Walter Julius Hennecke
a75fc81ac4
Removed some unsused code from g_cmds.c
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Backed it up to old_code/g_cmds.c
2012-03-19 12:11:23 +01:00
Walter Julius Hennecke
caaa5786b1
Removed old unused code from g_weapon.c
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Backup copy of the code in /old_code/g_weapon.c.
2012-03-19 11:45:50 +01:00
Walter Julius Hennecke
0acb013a7a
Renamed weapons in weapon_t ...
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... to more common names WP_0 to WP_15.
2012-03-16 13:05:41 +01:00
Walter Julius Hennecke
f7ff41879b
Reverting cross compile ... needs much more work
2012-01-24 23:40:39 +01:00
Walter Julius Hennecke
54f7a556bc
Added cross compile shellscripts (untested)
2012-01-24 12:05:46 +01:00
Walter Julius Hennecke
5732476c65
Forgot to comit those changes
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They are for the new rpgxEF version
2012-01-24 09:26:54 +01:00
Walter Julius Hennecke
03e1822a02
Added SVF_NOCLIENT to some entities
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Most of them game logic entities such as target_boolean or target_warp.
2012-01-20 20:53:31 +01:00
Walter Julius Hennecke
4d99cb3e29
Update README.txt
2012-01-14 19:10:19 +01:00
Walter Hennecke
3a3a4ac90d
Added missing md5.c and md5.h
2012-01-13 13:04:03 +01:00
Harry Young
44910ac294
Prepped g_cmds.c for sql-input (I hope, lol)
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also did a little fun mod for forcekill
Later I will try to possibly write more Command-descriptions and - if I find out how - might do a /help <command>
also had to modify the game-makefile for a missing file again.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-01-07 15:48:43 +01:00
Harry Young
5395962f20
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-27 14:51:13 +01:00
Harry Young
614cb686bc
fx_plasma
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This should do bit it doesn't, lol
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-27 14:50:34 +01:00
Walter Julius Hennecke
72282734b4
sql
2011-12-27 12:28:54 +01:00
Walter Julius Hennecke
7483478a6f
Added missing files
2011-12-20 11:10:34 +01:00
Harry Young
19dc95e05d
fx_borg_bolt
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*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
Walter Julius Hennecke
4bc8f3f4d1
sql fatures
2011-12-16 21:41:27 +01:00
Walter Julius Hennecke
bc33c63ed6
Sql features
2011-12-16 21:09:23 +01:00
Walter Julius Hennecke
bac8df4e1f
Worked on sql user db functions
2011-12-16 11:43:16 +01:00
Walter Julius Hennecke
1b7a1afe07
Added md5 hash for sql, removed old sql stuff
2011-12-16 11:14:13 +01:00
Walter Julius Hennecke
63cf3982f2
More changes for sql
2011-12-16 10:24:25 +01:00
Walter Julius Hennecke
0fef2e2732
Modified makefiles
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Use SQL=1 do build with sql support.
Use DEBUG=1 do build with debugging symbols.
Example: make SQL=1 DEBUG=1 will build with sql support and debugging symbols.
2011-12-16 00:51:16 +01:00
Walter Julius Hennecke
ca521fef64
More work on Sql support
2011-12-16 00:41:23 +01:00
Walter Julius Hennecke
9305510524
Worked a bit on the SQL features
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Mysql support droped for now as it can't be linked in statically.
Sqlite is now compiled in statically.
2011-12-16 00:04:51 +01:00
Harry Young
9b3d21b1af
Minor fix for opening stasis_door-AP
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-14 23:36:48 +01:00
Walter Julius Hennecke
3c3dcc5795
func_stasis_door
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Had to split up opening phase and closing phase so events get send to client correctly.
2011-12-14 13:27:16 +01:00
Harry Young
964c631d8b
Modified Makefile
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Added an Installpath and Parameter for my purposes
removed allclean as that can be done with 'make clean all'
2011-12-13 13:38:36 +01:00
Walter Julius Hennecke
1236ad50b4
func_stasis_door
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Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Walter Julius Hennecke
d0c367a557
func_stasis_door
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Trigger problem resolved. Stil not done with the game side logic.
