UI_DrawProportionalString( 130, 308, "RPG-X Mod Credits:",UI_TINYFONT, colorTable[CT_LTGOLD1]); //UI_DrawProportionalString( 130, 364, "",UI_TINYFONT, colorTable[CT_LTGOLD1]); //UI_DrawProportionalString( 130, 378, "LOC : 56/895 mml",UI_TINYFONT, colorTable[CT_LTGOLD1]); //UI_DrawProportionalString( 130, 392, "MIO : TC/TRR/F",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON1_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 1 : // Phaser rifle Player_UpdateModel( ANIM_WEAPON2 ); /* UI_DrawProportionalString( 130, 308, "Project Lead: Phenix",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, "Lead Coder: Jason2Jason",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, "Lead Mapper: Sniper",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, "Lead Graphics / Sound Artist: Sharky",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 364, "Lead Modeller: TiM",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 308, "Project Lead:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, "Lead Coder:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, "Lead Mapper:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, "Lead Graphics / Sound Artist:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 364, "Lead Modeller:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 270, 308, "Phenix",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 270, 322, "Jason2Jason",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 270, 336, "Sniper",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 270, 350, "Sharky",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 270, 364, "TiM",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON2_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 2 : // I-MOD Player_UpdateModel( ANIM_WEAPON3 ); UI_DrawProportionalString( 130, 308, "RPG-X Coders:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Jason2Jason",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " Phenix",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, " RedTechie",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON3_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 3 : // Scavenger rifle Player_UpdateModel( ANIM_WEAPON4 ); UI_DrawProportionalString( 130, 308, "RPG-X Mappers:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Alpharaptor",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " Crackpatch",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, " James Nukem",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 364, " Jack Amzadi",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 220, 322, " Johan",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 220, 336, " Red-Rum",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 220, 350, " Sniper",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON4_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 4 : // Stasis Weapon Player_UpdateModel( ANIM_WEAPON5 ); UI_DrawProportionalString( 130, 308, "RPG-X Sound / Graphics Artists",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Sharky",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " Simmo",UI_TINYFONT, colorTable[CT_LTGOLD1]); //UI_DrawProportionalString( 130, 392, "MIO : TR/FFL/E",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON5_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 5 : // Grenade launcher Player_UpdateModel( ANIM_WEAPON6 ); UI_DrawProportionalString( 130, 308, "RPG-X Modellers:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Crackpatch",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " TiM",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON6_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 6 : // Tetryon Player_UpdateModel( ANIM_WEAPON7 ); UI_DrawProportionalString( 130, 308, "Other RPG-X Team Members:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Canon Inspector: Scooter",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " Public Relations: Highlander",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON7_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 7 : // Photon Burst Player_UpdateModel( ANIM_WEAPON8 ); UI_DrawProportionalString( 130, 308, "Special Thanks:",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 322, " Raven - For the orginal Elite Force",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 336, " Gene Roddenberry - For Star Trek",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, " The RPG Community - For suggestions and beta testing",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 364, " Steve - For the orginal RPG Mod for Elite Force",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON8_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; case 8 : // Arc Welder default: Player_UpdateModel( ANIM_WEAPON9 ); UI_DrawProportionalString( 130, 336, "All materials not oringaly part of Elite Force are",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 350, "copyrighted to the RPG-X Project. 