// Copyright (C) 1999-2000 Id Software, Inc. // /* ======================================================================= CONTROLS MENU ======================================================================= */ #include "ui_local.h" static void SetupMenu_SideButtons(menuframework_s *menu,int menuType); static void Controls_UpdateNew( void ); static void Controls_MenuEvent (void* ptr, int event); static void UI_ControlsMoveMenu( void ); static void UI_ControlsAttackLookMenu( void ); static void UI_ControlsMouseJoyStickMenu( void ); static void UI_ControlsDefaultMenu( void ); static void UI_ControlsOtherMenu( void ); static void UI_ControlsCommandMenu( void ); static void Controls_MenuEventVideo (void* ptr, int event); static void UI_ControlsModelViewMenu( void ); //TiM void UI_SetupWeaponsMenu( void ); static qhandle_t swooshTop; static qhandle_t swooshBottom; //static qboolean g_waitingforkey; static qboolean g_changesmade; static qboolean g_prompttosave; static menucommon_s *chosenitem; #define PIC_MONBAR2 "menu/common/monbar_2.tga" #define PIC_MOUSE1 "menu/common/mouse1.tga" #define PIC_MOUSE2 "menu/common/mouse2.tga" void *holdControlPtr; int holdControlEvent; static menuaction_s *vid_apply_action; float setup_menubuttons[8][2] = { {125,62}, {125,86}, {125,109}, {300,62}, {300,86}, {300,109}, {482,62}, {482,86}, }; int s_OffOnNone_Names[] = { MNT_OFF, MNT_ON, MNT_NONE }; int s_Autoswitch_Names[] = { MNT_OFF, MNT_SAFE, MNT_BEST, MNT_NONE }; static menuframework_s s_controlsdefault_menu; static menubitmap_s s_controls_default_yes; static menubitmap_s s_controls_default_no; static menubitmap_s s_controls_mainmenu; static menubitmap_s s_controls_controls; static menubitmap_s s_controls_video; static menubitmap_s s_controls_sound; static menubitmap_s s_controls_game; static menubitmap_s s_controls_cdkey; static menubitmap_s s_controls_player; static menubitmap_s s_controls_fonts; static menubitmap_s s_controls_network; static menuframework_s s_controlsother_menu; //static menulist_s s_lookspring_box; static menuslider_s s_keyturnspeed_slider; static struct { qhandle_t mon_bar; } s_controlsother; static struct { qhandle_t mouse1; qhandle_t mouse2; } s_joystick_mouse; #define ID_MAINMENU 100 #define ID_CONTROLS 110 #define ID_VIDEO 102 #define ID_SOUND 103 #define ID_GAMEOPTIONS 104 #define ID_CDKEY 105 #define ID_PLAYER 106 #define ID_FONTS 107 #define ID_NETWORK 108 #define ID_INGAMEMENU 109 #define ID_KEYTURNPEED 45 #define ID_LOOKSPRING 44 #define ID_AUTOSWITCHWEAPONS 48 typedef enum { AMG_MIDLEFT, AMG_UPPERLEFT, AMG_LOWERLEFT, AMG_UPPERCORNER, AMG_LOWERCORNER, AMG_UPPERTOP1ST, AMG_LOWERTOP1ST, AMG_UPPERTOP2ND, AMG_LOWERTOP2ND, AMG_UPPERSWOOP, AMG_LOWERSWOOP, AMG_TOPRIGHT, AMG_BOTTOMRIGHT, AMG_PLAYERBKGRND, AMG_MAX } attackmenu_graphics_t; menugraphics_s attackmenu_graphics[AMG_MAX] = { // type timer x y width height file/text graphic, min max target inc style color { MG_GRAPHIC, 0.0, 158, 280, 4, 32, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_MIDLEFT { MG_GRAPHIC, 0.0, 158, 180, 8, 97, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERLEFT { MG_GRAPHIC, 0.0, 158, 315, 8, 100, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERLEFT { MG_GRAPHIC, 0.0, 158, 164, 16, 16, "menu/common/corner_lu.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERCORNER { MG_GRAPHIC, 0.0, 158, 406, 32, 32, "menu/common/newswoosh.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERCORNER { MG_GRAPHIC, 0.0, 177, 164, 280, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERTOP1ST { MG_GRAPHIC, 0.0, 175, 410, 282, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERTOP1ST { MG_GRAPHIC, 0.0, 457, 164, 34, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERTOP2ND { MG_GRAPHIC, 0.0, 457, 410, 34, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERTOP2ND { MG_GRAPHIC, 0.0, 494, 164, 128, 128, "menu/common/swoosh_top.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERSWOOP { MG_GRAPHIC, 0.0, 483, 403, 128, 32, "menu/common/newswoosh_long.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERSWOOP { MG_GRAPHIC, 0.0, 501, 189, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_TOPRIGHT { MG_GRAPHIC, 0.0, 501, 383, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_BOTTOMRIGHT { MG_GRAPHIC, 0.0, 501, 206, 110, 177, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_PLAYERBKGRND }; static int g_section; static menuframework_s s_weapons_menu; static menubitmap_s s_controls_playermdl; static menubitmap_s s_controls_weapon; static menuaction_s s_attack_weapon0_action; static menuaction_s s_attack_weapon1_action; static menuaction_s s_attack_weapon2_action; static menuaction_s s_attack_weapon3_action; static menuaction_s s_attack_weapon4_action; static menuaction_s s_attack_weapon5_action; //static menuaction_s s_attack_weapon6_action; //static menuaction_s s_attack_weapon7_action; //static menuaction_s s_attack_weapon8_action; //static menuaction_s s_attack_weapon9_action; static menuaction_s s_attack_weapon_next_action; static menuaction_s s_attack_weapon_prev_action; static menuaction_s s_attack_waiting_action; static menubitmap_s s_controls_default; static menubitmap_s s_controls_look; static menuframework_s s_controlscommand_menu; static menuframework_s s_controlslook_menu; static menuaction_s s_attack_attack_action; static menuaction_s s_attack_alt_attack_action; static menuaction_s s_attack_objectives; static menuaction_s s_attack_use_action; static menuaction_s s_attack_use_inv_action; static menuaction_s s_look_lookup_action; static menuaction_s s_look_lookdown_action; static menuaction_s s_look_mouselook_action; static menuaction_s s_look_centerview_action; static menuaction_s s_zoomview_action; static menuaction_s s_equip_action; static menuaction_s s_drop_action; // RPG-X | Marcin | 04/12/2008 static menuframework_s s_controlsmove_menu; static menuframework_s s_controlscommand_menu; static menuframework_s s_controlsmouse_menu; //atic menulist_s s_joyenable_box; //static menuslider_s s_joythreshold_slider; //static menulist_s s_forcefeedback_box; static menulist_s s_joyxbutton_box; static menulist_s s_joyybutton_box; static menubitmap_s s_controls_movement; static menuaction_s s_move_walkforward_action; static menuaction_s s_move_backpedal_action; static menuaction_s s_move_turnleft_action; static menuaction_s s_move_turnright_action; static menuaction_s s_move_run_action; static menuaction_s s_move_stepleft_action; static menuaction_s s_move_stepright_action; static menuaction_s s_move_sidestep_action; static menuaction_s s_move_moveup_action; static menuaction_s s_move_movedown_action; //RPG-X - Modelview Menu static menuframework_s s_controlsmodelview_menu; //Modelview menu static menubitmap_s s_controls_modelview; //Main model view button static menubitmap_s s_thirdperson_action; static menubitmap_s s_thirdpersoncommit_action; static menubitmap_s s_thirdpersonrevert_action; static menubitmap_s s_thirdpersonreset_action; static menuaction_s s_zoomforward_action; static menuaction_s s_zoombackward_action; static menuaction_s s_panleft_action; static menuaction_s s_panright_action; static menuaction_s s_panup_action; static menuaction_s s_pandown_action; static menuaction_s s_rotateleft_action; static menuaction_s s_rotateright_action; static menuaction_s s_pitchup_action; static menuaction_s s_pitchdown_action; static menubitmap_s s_controls_command; static menubitmap_s s_controls_mouse; static menubitmap_s s_controls_other; #define ID_CONTROLSCOMMAND 200 #define ID_CONTROLSLOOK 201 #define ID_CONTROLSMOVE 202 #define ID_CONTROLSMOUSE 203 #define ID_CONTROLSOTHER 204 #define ID_CONTROLSDEFAULT 205 //RPG-X : TiM #define ID_CONTROLSMODELVIEW 206 #define ID_DEFAULT_YES 300 #define ID_DEFAULT_NO 301 #define C_WEAPONS 0 #define C_COMMAND 1 #define C_LOOK 2 #define C_MOVE 3 #define C_MODELVIEW 4 #define C_MOUSE 5 #define C_OTHER 6 #define C_MAX 7 //6 - TiM // control sections #define C_MOVEMENT 0 #define C_LOOKING 1 //#define C_WEAPONS 2 #define C_MISC 3 //#define C_MAX 4 typedef struct { char *command; int label; int id; int anim; int defaultbind1; // int defaultbind2; int bind1; int bind2; int bind3; int desc; } bind_t; typedef struct { char* name; float defaultvalue; float value; } configcvar_t; #define SAVE_NOOP 0 #define SAVE_YES 1 #define SAVE_NO 2 #define SAVE_CANCEL 3 #define ID_MOVEMENT 100 #define ID_LOOKING 101 #define ID_WEAPONS 102 //#define ID_MISC 103 //#define ID_DEFAULTS 104 //#define ID_BACK 105 #define ID_SAVEANDEXIT 106 #define ID_EXIT 107 // bindable actions #define ID_SHOWSCORES 0 #define ID_USEITEM 1 #define ID_SPEED 2 #define ID_FORWARD 3 #define ID_BACKPEDAL 4 #define ID_MOVELEFT 5 #define ID_MOVERIGHT 6 #define ID_MOVEUP 7 #define ID_MOVEDOWN 8 #define ID_LEFT 9 #define ID_RIGHT 10 #define ID_STRAFE 11 #define ID_LOOKUP 12 #define ID_LOOKDOWN 13 #define ID_MOUSELOOK 14 #define ID_CENTERVIEW 15 #define ID_ZOOMVIEW 16 #define ID_WEAPON1 17 #define ID_WEAPON2 18 #define ID_WEAPON3 19 #define ID_WEAPON4 20 #define ID_WEAPON5 21 #define ID_WEAPON0 22 //#define ID_WEAPON6 22 //#define ID_WEAPON7 23 //#define ID_WEAPON8 24 //#define ID_WEAPON9 25 #define ID_ATTACK 23 #define ID_ALT_ATTACK 24 #define ID_WEAPPREV 25 #define ID_WEAPNEXT 26 #define ID_GESTURE 27 #define ID_EQUIP 28 #define ID_DROP 29 // RPG-X | Marcin | 04/12/2008 #define ID_CHAT 30 #define ID_CHAT2 31 #define ID_CHAT3 32 #define ID_CHAT4 33 //#define ID_CHAT5 34 // START MOD //#define ID_CHAT5 900 // END MOD #define ID_USEINVENTORY 34 #define ID_OBJECTIVES 35 #define ID_TOGGLE3DP 36 #define ID_COMMITANGLES 37 #define ID_REVERTANGLES 38 #define ID_RESETANGLES 39 #define ID_ZOOMFORWARD 40 #define ID_ZOOMBACKWARD 41 #define ID_PANLEFT 42 #define ID_PANRIGHT 43 #define ID_PANUP 44 #define ID_PANDOWN 45 #define ID_ROTATELEFT 46 #define ID_ROTATERIGHT 47 #define ID_PITCHUP 48 #define ID_PITCHDOWN 49 #define ID_USE 1 // all others #define ID_FREELOOK 50 #define ID_INVERTMOUSE 51 #define ID_ALWAYSRUN 52 #define ID_AUTOSWITCH 53 #define ID_MOUSESPEED 54 #define ID_JOYENABLE 55 #define ID_JOYTHRESHOLD 56 #define ID_SMOOTHMOUSE 57 #define ANIM_IDLE 0 #define ANIM_RUN 1 #define ANIM_WALK 2 #define ANIM_BACK 3 #define ANIM_JUMP 4 #define ANIM_CROUCH 5 #define ANIM_STEPLEFT 6 #define ANIM_STEPRIGHT 7 #define ANIM_TURNLEFT 8 #define ANIM_TURNRIGHT 9 #define ANIM_LOOKUP 10 #define ANIM_LOOKDOWN 11 #define ANIM_WEAPON1 12 #define ANIM_WEAPON2 13 #define ANIM_WEAPON3 14 #define ANIM_WEAPON4 15 #define ANIM_WEAPON5 16 /*#define ANIM_WEAPON6 17 #define ANIM_WEAPON7 18 #define ANIM_WEAPON8 19 #define ANIM_WEAPON9 20 #define ANIM_WEAPON10 21*/ #define ANIM_ATTACK 22 #define ANIM_GESTURE 23 #define ANIM_DIE 24 #define ANIM_CHAT 25 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menubitmap_s player; menutext_s movement; menutext_s looking; menutext_s weapons; menutext_s misc; menuaction_s walkforward; menuaction_s backpedal; menuaction_s stepleft; menuaction_s stepright; menuaction_s moveup; menuaction_s movedown; menuaction_s turnleft; menuaction_s turnright; menuaction_s sidestep; menuaction_s run; menuaction_s machinegun; menuaction_s attack; menuaction_s prevweapon; menuaction_s nextweapon; menuaction_s lookup; menuaction_s lookdown; menuaction_s mouselook; menulist_s freelook; menuaction_s centerview; menuaction_s zoomview; menuaction_s gesture; menulist_s invertmouse; menuslider_s sensitivity; menulist_s smoothmouse; menulist_s alwaysrun; menuaction_s showscores; menulist_s autoswitch; menuaction_s useitem; playerInfo_t playerinfo; qboolean changesmade; menuaction_s chat; menuaction_s chat2; menuaction_s chat3; menuaction_s chat4; menuaction_s chat5; menulist_s joyenable; menuslider_s joythreshold; int section; qboolean waitingforkey; char playerModel[64]; vec3_t playerViewangles; vec3_t playerMoveangles; int playerLegs; int playerTorso; int playerWeapon; qboolean playerChat; menubitmap_s back; menutext_s name; } controls_t; static controls_t s_controls; //static vec4_t controls_binding_color = {1.00, 0.43, 0.00, 1.00}; static bind_t g_bindings[] = { {"+info", MNT_SHORTCUT_SCORES, ID_SHOWSCORES, ANIM_IDLE, K_TAB, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+use", MNT_SHORTCUT_USEOBJECT, ID_USEITEM, ANIM_IDLE, K_ENTER, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+speed", MNT_SHORTCUT_RUNWALK, ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+forward", MNT_SHORTCUT_WALKFORWARD, ID_FORWARD, ANIM_WALK, K_UPARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+back", MNT_SHORTCUT_BACKPEDAL, ID_BACKPEDAL, ANIM_BACK, K_DOWNARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+moveleft", MNT_SHORTCUT_STEPLEFT, ID_MOVELEFT, ANIM_STEPLEFT, ',', -1, -1, -1,MNT_SHORTCUT_KEY}, {"+moveright", MNT_SHORTCUT_STEPRIGHT, ID_MOVERIGHT, ANIM_STEPRIGHT, '.', -1, -1, -1,MNT_SHORTCUT_KEY}, {"+moveup", MNT_SHORTCUT_UPJUMP, ID_MOVEUP, ANIM_JUMP, 'd', -1, -1, -1,MNT_SHORTCUT_KEY}, {"+movedown", MNT_SHORTCUT_DOWNCROUCH, ID_MOVEDOWN, ANIM_CROUCH, 'c', -1, -1, -1,MNT_SHORTCUT_KEY}, {"+left", MNT_SHORTCUT_TURNLEFT, ID_LEFT, ANIM_TURNLEFT, K_LEFTARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+right", MNT_SHORTCUT_TURNRIGHT, ID_RIGHT, ANIM_TURNRIGHT, K_RIGHTARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+strafe", MNT_SHORTCUT_SIDESTEPTURN, ID_STRAFE, ANIM_IDLE, K_ALT, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+lookup", MNT_SHORTCUT_LOOKUP, ID_LOOKUP, ANIM_LOOKUP, K_PGDN, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+lookdown", MNT_SHORTCUT_LOOKDOWN, ID_LOOKDOWN, ANIM_LOOKDOWN, K_DEL, -1, -1, -1,MNT_SHORTCUT_KEY}, {"laser", MNT_SHORTCUT_MOUSELOOK, ID_MOUSELOOK, ANIM_IDLE, 'r', -1, -1, -1,MNT_SHORTCUT_KEY}, // {"+mlook", MNT_SHORTCUT_MOUSELOOK, ID_MOUSELOOK, ANIM_IDLE, '/', -1, -1, -1,MNT_SHORTCUT_KEY}, {"centerview", MNT_SHORTCUT_CENTERVIEW, ID_CENTERVIEW, ANIM_IDLE, K_END, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+zoom", MNT_SHORTCUT_ZOOMVIEW, ID_ZOOMVIEW, ANIM_IDLE, -1, -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 1", MNT_SHORTCUT_WEAPON1, ID_WEAPON1, ANIM_WEAPON1, '1', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 2", MNT_SHORTCUT_WEAPON2, ID_WEAPON2, ANIM_WEAPON2, '2', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 3", MNT_SHORTCUT_WEAPON3, ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 4", MNT_SHORTCUT_WEAPON4, ID_WEAPON4, ANIM_WEAPON4, '4', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 5", MNT_SHORTCUT_WEAPON5, ID_WEAPON5, ANIM_WEAPON5, '5', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 0", MNT_SHORTCUT_WEAPON0, ID_WEAPON0, ANIM_WEAPON10, '0', -1, -1, -1,MNT_SHORTCUT_KEY}, /*{"weapon 6", MNT_SHORTCUT_WEAPON6, ID_WEAPON6, ANIM_WEAPON6, '6', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 7", MNT_SHORTCUT_WEAPON7, ID_WEAPON7, ANIM_WEAPON7, '7', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 8", MNT_SHORTCUT_WEAPON8, ID_WEAPON8, ANIM_WEAPON8, '8', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapon 9", MNT_SHORTCUT_WEAPON9, ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1,MNT_SHORTCUT_KEY},*/ {"+attack", MNT_SHORTCUT_ATTACK, ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+altattack", MNT_SHORTCUT_ALTATTCK, ID_ALT_ATTACK, ANIM_ATTACK, K_MOUSE2, -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapprev", MNT_SHORTCUT_PREVWEAPON, ID_WEAPPREV, ANIM_IDLE, '[', -1, -1, -1,MNT_SHORTCUT_KEY}, {"weapnext", MNT_SHORTCUT_NEXTWEAPON, ID_WEAPNEXT, ANIM_IDLE, ']', -1, -1, -1,MNT_SHORTCUT_KEY}, {"+button3", MNT_SHORTCUT_GESTURE, ID_GESTURE, ANIM_GESTURE, K_MOUSE3, -1, -1, -1,MNT_SHORTCUT_KEY}, {"equip", MNT_SHORTCUT_EQUIP, ID_EQUIP, ANIM_IDLE, 'p', -1, -1, -1,MNT_SHORTCUT_KEY}, // RPG-X | Marcin | 04/12/2008 {"drop", MNT_SHORTCUT_DROP, ID_DROP, ANIM_IDLE, 'g', -1, -1, -1,MNT_SHORTCUT_KEY}, {"messagemode", MNT_SHORTCUT_CHAT, ID_CHAT, ANIM_CHAT, 'y', -1, -1, -1,MNT_SHORTCUT_KEY}, {"messagemode2", MNT_SHORTCUT_CHATTEAM, ID_CHAT2, ANIM_CHAT, 't', -1, -1, -1,MNT_SHORTCUT_KEY}, {"messagemode3", MNT_SHORTCUT_CHATTARGET, ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1,MNT_SHORTCUT_KEY}, {"messagemode4", MNT_SHORTCUT_CHATATTACKER, ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1,MNT_SHORTCUT_KEY}, // {"messagemode5", MNT_SHORTCUT_CHATCLASS, ID_CHAT5, ANIM_CHAT, -1, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+button2", MNT_SHORTCUT_USEINVENTORY, ID_USEINVENTORY,ANIM_IDLE, K_SPACE, -1, -1, -1,MNT_SHORTCUT_KEY}, {"flashlight", MNT_SHORTCUT_OBJECTIVES, ID_OBJECTIVES, ANIM_IDLE, 'q', -1, -1, -1,MNT_SHORTCUT_KEY}, {"thirdPerson", MNT_SHORTCUT_TOGGLE3RDPERSON, ID_TOGGLE3DP, ANIM_IDLE, K_KP_5, -1, -1, -1,MNT_SHORTCUT_KEY}, {"thirdPersonCommit", MNT_SHORTCUT_COMMITANGLES, ID_COMMITANGLES,ANIM_IDLE, K_KP_ENTER, -1, -1, -1,MNT_SHORTCUT_KEY}, {"thirdPersonRevert", MNT_SHORTCUT_REVERTANGLES, ID_REVERTANGLES,ANIM_IDLE, K_KP_INS, -1, -1, -1,MNT_SHORTCUT_KEY}, {"thirdPersonReset", MNT_SHORTCUT_RESETANGLES, ID_RESETANGLES, ANIM_IDLE, K_KP_DEL, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonForward", MNT_SHORTCUT_MODELVIEW_FORWARD, ID_ZOOMFORWARD, ANIM_IDLE, K_KP_UPARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonBackward", MNT_SHORTCUT_MODELVIEW_BACKWARD,ID_ZOOMBACKWARD,ANIM_IDLE, K_KP_DOWNARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonLeft", MNT_SHORTCUT_MODELVIEW_LEFT, ID_PANLEFT, ANIM_IDLE, K_KP_STAR, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonRight", MNT_SHORTCUT_MODELVIEW_RIGHT, ID_PANRIGHT, ANIM_IDLE, K_KP_MINUS, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonUp", MNT_SHORTCUT_MODELVIEW_UP, ID_PANUP, ANIM_IDLE, K_KP_PGUP, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonDown", MNT_SHORTCUT_MODELVIEW_DOWN, ID_PANDOWN, ANIM_IDLE, K_KP_DEL, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonAngleLeft", MNT_SHORTCUT_MODELVIEW_ROTLEFT, ID_ROTATELEFT, ANIM_IDLE, K_KP_LEFTARROW, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonAngleRight", MNT_SHORTCUT_MODELVIEW_ROTRIGHT,ID_ROTATERIGHT, ANIM_IDLE, K_KP_RIGHTARROW,-1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonPitchUp", MNT_SHORTCUT_MODELVIEW_PITCHUP, ID_PITCHUP, ANIM_IDLE, K_KP_HOME, -1, -1, -1,MNT_SHORTCUT_KEY}, {"+thirdPersonPitchDown", MNT_SHORTCUT_MODELVIEW_PITCHDOWN,ID_PITCHDOWN, ANIM_IDLE, K_KP_END, -1, -1, -1,MNT_SHORTCUT_KEY}, // {"+analysis", MNT_SHORTCUT_OBJECTIVES, ID_OBJECTIVES, ANIM_IDLE, -1, -1, -1, -1,MNT_SHORTCUT_KEY}, {(char*)NULL, 0, 0, 0, -1, -1, -1, -1,0}, }; static configcvar_t g_configcvars[] = { {"cl_run", 0, 0}, {"m_pitch", 0, 0}, {"cg_autoswitch", 0, 0}, {"sensitivity", 0, 0}, {"in_joystick", 0, 0}, {"joy_threshold", 0, 0}, {"m_filter", 0, 0}, {"cl_freelook", 0, 0}, {"cl_anglespeedkey",0, 0}, {"joy_xbutton", 0, 0}, {"joy_ybutton", 0, 0}, {NULL, 0, 0} }; static void* g_attack_controls[] = { &s_attack_weapon1_action, &s_attack_weapon2_action, &s_attack_weapon3_action, &s_attack_weapon4_action, &s_attack_weapon5_action, &s_attack_weapon0_action, /*&s_attack_weapon6_action, &s_attack_weapon7_action, &s_attack_weapon8_action, &s_attack_weapon9_action,*/ &s_attack_weapon_next_action, &s_attack_weapon_prev_action, NULL, }; static void* g_move_controls[] = { &s_move_walkforward_action, &s_move_backpedal_action, &s_move_turnleft_action, &s_move_turnright_action, &s_move_run_action, &s_move_stepleft_action, &s_move_stepright_action, &s_move_sidestep_action, &s_move_moveup_action, &s_move_movedown_action, // &s_alwaysrun_box, NULL }; static void* g_command_controls[] = { &s_controls.chat2, &s_controls.chat, &s_controls.chat3, //&s_controls.chat4, //&s_controls.chat5, &s_controls.gesture, &s_equip_action, &s_drop_action, // RPG-X | Marcin | 04/12/2008 &s_thirdperson_action, &s_thirdpersonrevert_action, &s_thirdpersoncommit_action, &s_thirdpersonreset_action, NULL, }; static void* g_attacklook_controls[] = { &s_attack_attack_action, &s_attack_alt_attack_action, &s_attack_use_action, &s_attack_use_inv_action, &s_attack_objectives, &s_look_mouselook_action, &s_look_lookup_action, &s_look_lookdown_action, // &s_look_centerview_action, &s_zoomview_action, &s_controls.showscores, NULL, }; static void* g_mouse_controls[] = { &s_controls.freelook, &s_controls.sensitivity, &s_controls.invertmouse, &s_controls.smoothmouse, NULL, }; static void* g_modelview_controls[] = { &s_zoomforward_action, &s_zoombackward_action, &s_panleft_action, &s_panright_action, &s_panup_action, &s_pandown_action, &s_rotateleft_action, &s_rotateright_action, &s_pitchup_action, &s_pitchdown_action, NULL, }; static void** g_controls[] = { g_attack_controls, g_command_controls, g_attacklook_controls, g_move_controls, g_modelview_controls, g_mouse_controls, g_command_controls }; /*static menucommon_s *g_movement_controls[] = { (menucommon_s *)&s_controls.alwaysrun, (menucommon_s *)&s_controls.run, (menucommon_s *)&s_controls.walkforward, (menucommon_s *)&s_controls.backpedal, (menucommon_s *)&s_controls.stepleft, (menucommon_s *)&s_controls.stepright, (menucommon_s *)&s_controls.moveup, (menucommon_s *)&s_controls.movedown, (menucommon_s *)&s_controls.turnleft, (menucommon_s *)&s_controls.turnright, (menucommon_s *)&s_controls.sidestep, NULL };*/ /*static menucommon_s *g_looking_controls[] = { (menucommon_s *)&s_controls.sensitivity, (menucommon_s *)&s_controls.smoothmouse, (menucommon_s *)&s_controls.invertmouse, (menucommon_s *)&s_controls.lookup, (menucommon_s *)&s_controls.lookdown, (menucommon_s *)&s_controls.mouselook, (menucommon_s *)&s_controls.freelook, (menucommon_s *)&s_controls.centerview, (menucommon_s *)&s_controls.zoomview, (menucommon_s *)&s_controls.joyenable, (menucommon_s *)&s_controls.joythreshold, NULL, };*/ /*static menucommon_s *g_misc_controls[] = { (menucommon_s *)&s_controls.showscores, (menucommon_s *)&s_controls.useitem, (menucommon_s *)&s_controls.gesture, (menucommon_s *)&s_controls.chat, (menucommon_s *)&s_controls.chat2, (menucommon_s *)&s_controls.chat3, (menucommon_s *)&s_controls.chat4, (menucommon_s *)&s_controls.chat5, (menucommon_s *)&s_controls.gesture, (menucommon_s *)&s_controls.showscores, NULL, };*/ /* ================= Setup_ResetDefaults_Action ================= */ void Setup_ResetDefaults_Action( qboolean result ) { if( !result ) { return; } trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); } /* ================= Controls_InitCvars ================= */ static void Controls_InitCvars( void ) { int i; configcvar_t* cvarptr; cvarptr = g_configcvars; for (i=0; ;i++,cvarptr++) { if (!cvarptr->name) break; // get current value cvarptr->value = trap_Cvar_VariableValue( cvarptr->name ); // get default value trap_Cvar_Reset( cvarptr->name ); cvarptr->defaultvalue = trap_Cvar_VariableValue( cvarptr->name ); // restore current value trap_Cvar_SetValue( cvarptr->name, cvarptr->value ); } } /* ================= Controls_GetCvarDefault ================= */ /* static float Controls_GetCvarDefault( char* name ) { configcvar_t* cvarptr; int i; cvarptr = g_configcvars; for (i=0; ;i++,cvarptr++) { if (!cvarptr->name) return (0); if (!strcmp(cvarptr->name,name)) break; } return (cvarptr->defaultvalue); } */ /* ================= Controls_GetCvarValue ================= */ static float Controls_GetCvarValue( char* name ) { configcvar_t* cvarptr; int i; cvarptr = g_configcvars; for (i=0; ;i++,cvarptr++) { if (!cvarptr->name) return (0); if (!strcmp(cvarptr->name,name)) break; } return (cvarptr->value); } /* ================= Controls_UpdateModel ================= */ static void Controls_UpdateModel( int anim ) { VectorClear( s_controls.playerViewangles ); VectorClear( s_controls.playerMoveangles ); s_controls.playerViewangles[YAW] = uis.lastYaw; //180 + 10 s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW]; s_controls.playerLegs = BOTH_STAND1; //LEGS_IDLE s_controls.playerWeapon = -1; s_controls.playerChat = qfalse; s_controls.playerTorso = BOTH_STAND1; switch( anim ) { //TiM : the anim selection code from PMove was adapted to this so it'll play the same animations //per weapon from ingame :) case ANIM_RUN: s_controls.playerTorso = UI_GetAnim( ANIM_RUN, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_RUN, s_controls.playerWeapon, qfalse ); //LEGS_RUN break; case ANIM_WALK: s_controls.playerTorso = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qfalse );//LEGS_WALK break; case ANIM_BACK: s_controls.playerTorso = UI_GetAnim( ANIM_BACK, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_BACK, s_controls.playerWeapon, qfalse ); //LEGS_BACK break; case ANIM_JUMP: s_controls.playerTorso = UI_GetAnim( ANIM_JUMP, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_JUMP, s_controls.playerWeapon, qfalse ); //LEGS_JUMP break; case ANIM_CROUCH: s_controls.playerTorso = UI_GetAnim( ANIM_CROUCH, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_CROUCH, s_controls.playerWeapon, qfalse ); //LEGS_IDLECR break; case ANIM_TURNLEFT: s_controls.playerViewangles[YAW] += 90; break; case ANIM_TURNRIGHT: s_controls.playerViewangles[YAW] -= 90; break; case ANIM_STEPLEFT: s_controls.playerTorso = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qfalse ); //LEGS_WALK s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 90; break; case ANIM_STEPRIGHT: s_controls.playerTorso = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qtrue ); s_controls.playerLegs = UI_GetAnim( ANIM_WALK, s_controls.playerWeapon, qfalse ); s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 90; break; case ANIM_LOOKUP: s_controls.playerViewangles[PITCH] = -45; break; case ANIM_LOOKDOWN: s_controls.playerViewangles[PITCH] = 45; break; case ANIM_WEAPON1: s_controls.playerWeapon = WP_2; break; case ANIM_WEAPON2: s_controls.playerWeapon = WP_5; break; case ANIM_WEAPON3: s_controls.playerWeapon = WP_8; break; case ANIM_WEAPON4: s_controls.playerWeapon = WP_12; break; case ANIM_WEAPON5: s_controls.playerWeapon = WP_15; break; /*case ANIM_WEAPON6: s_controls.playerWeapon = WP_8; break; case ANIM_WEAPON7: s_controls.playerWeapon = WP_7; break; case ANIM_WEAPON8: s_controls.playerWeapon = WP_12; break; case ANIM_WEAPON9: s_controls.playerWeapon = WP_13; break;*/ case ANIM_WEAPON10: s_controls.playerWeapon = WP_1; break; case ANIM_ATTACK: s_controls.playerTorso = UI_GetAnim( ANIM_ATTACK, s_controls.playerWeapon, qtrue ); break; case ANIM_GESTURE: //s_controls.playerTorso = TORSO_GESTURE; //FIXME: qboolean talking? break; case ANIM_DIE: s_controls.playerLegs = BOTH_DEATH1; s_controls.playerTorso = BOTH_DEATH1; s_controls.playerWeapon = WP_0; break; case ANIM_CHAT: s_controls.playerChat = qtrue; break; default: break; } UI_PlayerInfo_SetInfo( &s_controls.playerinfo, s_controls.playerLegs, s_controls.playerTorso, s_controls.playerViewangles, s_controls.playerMoveangles, s_controls.playerWeapon, trap_Cvar_VariableValue( "height" ), trap_Cvar_VariableValue( "weight" ), s_controls.playerChat ); } /* ================= Controls_DrawKeyBinding ================= */ static void Controls_DrawKeyBinding( void *self ) { menuaction_s* a; int x,bindingX; int y; int b1; int b2; qboolean c; char name[32]; char name2[32]; int color,bindingtextcolor, buttontextcolor; int width; a = (menuaction_s*) self; if (a->generic.flags & QMF_HIDDEN) // It's bloody invisible { return; } x = a->generic.x; y = a->generic.y; c = (Menu_ItemAtCursor( a->generic.parent ) == a); // Set up bindings b1 = g_bindings[a->generic.id].bind1; if (b1 == -1) strcpy(name,"???"); else { trap_Key_KeynumToStringBuf( b1, name, 32 ); Q_strupr(name); b2 = g_bindings[a->generic.id].bind2; if (b2 != -1) { trap_Key_KeynumToStringBuf( b2, name2, 32 ); Q_strupr(name2); strcat( name, va(" %s ",menu_normal_text[MNT_OR])); strcat( name, name2 ); if (g_bindings[a->generic.id].bind3>=0) { strcat( name, " ..."); } } } // Waiting for key input, and this isn't the chosen key so gray it out if ((s_controls.waitingforkey) && (a != (menuaction_s*) chosenitem)) { color = CT_MDGREY; bindingtextcolor = CT_MDGREY; buttontextcolor = CT_BLACK; a->generic.flags |= QMF_INACTIVE; } else // Normal key colors { a->generic.flags &= ~QMF_INACTIVE; bindingtextcolor = CT_WHITE; // Keep the chosenitem lit up even when mouse isn't over it // or if mouse is over it if (((s_controls.waitingforkey) && (a == (menuaction_s*) chosenitem)) || (c)) { buttontextcolor = CT_WHITE; color = CT_LTORANGE; } else { buttontextcolor = CT_BLACK; color = CT_DKORANGE; } } if ((c) && (g_bindings[a->generic.id].desc)) { if (menu_normal_text[g_bindings[a->generic.id].desc]) { UI_DrawProportionalString( a->generic.parent->descX, a->generic.parent->descY, menu_normal_text[g_bindings[a->generic.id].desc], UI_LEFT|UI_TINYFONT, colorTable[CT_BLACK]); } } width = a->width; if (!width) { // Print button trap_R_SetColor( colorTable[color]); UI_DrawHandlePic( x , y, 19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); UI_DrawHandlePic( x + (SMALLCHAR_WIDTH * 11), y, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right UI_DrawHandlePic( x + 8, y, (SMALLCHAR_WIDTH * 11), MENU_BUTTON_MED_HEIGHT, uis.whiteShader); trap_R_SetColor( NULL ); bindingX =x + (SMALLCHAR_WIDTH * 12); } else { width -= 8 + 8; // Print button trap_R_SetColor( colorTable[color]); // Left end UI_DrawHandlePic( x , y, 16, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); // Right end UI_DrawHandlePic( x + width, y, -16, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right // Middle UI_DrawHandlePic( x + 8, y, width, MENU_BUTTON_MED_HEIGHT, uis.whiteShader); bindingX = x + 8 + width + 8 + 6; trap_R_SetColor( NULL ); } // Button text if (g_bindings[a->generic.id].label) { UI_DrawProportionalString( x + a->textX, y + a->textY, menu_normal_text[g_bindings[a->generic.id].label], UI_LEFT|UI_SMALLFONT, colorTable[buttontextcolor] ); } // Binding text UI_DrawProportionalString( bindingX, y, name, UI_SMALLFONT, colorTable[bindingtextcolor] ); } /* ================= Controls_DrawPlayer ================= */ //BOOKMARK static void Controls_DrawPlayer( void *self ) { menubitmap_s *b; char buf[MAX_QPATH]; vec3_t origin={ -22, 2, -3 }; trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) ); if ( strcmp( buf, s_controls.playerModel ) != 0 ) { UI_PlayerInfo_SetModel( &s_controls.playerinfo, buf ); strcpy( s_controls.playerModel, buf ); Controls_UpdateModel( ANIM_IDLE ); } b = (menubitmap_s*) self; UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, origin, &s_controls.playerinfo, uis.realtime/2 ); } /* ================= Controls_GetKeyAssignment ================= */ static void Controls_GetKeyAssignment (char *command, int *twokeys) { int count; int j; char b[256]; twokeys[0] = twokeys[1] = twokeys[2] = -1; count = 0; for ( j = 0; j < 256; j++ ) { trap_Key_GetBindingBuf( j, b, 256 ); if ( *b == 0 ) { continue; } if ( !Q_stricmp( b, command ) ) { twokeys[count] = j; count++; if (count == 3) break; } } } /* ================= Controls_ClearKeyAssignment ================= */ static void Controls_ClearKeyAssignment (char *command) { int i; char b[256]; for ( i = 0; i < 256; i++ ) { trap_Key_GetBindingBuf( i, b, 256 ); if ( *b == 0 ) { continue; } if ( !Q_stricmp( b, command ) ) { trap_Key_SetBinding( i, "" ); } } } /* ================= Controls_GetConfig ================= */ static void Controls_GetConfig( void ) { int i; int twokeys[3]; bind_t* bindptr; // put the bindings into a local store bindptr = g_bindings; // iterate each command, get its numeric binding for (i=0; ;i++,bindptr++) { if (!bindptr->label) break; Controls_GetKeyAssignment(bindptr->command, twokeys); bindptr->bind1 = twokeys[0]; bindptr->bind2 = twokeys[1]; bindptr->bind3 = twokeys[2]; } s_controls.invertmouse.curvalue = Controls_GetCvarValue( "m_pitch" ) < 0; s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) ); s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) ); s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 2, Controls_GetCvarValue( "cg_autoswitch" ) ); s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) ); s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) ); s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05, 0.75, Controls_GetCvarValue( "joy_threshold" ) ); s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) ); s_keyturnspeed_slider.curvalue = UI_ClampCvar( 1, 5, Controls_GetCvarValue( "cl_anglespeedkey" ) ); s_joyxbutton_box.