Harry Young
f69ff3a240
Begin of fx-conversion and a minor change to the laser turret
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Going to open an issue here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 23:07:12 +01:00
Harry Young
5931f48e12
Removed FX_DetailLevel
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 20:07:18 +01:00
Harry Young
0d3b6ad490
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-05 19:47:50 +01:00
Harry Young
90125906cb
Fixes for misc_laser.
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Still need float to transfer alpha-channel from game to cgame
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
d3e0d7be93
forgot some more files lol
2011-12-05 19:22:14 +01:00
Walter Julius Hennecke
a25e243a03
started adding cgame lua support ... forgot to add two files
2011-12-05 19:20:02 +01:00
Walter Julius Hennecke
25f31e0255
started adding cgame lua support
2011-12-05 19:19:16 +01:00
Walter Julius Hennecke
252a52afdc
...
2011-12-05 17:44:24 +01:00
Walter Julius Hennecke
27c653a790
Merge branch 'master' of https://github.com/UberGames/RPG-X2
2011-12-05 17:22:08 +01:00
Walter Julius Hennecke
48b671fade
cgame/Makefile update
2011-12-05 17:21:37 +01:00
Harry Young
61947264f6
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-05 17:13:11 +01:00
Harry Young
1fbd9796e2
Buggy fixes for misc_laser-turret
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Walter Julius Hennecke
5c82193457
changes not worth mentioning
2011-12-05 17:04:34 +01:00
Walter Julius Hennecke
b63fa5482f
even more fixes
2011-12-05 16:37:03 +01:00
Walter Julius Hennecke
dd6c3b228d
more fixes
2011-12-05 12:37:32 +01:00
Walter Julius Hennecke
c7785d73fa
more fixes
2011-12-05 12:13:38 +01:00
Walter Julius Hennecke
f4b86b4576
more fixes as result of code analysis
2011-12-05 11:56:52 +01:00
Walter Julius Hennecke
18b101c4b6
Added entity fields startRGBA and endRGBA, minor bugfixes
2011-12-05 11:07:34 +01:00
Walter Julius Hennecke
12851350a9
Fixes resulting from static code analysis
2011-12-05 10:50:05 +01:00
Walter Julius Hennecke
958501a9e3
Added ToDo.txt files to cgame, game, and ui.
2011-12-05 10:33:40 +01:00
Walter Julius Hennecke
2116049ae7
forgot to commit those
2011-12-05 10:18:05 +01:00
Walter Julius Hennecke
28e548969f
same as last commit
2011-12-05 10:15:56 +01:00
Walter Julius Hennecke
31bc452408
Removed even more unused things
2011-12-05 10:06:14 +01:00
Walter Julius Hennecke
12ed3c567a
Removed more unsued stuff, renamed more files
2011-12-05 09:58:30 +01:00
Walter Julius Hennecke
339b3a9e0b
Fixed cgame Makefile
2011-12-05 09:45:34 +01:00
Walter Julius Hennecke
70fec391d2
Added missing , in bg_public.h
2011-12-05 09:42:23 +01:00
Walter Julius Hennecke
ff55f1a1ab
Removed unused files, renamed some files
2011-12-05 09:29:58 +01:00
Harry Young
428e4d1c0b
Prep for some additional SP-FX I'm going to try and port.
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Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
f7a4f7443c
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-03 16:02:18 +01:00
Harry Young
71435c116d
Added Disruptor-Effect to fx_phaser
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
Walter Hennecke
85fadd0039
.
2011-12-01 13:55:01 +01:00
Walter Hennecke
f34221f03b
Code cleanup
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Code clean up and C99 to ANSIC comments of game/bg_misc.c
2011-11-24 13:54:54 +01:00
Walter Hennecke
f4ceb2f558
Started work on adding Mac support (non rpgxEF)
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Maybe even for rpgxEF if I manage to get rpgxEF compiled for it.
2011-11-22 11:52:50 +01:00
Harry Young
491d98d1c2
*new version of borg1 to test connectivity with the new system.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-18 09:59:02 +01:00
Harry Young
03f2bdfbd0
*Fixes to the Exit-Screen-Strings (Pretty cheap, I know ^^) Needs to be put in the .pak3
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*new g_turrets.c with what I've done so far with the Laser. Need sth to get the color done...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-16 22:08:30 +01:00
Harry Young
d6ec1d5ffd
Without wanting to offend but I believe I earned this.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-15 00:05:21 +01:00
Harry Young
166804ef93
*added Getter and Setter for 'wait'
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*updated Borg1 to new Setters and made use of the hooks where possible
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 23:27:35 +01:00
Harry Young
6e8bfa7963
Okay, here's some:
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*fixed the Lua-Hooks so they finally give Entities (g_local.h and g_lua.c)
*excluded a dummy that was causing a compile warning (lua_entity.c)
*Fixed CenterPrint and ClientPrint so they give the Text instead of the Clientnumber
Next I'll try to reactivate the dn1-Laser-Minigame and maybe fix the turrets.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 13:33:07 +01:00
Harry Young
1ffa454382
uploaded a new folder with a not working 'fix' for the lua-hooks. I really have no idea what is causing the crash here.
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also readded 1 line of code I accidently removed.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 19:27:26 +01:00
Harry Young
03f3b522cc
removed clientnumber frum lua_prints and slimmed them
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found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 00:07:13 +01:00
Harry Young
b81b1875ab
Buggy version of a restructured and partly rewritten func_stasis_door
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somehow the trigger won't either spawn as anticipated or will not call it's touch-function
i put some debug-notes in the code for orientation
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-04 20:05:17 +01:00
Harry Young
a9f3959099
restructured how to compile for rpgxef and added a missing cgame-file
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-01 10:35:04 +01:00
Harry Young
ffd4e606e8
Fixed game.MessagePrint so it gives Message instead of quiet center print.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-31 22:06:57 +01:00
Harry Young
45005c64b9
restructuring of lua-doku-folder
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-put the old files in a subfolder
-put my new files in the main folder
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-29 10:44:19 +02:00
Harry Young
fbad5668f4
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-29 09:58:44 +02:00
UberGames
1c0613c59a
Added target_shaderremap provided by Harry Young
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Signed-off-by: UberGames <admin@ubergames.org>
2011-10-17 11:43:14 +02:00
UberGames
e03c490c2f
Some fixes ...
2011-08-02 23:56:32 +02:00
UberGames
f10493a98d
Some minor fixes...
2011-08-02 13:55:24 +02:00
UberGames
bc4ea34bba
Some fixes as well as some recoded functions in lua entity lib.
2011-07-28 18:34:17 +02:00
UberGames
cf0a8dfaea
Fixes to some Getters and Setters for lua entity lib as well as a few new getters and setters.
2011-07-28 18:00:52 +02:00