2004",UI_TINYFONT, colorTable[CT_LTGOLD1]); //UI_DrawProportionalString( 130, 378, "LOC : 15/255 mml",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 130, 378, "http://www.rpg-x.net",UI_TINYFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 289, 414, menu_normal_text[MNT_WEAPON9_DESC],UI_CENTER | UI_TINYFONT, colorTable[CT_YELLOW]); break; }*/ // RPG-X // UI_DrawProportionalString( 607, 174, "423",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); // UI_DrawProportionalString( 607, 406, "2-2334",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); // END RPG-X //RPG-X : TiM - Watch me work my wonders of plagiarism ;P //UI_DrawDigits(); /* Courtesy of EF SP's Credits :P */ // Com_Printf( "%s", pClass ); /*for ( i = 0; i <= MAX_QPATH; i++ ) { if ( pClass[0] > 96 && pClass[0] < 123) //if the first character is lower case pClass[0] -= 32; // make it capital if ( pClass[i] == ' ' && ( pClass[i+1] > 96 && pClass[i+1] < 123 ) ) //if there is a space and then the next char is lowercase pClass[i+1] -= 32; //make the char uppercase }*/ //Rank /*Q_strncpyz( pRank, UI_Cvar_VariableString("ui_playerRank"), sizeof( pRank ) ); Q_strlwr( pRank ); if ( !strcmp( pClass, "None") || !strcmp( pClass, "Alien") ) { Q_strncpyz( pRank, "N/A", MAX_QPATH ); } else { for( i = 0; i < 16; i++ ) { if ( !strcmp( pRank, prank_items_actual2[i] ) ){ Q_strncpyz( pRank, prank_items_formal2[i], MAX_QPATH ); break; } } for ( i = 0; i <= MAX_QPATH; i++ ) { if ( pRank[0] > 96 && pRank[0] < 123) //if the first character is lower case pRank[0] -= 32; // make it capital if ( pRank[i] == ' ' && ( pRank[i+1] > 96 && pRank[i+1] < 123 ) ) //if there is a space and then the next char is lowercase pRank[i+1] -= 32; //make the char uppercase } }*/ //The favorite servers bar trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic( 596, 159, -16, 15, uis.graphicButtonLeftEnd); //end curve UI_DrawHandlePic( 252, 159, 348, 15, uis.whiteShader ); //Top Bar UI_DrawHandlePic( 252, 177, 8, 32, uis.whiteShader ); //Bit directly beneath UI_DrawHandlePic( 252, 245, 8, 32, uis.whiteShader ); //Bit beneath the dark blue bit UI_DrawHandlePic( 252, 269, 16, 32, s_main.graphic_12_8_LL ); //Curve UI_DrawProportionalString( 271, 284, menu_normal_text[MNT_QUICKCONNECT], UI_SMALLFONT, colorTable[CT_LTGOLD1]); //block next to the name trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic( 271 + UI_ProportionalStringWidth( menu_normal_text[MNT_QUICKCONNECT], UI_SMALLFONT ) + 3, 283, 157 - UI_ProportionalStringWidth( menu_normal_text[MNT_QUICKCONNECT], UI_SMALLFONT ) - 3, 18, uis.whiteShader ); //Up Arrow Box UI_DrawHandlePic( 431, 283, 18, 18, uis.whiteShader ); //Dn Arrow Box UI_DrawHandlePic( 452, 283, 18, 18, uis.whiteShader ); UI_DrawHandlePic( 612-19, 283, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); trap_R_SetColor( colorTable[CT_DKBROWN1]); //Side Box UI_DrawHandlePic( 252, 212, 8, 30, uis.whiteShader ); //Relevant text UI_DrawProportionalString( 265, 161, menu_normal_text[MNT_HOSTNAME],UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 400, 161, menu_normal_text[MNT_MAP],UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 485, 161, menu_normal_text[MNT_PLAYERS],UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 531, 161, menu_normal_text[MNT_TYPE],UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 573, 161, menu_normal_text[MNT_PING],UI_TINYFONT, colorTable[CT_BLACK]); //draw the data we have for the fave servers //done separately to guarantee proper formatting /*Com_sprintf( buff, MAX_LISTBOXWIDTH, "%s%-31.31s %s%-11.11s %2d/%2d %-8.8s %3d", //31.31 pongColor, servernodeptr->hostname, pingColor, servernodeptr->mapname, servernodeptr->numclients, servernodeptr->maxclients, servernodeptr->gamename, servernodeptr->pingtime); if (!servernodeptr->isPure) { //prev length is 62, we can safely add 2 more chars. strcat(buff, "*"); //mark this unpure server! }*/ y = 177; pad = 13; style = UI_TINYFONT; for (i = 0; i < MAX_FAVBUTTONS; i++ ) { node = &s_main.networkParms.table[i+s_main.favOffset].servernode; if ( ( i + s_main.favOffset ) == s_main.selectedFav ) { //selection rectangle UI_FillRect( 263, y+( pad*i)-1, 332, 12, listbar_color ); } if ( node->adrstr[0] ) { //host name //Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%-25.25s", node->hostname ); Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%s", node->hostname ); //cap the end of the string if it's too long if ( strlen(temp) > 26 ) { temp[26]='\0'; Q_strcat( temp, 30, "..." ); } UI_DrawProportionalString( 265, y + (pad*i), temp, style, colorTable[CT_WHITE] ); //map name Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%s", node->mapname ); //cap the end of the string if it's too long if ( strlen(temp) > 17 ) { temp[17]='\0'; Q_strcat( temp, 30, "..." ); } UI_DrawProportionalString( 400, y + (pad*i), temp, style, colorTable[CT_WHITE] ); //players Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%3i/%3i", node->numclients, node->maxclients ); UI_DrawProportionalString( 485, y + (pad*i), temp, style, colorTable[CT_WHITE] ); //server type Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%-8.8s", node->gamename ); UI_DrawProportionalString( 531, y + (pad*i), temp, style, colorTable[CT_WHITE] ); //pingzor Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%3i", node->pingtime ); if ( !node->isPure ) strcat( temp, "*" ); UI_DrawProportionalString( 573, y + (pad*i), temp, style, colorTable[CT_WHITE] ); } } //Text y = 304; pad = 23; UI_DrawProportionalString( 271, y+1, menu_normal_text[MNT_PLAYERSTATS],UI_SMALLFONT, colorTable[CT_LTGOLD1]); //player name y += pad; Com_sprintf( string, sizeof( string ), "%s: %s", menu_normal_text[MNT_NAME], UI_Cvar_VariableString("name") ); if ( strlen( string ) > 45 ) { string[45] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); //TiM - no way of knowing which class they're in coz of the password system Q_strncpyz( temp, UI_Cvar_VariableString("ui_playerClass"), sizeof( temp ) ); //uppercase the first letter if ( temp[0] >= 'a' && temp[0] <= 'z') //if the first character is lower case temp[0] -= 32; // make it capital y+=pad; Com_sprintf( string, sizeof( string ), "%s: %s", menu_normal_text[MNT_CLASS], temp ); if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); scale = trap_Cvar_VariableValue( "height" ) * (float)BASE_HEIGHT; Com_sprintf( string, sizeof( string ), "%s: %3.2f%s", menu_normal_text[MNT_HEIGHT], scale, HEIGHT_UNIT ); if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); //rank y+=pad; //retrieve the rank from our loaded rank data if ( uis.rankSet.rankNames[uis.currentRank].formalName[0] ) { Com_sprintf( string, sizeof( string ), "%s: %s", menu_normal_text[MNT_RANK], uis.rankSet.rankNames[uis.currentRank].formalName ); } else //failing that... load the playerrank CVAR { char rank[36]; Q_strncpyz( rank, UI_Cvar_VariableString( "ui_playerrank" ), 36 ); //validate we got a value if ( !rank[0] ) Q_strncpyz( rank, "Unknown", 36 ); else if ( rank[0] >= 'a' && rank[0] <= 'z' ) rank[0] -= 32; //make first char upper case if need be Com_sprintf( string, sizeof( string ), "%s: %s", menu_normal_text[MNT_RANK], rank ); } //TiM - Clip it to prevent overlapping if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); scale = trap_Cvar_VariableValue( "height" ) * trap_Cvar_VariableValue( "weight" ) * (float)BASE_WEIGHT; if ( s_main.playerinfo.gender == GENDER_FEMALE ) scale *= (float)FEMALE_OFFSET; Com_sprintf( string, sizeof( string ), "%s: %3.2f%s", menu_normal_text[MNT_WEIGHT], scale, WEIGHT_UNIT ); if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); y+=pad; Com_sprintf( string, sizeof(string), "%s: %s", menu_normal_text[MNT_AGE], UI_Cvar_VariableString("age") ); if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); Com_sprintf( string, sizeof(string), "%s: %s", menu_normal_text[MNT_RACE], UI_Cvar_VariableString("race") ); //TiM - Clip it to prevent overlapping if ( strlen( string ) > 20 ) { string[20] = '\0'; strcat( string, "..." ); } UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); /*trap_R_SetColor( colorTable[CT_BLACK] ); UI_DrawHandlePic( 442, 189, 198, 89, uis.whiteShader);*/ // Grid over top of space map trap_R_SetColor( colorTable[CT_LTBLUE1]); UI_DrawHandlePic( 81, 228, 165, 1, uis.whiteShader); //296 UI_DrawHandlePic( 83, 293, 161, 1, uis.whiteShader); UI_DrawHandlePic( 81, 365, 165, 1, uis.whiteShader); //UI_DrawHandlePic( 83, 169, 1, 256, uis.whiteShader); UI_DrawHandlePic( 136, 162, 1, 266, uis.whiteShader); //132 UI_DrawHandlePic( 186, 162, 1, 266, uis.whiteShader); //181 Player_DrawPlayer(); //RPG-X HACK - Draw the model now, so it's over the grid, yet under the brackets :) // bracket around the buttons trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic( 252, 304, 16, 32, s_main.graphic_12_8_LU ); UI_DrawHandlePic( 252, 402, 16, 32, s_main.graphic_12_8_LL ); UI_DrawHandlePic( 595, 304, 16, 32, s_main.graphic_12_8_RU ); UI_DrawHandlePic( 595, 402, 16, 32, s_main.graphic_12_8_RL ); UI_DrawHandlePic( 252, 328, 8, 20, uis.whiteShader ); //25 //Left upper rect UI_DrawHandlePic( 252, 388, 8, 22, uis.whiteShader ); //Left lower rect UI_DrawHandlePic( 603, 328, 8, 20, uis.whiteShader ); //right up UI_DrawHandlePic( 603, 388, 8, 22, uis.whiteShader ); //right down UI_DrawHandlePic( (3 + 271 + (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS],UI_SMALLFONT))), 304, ((321 - (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS],UI_SMALLFONT))) - 3), 18, uis.whiteShader ); //UI_DrawHandlePic( 254, 288, 6, 21, uis.whiteShader ); //Little nurnie bits in between dark blue //UI_DrawHandlePic( 604, 288, 6, 21, uis.whiteShader ); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 406, 416, 51, 18, uis.whiteShader ); //main bars along the bottom //257 //UI_DrawHandlePic( 500, 416, 91, 18, uis.whiteShader ); UI_DrawHandlePic( 252, 351, 8, 34, uis.whiteShader ); //dark blue blocks UI_DrawHandlePic( 603, 351, 8, 34, uis.whiteShader ); //UI_DrawHandlePic( 252, 312, 8, 10, uis.whiteShader ); //UI_DrawHandlePic( 604, 312, 8, 10, uis.whiteShader ); // end bracket around the buttons //brackets around class menu /* trap_R_SetColor( colorTable[CT_DKPURPLE2]); // UI_DrawHandlePic( 288, 228, 16, 32, uis.graphic_12_8_LU );//UpperLeft Corner // UI_DrawHandlePic( 288, 359, 16, -16, uis.graphic_12_8_LL );//Lower left // UI_DrawHandlePic( 367, 229, 32, 32, uis.graphic_12_8_RU ); //Upper Right // UI_DrawHandlePic( 367, 363, 32, 32, uis.graphic_12_8_RL ); //Lower Right UI_DrawHandlePic( 371, 253, 18, 18, uis.whiteShader ); //Square just under UpperRight corner UI_DrawHandlePic( 371, 343, 18, 18, uis.whiteShader ); //lower square UI_DrawHandlePic( 306, 367, 59, 8, uis.whiteShader ); //Rectangle along bottom UI_DrawHandlePic( 288, 251, 8, 41, uis.whiteShader ); //rectangle above dark blue rectangle, left side UI_DrawHandlePic( 288, 316, 8, 41, uis.whiteShader ); //rectangle below UI_DrawHandlePic( (3 + 307 + (UI_ProportionalStringWidth("CLASS",UI_SMALLFONT))), 229, ((58 - (UI_ProportionalStringWidth("CLASS",UI_SMALLFONT))) - 3), 17, uis.whiteShader ); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 371, 273, 18, 68, uis.whiteShader ); //bar between the 2 squares UI_DrawHandlePic( 