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "joy_xbutton" ) ); s_joyybutton_box.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "joy_ybutton" ) ); } /* ================= Controls_SetJoystick ================= */ static void Controls_SetJoystick( void ) { trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue ); trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" ); } /* ================= Controls_SetConfig ================= */ static void Controls_SetConfig( void ) { int i; bind_t* bindptr; // unbind the command from all keys // for (i=0; i<256; i++) // { // trap_Key_SetBinding( i, "" ); // } // set the bindings from the local store bindptr = g_bindings; // iterate each command, get its numeric binding for (i=0; ;i++,bindptr++) { if (!bindptr->label) break; if (bindptr->bind1 != -1) { trap_Key_SetBinding( bindptr->bind1, bindptr->command ); if (bindptr->bind2 != -1) trap_Key_SetBinding( bindptr->bind2, bindptr->command ); } } if ( s_controls.invertmouse.curvalue ) trap_Cvar_SetValue( "m_pitch", -fabs( trap_Cvar_VariableValue( "m_pitch" ) ) ); else trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) ); trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue ); trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue ); trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue ); trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue ); trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue ); trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue ); trap_Cvar_SetValue( "cl_anglespeedkey", s_keyturnspeed_slider.curvalue ); trap_Cvar_SetValue( "joy_xbutton", s_joyxbutton_box.curvalue ); trap_Cvar_SetValue( "joy_ybutton", s_joyybutton_box.curvalue ); } /* ================= Controls_SetDefaults ================= */ /* static void Controls_SetDefaults( void ) { int i; bind_t* bindptr; // set the bindings from the local store bindptr = g_bindings; // iterate each command, set its default binding for (i=0; ;i++,bindptr++) { if (!bindptr->label) break; bindptr->bind1 = bindptr->defaultbind1; bindptr->bind2 = bindptr->defaultbind2; } s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0; s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" ); s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" ); s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" ); s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" ); s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" ); s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" ); s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" ); } */ /* ================= Controls_MenuKey ================= */ static sfxHandle_t Controls_MenuKey( int key ) { int id; int i; qboolean found; bind_t* bindptr; menuframework_s* current_menu; found = qfalse; switch (g_section) { default: case C_WEAPONS: current_menu = &s_weapons_menu; break; case C_COMMAND: current_menu = &s_controlscommand_menu; break; case C_LOOK: current_menu = &s_controlslook_menu; break; case C_MOVE: current_menu = &s_controlsmove_menu; break; case C_MOUSE: current_menu = &s_controlsmouse_menu; break; case C_MODELVIEW: current_menu = &s_controlsmodelview_menu; break; } if (!s_controls.waitingforkey) { switch (key) { case K_BACKSPACE: case K_DEL: case K_KP_DEL: key = -1; break; case K_MOUSE2: case K_ESCAPE: if (s_controls.changesmade) Controls_SetConfig(); goto ignorekey; default: goto ignorekey; } } else { if (key & K_CHAR_FLAG) goto ignorekey; if ((key<1) || (key>256)) // Ignore high ascii keys { return (menu_null_sound); } switch (key) { case K_ESCAPE: s_controls.waitingforkey = qfalse; // Turn off the waiting for key message s_attack_waiting_action.generic.flags = QMF_HIDDEN; Controls_UpdateNew(); return (menu_out_sound); case '`': goto ignorekey; } } s_controls.changesmade = qtrue; if (key != -1) { // remove from any other bind bindptr = g_bindings; for (i=0; ;i++,bindptr++) { if (!bindptr->label) break; if (bindptr->bind3 == key) { bindptr->bind3 = -1; } else if (bindptr->bind2 == key) { bindptr->bind2 = bindptr->bind3; bindptr->bind3 = -1; } else if (bindptr->bind1 == key) { bindptr->bind1 = bindptr->bind2; bindptr->bind2 = bindptr->bind3; bindptr->bind3 = -1; } } } // Turn off the waiting for key message s_attack_waiting_action.generic.flags = QMF_HIDDEN; // assign key to local store // id = ((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->id; id = ((menucommon_s*)(current_menu->items[current_menu->cursor]))->id; bindptr = g_bindings; for (i=0; ;i++,bindptr++) { if (!bindptr->label) break; if (bindptr->id == id) { found = qtrue; if (key == -1) { Controls_ClearKeyAssignment (bindptr->command); bindptr->bind1 = -1; bindptr->bind2 = -1; bindptr->bind3 = -1; /* if( bindptr->bind1 != -1 ) { trap_Key_SetBinding( bindptr->bind1, "" ); bindptr->bind1 = -1; } if( bindptr->bind2 != -1 ) { trap_Key_SetBinding( bindptr->bind2, "" ); bindptr->bind2 = -1; }*/ } else if (bindptr->bind1 == -1) { bindptr->bind1 = key; } else if (bindptr->bind1 != key && bindptr->bind2 == -1) { bindptr->bind2 = key; } else { bindptr->bind3 = bindptr->bind2; bindptr->bind2 = bindptr->bind1; bindptr->bind1 = key; } break; } } s_controls.waitingforkey = qfalse; s_controls.changesmade = qfalse; if (found) { Controls_SetConfig(); Controls_UpdateNew(); return (menu_out_sound); } ignorekey: return Menu_DefaultKey( current_menu, key ); } /* ================= Controls_ResetDefaults_Action ================= */ /* static void Controls_ResetDefaults_Action( qboolean result ) { if( !result ) { return; } s_controls.changesmade = qtrue; Controls_SetDefaults(); Controls_UpdateNew(); } */ /* ================= Controls_ActionEvent ================= */ static void Controls_ActionEvent( void* ptr, int event ) { menuframework_s* menu; if (event == QM_LOSTFOCUS) { Controls_UpdateModel( ANIM_IDLE ); } else if (event == QM_GOTFOCUS) { Controls_UpdateModel( g_bindings[((menucommon_s*)ptr)->id].anim ); } else if ((event == QM_ACTIVATED) && !s_controls.waitingforkey) { s_controls.waitingforkey = 1; // Show your waiting for data s_attack_waiting_action.generic.flags &= ~QMF_HIDDEN; s_attack_waiting_action.generic.flags |= QMF_BLINK; // Turn off 'apply action' so it won't flash // s_attack_apply_action.generic.flags = QMF_GRAYED; // Show this it the chosen item menu = ((menucommon_s*)ptr)->parent; chosenitem = (menucommon_s *) Menu_ItemAtCursor(((menuframework_s*)menu)); Controls_UpdateNew(); } } /* ================= Controls_InitModel ================= */ static void Controls_InitModel( void ) { memset( &s_controls.playerinfo, 0, sizeof(playerInfo_t) ); UI_PlayerInfo_SetModel( &s_controls.playerinfo, UI_Cvar_VariableString( "model" ) ); Controls_UpdateModel( ANIM_IDLE ); } /* ================= SetupMenu_TopButtons ================= */ void SetupMenu_TopButtons(menuframework_s *menu,int menuType,menuaction_s *s_video_apply_action) { vid_apply_action = s_video_apply_action; s_controls_mainmenu.generic.type = MTYPE_BITMAP; s_controls_mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_mainmenu.generic.x = 482; s_controls_mainmenu.generic.y = 136; s_controls_mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT; if (menuType != MENU_VIDEODATA) { s_controls_mainmenu.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_mainmenu.generic.callback = Controls_MenuEventVideo; } s_controls_mainmenu.width = MENU_BUTTON_MED_WIDTH; s_controls_mainmenu.height = MENU_BUTTON_MED_HEIGHT; s_controls_mainmenu.color = CT_DKPURPLE1; s_controls_mainmenu.color2 = CT_LTPURPLE1; s_controls_mainmenu.textX = 5; s_controls_mainmenu.textY = 2; if (!ingameFlag) { s_controls_mainmenu.textEnum = MBT_MAINMENU; s_controls_mainmenu.generic.id = ID_MAINMENU; } else // In game menu { s_controls_mainmenu.textEnum = MBT_INGAMEMENU; s_controls_mainmenu.generic.id = ID_INGAMEMENU; } s_controls_mainmenu.textcolor = CT_BLACK; s_controls_mainmenu.textcolor2 = CT_WHITE; s_controls_controls.generic.type = MTYPE_BITMAP; s_controls_controls.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_controls.generic.x = setup_menubuttons[0][0]; s_controls_controls.generic.y = setup_menubuttons[0][1]; s_controls_controls.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_controls.generic.id = ID_CONTROLS; if (menuType != MENU_VIDEODATA) { s_controls_controls.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_controls.generic.callback = Controls_MenuEventVideo; } s_controls_controls.width = MENU_BUTTON_MED_WIDTH; s_controls_controls.height = MENU_BUTTON_MED_HEIGHT; s_controls_controls.color = CT_DKPURPLE1; s_controls_controls.color2 = CT_LTPURPLE1; s_controls_controls.textX = 5; s_controls_controls.textY = 2; s_controls_controls.textEnum = MBT_CONTROLS; s_controls_controls.textcolor = CT_BLACK; s_controls_controls.textcolor2 = CT_WHITE; s_controls_video.generic.type = MTYPE_BITMAP; s_controls_video.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_video.generic.x = setup_menubuttons[1][0]; s_controls_video.generic.y = setup_menubuttons[1][1]; s_controls_video.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_video.generic.id = ID_VIDEO; if (menuType != MENU_VIDEODATA) { s_controls_video.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_video.generic.callback = Controls_MenuEventVideo; } s_controls_video.width = MENU_BUTTON_MED_WIDTH; s_controls_video.height = MENU_BUTTON_MED_HEIGHT; s_controls_video.color = CT_DKPURPLE1; s_controls_video.color2 = CT_LTPURPLE1; s_controls_video.textX = 5; s_controls_video.textY = 2; s_controls_video.textEnum = MBT_VIDEOSETTINGS; s_controls_video.textcolor = CT_BLACK; s_controls_video.textcolor2 = CT_WHITE; s_controls_sound.generic.type = MTYPE_BITMAP; s_controls_sound.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_sound.generic.x = setup_menubuttons[2][0]; s_controls_sound.generic.y = setup_menubuttons[2][1]; s_controls_sound.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_sound.generic.id = ID_SOUND; if (menuType != MENU_VIDEODATA) { s_controls_sound.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_sound.generic.callback = Controls_MenuEventVideo; } s_controls_sound.width = MENU_BUTTON_MED_WIDTH; s_controls_sound.height = MENU_BUTTON_MED_HEIGHT; s_controls_sound.color = CT_DKPURPLE1; s_controls_sound.color2 = CT_LTPURPLE1; s_controls_sound.textX = 5; s_controls_sound.textY = 2; s_controls_sound.textEnum = MBT_SOUNDSETTINGS; s_controls_sound.textcolor = CT_BLACK; s_controls_sound.textcolor2 = CT_WHITE; s_controls_game.generic.type = MTYPE_BITMAP; s_controls_game.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_game.generic.x = setup_menubuttons[3][0]; s_controls_game.generic.y = setup_menubuttons[3][1]; s_controls_game.generic.name =BUTTON_GRAPHIC_LONGRIGHT; s_controls_game.generic.id = ID_GAMEOPTIONS; if (menuType != MENU_VIDEODATA) { s_controls_game.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_game.generic.callback = Controls_MenuEventVideo; } s_controls_game.width = MENU_BUTTON_MED_WIDTH; s_controls_game.height = MENU_BUTTON_MED_HEIGHT; s_controls_game.color = CT_DKPURPLE1; s_controls_game.color2 = CT_LTPURPLE1; s_controls_game.textX = 5; s_controls_game.textY = 2; s_controls_game.textEnum = MBT_GAMEOPTIONS; s_controls_game.textcolor = CT_BLACK; s_controls_game.textcolor2 = CT_WHITE; s_controls_player.generic.type = MTYPE_BITMAP; s_controls_player.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_player.generic.x = setup_menubuttons[4][0]; s_controls_player.generic.y = setup_menubuttons[4][1]; s_controls_player.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_player.generic.id = ID_PLAYER; if (menuType != MENU_VIDEODATA) { s_controls_player.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_player.generic.callback = Controls_MenuEventVideo; } s_controls_player.width = MENU_BUTTON_MED_WIDTH; s_controls_player.height = MENU_BUTTON_MED_HEIGHT; s_controls_player.color = CT_DKPURPLE1; s_controls_player.color2 = CT_LTPURPLE1; s_controls_player.textX = 5; s_controls_player.textY = 2; s_controls_player.textEnum = MBT_PLAYER; s_controls_player.textcolor = CT_BLACK; s_controls_player.textcolor2 = CT_WHITE; s_controls_default.generic.type = MTYPE_BITMAP; s_controls_default.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_default.generic.x = setup_menubuttons[5][0]; s_controls_default.generic.y = setup_menubuttons[5][1]; s_controls_default.generic.name = "menu/common/bar1.tga"; s_controls_default.generic.id = ID_CONTROLSDEFAULT; if (menuType != MENU_VIDEODATA) { s_controls_default.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_default.generic.callback = Controls_MenuEventVideo; } s_controls_default.width = MENU_BUTTON_MED_WIDTH; s_controls_default.height = MENU_BUTTON_MED_HEIGHT; s_controls_default.color = CT_DKPURPLE1; s_controls_default.color2 = CT_LTPURPLE1; s_controls_default.textX = 5; s_controls_default.textY = 2; s_controls_default.textEnum = MBT_SETDEFAULT; s_controls_default.textcolor = CT_BLACK; s_controls_default.textcolor2 = CT_WHITE; s_controls_cdkey.generic.type = MTYPE_BITMAP; s_controls_cdkey.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_cdkey.generic.x = setup_menubuttons[6][0]; s_controls_cdkey.generic.y = setup_menubuttons[6][1]; s_controls_cdkey.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_cdkey.generic.id = ID_CDKEY; if (menuType != MENU_VIDEODATA) { s_controls_cdkey.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_cdkey.generic.callback = Controls_MenuEventVideo; } s_controls_cdkey.width = MENU_BUTTON_MED_WIDTH; s_controls_cdkey.height = MENU_BUTTON_MED_HEIGHT; s_controls_cdkey.color = CT_DKPURPLE1; s_controls_cdkey.color2 = CT_LTPURPLE1; s_controls_cdkey.textX = 5; s_controls_cdkey.textY = 2; s_controls_cdkey.textEnum = MBT_CDKEY; s_controls_cdkey.textcolor = CT_BLACK; s_controls_cdkey.textcolor2 = CT_WHITE; if (uis.demoversion) { s_controls_cdkey.generic.flags |= QMF_GRAYED; } /* s_controls_network.generic.type = MTYPE_BITMAP; s_controls_network.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_network.generic.x = setup_menubuttons[6][0]; s_controls_network.generic.y = setup_menubuttons[6][1]; s_controls_network.generic.name = "menu/common/bar1.tga"; s_controls_network.generic.id = ID_NETWORK; s_controls_network.generic.callback = Controls_MenuEvent; s_controls_network.width = MENU_BUTTON_MED_WIDTH; s_controls_network.height = MENU_BUTTON_MED_HEIGHT; s_controls_network.color = CT_DKPURPLE1; s_controls_network.color2 = CT_LTPURPLE1; s_controls_network.textX = 5; s_controls_network.textY = 2; s_controls_network.textEnum = MBT_NETWORK; s_controls_network.textcolor = CT_BLACK; s_controls_network.textcolor2 = CT_WHITE; */ s_controls_fonts.generic.type = MTYPE_BITMAP; s_controls_fonts.