2011-12-13 10:38:49 +01:00
Walter Julius Hennecke
09559579cc
func_stasis_door
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Found my errors.
There still is a problem with the trigger though.
2011-12-13 10:31:19 +01:00
Walter Julius Hennecke
daf1201460
Forgot to adjust version
2011-12-13 10:20:22 +01:00
Walter Julius Hennecke
84b478230d
More work on func_stasis_door
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It's not working like I want yet. Guess it's better to grab pan and paper
now and do a bit of thinking ...
2011-12-13 10:19:01 +01:00
Walter Julius Hennecke
43bd3c87dc
func_stasis_door
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- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Walter Julius Hennecke
f6b13eb6c4
Have rewritten the Makefile in head folder
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- invoke make with make or make all to compile all shared libraries
- invoke make clean to clean up
- invoke make allclean to clean up and then compile everything
- Setup RPGXDIR properly and you'll be able to use make install to install everything
2011-12-12 22:52:16 +01:00
Harry Young
ac334633df
Manual revert to make sure things are level here.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 21:52:43 +01:00
Harry Young
4d0d25d1ad
Fixed different versionnumbers
2011-12-12 19:48:11 +01:00
Harry Young
c9372420c6
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
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Conflicts:
game/bg_public.h
2011-12-12 19:40:09 +01:00
Walter Julius Hennecke
836078764e
Critical bugfix
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- Fixed a critical bug in g_spawn.c G_ParseField
2011-12-12 19:34:23 +01:00
Walter Julius Hennecke
d3685e16d2
Critical and minor bugfixes
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- Fixed critical error in G_ParseField
- Made other minor bugfix
BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
2011-12-12 18:30:56 +01:00
Walter Julius Hennecke
cf63b37933
Updated version macro
2011-12-12 17:56:22 +01:00
Walter Julius Hennecke
b940920c32
Merge branch 'master' of https://github.com/UberGames/RPG-X2
2011-12-12 17:47:03 +01:00
Walter Julius Hennecke
4f7dc8a382
Removed an unused rpgxEF only var from entitystate_s
2011-12-12 17:46:18 +01:00
Harry Young
5721a7820a
Readded cooking_steam and added toggle-functionality to fire, particlefire and electricfire
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 13:27:05 +01:00
Harry Young
de20d8ba89
*Reintegrated the schimmery thing and prepped for some other fx.
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--There's a warning (other that '/*') in cgame that I dont know how to resolve
*added floder maps for mapping resources
-- first in is a map for testing all the fx in all their functionality (fxtest)
2011-12-12 00:36:04 +01:00
Harry Young
f8b8a8179d
Fixed crash when trying to kickvote an invalid client
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 22:10:31 +01:00
Harry Young
0d1033212e
Minor glitch but this one is verified to work ^^ (I simply trashed and reloaded everything to get it running again)
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 20:30:19 +01:00
Harry Young
6354e2ee50
had an idea about map_restart, don't know if this works tough...
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 20:11:40 +01:00
Harry Young
7125194664
Removals were my mistake. Tought they were redundant with game-lib and mover-lib whereas they actually are not.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 13:08:03 +01:00
Walter Julius Hennecke
db4eedafe1
Did some more work on func_stasis_door
2011-12-10 00:42:24 +01:00
Walter Julius Hennecke
166aa1db94
Have rewritten the spawn function of func_stasis_door.
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Changed the complete setup so areaportal states can be adjusted now.
This entity still needs a lot of work but we are on a good way now.
You don't mind if I work a bit more on this entity do you Harry?
2011-12-10 00:03:03 +01:00
Harry Young
43d044fe4f
Finished the update as good as I could.
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Removed something from entity that is already in game.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-09 15:52:19 +01:00