288, 294, 4, 20, uis.whiteShader ); //rectangle opposite the above //end //brackets around rank trap_R_SetColor( colorTable[CT_DKPURPLE2]); // UI_DrawHandlePic( 428, 228, 16, 32, uis.graphicRPGXBracket1CornerLU );//UpperLeft Corner // UI_DrawHandlePic( 428, 391, 16, -16, uis.graphicBracket1CornerLU);//Lower left // UI_DrawHandlePic( 561, 229, 32, 32, uis.graphic_18_18_RU ); //Upper Right // UI_DrawHandlePic( 561, 395, 32, 32, uis.graphic_18_8_LR ); //Lower Right UI_DrawHandlePic( 565, 253, 18, 18, uis.whiteShader ); //Square just under UpperRight corner UI_DrawHandlePic( 565, 375, 18, 18, uis.whiteShader ); //lower square UI_DrawHandlePic( 446, 399, 113, 8, uis.whiteShader ); //Rectangle along bottom UI_DrawHandlePic( 428, 251, 8, 58, uis.whiteShader ); //rectangle above dark blue rectangle, left side UI_DrawHandlePic( 428, 332, 8, 58, uis.whiteShader ); //rectangle below UI_DrawHandlePic( 479, 229, 80, 17, uis.whiteShader ); //bar along the top trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 565, 273, 18, 100, uis.whiteShader ); //bar between the 2 squares UI_DrawHandlePic( 428, 311, 4, 19, uis.whiteShader ); //rectangle opposite the above //end */ //Grid in RPG-X Logo Bracket /*trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(508,310 - 146 , 1, 121, uis.whiteShader); UI_DrawHandlePic(561,310 - 146 , 1, 121, uis.whiteShader); UI_DrawHandlePic(457,349 - 146 , 153, 1, uis.whiteShader); UI_DrawHandlePic(457,392 - 146 , 153, 1, uis.whiteShader); //Left Bracket around RPG-X Logo trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(455,306 - 146, 16, 16, uis.graphicBracket1CornerLU); UI_DrawHandlePic(455,322 - 146 , 8, 97, uis.whiteShader); UI_DrawHandlePic(455,418 - 146 , 16, -16, uis.graphicBracket1CornerLU); //Right Bracket around RPG-X Logo trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(596, 306 - 146 , -16, 16, uis.graphicBracket1CornerLU); UI_DrawHandlePic(604, 322 - 146 , 8, 97, uis.whiteShader); UI_DrawHandlePic(596, 418 - 146 , -16, -16, uis.graphicBracket1CornerLU);*/ //Left Bracket around model picture trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(81,158, 16, 16, uis.graphicBracket1CornerLU); UI_DrawHandlePic(81,174, 8, 94, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic(81,271, 8, 11, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTORANGE]); UI_DrawHandlePic(83,285, 6, 21, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic(81,310, 8, 11, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(81,324, 8, 94, uis.whiteShader); UI_DrawHandlePic(81,418, 16, -16, uis.graphicBracket1CornerLU); //LD //Right Bracket around model picture trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(230,158, -16, 16, uis.graphicBracket1CornerLU); //375 //RU -200 UI_DrawHandlePic(238,174, 8, 94, uis.whiteShader); //383 trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic(238,271, 8, 11, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTORANGE]); UI_DrawHandlePic(238,285, 6, 21, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic(238,310, 8, 11, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(238,324, 8, 94, uis.whiteShader); UI_DrawHandlePic(230,418, -16, -16, uis.graphicBracket1CornerLU); //375 //RD if ( s_main.networkParms.numservers == 0 && !s_main.networkParms.refreshservers ) { UI_DrawProportionalString( 431, 199, menu_normal_text[MNT_QUICKMESSAGE], UI_TINYFONT|UI_CENTER, colorTable[CT_RED] ); UI_DrawProportionalString( 431, 215, menu_normal_text[MNT_QUICKMESSAGE2], UI_TINYFONT|UI_CENTER, colorTable[CT_RED] ); } if ( s_main.networkParms.showNoServersAlert ) UI_DrawProportionalString( 431, 247, menu_normal_text[MNT_NO_SERVERS], UI_TINYFONT|UI_CENTER, colorTable[CT_RED] ); // Frame around model pictures trap_R_SetColor( colorTable[CT_LTORANGE]); //UI_DrawHandlePic( 114, 62, 8, -32, s_playersettings.corner_ll_4_18); // UL Corner //UI_DrawHandlePic( 114, 341, 8, 32, s_playersettings.corner_ll_4_18); // LL Corner //UI_DrawHandlePic( 411, 62, 8, -32, s_playersettings.corner_lr_4_18); // UR Corner //UI_DrawHandlePic( 411, 341, 8, 32, s_playersettings.corner_lr_4_18); // LR Corner //UI_DrawHandlePic( 114, 93, 4, 258, uis.whiteShader); // Left side //UI_DrawHandlePic( 414, 93, 4, 258, uis.whiteShader); // Right side //UI_DrawHandlePic( 120, 74, 293, 18, uis.whiteShader); // Top //UI_DrawHandlePic( 120, 343, 293, 18, uis.whiteShader); // Bottom // Description frame /* trap_R_SetColor( colorTable[CT_LTBLUE1]); UI_DrawHandlePic( 397, 163, -16, -16, cornerUpper); // Top corner UI_DrawHandlePic( 397, 418, -16, 16, cornerUpper);// Bottom Left Corner UI_DrawHandlePic(398, 182, 12, 233, uis.whiteShader); // Block between top & bottom corner UI_DrawHandlePic( 412, 169, 10, 7, uis.whiteShader); // Top line UI_DrawHandlePic( 425, 169, 187, 7, uis.whiteShader); // Top line UI_DrawHandlePic( 412, 421, 10, 7, uis.whiteShader); // Top line UI_DrawHandlePic( 425, 421, 187, 7, uis.whiteShader); // Bottom line */ //end //brackets around fav server list //trap_R_SetColor( colorTable[CT_DKBROWN1]); //DKPURPLE2 /* UI_DrawHandlePic( 252, 306, 32, 32, s_main.graphic_16_12_LU ); UI_DrawHandlePic( 252, 410, 32, 32, s_main.graphic_16_18_LL ); UI_DrawHandlePic( 600, 306, -12, 12, uis.graphicButtonLeftEnd); UI_DrawHandlePic( 600, 417, -18, 18, uis.graphicButtonLeftEnd); UI_DrawHandlePic( 279, 306, 324, 12, uis.whiteShader); //main bar along top UI_DrawHandlePic( 