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_fonts.generic.x = setup_menubuttons[7][0]; s_controls_fonts.generic.y = setup_menubuttons[7][1]; s_controls_fonts.generic.name = BUTTON_GRAPHIC_LONGRIGHT; s_controls_fonts.generic.id = ID_FONTS; if (menuType != MENU_VIDEODATA) { s_controls_fonts.generic.callback = Controls_MenuEvent; } else // How do you spell HACK? { s_controls_fonts.generic.callback = Controls_MenuEventVideo; } s_controls_fonts.width = 100; s_controls_fonts.height = MENU_BUTTON_MED_HEIGHT; s_controls_fonts.color = CT_DKPURPLE1; s_controls_fonts.color2 = CT_LTPURPLE1; s_controls_fonts.textX = 5; s_controls_fonts.textY = 2; s_controls_fonts.textEnum = MBT_FONTS; s_controls_fonts.textcolor = CT_BLACK; s_controls_fonts.textcolor2 = CT_WHITE; if (menuType!=MENU_PLAYER) { Menu_AddItem( menu, ( void * )&s_controls_mainmenu); } Menu_AddItem( menu, ( void * )&s_controls_controls); Menu_AddItem( menu, ( void * )&s_controls_video); Menu_AddItem( menu, ( void * )&s_controls_sound); Menu_AddItem( menu, ( void * )&s_controls_game); Menu_AddItem( menu, ( void * )&s_controls_player); Menu_AddItem( menu, ( void * )&s_controls_default); Menu_AddItem( menu, ( void * )&s_controls_cdkey); switch (menuType) { case MENU_CONTROLS : s_controls_controls.textcolor = CT_LTGOLD1; s_controls_controls.textcolor2 = CT_LTGOLD1; s_controls_controls.generic.flags = QMF_GRAYED; break; case MENU_VIDEO : case MENU_VIDEODATA : s_controls_video.textcolor = CT_LTGOLD1; s_controls_video.textcolor2 = CT_LTGOLD1; s_controls_video.generic.flags = QMF_GRAYED; break; case MENU_SOUND : s_controls_sound.textcolor = CT_LTGOLD1; s_controls_sound.textcolor2 = CT_LTGOLD1; s_controls_sound.generic.flags = QMF_GRAYED; break; case MENU_GAME : s_controls_game.textcolor = CT_LTGOLD1; s_controls_game.textcolor2 = CT_LTGOLD1; s_controls_game.generic.flags = QMF_GRAYED; break; case MENU_DEFAULT : s_controls_default.textcolor = CT_LTGOLD1; s_controls_default.textcolor2 = CT_LTGOLD1; s_controls_default.generic.flags = QMF_GRAYED; break; case MENU_CDKEY : s_controls_cdkey.textcolor = CT_LTGOLD1; s_controls_cdkey.textcolor2 = CT_LTGOLD1; s_controls_cdkey.generic.flags = QMF_GRAYED; break; case MENU_PLAYER : s_controls_player.textcolor = CT_LTGOLD1; s_controls_player.textcolor2 = CT_LTGOLD1; s_controls_player.generic.flags = QMF_GRAYED; break; case MENU_NETWORK : s_controls_network.textcolor = CT_LTGOLD1; s_controls_network.textcolor2 = CT_LTGOLD1; s_controls_network.generic.flags = QMF_GRAYED; break; case MENU_FONTS : s_controls_fonts.textcolor = CT_LTGOLD1; s_controls_fonts.textcolor2 = CT_LTGOLD1; s_controls_fonts.generic.flags = QMF_GRAYED; break; } if (trap_Cvar_VariableValue("developer")) Menu_AddItem( menu, ( void * )&s_controls_fonts); } /* ================= M_WeaponsMenu_Blinkies ================= */ void M_WeaponsMenu_Blinkies (void) { int i; for (i=0;i 7) { attackmenu_graphics[AMG_MIDLEFT].target = 0; } } switch (attackmenu_graphics[AMG_MIDLEFT].target) { case 0: attackmenu_graphics[AMG_MIDLEFT].color = CT_LTPURPLE1; break; case 1: attackmenu_graphics[AMG_UPPERLEFT].color = CT_LTPURPLE1; attackmenu_graphics[AMG_LOWERLEFT].color = CT_LTPURPLE1; break; case 2: attackmenu_graphics[AMG_UPPERCORNER].color = CT_LTPURPLE1; attackmenu_graphics[AMG_LOWERCORNER].color = CT_LTPURPLE1; break; case 3: attackmenu_graphics[AMG_UPPERTOP1ST].color = CT_LTPURPLE1; attackmenu_graphics[AMG_LOWERTOP1ST].color = CT_LTPURPLE1; break; case 4: attackmenu_graphics[AMG_UPPERTOP2ND].color = CT_LTPURPLE1; attackmenu_graphics[AMG_LOWERTOP2ND].color = CT_LTPURPLE1; break; case 5: attackmenu_graphics[AMG_UPPERSWOOP].color = CT_LTPURPLE1; attackmenu_graphics[AMG_LOWERSWOOP].color = CT_LTPURPLE1; break; case 6: attackmenu_graphics[AMG_TOPRIGHT].color = CT_LTPURPLE1; attackmenu_graphics[AMG_BOTTOMRIGHT].color = CT_LTPURPLE1; break; case 7: attackmenu_graphics[AMG_PLAYERBKGRND].color = CT_LTPURPLE1; break; } } /* ================= M_WeaponsMenu_Graphics ================= */ void M_WeaponsMenu_Graphics (void) { UI_MenuFrame(&s_weapons_menu); UI_DrawProportionalString( 74, 66, "56-129",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "33",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "9893",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "12799",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); M_WeaponsMenu_Blinkies(); UI_PrintMenuGraphics(attackmenu_graphics,AMG_MAX); UI_DrawProportionalString( 607, 174, "981235",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 607, 406, "5672141",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); if (s_attack_waiting_action.generic.flags & QMF_HIDDEN) { UI_DrawProportionalString( 207, 411, menu_normal_text[MNT_BACKSPACE],UI_SMALLFONT, colorTable[CT_WHITE]); } } /* ================= Weapons_MenuDraw ================= */ static void Weapons_MenuDraw (void) { M_WeaponsMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_weapons_menu ); } /* ================= WeaponsMenu_Precache ================= */ static void WeaponsMenu_Precache( void ) { int i; swooshTop = trap_R_RegisterShaderNoMip("menu/common/swoosh_top.tga"); swooshBottom= trap_R_RegisterShaderNoMip("menu/common/swoosh_bottom.tga"); // Precache all menu graphics in array for (i=0;ix; } else*/ if ((event == QM_ACTIVATED) ) { uis.spinView = qtrue; uis.cursorpx = uis.cursorx; } } /* ================= Playermodel_MenuInit ================= */ static void Playermodel_MenuInit( void ) { s_controls_playermdl.generic.type = MTYPE_BITMAP; s_controls_playermdl.generic.flags = QMF_SILENT; //INACTIVE s_controls_playermdl.generic.callback = Controls_ModelEvent; s_controls_playermdl.generic.ownerdraw = Controls_DrawPlayer; s_controls_playermdl.generic.x = 501; //455 s_controls_playermdl.generic.y = 189; //145 s_controls_playermdl.width = 110;//32*5.6 s_controls_playermdl.height = 211;//56*5.6 //Model spin data uis.spinView = qfalse; uis.lastYaw = 180 - 20; } /* ================= SetupActionButtons_Init ================= */ static void SetupActionButtons_Init(int section) { int i,y; void** controlptr; menuframework_s *current_menu; controlptr = g_controls[g_section]; switch (g_section) { default: case C_WEAPONS: current_menu = &s_weapons_menu; break; case C_COMMAND: current_menu = &s_controlscommand_menu; break; case C_LOOK: current_menu = &s_controlslook_menu; break; case C_MOVE: current_menu = &s_controlsmove_menu; break; case C_MOUSE: current_menu = &s_controlsmouse_menu; break; case C_MODELVIEW: current_menu = &s_controlsmodelview_menu; break; } y = current_menu->listY; for (i=0; i<99; i++) // The 99 is to avoid runaway loops { if (!controlptr[i]) { break; } ((menuaction_s*)controlptr[i])->generic.x = current_menu->listX; ((menuaction_s*)controlptr[i])->generic.y = y; ((menuaction_s*)controlptr[i])->textX = 5; ((menuaction_s*)controlptr[i])->textY = 1; ((menuaction_s*)controlptr[i])->height = 18; ((menuaction_s*)controlptr[i])->width = 150; //if ( ((menuaction_s*)controlptr[i])->generic.id == ID_EQUIP || ((menuaction_s*)controlptr[i])->generic.id == ID_WEAPON0 ) // y += 40; //else y += 20; } } /* ================= Weapons_MenuInit ================= */ static void Weapons_MenuInit( void ) { WeaponsMenu_Precache(); attackmenu_graphics[AMG_MIDLEFT].timer = uis.realtime + 500; s_weapons_menu.nitems = 0; s_weapons_menu.wrapAround = qtrue; // s_weapons_menu.opening = NULL; // s_weapons_menu.closing = NULL; s_weapons_menu.draw = Weapons_MenuDraw; s_weapons_menu.key = Controls_MenuKey; s_weapons_menu.fullscreen = qtrue; s_weapons_menu.descX = MENU_DESC_X; s_weapons_menu.descY = MENU_DESC_Y; s_weapons_menu.listX = 170; s_weapons_menu.listY = 184; s_weapons_menu.titleX = MENU_TITLE_X; s_weapons_menu.titleY = MENU_TITLE_Y; s_weapons_menu.titleI = MNT_CONTROLSMENU_TITLE; s_weapons_menu.footNoteEnum = MNT_WEAPONKEY_SETUP; Playermodel_MenuInit(); SetupMenu_TopButtons(&s_weapons_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_weapons_menu,MENU_CONTROLS_WEAPON); s_controls_weapon.textcolor = CT_LTGOLD1; s_controls_weapon.textcolor2 = CT_LTGOLD1; s_attack_weapon0_action.generic.type = MTYPE_ACTION; s_attack_weapon0_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon0_action.generic.callback = Controls_ActionEvent; s_attack_weapon0_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon0_action.generic.id = ID_WEAPON0; s_attack_weapon1_action.generic.type = MTYPE_ACTION; s_attack_weapon1_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon1_action.generic.callback = Controls_ActionEvent; s_attack_weapon1_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon1_action.generic.id = ID_WEAPON1; s_attack_weapon2_action.generic.type = MTYPE_ACTION; s_attack_weapon2_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon2_action.generic.callback = Controls_ActionEvent; s_attack_weapon2_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon2_action.generic.id = ID_WEAPON2; s_attack_weapon3_action.generic.type = MTYPE_ACTION; s_attack_weapon3_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon3_action.generic.callback = Controls_ActionEvent; s_attack_weapon3_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon3_action.generic.id = ID_WEAPON3; s_attack_weapon3_action.generic.type = MTYPE_ACTION; s_attack_weapon3_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon3_action.generic.callback = Controls_ActionEvent; s_attack_weapon3_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon3_action.generic.id = ID_WEAPON3; s_attack_weapon4_action.generic.type = MTYPE_ACTION; s_attack_weapon4_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon4_action.generic.callback = Controls_ActionEvent; s_attack_weapon4_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon4_action.generic.id = ID_WEAPON4; s_attack_weapon5_action.generic.type = MTYPE_ACTION; s_attack_weapon5_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon5_action.generic.callback = Controls_ActionEvent; s_attack_weapon5_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon5_action.generic.id = ID_WEAPON5; /*s_attack_weapon6_action.generic.type = MTYPE_ACTION; s_attack_weapon6_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon6_action.generic.callback = Controls_ActionEvent; s_attack_weapon6_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon6_action.generic.id = ID_WEAPON6; s_attack_weapon6_action.generic.type = MTYPE_ACTION; s_attack_weapon6_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon6_action.generic.callback = Controls_ActionEvent; s_attack_weapon6_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon6_action.generic.id = ID_WEAPON6; s_attack_weapon7_action.generic.type = MTYPE_ACTION; s_attack_weapon7_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon7_action.generic.callback = Controls_ActionEvent; s_attack_weapon7_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon7_action.generic.id = ID_WEAPON7; s_attack_weapon8_action.generic.type = MTYPE_ACTION; s_attack_weapon8_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon8_action.generic.callback = Controls_ActionEvent; s_attack_weapon8_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon8_action.generic.id = ID_WEAPON8; s_attack_weapon9_action.generic.type = MTYPE_ACTION; s_attack_weapon9_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon9_action.generic.callback = Controls_ActionEvent; s_attack_weapon9_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon9_action.generic.id = ID_WEAPON9;*/ s_attack_weapon_next_action.generic.type = MTYPE_ACTION; s_attack_weapon_next_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon_next_action.generic.callback = Controls_ActionEvent; s_attack_weapon_next_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon_next_action.generic.id = ID_WEAPNEXT; s_attack_weapon_prev_action.generic.type = MTYPE_ACTION; s_attack_weapon_prev_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_weapon_prev_action.generic.callback = Controls_ActionEvent; s_attack_weapon_prev_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_weapon_prev_action.generic.id = ID_WEAPPREV; s_attack_waiting_action.generic.type = MTYPE_ACTION; s_attack_waiting_action.generic.flags = QMF_HIDDEN; s_attack_waiting_action.generic.x = 202; s_attack_waiting_action.generic.y = 410; s_attack_waiting_action.textEnum = MBT_WAITFORKEY; s_attack_waiting_action.textcolor = CT_BLACK; s_attack_waiting_action.textcolor2 = CT_WHITE; s_attack_waiting_action.textcolor3 = CT_LTGREY; s_attack_waiting_action.color = CT_VDKPURPLE1;//CT_DKPURPLE1; s_attack_waiting_action.color2 = CT_VDKPURPLE1;//CT_LTPURPLE1; s_attack_waiting_action.color3 = CT_DKGREY; s_attack_waiting_action.textX = 5; s_attack_waiting_action.textY = 1; s_attack_waiting_action.width = 255; s_attack_waiting_action.height = 18; g_section = C_WEAPONS; SetupActionButtons_Init(g_section); // Set up standard values Menu_AddItem( &s_weapons_menu, ( void * )&s_controls_playermdl); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon0_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon1_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon2_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon3_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon4_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon5_action); /*Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon6_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon7_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon8_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon9_action);*/ Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon_next_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_weapon_prev_action); Menu_AddItem( &s_weapons_menu, ( void * )&s_attack_waiting_action); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // initial default section s_controls.waitingforkey = qfalse; g_changesmade = qfalse; g_prompttosave = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_SetupWeaponsMenu ================= */ void UI_SetupWeaponsMenu( void ) { // if (!s_weapons_menu.initialized) // { Weapons_MenuInit(); // } UI_PushMenu( &s_weapons_menu ); } /* =============== SetupMenu_SideButtons =============== */ static void SetupMenu_SideButtons(menuframework_s *menu,int menuType) { int x,y,inc; y = 204; inc = 6; x = 30; s_controls_weapon.generic.type = MTYPE_BITMAP; s_controls_weapon.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_weapon.generic.x = x; s_controls_weapon.generic.y = y; s_controls_weapon.generic.name = GRAPHIC_SQUARE; s_controls_weapon.generic.id = ID_ATTACK; s_controls_weapon.generic.callback = Controls_MenuEvent; s_controls_weapon.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_weapon.height = MENU_BUTTON_MED_HEIGHT; s_controls_weapon.color = CT_DKPURPLE1; s_controls_weapon.color2 = CT_LTPURPLE1; s_controls_weapon.textX = 5; s_controls_weapon.textY = 1; s_controls_weapon.textEnum = MBT_WEAPONKEYS; s_controls_weapon.textcolor = CT_BLACK; s_controls_weapon.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_look.generic.type = MTYPE_BITMAP; s_controls_look.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_look.generic.x = x; s_controls_look.generic.y = y; s_controls_look.generic.name = GRAPHIC_SQUARE; s_controls_look.generic.id = ID_CONTROLSLOOK; s_controls_look.generic.callback = Controls_MenuEvent; s_controls_look.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_look.height = MENU_BUTTON_MED_HEIGHT; s_controls_look.color = CT_DKPURPLE1; s_controls_look.color2 = CT_LTPURPLE1; s_controls_look.textX = 5; s_controls_look.textY = 1; s_controls_look.textEnum = MBT_LOOKKEYS; s_controls_look.textcolor = CT_BLACK; s_controls_look.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_movement.generic.type = MTYPE_BITMAP; s_controls_movement.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_movement.generic.x = x; s_controls_movement.generic.y = y; s_controls_movement.generic.name = GRAPHIC_SQUARE; s_controls_movement.generic.id = ID_CONTROLSMOVE; s_controls_movement.generic.callback = Controls_MenuEvent; s_controls_movement.