Build Log

--------------------Configuration: cgame - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp" with contents [ /nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "C:\stvoy\code-dm\game\bg_misc.c" "C:\stvoy\code-dm\game\bg_pmove.c" "C:\stvoy\code-dm\game\bg_slidemove.c" "C:\stvoy\code-dm\cgame\cg_consolecmds.c" "C:\stvoy\code-dm\cgame\cg_draw.c" "C:\stvoy\code-dm\cgame\cg_drawtools.c" "C:\stvoy\code-dm\cgame\cg_effects.c" "C:\stvoy\code-dm\cgame\cg_ents.c" "C:\stvoy\code-dm\cgame\cg_env.c" "C:\stvoy\code-dm\cgame\cg_event.c" "C:\stvoy\code-dm\cgame\cg_info.c" "C:\stvoy\code-dm\cgame\cg_localents.c" "C:\stvoy\code-dm\cgame\cg_main.c" "C:\stvoy\code-dm\cgame\cg_marks.c" "C:\stvoy\code-dm\cgame\cg_players.c" "C:\stvoy\code-dm\cgame\cg_playerstate.c" "C:\stvoy\code-dm\cgame\cg_predict.c" "C:\stvoy\code-dm\cgame\cg_scoreboard.c" "C:\stvoy\code-dm\cgame\cg_screenfx.c" "C:\stvoy\code-dm\cgame\cg_servercmds.c" "C:\stvoy\code-dm\cgame\cg_snapshot.c" "C:\stvoy\code-dm\cgame\cg_syscalls.c" "C:\stvoy\code-dm\cgame\cg_view.c" "C:\stvoy\code-dm\cgame\cg_weapons.c" "C:\stvoy\code-dm\cgame\fx_borg.c" "C:\stvoy\code-dm\cgame\fx_compression.c" "C:\stvoy\code-dm\cgame\fx_dreadnought.c" "C:\stvoy\code-dm\cgame\fx_grenade.c" "C:\stvoy\code-dm\cgame\fx_imod.c" "C:\stvoy\code-dm\cgame\fx_item.c" "C:\stvoy\code-dm\cgame\fx_lib.c" "C:\stvoy\code-dm\cgame\fx_misc.c" "C:\stvoy\code-dm\cgame\fx_phaser.c" "C:\stvoy\code-dm\cgame\fx_quantum.c" "C:\stvoy\code-dm\cgame\fx_scavenger.c" "C:\stvoy\code-dm\cgame\fx_stasis.c" "C:\stvoy\code-dm\cgame\fx_tetrion.c" "C:\stvoy\code-dm\cgame\fx_transporter.c" ] Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp" Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp" with contents [ /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../debug/cgamex86.dll" /implib:"Release/cgamex86.lib" ".\Release\bg_misc.obj" ".\Release\bg_oums.obj" ".\Release\bg_pmove.obj" ".\Release\bg_slidemove.obj" ".\Release\cg_consolecmds.obj" ".\Release\cg_draw.obj" ".\Release\cg_drawtools.obj" ".\Release\cg_effects.obj" ".\Release\cg_ents.obj" ".\Release\cg_env.obj" ".\Release\cg_event.obj" ".\Release\cg_info.obj" ".\Release\cg_localents.obj" ".\Release\cg_main.obj" ".\Release\cg_marks.obj" ".\Release\cg_players.obj" ".\Release\cg_playerstate.obj" ".\Release\cg_predict.obj" ".\Release\cg_scoreboard.obj" ".\Release\cg_screenfx.obj" ".\Release\cg_servercmds.obj" ".\Release\cg_snapshot.obj" ".\Release\cg_syscalls.obj" ".\Release\cg_view.obj" ".\Release\cg_weapons.obj" ".\Release\fx_borg.obj" ".\Release\fx_compression.obj" ".\Release\fx_dreadnought.obj" ".\Release\fx_grenade.obj" ".\Release\fx_imod.obj" ".\Release\fx_item.obj" ".\Release\fx_lib.obj" ".\Release\fx_misc.obj" ".\Release\fx_phaser.obj" ".\Release\fx_quantum.obj" ".\Release\fx_scavenger.obj" ".\Release\fx_stasis.obj" ".\Release\fx_tetrion.obj" ".\Release\fx_transporter.obj" ".\Release\q_math.obj" ".\Release\q_shared.obj" ] Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp"

Output Window

Compiling... bg_misc.c bg_pmove.c bg_slidemove.c cg_consolecmds.c cg_draw.c cg_drawtools.c cg_effects.c cg_ents.c cg_env.c cg_event.c cg_info.c cg_localents.c cg_main.c cg_marks.c cg_players.c cg_playerstate.c cg_predict.c cg_scoreboard.c cg_screenfx.c cg_servercmds.c cg_snapshot.c cg_syscalls.c cg_view.c cg_weapons.c fx_borg.c fx_compression.c fx_dreadnought.c fx_grenade.c fx_imod.c fx_item.c fx_lib.c fx_misc.c fx_phaser.c fx_quantum.c fx_scavenger.c fx_stasis.c fx_tetrion.c fx_transporter.c Linking... Creating library Release/cgamex86.lib and object Release/cgamex86.exp

Results

cgamex86.dll - 0 error(s), 0 warning(s)