252, 329, 16, 16, uis.whiteShader); //first box - up cursor UI_DrawHandlePic( 252, 348, 16, 40, uis.whiteShader); //inbetween boxes UI_DrawHandlePic( 252, 391, 16, 16, uis.whiteShader); //second box - down cursor // UI_DrawHandlePic( 252, 407, 16, 12, uis.whiteShader); //end of bar runnning down left UI_DrawHandlePic( 276, 417, 128, 18, uis.whiteShader); //bar running along bottom */ //Teh Uber Sound WaveForm /*UI_DrawHandlePic( 253, 172, 195, 103, s_main.soundGrid ); UI_DrawHandlePic( 253, 172, 195, 103, s_main.soundWaveform ); UI_DrawHandlePic( 251, 170, 4, 108, uis.whiteShader); //left bar UI_DrawHandlePic( 255, 170, 191, 4, uis.whiteShader); //top bar UI_DrawHandlePic( 446, 170, 4, 108, uis.whiteShader); //right bar UI_DrawHandlePic( 255, 274, 191, 4, uis.whiteShader); //bottom bar*/ // Com_Printf( "%i\n", trap_Milliseconds() ); } /* ================= Main_MenuDraw ================= */ static void Main_MenuDraw (void) { if ( s_main.networkParms.refreshservers == qtrue ) { MainArenaServers_DoRefresh(); } // Draw graphics particular to Main Menu M_MainMenu_Graphics(); Menu_Draw( &s_main.menu ); //UI_drawRPGXLogo(); } static void CacheWeaponModel(int i) { // vec3_t mins, maxs; //weapon_graphics[i].modelhandle = trap_R_RegisterModel( weapon_graphics[i].modelname); // offset the origin y and z to center the model //trap_R_ModelBounds( weapon_graphics[i].modelhandle, mins, maxs ); //weapon_graphics[i].mid[0] = mins[0] + 0.5 * ( maxs[0] - mins[0]); //weapon_graphics[i].mid[1] = mins[1] + 0.5 * ( maxs[1] - mins[1]); //weapon_graphics[i].mid[2] = mins[2] + 0.5 * ( maxs[2] - mins[2]); } /* =============== MainMenu_Cache =============== */ //extern vmCvar_t ui_precacheweapons; void MainMenu_Cache( void ) { int i; gitem_t * item; i = 0; for ( item = bg_itemlist + 1 ; item->classname && (i < UI_NUM_WEAPONS) ; item++ ) { if ( item->giType != IT_WEAPON ) { continue; } weapon_graphics[i].modelname = item->world_model; CacheWeaponModel(i); i++; } /*for (i=0;itextcolor = CT_LTGOLD1;*/ if ( s_HolomatchInmenu.menu.initialized ) trap_S_StartLocalSound( s_main.activateSound, CHAN_LOCAL ); } /* =============== UI_MainMenu The main menu only comes up when not in a game, so make sure that the attract loop server is down and that local cinematics are killed =============== */ void UI_MainMenu( void ) { trap_Cvar_Set( "sv_killserver", "1" ); ingameFlag = qfalse; // true when ingame menu is in use //#ifdef NDEBUG if (!s_HolomatchInmenu.menu.initialized) // Haven't played Holomatch In menu yet { UI_HolomatchIn_Menu(); return; } //#endif Mouse_Show(); // Get CD Key if it's never been checked before if (!uis.demoversion && !trap_Cvar_VariableValue( "ui_cdkeychecked" )) { UI_CDKeyMenu2(); return; } if (!trap_Cvar_VariableValue( "ui_initialsetup" )) { UI_InitialSetupMenu(); return; } UI_MainMenu_Init(); //trap_Cvar_Set ("rpg_playIntro", "1"); Didnt work trap_Key_SetCatcher( KEYCATCH_UI ); } /* ======================================================================= LCARS IN MENU ======================================================================= */ /* ================= M_HolomatchIn_Key ================= */ static sfxHandle_t M_HolomatchIn_Key (int key) { // Advance to Main Menu if ((key == K_SPACE) || (key == K_ENTER) || (key == K_ESCAPE) || (key == K_MOUSE1)) { UI_PopMenu(); // Get rid of whatever is ontop UI_MainMenu(); } return ( menu_out_sound ); } /* =============== HolomatchInMenu_Draw =============== */ static void HolomatchInMenu_Draw(void) { int len,x,y; x = 30; y = 15; // Top line UI_DrawProportionalString(x, y, menu_normal_text[MNT_HOLOMATCH], UI_BIGFONT, colorTable[CT_LTGOLD1]); trap_R_SetColor( colorTable[CT_LTORANGE]); len = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLOMATCH],UI_BIGFONT); UI_DrawHandlePic( x + len + 6, y, 580 - (x + len + 6), 22, uis.whiteShader); UI_DrawHandlePic( 584 , y, 32, 32, s_HolomatchInmenu.halfround); trap_R_SetColor( colorTable[CT_WHITE]); UI_DrawHandlePic( 175, 63, 316, 316, s_HolomatchInmenu.logo ); //UI_DrawHandlePic( 160, 62, 420, 420, s_HolomatchInmenu.logo); UI_DrawProportionalString(320, 380, menu_normal_text[MNT_WELCOMETOHOLMATCH], UI_BIGFONT | UI_CENTER, colorTable[CT_LTGOLD1]); // UI_DrawProportionalString(320, 360, menu_normal_text[MNT_ACCESSINGLCARS], UI_BIGFONT | UI_CENTER, colorTable[CT_WHITE]); UI_DrawProportionalString(320, 450, menu_normal_text[MNT_PARAMOUNT_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); UI_DrawProportionalString(320, 465, menu_normal_text[MNT_ID_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); // Bottom line UI_DrawProportionalString(610, 422, menu_normal_text[MNT_HOLODECK1], UI_SMALLFONT | UI_RIGHT, colorTable[CT_LTGOLD1]); trap_R_SetColor( colorTable[CT_LTORANGE]); len = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLODECK1],UI_SMALLFONT); UI_DrawHandlePic( x, 420, (610 - (len + 4)) - x, 18, uis.whiteShader); UI_DrawProportionalString(320, 450, menu_normal_text[MNT_PARAMOUNT_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); UI_DrawProportionalString(320, 465, menu_normal_text[MNT_ID_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); if (federationTimer < uis.realtime) { UI_PopMenu(); // Get rid of whatever is ontop UI_MainMenu(); } } /* =============== HolomatchInMenu_Cache =============== */ void UI_HolomatchInMenu_Cache (void) { s_HolomatchInmenu.inSound = trap_S_RegisterSound( "sound/voice/computer/rpg-x/welcome.wav" ); s_HolomatchInmenu.logo = trap_R_RegisterShaderNoMip( "menu/special/rpgx_logo.tga" ); //menu/special/holo_logo.tga s_HolomatchInmenu.halfround = trap_R_RegisterShaderNoMip( "menu/common/halfroundr_22.tga" ); } void UI_PlayIntroCinematic( void ) { if ( !uis.playCinematic ) { //&& ( trap_Milliseconds() <=5000 ) uis.playCinematic = qtrue; //FIXME: Duhhh I'm a stupid function that completely ignores the value of uis.playCinematic O_o //Com_Printf( "qtrue" ); trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; wait 5; cinematic rpgx_intro.roq \n" ); } } /* =============== HolomatchInMenu_Init =============== */ static void HolomatchInMenu_Init(void) { UI_HolomatchInMenu_Cache(); s_HolomatchInmenu.menu.nitems = 0; s_HolomatchInmenu.menu.wrapAround = qtrue; s_HolomatchInmenu.menu.draw = HolomatchInMenu_Draw; s_HolomatchInmenu.menu.key = M_HolomatchIn_Key; s_HolomatchInmenu.menu.fullscreen = qtrue; s_HolomatchInmenu.menu.descX = 0; s_HolomatchInmenu.menu.descY = 0; s_HolomatchInmenu.menu.titleX = 0; s_HolomatchInmenu.menu.titleY = 0; s_HolomatchInmenu.menu.titleI = MNT_NONE; s_HolomatchInmenu.menu.initialized = qtrue; //trap_S_StartLocalSound( s_HolomatchInmenu.inSound,CHAN_MENU1); federationTimer = uis.realtime + 12000; //12000 //if (trap_Cvar_VariableValue ("rpg_playIntro") == 1) { trap_Cvar_Set ("rpg_playIntro", "0"); UI_PlayIntroCinematic(); } } /* =============== UI_HolomatchIn_Menu =============== */ static void UI_HolomatchIn_Menu(void) { Mouse_Hide(); HolomatchInMenu_Init(); UI_PushMenu ( &s_HolomatchInmenu.menu ); trap_Key_SetCatcher( KEYCATCH_UI ); } /* ======================================================================= LCARS OUT MENU ======================================================================= */ /* ================= M_LCARSOut_Key ================= */ static sfxHandle_t M_Leaving_Key (int key) { // Get out now!! if ((key == K_SPACE) || (key == K_ENTER) || (key == K_ESCAPE) || (key == K_MOUSE1)) { federationTimer = 0; // Get out of game now!!! return(0); } return ( Menu_DefaultKey( &s_leaving_menu.menu, key ) ); } /* =============== LeavingMenu_Draw =============== */ static void LeavingMenu_Draw(void) { int len,x,y; x = 30; y = 15; // Top line UI_DrawProportionalString(x, y, menu_normal_text[MNT_HOLOMATCH], UI_BIGFONT, colorTable[CT_LTGOLD1]); trap_R_SetColor( colorTable[CT_LTORANGE]); len = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLOMATCH],UI_BIGFONT); UI_DrawHandlePic( x + len + 6, y, 580 - (x + len + 6), 22, uis.whiteShader); UI_DrawHandlePic( 584 , y, 32, 32, s_leaving_menu.halfround); trap_R_SetColor( colorTable[CT_WHITE]); UI_DrawHandlePic( 170, 80, 280, 280, s_leaving_menu.logo); UI_DrawProportionalString(320, 360, menu_normal_text[MNT_CLOSINGLCARS], UI_BIGFONT | UI_CENTER, colorTable[CT_WHITE]); // Bottom line UI_DrawProportionalString(610, 422, menu_normal_text[MNT_HOLODECK1], UI_SMALLFONT | UI_RIGHT, colorTable[CT_LTGOLD1]); trap_R_SetColor( colorTable[CT_LTORANGE]); len = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLODECK1],UI_SMALLFONT); UI_DrawHandlePic( x, 420, (610 - (len + 4)) - x, 18, uis.whiteShader); UI_DrawProportionalString(320, 450, menu_normal_text[MNT_PARAMOUNT_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); UI_DrawProportionalString(320, 465, menu_normal_text[MNT_ID_LEGAL], UI_TINYFONT | UI_CENTER, colorTable[CT_MDGREY]); // Leave game if (federationTimer < uis.realtime) { //trap_Cvar_Set ("rpg_playIntro", "1"); trap_Cmd_ExecuteText( EXEC_NOW, "quit\n" ); } } /* =============== LeavingMenu_Cache =============== */ void LeavingMenu_Cache (void) { s_leaving_menu.logo = trap_R_RegisterShaderNoMip("menu/special/rpgx_logo.tga"); s_leaving_menu.halfround = trap_R_RegisterShaderNoMip( "menu/common/halfroundr_22.tga" ); s_leaving_menu.logoutsnd = trap_S_RegisterSound( "sound/voice/computer/menu/logout.wav" ); } /* =============== LCARSOutMenu_Init =============== */ static void LeavingMenu_Init(void) { LeavingMenu_Cache(); s_leaving_menu.menu.nitems = 0; s_leaving_menu.menu.wrapAround = qtrue; s_leaving_menu.menu.draw = LeavingMenu_Draw; s_leaving_menu.menu.key = M_Leaving_Key; s_leaving_menu.menu.fullscreen = qtrue; s_leaving_menu.menu.descX = 0; s_leaving_menu.menu.descY = 0; s_leaving_menu.menu.titleX = 0; s_leaving_menu.menu.titleY = 0; s_leaving_menu.menu.titleI = MNT_NONE; federationTimer = uis.realtime + 3000; //trap_Cvar_Set ("rpg_playIntro", "1"); trap_S_StartLocalSound( s_leaving_menu.logoutsnd, CHAN_MENU1 ); } /* =============== UI_Leaving_Menu =============== */ static void UI_Leaving_Menu(void) { LeavingMenu_Init(); UI_PushMenu ( &s_leaving_menu.menu ); trap_Key_SetCatcher( KEYCATCH_UI ); } /* ================= UI_Setup_MenuButtons ================= */ void UI_Setup_MenuButtons(void) { int i,max; trap_R_SetColor( colorTable[CT_DKPURPLE1]); max=7; for (i=0;i= lineWidth ) {//Reached max length of this line //step back until we find a space while((currentWidth) && (*s != ' ')) { holdChar[0] = *s; currentWidth -= UI_ProportionalStringWidth(holdChar,UI_TINYFONT); s--; charCnt--; } Q_strncpyz( systemDesc[currentLineI], holds, charCnt); systemDesc[currentLineI][charCnt] = 0; currentLineI++; currentWidth = 0; charCnt = 0; holds = s; holds++; if (currentLineI > SYSTEM_MAXDESC) { currentLineI = (SYSTEM_MAXDESC -1); break; } } ++s; } ++charCnt; // So the NULL will be properly placed