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_movement.height = MENU_BUTTON_MED_HEIGHT; s_controls_movement.color = CT_DKPURPLE1; s_controls_movement.color2 = CT_LTPURPLE1; s_controls_movement.textX = 5; s_controls_movement.textY = 1; s_controls_movement.textEnum = MBT_MOVEMENTKEYS; s_controls_movement.textcolor = CT_BLACK; s_controls_movement.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_command.generic.type = MTYPE_BITMAP; s_controls_command.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_command.generic.x = x; s_controls_command.generic.y = y; s_controls_command.generic.name = GRAPHIC_SQUARE; s_controls_command.generic.id = ID_CONTROLSCOMMAND; s_controls_command.generic.callback = Controls_MenuEvent; s_controls_command.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_command.height = MENU_BUTTON_MED_HEIGHT; s_controls_command.color = CT_DKPURPLE1; s_controls_command.color2 = CT_LTPURPLE1; s_controls_command.textX = 5; s_controls_command.textY = 1; s_controls_command.textEnum = MBT_COMMANDKEYS; s_controls_command.textcolor = CT_BLACK; s_controls_command.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_modelview.generic.type = MTYPE_BITMAP; s_controls_modelview.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_modelview.generic.x = x; s_controls_modelview.generic.y = y; s_controls_modelview.generic.name = GRAPHIC_SQUARE; s_controls_modelview.generic.id = ID_CONTROLSMODELVIEW; s_controls_modelview.generic.callback = Controls_MenuEvent; s_controls_modelview.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_modelview.height = MENU_BUTTON_MED_HEIGHT; s_controls_modelview.color = CT_DKPURPLE1; s_controls_modelview.color2 = CT_LTPURPLE1; s_controls_modelview.textX = 5; s_controls_modelview.textY = 1; s_controls_modelview.textEnum = MBT_MODELVIEWKEYS; s_controls_modelview.textcolor = CT_BLACK; s_controls_modelview.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; y += inc+MENU_BUTTON_MED_HEIGHT-3; s_controls_mouse.generic.type = MTYPE_BITMAP; s_controls_mouse.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_mouse.generic.x = x; s_controls_mouse.generic.y = y; s_controls_mouse.generic.name = GRAPHIC_SQUARE; s_controls_mouse.generic.id = ID_CONTROLSMOUSE; s_controls_mouse.generic.callback = Controls_MenuEvent; s_controls_mouse.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_mouse.height = MENU_BUTTON_MED_HEIGHT; s_controls_mouse.color = CT_DKPURPLE1; s_controls_mouse.color2 = CT_LTPURPLE1; s_controls_mouse.textX = 5; s_controls_mouse.textY = 1; s_controls_mouse.textEnum = MBT_MOUSECONFIG; s_controls_mouse.textcolor = CT_BLACK; s_controls_mouse.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_other.generic.type = MTYPE_BITMAP; s_controls_other.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_other.generic.x = x; s_controls_other.generic.y = y; s_controls_other.generic.name = GRAPHIC_SQUARE; s_controls_other.generic.id = ID_CONTROLSOTHER; s_controls_other.generic.callback = Controls_MenuEvent; s_controls_other.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_other.height = MENU_BUTTON_MED_HEIGHT; s_controls_other.color = CT_DKPURPLE1; s_controls_other.color2 = CT_LTPURPLE1; s_controls_other.textX = 5; s_controls_other.textY = 1; s_controls_other.textEnum = MBT_OTHEROPTIONS; s_controls_other.textcolor = CT_BLACK; s_controls_other.textcolor2 = CT_WHITE; /* y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_loadconfig.generic.type = MTYPE_BITMAP; s_controls_loadconfig.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_loadconfig.generic.x = x; s_controls_loadconfig.generic.y = y; s_controls_loadconfig.generic.name = "menu/common/square.tga"; s_controls_loadconfig.generic.id = ID_MAINMENU; s_controls_loadconfig.generic.callback = Controls_MenuEvent; s_controls_loadconfig.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_loadconfig.height = MENU_BUTTON_MED_HEIGHT; s_controls_loadconfig.color = CT_DKPURPLE1; s_controls_loadconfig.color2 = CT_LTPURPLE1; s_controls_loadconfig.textX = 5; s_controls_loadconfig.textY = 2; s_controls_loadconfig.textEnum = MBT_LOADCONFIG; s_controls_loadconfig.textcolor = CT_BLACK; s_controls_loadconfig.textcolor2 = CT_WHITE; y += inc+MENU_BUTTON_MED_HEIGHT; s_controls_saveconfig.generic.type = MTYPE_BITMAP; s_controls_saveconfig.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_saveconfig.generic.x = x; s_controls_saveconfig.generic.y = y; s_controls_saveconfig.generic.name = "menu/common/square.tga"; s_controls_saveconfig.generic.id = ID_MAINMENU; s_controls_saveconfig.generic.callback = Controls_MenuEvent; s_controls_saveconfig.width = MENU_BUTTON_MED_WIDTH - 10; s_controls_saveconfig.height = MENU_BUTTON_MED_HEIGHT; s_controls_saveconfig.color = CT_DKPURPLE1; s_controls_saveconfig.color2 = CT_LTPURPLE1; s_controls_saveconfig.textX = 5; s_controls_saveconfig.textY = 2; s_controls_saveconfig.textEnum = MBT_SAVECONFIG; s_controls_saveconfig.textcolor = CT_BLACK; s_controls_saveconfig.textcolor2 = CT_WHITE; */ switch (menuType) { case MENU_CONTROLS_WEAPON : s_controls_weapon.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_LOOK : s_controls_look.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_MOVEMENT : s_controls_movement.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_COMMAND : s_controls_command.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_MODELVIEW: s_controls_modelview.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_MOUSE : s_controls_mouse.generic.flags = QMF_GRAYED; break; case MENU_CONTROLS_OTHER : s_controls_other.generic.flags = QMF_GRAYED; break; } Menu_AddItem( menu, ( void * )&s_controls_weapon); Menu_AddItem( menu, ( void * )&s_controls_look); Menu_AddItem( menu, ( void * )&s_controls_movement); Menu_AddItem( menu, ( void * )&s_controls_command); Menu_AddItem( menu, ( void * )&s_controls_modelview); Menu_AddItem( menu, ( void * )&s_controls_mouse); Menu_AddItem( menu, ( void * )&s_controls_other); // Menu_AddItem( menu, ( void * )&s_controls_loadconfig); // Menu_AddItem( menu, ( void * )&s_controls_saveconfig); } /* ================= Controls_Update ================= */ static void Controls_UpdateNew( void ) { int i; int j; void** controlptr; menuframework_s *current_menu; switch (g_section) { default: case C_WEAPONS: current_menu = &s_weapons_menu; break; case C_COMMAND: current_menu = &s_controlscommand_menu; break; case C_LOOK: current_menu = &s_controlslook_menu; break; case C_MOVE: current_menu = &s_controlsmove_menu; break; case C_MOUSE: current_menu = &s_controlsmouse_menu; break; case C_MODELVIEW: current_menu = &s_controlsmodelview_menu; break; } // enable specified controls controlptr = g_controls[g_section]; for (i=0,j=0; ;i++,j++,controlptr++) { if (!controlptr[0]) { // end of list break; } ((menucommon_s*)controlptr[0])->flags &= ~(QMF_GRAYED); } if (s_controls.waitingforkey) { ((menucommon_s*)(current_menu->items[current_menu->cursor]))->flags &= ~QMF_HIGHLIGHT; return; } } void ControlsVideoDataAction( qboolean result ) { if ( result ) // Yes - do it { Controls_MenuEvent (holdControlPtr, holdControlEvent); } } /* ================= Controls_MenuEventVideo ================= */ static void Controls_MenuEventVideo (void* ptr, int event) { if (event != QM_ACTIVATED) return; holdControlPtr = ptr; holdControlEvent = event; if (vid_apply_action->generic.flags & QMF_BLINK) // Video apply changes button is flashing { UI_ConfirmMenu(menu_normal_text[MNT_LOOSEVIDSETTINGS], 0, ControlsVideoDataAction); } else // Go ahead, act normal { Controls_MenuEvent (holdControlPtr, holdControlEvent); } } /* ================= Controls_MenuEvent ================= */ static void Controls_MenuEvent (void* ptr, int event) { menuframework_s* m; if (event != QM_ACTIVATED) return; m = ((menucommon_s*)ptr)->parent; switch (((menucommon_s*)ptr)->id) { case ID_CONTROLS: UI_PopMenu(); // Get rid of whatever is ontop UI_SetupWeaponsMenu(); // Move to the Controls Menu break; case ID_ATTACK: UI_PopMenu(); // Get rid of whatever is ontop UI_SetupWeaponsMenu(); // Move to the Command Menu break; case ID_VIDEO: UI_PopMenu(); // Get rid of whatever is ontop UI_VideoDataMenu(); // Move to the Video Menu break; case ID_SOUND: UI_PopMenu(); // Get rid of whatever is ontop UI_SoundMenu(); // Move to the Sound Menu break; case ID_GAMEOPTIONS: UI_PopMenu(); // Get rid of whatever is ontop UI_GameOptionsMenu(); // Move to the Game Options Menu break; case ID_CDKEY: UI_PopMenu(); // Get rid of whatever is ontop UI_CDKeyMenu(); // Move to the CD Key Menu break; case ID_NETWORK: UI_PopMenu(); // Get rid of whatever is ontop UI_NetworkOptionsMenu(); // Move to the CD Key Menu break; case ID_PLAYER: // UI_PopMenu(); // Get rid of whatever is ontop UI_PlayerSettingsMenu(PS_MENU_CONTROLS); // Move to the Player Settings Menu break; case ID_MAINMENU: UI_PopMenu(); break; case ID_INGAMEMENU: UI_PopMenu(); break; case ID_CONTROLSCOMMAND: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsCommandMenu(); // Move to the Command Menu break; case ID_CONTROLSMODELVIEW: //TiM - Modelview menu UI_PopMenu(); //Uh... what the others said lol UI_ControlsModelViewMenu(); //Yeah... Move to the Modelview menu break; //Crazy copy and paste crazy Raven coder rofl... case ID_CONTROLSLOOK: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsAttackLookMenu(); // Move to the Look Menu break; case ID_CONTROLSMOVE: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsMoveMenu(); // Move to the Move Menu break; case ID_CONTROLSMOUSE: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsMouseJoyStickMenu(); // Move to the Mouse Menu break; case ID_CONTROLSOTHER: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsOtherMenu(); // Move to the Other Menu break; case ID_CONTROLSDEFAULT: UI_PopMenu(); // Get rid of whatever is ontop UI_ControlsDefaultMenu(); // Move to the Default Menu break; case ID_FONTS: UI_PopMenu(); // Get rid of whatever is ontop UI_FontsMenu(); // Move to the Font Menu break; case ID_JOYENABLE: Controls_SetJoystick(); break; case ID_FREELOOK: case ID_MOUSESPEED: case ID_INVERTMOUSE: case ID_SMOOTHMOUSE: case ID_ALWAYSRUN: case ID_AUTOSWITCH: case ID_JOYTHRESHOLD: case ID_KEYTURNPEED: case ID_LOOKSPRING: case ID_AUTOSWITCHWEAPONS: Controls_SetConfig(); // if (event == QM_ACTIVATED) // { // s_controls.changesmade = qtrue; // } break; } } /* ================= M_ControlsMoveMenu_Graphics ================= */ void M_ControlsMoveMenu_Graphics (void) { UI_MenuFrame(&s_controlsmove_menu); UI_DrawProportionalString( 74, 66, "7-2345",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "803",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "32811",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "560-99",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); M_WeaponsMenu_Blinkies(); UI_PrintMenuGraphics(attackmenu_graphics,AMG_MAX); UI_DrawProportionalString( 607, 174, "634579",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 607, 406, "2815689",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); if (s_attack_waiting_action.generic.flags & QMF_HIDDEN) { UI_DrawProportionalString( 207, 411, menu_normal_text[MNT_BACKSPACE],UI_SMALLFONT, colorTable[CT_WHITE]); } } /* ================= ControlsMove_MenuDraw ================= */ static void ControlsMove_MenuDraw (void) { M_ControlsMoveMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlsmove_menu ); } /* ================= ControlsMove_MenuInit ================= */ static void ControlsMove_MenuInit( void ) { s_controlsmove_menu.nitems = 0; s_controlsmove_menu.wrapAround = qtrue; s_controlsmove_menu.draw = ControlsMove_MenuDraw; s_controlsmove_menu.key = Controls_MenuKey; s_controlsmove_menu.fullscreen = qtrue; s_controlsmove_menu.descX = MENU_DESC_X; s_controlsmove_menu.descY = MENU_DESC_Y; s_controlsmove_menu.listX = 170; s_controlsmove_menu.listY = 188; s_controlsmove_menu.titleX = MENU_TITLE_X; s_controlsmove_menu.titleY = MENU_TITLE_Y; s_controlsmove_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlsmove_menu.footNoteEnum = MNT_MOVEMENTKEYS_SETUP; Playermodel_MenuInit(); SetupMenu_TopButtons(&s_controlsmove_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlsmove_menu,MENU_CONTROLS_MOVEMENT); s_controls_movement.textcolor = CT_LTGOLD1; s_controls_movement.textcolor2 = CT_LTGOLD1; s_move_walkforward_action.generic.type = MTYPE_ACTION; s_move_walkforward_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_walkforward_action.generic.callback = Controls_ActionEvent; s_move_walkforward_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_walkforward_action.generic.id = ID_FORWARD; s_move_backpedal_action.generic.type = MTYPE_ACTION; s_move_backpedal_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_backpedal_action.generic.callback = Controls_ActionEvent; s_move_backpedal_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_backpedal_action.generic.id = ID_BACKPEDAL; s_move_turnleft_action.generic.type = MTYPE_ACTION; s_move_turnleft_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_turnleft_action.generic.callback = Controls_ActionEvent; s_move_turnleft_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_turnleft_action.generic.id = ID_LEFT; s_move_turnright_action.generic.type = MTYPE_ACTION; s_move_turnright_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_turnright_action.generic.callback = Controls_ActionEvent; s_move_turnright_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_turnright_action.generic.id = ID_RIGHT; s_move_run_action.generic.type = MTYPE_ACTION; s_move_run_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_run_action.generic.callback = Controls_ActionEvent; s_move_run_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_run_action.generic.id = ID_SPEED; s_move_stepleft_action.generic.type = MTYPE_ACTION; s_move_stepleft_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_stepleft_action.generic.callback = Controls_ActionEvent; s_move_stepleft_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_stepleft_action.generic.id = ID_MOVELEFT; s_move_stepright_action.generic.type = MTYPE_ACTION; s_move_stepright_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_stepright_action.generic.callback = Controls_ActionEvent; s_move_stepright_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_stepright_action.generic.id = ID_MOVERIGHT; s_move_sidestep_action.generic.type = MTYPE_ACTION; s_move_sidestep_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_sidestep_action.generic.callback = Controls_ActionEvent; s_move_sidestep_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_sidestep_action.generic.id = ID_STRAFE; s_move_moveup_action.generic.type = MTYPE_ACTION; s_move_moveup_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_moveup_action.generic.callback = Controls_ActionEvent; s_move_moveup_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_moveup_action.generic.id = ID_MOVEUP; s_move_movedown_action.generic.type = MTYPE_ACTION; s_move_movedown_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_move_movedown_action.generic.callback = Controls_ActionEvent; s_move_movedown_action.generic.ownerdraw = Controls_DrawKeyBinding; s_move_movedown_action.generic.id = ID_MOVEDOWN; s_attack_waiting_action.generic.type = MTYPE_ACTION; s_attack_waiting_action.generic.flags = QMF_HIDDEN; s_attack_waiting_action.generic.x = 202; s_attack_waiting_action.generic.y = 410; s_attack_waiting_action.textEnum = MBT_WAITFORKEY; s_attack_waiting_action.textcolor = CT_BLACK; s_attack_waiting_action.textcolor2 = CT_WHITE; s_attack_waiting_action.textcolor3 = CT_LTGREY; s_attack_waiting_action.color = CT_VDKPURPLE1;//CT_DKPURPLE1; s_attack_waiting_action.color2 = CT_VDKPURPLE1;//CT_LTPURPLE1; s_attack_waiting_action.color3 = CT_DKGREY; s_attack_waiting_action.textX = 5; s_attack_waiting_action.textY = 1; s_attack_waiting_action.width = 255; s_attack_waiting_action.height = 18; g_section = C_MOVE; SetupActionButtons_Init(g_section); // Set up standard values Menu_AddItem( &s_controlsmove_menu, ( void * )&s_controls_playermdl); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_walkforward_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_backpedal_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_turnleft_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_turnright_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_run_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_stepleft_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_stepright_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_sidestep_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_moveup_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_move_movedown_action); Menu_AddItem( &s_controlsmove_menu, ( void * )&s_attack_waiting_action); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // intialize the model // Controls_InitModel(); // initial default section s_controls.waitingforkey = qfalse; g_changesmade = qfalse; // g_prompttosave = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsMoveMenu ================= */ static void UI_ControlsMoveMenu( void ) { ControlsMove_MenuInit(); UI_PushMenu( &s_controlsmove_menu ); } /* ================= M_ControlsLookMenu_Graphics ================= */ void M_ControlsLookMenu_Graphics (void) { UI_MenuFrame(&s_controlslook_menu); UI_DrawProportionalString( 74, 66, "3567",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "9003",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "1425",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "6780-1",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); M_WeaponsMenu_Blinkies(); UI_PrintMenuGraphics(attackmenu_graphics,AMG_MAX); UI_DrawProportionalString( 607, 174, "556541",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 607, 406, "909090",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); if (s_attack_waiting_action.generic.flags & QMF_HIDDEN) { UI_DrawProportionalString( 207, 411, menu_normal_text[MNT_BACKSPACE],UI_SMALLFONT, colorTable[CT_WHITE]); } } /* ================= ControlsAttackLook_MenuDraw ================= */ static void ControlsAttackLook_MenuDraw (void) { M_ControlsLookMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlslook_menu ); } /* ================= ControlsAttackLook_MenuInit ================= */ static void ControlsAttackLook_MenuInit( void ) { s_controlslook_menu.nitems = 0; s_controlslook_menu.wrapAround = qtrue; s_controlslook_menu.draw = ControlsAttackLook_MenuDraw; s_controlslook_menu.key = Controls_MenuKey; s_controlslook_menu.fullscreen = qtrue; s_controlslook_menu.descX = MENU_DESC_X; s_controlslook_menu.descY = MENU_DESC_Y; s_controlslook_menu.listX = 170; s_controlslook_menu.listY = 188; s_controlslook_menu.titleX = MENU_TITLE_X; s_controlslook_menu.titleY = MENU_TITLE_Y; s_controlslook_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlslook_menu.footNoteEnum = MNT_ATTACKLOOKKEY_SETUP; Playermodel_MenuInit(); SetupMenu_TopButtons(&s_controlslook_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlslook_menu,MENU_CONTROLS_LOOK); s_controls_look.textcolor = CT_LTGOLD1; s_controls_look.textcolor2 = CT_LTGOLD1; s_attack_attack_action.generic.type = MTYPE_ACTION; s_attack_attack_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_attack_action.generic.callback = Controls_ActionEvent; s_attack_attack_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_attack_action.generic.id = ID_ATTACK; s_attack_alt_attack_action.generic.type = MTYPE_ACTION; s_attack_alt_attack_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_alt_attack_action.generic.callback = Controls_ActionEvent; s_attack_alt_attack_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_alt_attack_action.generic.id = ID_ALT_ATTACK; s_attack_use_action.generic.type = MTYPE_ACTION; s_attack_use_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_use_action.generic.callback = Controls_ActionEvent; s_attack_use_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_use_action.generic.id = ID_USEITEM; s_attack_use_inv_action.generic.type = MTYPE_ACTION; s_attack_use_inv_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_use_inv_action.generic.callback = Controls_ActionEvent; s_attack_use_inv_action.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_use_inv_action.generic.id = ID_USEINVENTORY; s_attack_objectives.generic.type = MTYPE_ACTION; s_attack_objectives.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_attack_objectives.generic.callback = Controls_ActionEvent; s_attack_objectives.generic.ownerdraw = Controls_DrawKeyBinding; s_attack_objectives.generic.id = ID_OBJECTIVES; s_look_lookup_action.generic.type = MTYPE_ACTION; s_look_lookup_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_look_lookup_action.generic.callback = Controls_ActionEvent; s_look_lookup_action.generic.ownerdraw = Controls_DrawKeyBinding; s_look_lookup_action.generic.id = ID_LOOKUP; s_look_lookdown_action.generic.type = MTYPE_ACTION; s_look_lookdown_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_look_lookdown_action.generic.callback = Controls_ActionEvent; s_look_lookdown_action.generic.ownerdraw = Controls_DrawKeyBinding; s_look_lookdown_action.generic.id = ID_LOOKDOWN; s_look_mouselook_action.generic.type = MTYPE_ACTION; s_look_mouselook_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_look_mouselook_action.generic.callback = Controls_ActionEvent; s_look_mouselook_action.generic.ownerdraw = Controls_DrawKeyBinding; s_look_mouselook_action.generic.id = ID_MOUSELOOK; s_look_centerview_action.generic.type = MTYPE_ACTION; s_look_centerview_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_look_centerview_action.generic.callback = Controls_ActionEvent; s_look_centerview_action.generic.ownerdraw = Controls_DrawKeyBinding; s_look_centerview_action.generic.id = ID_CENTERVIEW; s_zoomview_action.generic.type = MTYPE_ACTION; s_zoomview_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_zoomview_action.generic.callback = Controls_ActionEvent; s_zoomview_action.generic.ownerdraw = Controls_DrawKeyBinding; s_zoomview_action.generic.id = ID_ZOOMVIEW; s_controls.showscores.generic.type = MTYPE_ACTION; s_controls.showscores.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.showscores.generic.callback = Controls_ActionEvent; s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.showscores.generic.id = ID_SHOWSCORES; s_attack_waiting_action.generic.type = MTYPE_ACTION; s_attack_waiting_action.generic.flags = QMF_HIDDEN; s_attack_waiting_action.generic.x = 202; s_attack_waiting_action.generic.y = 410; s_attack_waiting_action.textEnum = MBT_WAITFORKEY; s_attack_waiting_action.textcolor = CT_BLACK; s_attack_waiting_action.textcolor2 = CT_WHITE; s_attack_waiting_action.textcolor3 = CT_LTGREY; s_attack_waiting_action.color = CT_VDKPURPLE1;//CT_DKPURPLE1; s_attack_waiting_action.color2 = CT_VDKPURPLE1;//CT_LTPURPLE1; s_attack_waiting_action.color3 = CT_DKGREY; s_attack_waiting_action.textX = 5; s_attack_waiting_action.textY = 1; s_attack_waiting_action.width = 255; s_attack_waiting_action.height = 18; g_section = C_LOOK; SetupActionButtons_Init(g_section); // Set up standard values Menu_AddItem( &s_controlslook_menu, ( void * )&s_controls_playermdl); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_attack_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_alt_attack_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_use_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_use_inv_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_objectives); Menu_AddItem( &s_controlslook_menu, ( void * )&s_look_lookup_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_look_lookdown_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_look_mouselook_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_look_centerview_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_zoomview_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_attack_waiting_action); Menu_AddItem( &s_controlslook_menu, ( void * )&s_controls.showscores); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // intialize the model Controls_InitModel(); // initial default section s_controls.waitingforkey = qfalse; g_changesmade = qfalse; g_prompttosave = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsAttackLookMenu ================= */ static void UI_ControlsAttackLookMenu( void ) { ControlsAttackLook_MenuInit(); UI_PushMenu( &s_controlslook_menu ); } /* ================= M_ControlsMouseJoyStickMenu_Graphics ================= */ void M_ControlsMouseJoyStickMenu_Graphics (void) { UI_MenuFrame(&s_controlsmouse_menu); trap_R_SetColor( colorTable[CT_LTORANGE]); UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[MNT_MOUSEJOYSTICK_SETUP],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]); UI_MenuBottomLineEnd_Graphics (menu_normal_text[MNT_MOUSEJOYSTICK_SETUP],CT_LTBROWN1, NULL); trap_R_SetColor( colorTable[CT_DKBLUE2]); UI_DrawHandlePic( 235, 166, 377, 20, uis.whiteShader); // Long thick line above mouse stuff UI_DrawHandlePic( 185, 184, 50, 100, uis.whiteShader); // Thick column by mouse stuff UI_DrawHandlePic( 185, 284, 427, 8, uis.whiteShader); // Long thin line below mouse stuff UI_DrawHandlePic( 185, 166, 64, 32, s_joystick_mouse.mouse1); // Rounded corner UI_DrawHandlePic( 185, 300, 427, 8, uis.whiteShader); // Long thin line below joystick stuff UI_DrawHandlePic( 185, 305, 50, 100, uis.whiteShader); // Thick column by joystick stuff UI_DrawHandlePic( 235, 406, 377, 20, uis.whiteShader); // Long thick line above joystick stuff UI_DrawHandlePic( 185, 401, 64, 32, s_joystick_mouse.mouse2); // Rounded corner UI_DrawProportionalString( 608, 169, menu_normal_text[MNT_MOUSE],UI_RIGHT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 608, 409, menu_normal_text[MNT_JOYSTICK],UI_RIGHT|UI_SMALLFONT, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( 74, 66, "4568",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "71-49",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "67014",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "356-905",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); } /* ================= ControlsMouseJoyStick_MenuDraw ================= */ static void ControlsMouseJoyStick_MenuDraw (void) { M_ControlsMouseJoyStickMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlsmouse_menu ); } /* ================= ControlsMouseJoyStick_MenuKey ================= */ static sfxHandle_t ControlsMouseJoyStick_MenuKey( int key ) { return Menu_DefaultKey( &s_controlsmouse_menu, key ); } /* ================= ControlsMouseJoyStick_GetCvars ================= */ void ControlsMouseJoyStick_GetCvars(void) { } void UI_ControlsMouseJoyStickMenu_Cache(void) { trap_R_RegisterShaderNoMip(PIC_MONBAR2); s_joystick_mouse.mouse1 = trap_R_RegisterShaderNoMip(PIC_MOUSE1); s_joystick_mouse.mouse2 = trap_R_RegisterShaderNoMip(PIC_MOUSE2); } /* ================= ControlsMouseJoyStick_MenuInit ================= */ static void ControlsMouseJoyStick_MenuInit( void ) { int x,y; UI_ControlsMouseJoyStickMenu_Cache(); s_controlsmouse_menu.nitems = 0; s_controlsmouse_menu.wrapAround = qtrue; s_controlsmouse_menu.draw = ControlsMouseJoyStick_MenuDraw; s_controlsmouse_menu.key = ControlsMouseJoyStick_MenuKey; s_controlsmouse_menu.fullscreen = qtrue; s_controlsmouse_menu.descX = MENU_DESC_X; s_controlsmouse_menu.descY = MENU_DESC_Y; s_controlsmouse_menu.listX = 230; s_controlsmouse_menu.listY = 188; s_controlsmouse_menu.titleX = MENU_TITLE_X; s_controlsmouse_menu.titleY = MENU_TITLE_Y; s_controlsmouse_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlsmouse_menu.footNoteEnum = MNT_MOUSEJOYSTICK_SETUP; SetupMenu_TopButtons(&s_controlsmouse_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlsmouse_menu,MENU_CONTROLS_MOUSE); s_controls_mouse.textcolor = CT_LTGOLD1; s_controls_mouse.textcolor2 = CT_LTGOLD1; x = 250; y = 193; s_controls.freelook.generic.type = MTYPE_SPINCONTROL; s_controls.freelook.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.freelook.generic.x = x; s_controls.freelook.generic.y = y; s_controls.freelook.generic.id = ID_FREELOOK; s_controls.freelook.generic.callback = Controls_MenuEvent; s_controls.freelook.textEnum = MBT_MOUSEFREELOOK; s_controls.freelook.textcolor = CT_BLACK; s_controls.freelook.textcolor2 = CT_WHITE; s_controls.freelook.color = CT_DKPURPLE1; s_controls.freelook.color2 = CT_LTPURPLE1; s_controls.freelook.textX = MENU_BUTTON_TEXT_X; s_controls.freelook.textY = MENU_BUTTON_TEXT_Y; s_controls.freelook.listnames = s_OffOnNone_Names; y += 22; s_controls.sensitivity.generic.type = MTYPE_SLIDER; s_controls.sensitivity.generic.x = x + 162; s_controls.sensitivity.generic.y = y; s_controls.sensitivity.generic.flags = QMF_SMALLFONT; s_controls.sensitivity.generic.id = ID_MOUSESPEED; s_controls.sensitivity.generic.callback = Controls_MenuEvent; s_controls.sensitivity.minvalue = 2; s_controls.sensitivity.maxvalue = 30; s_controls.sensitivity.color = CT_DKPURPLE1; s_controls.sensitivity.color2 = CT_LTPURPLE1; s_controls.sensitivity.generic.name = PIC_MONBAR2; s_controls.sensitivity.width = 256; s_controls.sensitivity.height = 32; s_controls.sensitivity.focusWidth = 145; s_controls.sensitivity.focusHeight = 18; s_controls.sensitivity.picName = GRAPHIC_SQUARE; s_controls.sensitivity.picX = x; s_controls.sensitivity.picY = y; s_controls.sensitivity.picWidth = MENU_BUTTON_MED_WIDTH + 21; s_controls.sensitivity.picHeight = MENU_BUTTON_MED_HEIGHT; s_controls.sensitivity.textX = MENU_BUTTON_TEXT_X; s_controls.sensitivity.textY = MENU_BUTTON_TEXT_Y; s_controls.sensitivity.textEnum = MBT_MOUSESPEED; s_controls.sensitivity.textcolor = CT_BLACK; s_controls.sensitivity.textcolor2 = CT_WHITE; s_controls.sensitivity.thumbName = "menu/common/slider.tga"; s_controls.sensitivity.thumbHeight = 32; s_controls.sensitivity.thumbWidth = 16; s_controls.sensitivity.thumbGraphicWidth = 9; s_controls.sensitivity.thumbColor = CT_DKBLUE1; s_controls.sensitivity.thumbColor2 = CT_LTBLUE1; y += 22; s_controls.invertmouse.generic.type = MTYPE_SPINCONTROL; s_controls.invertmouse.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.invertmouse.generic.id = ID_INVERTMOUSE; s_controls.invertmouse.generic.x = x; s_controls.invertmouse.generic.y = y; s_controls.invertmouse.generic.callback = Controls_MenuEvent; s_controls.invertmouse.textEnum = MBT_MOUSEINVERT; s_controls.invertmouse.textcolor = CT_BLACK; s_controls.invertmouse.textcolor2 = CT_WHITE; s_controls.invertmouse.color = CT_DKPURPLE1; s_controls.invertmouse.color2 = CT_LTPURPLE1; s_controls.invertmouse.textX = MENU_BUTTON_TEXT_X; s_controls.invertmouse.textY = MENU_BUTTON_TEXT_Y; s_controls.invertmouse.listnames = s_OffOnNone_Names; y += 22; s_controls.smoothmouse.generic.type = MTYPE_SPINCONTROL; s_controls.smoothmouse.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.smoothmouse.generic.x = x; s_controls.smoothmouse.generic.y = y; s_controls.smoothmouse.generic.callback = SmoothMouseCallback; s_controls.smoothmouse.textEnum = MBT_MOUSESMOOTH; s_controls.smoothmouse.textcolor = CT_BLACK; s_controls.smoothmouse.textcolor2 = CT_WHITE; s_controls.smoothmouse.color = CT_DKPURPLE1; s_controls.smoothmouse.color2 = CT_LTPURPLE1; s_controls.smoothmouse.textX = MENU_BUTTON_TEXT_X; s_controls.smoothmouse.textY = MENU_BUTTON_TEXT_Y; s_controls.smoothmouse.listnames = s_OffOnNone_Names; y = 315; s_controls.joyenable.generic.type = MTYPE_SPINCONTROL; s_controls.joyenable.