at the end of the string of Q_strncpyz Q_strncpyz( systemDesc[currentLineI], holds, charCnt); systemDesc[currentLineI][charCnt] = 0; }*/ /* ================= QuitMenu_Label ================= */ /*menutext_s *QuitMenu_Label(int labelId) { menutext_s *label; switch(labelId) { case QMG_PHASER_LABEL : label = &s_quit.phaser_label; break; case QMG_TORPEDO_LABEL : label = &s_quit.torpedo_label; break; case QMG_VENTRAL_LABEL : label = &s_quit.ventral_label; break; case QMG_MIDHULL_LABEL : label = &s_quit.midhull_label; break; case QMG_BUSSARD_LABEL : label = &s_quit.bussard_label; break; case QMG_NACELLES_LABEL : label = &s_quit.nacelles_label; break; case QMG_THRUSTERS_LABEL : label = &s_quit.thrusters_label; break; case QMG_BRIDGE_LABEL : label = &s_quit.bridge_label; break; case QMG_VOYAGER_LABEL : label = &s_quit.voyager_label; break; default: label = &s_quit.bridge_label; break; } return(label); }*/ /* ================= QuitMenuInterrupt ================= */ static void QuitMenuInterrupt(int labelId) { int newSystem; switch(labelId) { case ID_PHASER_LABEL : newSystem = QMG_PHASER_LABEL; break; case ID_TORPEDO_LABEL : newSystem = QMG_TORPEDO_LABEL; break; case ID_VENTRAL_LABEL : newSystem = QMG_VENTRAL_LABEL; break; case ID_MIDHULL_LABEL : newSystem = QMG_MIDHULL_LABEL; break; case ID_BUSSARD_LABEL : newSystem = QMG_BUSSARD_LABEL; break; case ID_NACELLES_LABEL : newSystem = QMG_NACELLES_LABEL; break; case ID_THRUSTERS_LABEL : newSystem = QMG_THRUSTERS_LABEL; break; case ID_BRIDGE_LABEL : newSystem = QMG_BRIDGE_LABEL; break; case ID_Q_VOYAGER_LABEL : newSystem = QMG_VOYAGER_LABEL; break; default: newSystem = QMG_VOYAGER_LABEL; break; } //QuitMenu_ChangeAreaFocus(newSystem); // ten seconds from now, start the auto animation again quitmenu_graphics[QMG_ACTIVE_SYSTEM].timer = uis.realtime + 10000; } /* ================= QuitMenu_ChangeAreaFocus ================= */ /*static void QuitMenu_ChangeAreaFocus(int newSystem) { int swoopI; int descI; int oldSystem; menubitmap_s *bitmap; menutext_s *oldLabel,*newLabel; // Turn off current system info oldSystem = quitmenu_graphics[QMG_ACTIVE_SYSTEM].target; // Turn old label brown oldLabel = QuitMenu_Label(oldSystem); oldLabel->color = colorTable[CT_DKBROWN1]; // Turn off swoop swoopI = quitmenu_graphics[oldSystem].target; if (swoopI) { quitmenu_graphics[swoopI].type = MG_OFF; } // Turn pic off if (quitmenu_graphics[oldSystem].pointer) { bitmap = (menubitmap_s *) quitmenu_graphics[oldSystem].pointer; if (oldSystem == QMG_VOYAGER_LABEL) //Voyager graphic can't be hidden { bitmap->color = CT_LTBLUE1; } else { bitmap->generic.flags |= QMF_HIDDEN; } } // Turning on the new system graphics quitmenu_graphics[QMG_ACTIVE_SYSTEM].target = newSystem; // Turn on new label newLabel = QuitMenu_Label(newSystem); newLabel->color = colorTable[CT_YELLOW]; // Turn on system description descI = quitmenu_graphics[newSystem].min; if (descI) { M_Quit_SplitDesc(descI); } // Turn on pic if (quitmenu_graphics[newSystem].pointer) { bitmap = (menubitmap_s *) quitmenu_graphics[newSystem].pointer; bitmap->generic.flags &= ~QMF_HIDDEN; if (newSystem == QMG_VOYAGER_LABEL) //Voyager graphic can't be hidden { bitmap->color = CT_LTGOLD1; } } // Turn onswoop swoopI = quitmenu_graphics[newSystem].target; if (swoopI) { quitmenu_graphics[swoopI].type = MG_GRAPHIC; } }*/ /* =============== M_Quit_Event =============== */ static void M_Quit_Event (void* ptr, int notification) { if (notification != QM_ACTIVATED) return; switch (((menucommon_s*)ptr)->id) { case ID_MAINMENU: UI_PopMenu (); break; case ID_NO: UI_PopMenu (); break; case ID_YES: UI_Leaving_Menu(); // trap_Cmd_ExecuteText( EXEC_NOW, "quit\n" ); break; } } /* =============== Quit_MenuKey =============== */ static sfxHandle_t Quit_MenuKey( int key ) { switch ( key ) { case K_KP_LEFTARROW: case K_LEFTARROW: case K_KP_RIGHTARROW: case K_RIGHTARROW: key = K_TAB; break; case 'n': case 'N': M_Quit_Event( &s_quit.no, QM_ACTIVATED ); break; case 'y': case 'Y': M_Quit_Event( &s_quit.yes, QM_ACTIVATED ); break; } return ( Menu_DefaultKey( &s_quit.menu, key ) ); } /* =============== Quit_MenuBlinkies =============== */ static void Quit_MenuBlinkies( void ) { int /*activeSystem,*/i; // Move bottom blip if ( quitmenu_graphics[QMG_BOTTOM_BLIP].timer < uis.realtime ) { quitmenu_graphics[QMG_BOTTOM_BLIP].x += 7; quitmenu_graphics[QMG_BOTTOM_BLIP2].x = quitmenu_graphics[QMG_BOTTOM_BLIP].x; /*if (quitmenu_graphics[QMG_BOTTOM_BLIP].x > quitmenu_graphics[QMG_BOTTOM_BLIP].max) { trap_S_StartLocalSound(s_quit.pingsound, CHAN_MENU1); quitmenu_graphics[QMG_BOTTOM_BLIP].x = quitmenu_graphics[QMG_BOTTOM_BLIP].min; quitmenu_graphics[QMG_BOTTOM_BLIP2].x = quitmenu_graphics[QMG_BOTTOM_BLIP].min; }*/ // Middle ping? /*if ((quitmenu_graphics[QMG_BOTTOM_BLIP].x > 304) && (quitmenu_graphics[QMG_BOTTOM_BLIP].x < 314)) { trap_S_StartLocalSound(s_quit.pingsound, CHAN_LOCAL); }*/ quitmenu_graphics[QMG_BOTTOM_BLIP].timer = uis.realtime + 75; } // Time to change systems??? /*if ( quitmenu_graphics[QMG_ACTIVE_SYSTEM].timer < uis.realtime ) { activeSystem = quitmenu_graphics[QMG_ACTIVE_SYSTEM].target; // Change again in five seconds quitmenu_graphics[QMG_ACTIVE_SYSTEM].timer = uis.realtime + 5000; // Advance to next system ++activeSystem; if (activeSystem >= QMG_LABEL_END) // Past max strings { activeSystem = QMG_LABEL_START +1; // Reset } QuitMenu_ChangeAreaFocus(activeSystem); trap_S_StartLocalSound( uis.menu_choice1_snd, CHAN_MENU1 ); // Ping! }*/ // Generate new numbers if ((quitmenu_graphics[QMG_NUMBERS].timer < uis.realtime) && (quitmenu_graphics[QMG_NUMBERS].target==5)) { for (i=0;i<5;++i) { quitmenu_graphics[i + QMG_COL1_NUM1].target = (random() * (900000000)) + 99999999; quitmenu_graphics[i + QMG_COL3_NUM1].target = (random() * (900000000)) + 99999999; quitmenu_graphics[i + QMG_COL4_NUM1].target = (random() * (900000000)) + 99999999; } for (i=0;i<5;++i) { quitmenu_graphics[i + QMG_COL2_NUM1].target = (random() * (900000)) + 99999; } for (i=0;i<5;++i) { quitmenu_graphics[i + QMG_COL5_NUM1].target = (random() * (90)) + 9; quitmenu_graphics[i + QMG_COL6_NUM1].target = (random() * (90)) + 9; } quitmenu_graphics[QMG_NUMBERS].target=1; // Turn off all but the first row for (i=0;i<4;++i) { quitmenu_graphics[i + QMG_COL1_NUM2].type = MG_OFF; quitmenu_graphics[i + QMG_COL2_NUM2].type = MG_OFF; quitmenu_graphics[i + QMG_COL3_NUM2].type = MG_OFF; quitmenu_graphics[i + QMG_COL4_NUM2].type = MG_OFF; quitmenu_graphics[i + QMG_COL5_NUM2].type = MG_OFF; quitmenu_graphics[i + QMG_COL6_NUM2].type = MG_OFF; } } // Activate the next row of numbers. When at the last row wait and then generate new numbers else if ((quitmenu_graphics[QMG_NUMBERS].timer < uis.realtime) && (quitmenu_graphics[QMG_NUMBERS].target<5)) { trap_S_StartLocalSound( uis.menu_datadisp1_snd, CHAN_LOCAL ); // quitmenu_graphics[QMG_NUMBERS].timer = uis.realtime + 50; i = quitmenu_graphics[QMG_NUMBERS].target; quitmenu_graphics[i + QMG_COL1_NUM1].type = MG_NUMBER; quitmenu_graphics[i + QMG_COL2_NUM1].type = MG_NUMBER; quitmenu_graphics[i + QMG_COL3_NUM1].type = MG_NUMBER; quitmenu_graphics[i + QMG_COL4_NUM1].type = MG_NUMBER; quitmenu_graphics[i + QMG_COL5_NUM1].type = MG_NUMBER; quitmenu_graphics[i + QMG_COL6_NUM1].type = MG_NUMBER; ++quitmenu_graphics[QMG_NUMBERS].target; if (quitmenu_graphics[QMG_NUMBERS].target == 5) { quitmenu_graphics[QMG_NUMBERS].timer = uis.realtime + 6000; } } } /* =============== Quit_MenuDraw =============== */ static void Quit_MenuDraw( void ) { int i,y; // Draw the basic screen layout UI_MenuFrame(&s_quit.menu); UI_DrawProportionalString( 74, 66, "6881",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "2-099",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "45677",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(30,364, 47, 25, uis.whiteShader); // Left hand column UI_DrawHandlePic(80,364, 247, 7, uis.whiteShader); // Top line above CONFIDENTIAL UI_DrawHandlePic(334,386, 30, 50, uis.whiteShader); // LH Middle column UI_DrawHandlePic(327,364, 64, 64, s_quit.swoop1); // UI_DrawHandlePic(334,386, 30, 50, uis.whiteShader); // LH Middle column UI_DrawHandlePic(367,379, 15, 57, uis.whiteShader); // RH Middle column UI_DrawHandlePic(387,364, 225, 7, uis.whiteShader); // Top line above systems description UI_DrawHandlePic(367,364, 32, 32, s_quit.swoop2); // UI_DrawProportionalString( 74, 368, "2166",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); // Leave Voyager box trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic(301, 57, 64, 32, s_quit.corner_ur); // Corner UI_DrawHandlePic( 81, 57, 224, 18, uis.whiteShader); // Top UI_DrawHandlePic(305, 74, 60, 62, uis.whiteShader); // Right side UI_DrawProportionalString(157,58,menu_normal_text[MNT_QUIT_ELITE_FORCE], UI_BLINK | UI_SMALLFONT, colorTable[CT_LTGOLD1] ); //block under the picture trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 30, 353, 47, 8, uis.whiteShader); // Litte squares off to the side of the LEAVE VOYAGER Yes/No buttons trap_R_SetColor( colorTable[CT_DKPURPLE1]); UI_DrawHandlePic(140,81, 8, MENU_BUTTON_MED_HEIGHT, uis.whiteShader); // LEAVE VOYAGER? UI_DrawHandlePic(140,81 + MENU_BUTTON_MED_HEIGHT + 6, 8, MENU_BUTTON_MED_HEIGHT, uis.whiteShader); // LEAVE VOYAGER? trap_R_SetColor( colorTable[CT_BLACK]); UI_DrawHandlePic(30, 164, 47, 3, uis.whiteShader); // Upper left hand blip columns UI_DrawHandlePic(30, 175, 47, 25, uis.whiteShader); // Upper left hand blip columns /*trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(30, 167, 47, 8, uis.whiteShader); // Blip columns UI_DrawHandlePic(565, 167, 47, 8, uis.whiteShader); // Blip columns trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic(30, 353, 47, 8, uis.whiteShader); // Blip columns UI_DrawHandlePic(565,353, 47, 8, uis.whiteShader); // Blip columns*/ //RPG-X Fling UI_DrawProportionalString(97, 380, menu_normal_text[MNT_STARTREK1], UI_SMALLFONT, colorTable[CT_LTBROWN1] ); UI_DrawProportionalString(97, 400, menu_normal_text[MNT_STARTREK2], UI_SMALLFONT, colorTable[CT_LTBROWN1] ); UI_DrawProportionalString(97, 426, menu_normal_text[MNT_FORMOREINFO], UI_TINYFONT, colorTable[CT_LTBROWN1] ); //UberGames Fling UI_DrawProportionalString(610, 380, menu_normal_text[MNT_UBERGAMES], UI_SMALLFONT|UI_RIGHT, colorTable[CT_LTBROWN1] ); UI_DrawProportionalString(610, 398, menu_normal_text[MNT_UBERGAMES2], UI_TINYFONT|UI_RIGHT, colorTable[CT_LTBROWN1] ); UI_DrawProportionalString(610, 426, menu_normal_text[MNT_UBERGAMESINFO], UI_TINYFONT|UI_RIGHT, colorTable[CT_LTBROWN1] ); //draw the giant banner UI_DrawHandleStretchPic( 30, 178, 582, 172, 0, 0, 0.97412, 1.0, s_quit.quitBanner ); trap_R_SetColor( colorTable[CT_NONE]); Menu_Draw( &s_quit.menu ); Quit_MenuBlinkies(); UI_PrintMenuGraphics(quitmenu_graphics,QMG_MAX); y = 374; for (i=0;i