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.joyenable.generic.x = x; s_controls.joyenable.generic.y = y; s_controls.joyenable.generic.id = ID_JOYENABLE; s_controls.joyenable.generic.callback = Controls_MenuEvent; s_controls.joyenable.textEnum = MBT_JOYSTICKENABLE; s_controls.joyenable.textcolor = CT_BLACK; s_controls.joyenable.textcolor2 = CT_WHITE; s_controls.joyenable.color = CT_DKPURPLE1; s_controls.joyenable.color2 = CT_LTPURPLE1; s_controls.joyenable.textX = MENU_BUTTON_TEXT_X; s_controls.joyenable.textY = MENU_BUTTON_TEXT_Y; s_controls.joyenable.listnames = s_OffOnNone_Names; y += 22; s_controls.joythreshold.generic.type = MTYPE_SLIDER; s_controls.joythreshold.generic.x = x + 162; s_controls.joythreshold.generic.y = y; s_controls.joythreshold.generic.flags = QMF_SMALLFONT; s_controls.joythreshold.generic.id = ID_MOUSESPEED; s_controls.joythreshold.generic.callback = Controls_MenuEvent; s_controls.joythreshold.minvalue = .5; s_controls.joythreshold.maxvalue = .75; s_controls.joythreshold.color = CT_DKPURPLE1; s_controls.joythreshold.color2 = CT_LTPURPLE1; s_controls.joythreshold.generic.name = PIC_MONBAR2; s_controls.joythreshold.width = 256; s_controls.joythreshold.height = 32; s_controls.joythreshold.focusWidth = 145; s_controls.joythreshold.focusHeight = 18; s_controls.joythreshold.picName = GRAPHIC_SQUARE; s_controls.joythreshold.picX = x; s_controls.joythreshold.picY = y; s_controls.joythreshold.picWidth = MENU_BUTTON_MED_WIDTH + 21; s_controls.joythreshold.picHeight = MENU_BUTTON_MED_HEIGHT; s_controls.joythreshold.textX = MENU_BUTTON_TEXT_X; s_controls.joythreshold.textY = MENU_BUTTON_TEXT_Y; s_controls.joythreshold.textEnum = MBT_JOYSTICKTHRESHOLD; s_controls.joythreshold.textcolor = CT_BLACK; s_controls.joythreshold.textcolor2 = CT_WHITE; s_controls.joythreshold.thumbName = "menu/common/slider.tga"; s_controls.joythreshold.thumbHeight = 32; s_controls.joythreshold.thumbWidth = 16; s_controls.joythreshold.thumbGraphicWidth = 9; s_controls.joythreshold.thumbColor = CT_DKBLUE1; s_controls.joythreshold.thumbColor2 = CT_LTBLUE1; /* y += 22; s_forcefeedback_box.generic.type = MTYPE_SPINCONTROL; s_forcefeedback_box.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_forcefeedback_box.generic.x = x; s_forcefeedback_box.generic.y = y; s_forcefeedback_box.generic.callback = Controls_MenuEvent; s_forcefeedback_box.textEnum = MBT_FORCEFEEDBACK; s_forcefeedback_box.textcolor = CT_BLACK; s_forcefeedback_box.textcolor2 = CT_WHITE; s_forcefeedback_box.color = CT_DKPURPLE1; s_forcefeedback_box.color2 = CT_LTPURPLE1; s_forcefeedback_box.textX = MENU_BUTTON_TEXT_X; s_forcefeedback_box.textY = MENU_BUTTON_TEXT_Y; s_forcefeedback_box.listnames = s_OffOnNone_Names; */ y += 22; s_joyxbutton_box.generic.type = MTYPE_SPINCONTROL; s_joyxbutton_box.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_joyxbutton_box.generic.x = x; s_joyxbutton_box.generic.y = y; s_joyxbutton_box.generic.callback = JoyXButtonCallback; s_joyxbutton_box.textEnum = MBT_X_AXIS; s_joyxbutton_box.textcolor = CT_BLACK; s_joyxbutton_box.textcolor2 = CT_WHITE; s_joyxbutton_box.color = CT_DKPURPLE1; s_joyxbutton_box.color2 = CT_LTPURPLE1; s_joyxbutton_box.textX = MENU_BUTTON_TEXT_X; s_joyxbutton_box.textY = MENU_BUTTON_TEXT_Y; s_joyxbutton_box.listnames = s_OffOnNone_Names; y += 22; s_joyybutton_box.generic.type = MTYPE_SPINCONTROL; s_joyybutton_box.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_joyybutton_box.generic.x = x; s_joyybutton_box.generic.y = y; s_joyybutton_box.generic.callback = JoyYButtonCallback; s_joyybutton_box.textEnum = MBT_Y_AXIS; s_joyybutton_box.textcolor = CT_BLACK; s_joyybutton_box.textcolor2 = CT_WHITE; s_joyybutton_box.color = CT_DKPURPLE1; s_joyybutton_box.color2 = CT_LTPURPLE1; s_joyybutton_box.textX = MENU_BUTTON_TEXT_X; s_joyybutton_box.textY = MENU_BUTTON_TEXT_Y; s_joyybutton_box.listnames = s_OffOnNone_Names; Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.freelook); Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.sensitivity); Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.invertmouse); Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.smoothmouse); Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.joyenable); Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_controls.joythreshold); // Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_forcefeedback_box); // Commented out until needed Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_joyxbutton_box); // Commented out until needed Menu_AddItem( &s_controlsmouse_menu, ( void * )&s_joyybutton_box); // Commented out until needed // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // initial default section s_controls.waitingforkey = qfalse; g_section = C_MOUSE; g_changesmade = qfalse; g_prompttosave = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsMouseJoyStickMenu ================= */ static void UI_ControlsMouseJoyStickMenu( void ) { ControlsMouseJoyStick_MenuInit(); UI_PushMenu( &s_controlsmouse_menu ); } /* ================= M_ControlsOtherMenu_Graphics ================= */ void M_ControlsDefaultMenu_Graphics (void) { // Draw the basic screen layout UI_MenuFrame(&s_controlsdefault_menu); trap_R_SetColor( colorTable[CT_LTBROWN1]); UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd trap_R_SetColor( colorTable[CT_RED]); UI_DrawHandlePic(132,175, 425, 18, uis.whiteShader); // Top UI_DrawHandlePic(132,193, 47, 175, uis.whiteShader); // Left side UI_DrawHandlePic(510,193, 47, 175, uis.whiteShader); // Right side UI_DrawHandlePic(132,365, 80, 18, uis.whiteShader); // Bottom Left UI_DrawHandlePic(477,365, 80, 18, uis.whiteShader); // Bottom Right UI_DrawProportionalString(345,210,menu_normal_text[MNT_DEFAULT_WARNING1],UI_BIGFONT | UI_BLINK | UI_CENTER,colorTable[CT_RED]); UI_DrawProportionalString(345,263,menu_normal_text[MNT_DEFAULT_WARNING2],UI_SMALLFONT | UI_CENTER,colorTable[CT_RED]); UI_DrawProportionalString(345,283,menu_normal_text[MNT_DEFAULT_WARNING3],UI_SMALLFONT | UI_CENTER,colorTable[CT_RED]); UI_DrawProportionalString(345,321,menu_normal_text[MNT_CONTINUE_WARNING],UI_SMALLFONT | UI_CENTER,colorTable[CT_RED]); } /* ================= ControlsDefault_MenuDraw ================= */ static void ControlsDefault_MenuDraw (void) { M_ControlsDefaultMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlsdefault_menu ); } /* ================= M_Default_Event ================= */ void M_Default_Event (void* ptr, int event) { menuframework_s* m; if (event != QM_ACTIVATED) { return; } m = ((menucommon_s*)ptr)->parent; switch (((menucommon_s*)ptr)->id) { // Get default config case ID_DEFAULT_YES: Setup_ResetDefaults_Action(qtrue); break; // No, just back up case ID_DEFAULT_NO: UI_PopMenu(); break; } } /* ================= ControlsDefault_MenuKey ================= */ static sfxHandle_t ControlsDefault_MenuKey( int key ) { return Menu_DefaultKey( &s_controlsdefault_menu, key ); } /* ================= ControlsOther_MenuInit ================= */ static void ControlsDefault_MenuInit( void ) { s_controlsdefault_menu.nitems = 0; s_controlsdefault_menu.wrapAround = qtrue; s_controlsdefault_menu.draw = ControlsDefault_MenuDraw; s_controlsdefault_menu.key = ControlsDefault_MenuKey; s_controlsdefault_menu.fullscreen = qtrue; s_controlsdefault_menu.descX = MENU_DESC_X; s_controlsdefault_menu.descY = MENU_DESC_Y; s_controlsdefault_menu.listX = 230; s_controlsdefault_menu.listY = 188; s_controlsdefault_menu.titleX = MENU_TITLE_X; s_controlsdefault_menu.titleY = MENU_TITLE_Y; s_controlsdefault_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlsdefault_menu.footNoteEnum = MNT_DEFAULT_SETUP; SetupMenu_TopButtons(&s_controlsdefault_menu,MENU_DEFAULT,NULL); s_controls_other.textcolor = CT_LTGOLD1; s_controls_other.textcolor2 = CT_LTGOLD1; s_controls_default_yes.generic.type = MTYPE_BITMAP; s_controls_default_yes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_default_yes.generic.x = 215; s_controls_default_yes.generic.y = 365; s_controls_default_yes.generic.name = GRAPHIC_SQUARE; s_controls_default_yes.generic.id = ID_DEFAULT_YES; s_controls_default_yes.generic.callback = M_Default_Event; s_controls_default_yes.width = 103; s_controls_default_yes.height = MENU_BUTTON_MED_HEIGHT; s_controls_default_yes.color = CT_DKPURPLE1; s_controls_default_yes.color2 = CT_LTPURPLE1; s_controls_default_yes.textX = MENU_BUTTON_TEXT_X; s_controls_default_yes.textY = MENU_BUTTON_TEXT_Y; s_controls_default_yes.textEnum = MBT_DEFAULT_YES; s_controls_default_yes.textcolor = CT_BLACK; s_controls_default_yes.textcolor2 = CT_WHITE; s_controls_default_yes.textStyle = UI_SMALLFONT; s_controls_default_no.generic.type = MTYPE_BITMAP; s_controls_default_no.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls_default_no.generic.x = 371; s_controls_default_no.generic.y = 365; s_controls_default_no.generic.name = GRAPHIC_SQUARE; s_controls_default_no.generic.id = ID_DEFAULT_NO; s_controls_default_no.generic.callback = M_Default_Event; s_controls_default_no.width = 103; s_controls_default_no.height = MENU_BUTTON_MED_HEIGHT; s_controls_default_no.color = CT_DKPURPLE1; s_controls_default_no.color2 = CT_LTPURPLE1; s_controls_default_no.textX = MENU_BUTTON_TEXT_X; s_controls_default_no.textY = MENU_BUTTON_TEXT_Y; s_controls_default_no.textEnum = MBT_DEFAULT_NO; s_controls_default_no.textcolor = CT_BLACK; s_controls_default_no.textcolor2 = CT_WHITE; s_controls_default_no.textStyle = UI_SMALLFONT; Menu_AddItem( &s_controlsdefault_menu, ( void * )&s_controls_default_yes); Menu_AddItem( &s_controlsdefault_menu, ( void * )&s_controls_default_no); } /* ================= UI_ControlsDefaultMenu ================= */ static void UI_ControlsDefaultMenu( void ) { ControlsDefault_MenuInit(); UI_PushMenu( &s_controlsdefault_menu ); } /* ================= M_ControlsOtherMenu_Graphics ================= */ void M_ControlsOtherMenu_Graphics (void) { // Draw the basic screen layout UI_MenuFrame(&s_controlsother_menu); trap_R_SetColor( colorTable[CT_DKPURPLE2]); UI_DrawHandlePic( 210, 204, 402, 8, uis.whiteShader); // Long thin line below turn speed UI_DrawHandlePic( 545, 212, 67, 140, uis.whiteShader); // Thick right column UI_DrawHandlePic( 210, 344, 402, 8, uis.whiteShader); // Long thin line below autoswitch UI_DrawHandlePic( 210, 352, 10, 83, uis.whiteShader); // Thin left column UI_DrawProportionalString( 608, 340, "1701 - B",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 280, 419, "500987",UI_RIGHT|UI_TINYFONT, colorTable[CT_DKGOLD1]); UI_DrawProportionalString( 358, 419, "456732",UI_RIGHT|UI_TINYFONT, colorTable[CT_DKGOLD1]); UI_DrawProportionalString( 436, 419, "67024",UI_RIGHT|UI_TINYFONT, colorTable[CT_DKGOLD1]); UI_DrawProportionalString( 514, 419, "166110",UI_RIGHT|UI_TINYFONT, colorTable[CT_DKGOLD1]); UI_DrawProportionalString( 592, 419, "575",UI_RIGHT|UI_TINYFONT, colorTable[CT_DKGOLD1]); trap_R_SetColor( colorTable[CT_DKPURPLE3]); UI_DrawHandlePic( 288, 364, 32, 64, s_controlsother.mon_bar); // UI_DrawHandlePic( 366, 364, 32, 64, s_controlsother.mon_bar); // UI_DrawHandlePic( 444, 364, 32, 64, s_controlsother.mon_bar); // UI_DrawHandlePic( 522, 364, 32, 64, s_controlsother.mon_bar); // UI_DrawHandlePic( 600, 364, 32, 64, s_controlsother.mon_bar); // UI_DrawProportionalString( 74, 66, "5-0987",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "16116",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "28430",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "6900",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); } /* ================= ControlsOther_MenuDraw ================= */ static void ControlsOther_MenuDraw (void) { M_ControlsOtherMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlsother_menu ); } /* ================= ControlsOther_MenuKey ================= */ static sfxHandle_t ControlsOther_MenuKey( int key ) { return Menu_DefaultKey( &s_controlsother_menu, key ); } /* ================= ControlsOther_Cache ================= */ void ControlsOther_Cache(void) { s_controlsother.mon_bar = trap_R_RegisterShaderNoMip("menu/common/mon_bar.tga"); } /* ================= ControlsOther_MenuInit ================= */ static void ControlsOther_MenuInit( void ) { int x,y; ControlsOther_Cache(); s_controlsother_menu.nitems = 0; s_controlsother_menu.wrapAround = qtrue; s_controlsother_menu.draw = ControlsOther_MenuDraw; s_controlsother_menu.key = ControlsOther_MenuKey; s_controlsother_menu.fullscreen = qtrue; s_controlsother_menu.descX = MENU_DESC_X; s_controlsother_menu.descY = MENU_DESC_Y; s_controlsother_menu.listX = 230; s_controlsother_menu.listY = 188; s_controlsother_menu.titleX = MENU_TITLE_X; s_controlsother_menu.titleY = MENU_TITLE_Y; s_controlsother_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlsother_menu.footNoteEnum = MNT_OTHEROPTIONS_SETUP; SetupMenu_TopButtons(&s_controlsother_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlsother_menu,MENU_CONTROLS_OTHER); s_controls_other.textcolor = CT_LTGOLD1; s_controls_other.textcolor2 = CT_LTGOLD1; x = 210; y = 172; s_keyturnspeed_slider.generic.type = MTYPE_SLIDER; s_keyturnspeed_slider.generic.x = x + 162; s_keyturnspeed_slider.generic.y = y; s_keyturnspeed_slider.generic.flags = QMF_SMALLFONT; s_keyturnspeed_slider.generic.id = ID_KEYTURNPEED; s_keyturnspeed_slider.generic.callback = Controls_MenuEvent; s_keyturnspeed_slider.minvalue = 1; s_keyturnspeed_slider.maxvalue = 5; s_keyturnspeed_slider.color = CT_DKPURPLE1; s_keyturnspeed_slider.color2 = CT_LTPURPLE1; s_keyturnspeed_slider.generic.name = PIC_MONBAR2; s_keyturnspeed_slider.width = 256; s_keyturnspeed_slider.height = 32; s_keyturnspeed_slider.focusWidth = 145; s_keyturnspeed_slider.focusHeight = 18; s_keyturnspeed_slider.picName = GRAPHIC_SQUARE; s_keyturnspeed_slider.picX = x; s_keyturnspeed_slider.picY = y; s_keyturnspeed_slider.picWidth = MENU_BUTTON_MED_WIDTH + 21; s_keyturnspeed_slider.picHeight = MENU_BUTTON_MED_HEIGHT; s_keyturnspeed_slider.textX = 5; s_keyturnspeed_slider.textY = 1; s_keyturnspeed_slider.textEnum = MBT_KEYTURNSPEED; s_keyturnspeed_slider.textcolor = CT_BLACK; s_keyturnspeed_slider.textcolor2 = CT_WHITE; s_keyturnspeed_slider.thumbName = "menu/common/slider.tga"; s_keyturnspeed_slider.thumbHeight = 32; s_keyturnspeed_slider.thumbWidth = 16; s_keyturnspeed_slider.thumbGraphicWidth = 9; s_keyturnspeed_slider.thumbColor = CT_DKBLUE1; s_keyturnspeed_slider.thumbColor2 = CT_LTBLUE1; y =225; s_controls.alwaysrun.generic.type = MTYPE_SPINCONTROL; s_controls.alwaysrun.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.alwaysrun.generic.x = x; s_controls.alwaysrun.generic.y = y; s_controls.alwaysrun.generic.callback = Controls_MenuEvent; s_controls.alwaysrun.generic.id = ID_ALWAYSRUN; s_controls.alwaysrun.textEnum = MBT_ALWAYSRUN; s_controls.alwaysrun.textcolor = CT_BLACK; s_controls.alwaysrun.textcolor2 = CT_WHITE; s_controls.alwaysrun.color = CT_DKPURPLE1; s_controls.alwaysrun.color2 = CT_LTPURPLE1; s_controls.alwaysrun.textX = 5; s_controls.alwaysrun.textY = 2; s_controls.alwaysrun.listnames = s_OffOnNone_Names; /* y +=22; s_lookspring_box.generic.type = MTYPE_SPINCONTROL; s_lookspring_box.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_lookspring_box.generic.x = x; s_lookspring_box.generic.y = y; s_lookspring_box.generic.callback = Controls_MenuEvent; s_lookspring_box.generic.id = ID_LOOKSPRING; s_lookspring_box.textEnum = MBT_LOOKSPRING; s_lookspring_box.textcolor = CT_BLACK; s_lookspring_box.textcolor2 = CT_WHITE; s_lookspring_box.color = CT_DKPURPLE1; s_lookspring_box.color2 = CT_LTPURPLE1; s_lookspring_box.textX = 5; s_lookspring_box.textY = 2; s_lookspring_box.listnames = s_OffOnNone_Names; */ y +=22; y +=22; s_controls.autoswitch.generic.type = MTYPE_SPINCONTROL; s_controls.autoswitch.generic.flags = QMF_HIGHLIGHT_IF_FOCUS; s_controls.autoswitch.generic.x = x; s_controls.autoswitch.generic.y = y; s_controls.autoswitch.generic.callback = Controls_MenuEvent; s_controls.autoswitch.generic.id = ID_AUTOSWITCHWEAPONS; s_controls.autoswitch.textEnum = MBT_AUTOSWITCHWEAPONS; s_controls.autoswitch.textcolor = CT_BLACK; s_controls.autoswitch.textcolor2 = CT_WHITE; s_controls.autoswitch.color = CT_DKPURPLE1; s_controls.autoswitch.color2 = CT_LTPURPLE1; s_controls.autoswitch.textX = 5; s_controls.autoswitch.textY = 2; s_controls.autoswitch.listnames = s_Autoswitch_Names; Menu_AddItem( &s_controlsother_menu, ( void * )&s_controls.alwaysrun); // Menu_AddItem( &s_controlsother_menu, ( void * )&s_lookspring_box); Menu_AddItem( &s_controlsother_menu, ( void * )&s_keyturnspeed_slider); Menu_AddItem( &s_controlsother_menu, ( void * )&s_controls.autoswitch); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // initial default section g_section = C_OTHER; g_changesmade = qfalse; g_prompttosave = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsOtherMenu ================= */ static void UI_ControlsOtherMenu( void ) { ControlsOther_MenuInit(); UI_PushMenu( &s_controlsother_menu ); } /* ================= M_ControlsCommandMenu_Graphics ================= */ void M_ControlsCommandMenu_Graphics (void) { UI_MenuFrame(&s_controlscommand_menu); UI_DrawProportionalString( 74, 66, "6-7",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "8252",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "21231",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "96709",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); M_WeaponsMenu_Blinkies(); UI_PrintMenuGraphics(attackmenu_graphics,AMG_MAX); UI_DrawProportionalString( 607, 174, "423",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 607, 406, "2-2334",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); if (s_attack_waiting_action.generic.flags & QMF_HIDDEN) { UI_DrawProportionalString( 207, 411, menu_normal_text[MNT_BACKSPACE],UI_SMALLFONT, colorTable[CT_WHITE]); } } /* ================= ControlsCommand_MenuDraw ================= */ static void ControlsCommand_MenuDraw (void) { M_ControlsCommandMenu_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlscommand_menu ); } /* ================= ControlsCommand_MenuInit ================= */ static void ControlsCommand_MenuInit( void ) { s_controlscommand_menu.nitems = 0; s_controlscommand_menu.wrapAround = qtrue; s_controlscommand_menu.draw = ControlsCommand_MenuDraw; s_controlscommand_menu.key = Controls_MenuKey; s_controlscommand_menu.fullscreen = qtrue; s_controlscommand_menu.descX = MENU_DESC_X; s_controlscommand_menu.descY = MENU_DESC_Y; s_controlscommand_menu.listX = 170; s_controlscommand_menu.listY = 188; s_controlscommand_menu.titleX = MENU_TITLE_X; s_controlscommand_menu.titleY = MENU_TITLE_Y; s_controlscommand_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlscommand_menu.footNoteEnum = MNT_COMMANDKEYS_SETUP; Playermodel_MenuInit(); SetupMenu_TopButtons(&s_controlscommand_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlscommand_menu,MENU_CONTROLS_COMMAND); s_controls_command.textcolor = CT_LTGOLD1; s_controls_command.textcolor2 = CT_LTGOLD1; s_controls.chat.generic.type = MTYPE_ACTION; s_controls.chat.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.chat.generic.callback = Controls_ActionEvent; s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.chat.generic.id = ID_CHAT; s_controls.chat2.generic.type = MTYPE_ACTION; s_controls.chat2.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.chat2.generic.callback = Controls_ActionEvent; s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.chat2.generic.id = ID_CHAT2; s_controls.chat3.generic.type = MTYPE_ACTION; s_controls.chat3.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.chat3.generic.callback = Controls_ActionEvent; s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.chat3.generic.id = ID_CHAT3; /* s_controls.chat4.generic.type = MTYPE_ACTION; s_controls.chat4.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.chat4.generic.callback = Controls_ActionEvent; s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.chat4.generic.id = ID_CHAT4;*/ /* s_controls.chat5.generic.type = MTYPE_ACTION; s_controls.chat5.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.chat5.generic.callback = Controls_ActionEvent; s_controls.chat5.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.chat5.generic.id = ID_CHAT5;*/ s_controls.gesture.generic.type = MTYPE_ACTION; s_controls.gesture.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_controls.gesture.generic.callback = Controls_ActionEvent; s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding; s_controls.gesture.generic.id = ID_GESTURE; s_equip_action.generic.type = MTYPE_ACTION; s_equip_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_equip_action.generic.callback = Controls_ActionEvent; s_equip_action.generic.ownerdraw = Controls_DrawKeyBinding; s_equip_action.generic.id = ID_EQUIP; // RPG-X | Marcin | 04/12/2008 s_drop_action.generic.type = MTYPE_ACTION; s_drop_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_drop_action.generic.callback = Controls_ActionEvent; s_drop_action.generic.ownerdraw = Controls_DrawKeyBinding; s_drop_action.generic.id = ID_DROP; s_thirdperson_action.generic.type = MTYPE_ACTION; s_thirdperson_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_thirdperson_action.generic.callback = Controls_ActionEvent; s_thirdperson_action.generic.ownerdraw = Controls_DrawKeyBinding; s_thirdperson_action.generic.id = ID_TOGGLE3DP; s_thirdpersoncommit_action.generic.type = MTYPE_ACTION; s_thirdpersoncommit_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_thirdpersoncommit_action.generic.callback = Controls_ActionEvent; s_thirdpersoncommit_action.generic.ownerdraw = Controls_DrawKeyBinding; s_thirdpersoncommit_action.generic.id = ID_COMMITANGLES; s_thirdpersonrevert_action.generic.type = MTYPE_ACTION; s_thirdpersonrevert_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_thirdpersonrevert_action.generic.callback = Controls_ActionEvent; s_thirdpersonrevert_action.generic.ownerdraw = Controls_DrawKeyBinding; s_thirdpersonrevert_action.generic.id = ID_REVERTANGLES; s_thirdpersonreset_action.generic.type = MTYPE_ACTION; s_thirdpersonreset_action.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS; s_thirdpersonreset_action.generic.callback = Controls_ActionEvent; s_thirdpersonreset_action.generic.ownerdraw = Controls_DrawKeyBinding; s_thirdpersonreset_action.generic.id = ID_RESETANGLES; s_attack_waiting_action.generic.type = MTYPE_ACTION; s_attack_waiting_action.generic.flags = QMF_HIDDEN; s_attack_waiting_action.generic.x = 202; s_attack_waiting_action.generic.y = 410; s_attack_waiting_action.textEnum = MBT_WAITFORKEY; s_attack_waiting_action.textcolor = CT_BLACK; s_attack_waiting_action.textcolor2 = CT_WHITE; s_attack_waiting_action.textcolor3 = CT_LTGREY; s_attack_waiting_action.color = CT_VDKPURPLE1;//CT_DKPURPLE1; s_attack_waiting_action.color2 = CT_VDKPURPLE1;//CT_LTPURPLE1; s_attack_waiting_action.color3 = CT_DKGREY; s_attack_waiting_action.textX = 5; s_attack_waiting_action.textY = 1; s_attack_waiting_action.width = 255; s_attack_waiting_action.height = 18; g_section = C_COMMAND; SetupActionButtons_Init(g_section); // Set up standard values Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls_playermdl); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.chat); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.chat2); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.chat3); //Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.chat4); //Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.chat5); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_controls.gesture); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_attack_waiting_action); Menu_AddItem( &s_controlscommand_menu, ( void *)&s_equip_action ); Menu_AddItem( &s_controlscommand_menu, ( void *)&s_drop_action ); // RPG-X | Marcin | 04/12/2008 Menu_AddItem( &s_controlscommand_menu, ( void * )&s_thirdperson_action ); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_thirdpersoncommit_action); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_thirdpersonrevert_action); Menu_AddItem( &s_controlscommand_menu, ( void * )&s_thirdpersonreset_action); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // intialize the model Controls_InitModel(); // initial default section s_controls.waitingforkey = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsCommandMenu ================= */ static void UI_ControlsCommandMenu( void ) { ControlsCommand_MenuInit(); UI_PushMenu( &s_controlscommand_menu ); } /* ================= M_ControlsModelView_Graphics ================= */ void M_ControlsModelView_Graphics (void) { UI_MenuFrame(&s_controlsmodelview_menu); UI_DrawProportionalString( 74, 66, "2-8",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 84, "6154",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 188, "604",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 74, 395, "3699",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); M_WeaponsMenu_Blinkies(); UI_PrintMenuGraphics(attackmenu_graphics,AMG_MAX); UI_DrawProportionalString( 607, 174, "867",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); UI_DrawProportionalString( 607, 406, "2-2135",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]); if (s_attack_waiting_action.generic.flags & QMF_HIDDEN) { UI_DrawProportionalString( 207, 411, menu_normal_text[MNT_BACKSPACE],UI_SMALLFONT, colorTable[CT_WHITE]); } } /* ================= ControlsModelView_MenuDraw ================= */ static void ControlsModelView_MenuDraw (void) { M_ControlsModelView_Graphics(); UI_Setup_MenuButtons(); Menu_Draw( &s_controlsmodelview_menu ); } /* ================= ControlsModelView_MenuInit ================= */ static void ControlsModelView_MenuInit( void ) { s_controlsmodelview_menu.nitems = 0; s_controlsmodelview_menu.wrapAround = qtrue; s_controlsmodelview_menu.draw = ControlsModelView_MenuDraw; s_controlsmodelview_menu.key = Controls_MenuKey; s_controlsmodelview_menu.fullscreen = qtrue; s_controlsmodelview_menu.descX = MENU_DESC_X; s_controlsmodelview_menu.descY = MENU_DESC_Y; s_controlsmodelview_menu.listX = 170; s_controlsmodelview_menu.listY = 188; s_controlsmodelview_menu.titleX = MENU_TITLE_X; s_controlsmodelview_menu.titleY = MENU_TITLE_Y; s_controlsmodelview_menu.titleI = MNT_CONTROLSMENU_TITLE; s_controlsmodelview_menu.footNoteEnum = MNT_MODELVIEW_SETUP; Playermodel_MenuInit(); SetupMenu_TopButtons(&s_controlsmodelview_menu,MENU_CONTROLS,NULL); SetupMenu_SideButtons(&s_controlsmodelview_menu,MENU_CONTROLS_MODELVIEW); s_controls_modelview.textcolor = CT_LTGOLD1; s_controls_modelview.textcolor2 = CT_LTGOLD1; s_zoomforward_action.generic.type = MTYPE_ACTION; s_zoomforward_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_zoomforward_action.generic.callback = Controls_ActionEvent; s_zoomforward_action.generic.ownerdraw = Controls_DrawKeyBinding; s_zoomforward_action.generic.id = ID_ZOOMFORWARD; s_zoombackward_action.generic.type = MTYPE_ACTION; s_zoombackward_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_zoombackward_action.generic.callback = Controls_ActionEvent; s_zoombackward_action.generic.ownerdraw = Controls_DrawKeyBinding; s_zoombackward_action.generic.id = ID_ZOOMBACKWARD; s_panleft_action.generic.type = MTYPE_ACTION; s_panleft_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_panleft_action.generic.callback = Controls_ActionEvent; s_panleft_action.generic.ownerdraw = Controls_DrawKeyBinding; s_panleft_action.generic.id = ID_PANLEFT; s_panright_action.generic.type = MTYPE_ACTION; s_panright_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_panright_action.generic.callback = Controls_ActionEvent; s_panright_action.generic.ownerdraw = Controls_DrawKeyBinding; s_panright_action.generic.id = ID_PANRIGHT; s_panup_action.generic.type = MTYPE_ACTION; s_panup_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_panup_action.generic.callback = Controls_ActionEvent; s_panup_action.generic.ownerdraw = Controls_DrawKeyBinding; s_panup_action.generic.id = ID_PANUP; s_pandown_action.generic.type = MTYPE_ACTION; s_pandown_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_pandown_action.generic.callback = Controls_ActionEvent; s_pandown_action.generic.ownerdraw = Controls_DrawKeyBinding; s_pandown_action.generic.id = ID_PANDOWN; s_rotateleft_action.generic.type = MTYPE_ACTION; s_rotateleft_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_rotateleft_action.generic.callback = Controls_ActionEvent; s_rotateleft_action.generic.ownerdraw = Controls_DrawKeyBinding; s_rotateleft_action.generic.id = ID_ROTATELEFT; s_rotateright_action.generic.type = MTYPE_ACTION; s_rotateright_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_rotateright_action.generic.callback = Controls_ActionEvent; s_rotateright_action.generic.ownerdraw = Controls_DrawKeyBinding; s_rotateright_action.generic.id = ID_ROTATERIGHT; s_pitchup_action.generic.type = MTYPE_ACTION; s_pitchup_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_pitchup_action.generic.callback = Controls_ActionEvent; s_pitchup_action.generic.ownerdraw = Controls_DrawKeyBinding; s_pitchup_action.generic.id = ID_PITCHUP; s_pitchdown_action.generic.type = MTYPE_ACTION; s_pitchdown_action.generic.flags = QMF_LEFT_JUSTIFY | QMF_HIGHLIGHT_IF_FOCUS; s_pitchdown_action.generic.callback = Controls_ActionEvent; s_pitchdown_action.generic.ownerdraw = Controls_DrawKeyBinding; s_pitchdown_action.generic.id = ID_PITCHDOWN; s_attack_waiting_action.generic.type = MTYPE_ACTION; s_attack_waiting_action.generic.flags = QMF_HIDDEN; s_attack_waiting_action.generic.x = 202; s_attack_waiting_action.generic.y = 410; s_attack_waiting_action.textEnum = MBT_WAITFORKEY; s_attack_waiting_action.textcolor = CT_BLACK; s_attack_waiting_action.textcolor2 = CT_WHITE; s_attack_waiting_action.textcolor3 = CT_LTGREY; s_attack_waiting_action.color = CT_VDKPURPLE1;//CT_DKPURPLE1; s_attack_waiting_action.color2 = CT_VDKPURPLE1;//CT_LTPURPLE1; s_attack_waiting_action.color3 = CT_DKGREY; s_attack_waiting_action.textX = 5; s_attack_waiting_action.textY = 1; s_attack_waiting_action.width = 255; s_attack_waiting_action.height = 18; g_section = C_MODELVIEW; SetupActionButtons_Init(g_section); // Set up standard values Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_zoomforward_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_zoombackward_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_panleft_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_panright_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_panup_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_pandown_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_rotateleft_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_rotateright_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_pitchup_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_pitchdown_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void* )&s_attack_waiting_action ); Menu_AddItem( &s_controlsmodelview_menu, ( void * )&s_controls_playermdl); // initialize the configurable cvars Controls_InitCvars(); // initialize the current config Controls_GetConfig(); // intialize the model Controls_InitModel(); // initial default section s_controls.waitingforkey = qfalse; // update the ui Controls_UpdateNew(); } /* ================= UI_ControlsModelViewMenu ================= */ static void UI_ControlsModelViewMenu( void ) { ControlsModelView_MenuInit(); UI_PushMenu( &s_controlsmodelview_menu ); }