Commit graph

99 commits

Author SHA1 Message Date
Walter Julius Hennecke
25e0ba4d64 Added lua library for refentities (not finished yet) 2011-12-07 12:47:40 +01:00
Walter Julius Hennecke
e47dd4b792 . 2011-12-07 12:10:26 +01:00
Harry Young
a6f1b5dac5 added table of contents-feature to pdf using “JPDFbookmarks“
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-07 01:14:21 +01:00
Harry Young
3fd27395e8 Defined FX_AddLine3 and other minor things
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-07 00:12:33 +01:00
Walter Julius Hennecke
268f6dcc74 Some cgame lua things 2011-12-06 14:15:21 +01:00
Walter Julius Hennecke
b45d86b603 Continued work on client lua support 2011-12-06 00:36:06 +01:00
Walter Julius Hennecke
0c24562b07 Fixed a bug in g_main.c where an entity was passed to an function insetead of its entity number. 2011-12-06 00:13:56 +01:00
Harry Young
f69ff3a240 Begin of fx-conversion and a minor change to the laser turret
Going to open an issue here.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 23:07:12 +01:00
Harry Young
5931f48e12 Removed FX_DetailLevel
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 20:07:18 +01:00
Harry Young
0d3b6ad490 Merge branch 'master' of git://github.com/UberGames/RPG-X2.git 2011-12-05 19:47:50 +01:00
Harry Young
90125906cb Fixes for misc_laser.
Still need float to transfer alpha-channel from game to cgame

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
d3e0d7be93 forgot some more files lol 2011-12-05 19:22:14 +01:00
Walter Julius Hennecke
a25e243a03 started adding cgame lua support ... forgot to add two files 2011-12-05 19:20:02 +01:00
Walter Julius Hennecke
25f31e0255 started adding cgame lua support 2011-12-05 19:19:16 +01:00
Walter Julius Hennecke
252a52afdc ... 2011-12-05 17:44:24 +01:00
Walter Julius Hennecke
27c653a790 Merge branch 'master' of https://github.com/UberGames/RPG-X2 2011-12-05 17:22:08 +01:00
Walter Julius Hennecke
48b671fade cgame/Makefile update 2011-12-05 17:21:37 +01:00
Harry Young
61947264f6 Merge branch 'master' of git://github.com/UberGames/RPG-X2.git 2011-12-05 17:13:11 +01:00
Harry Young
1fbd9796e2 Buggy fixes for misc_laser-turret
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Walter Julius Hennecke
5c82193457 changes not worth mentioning 2011-12-05 17:04:34 +01:00
Walter Julius Hennecke
b63fa5482f even more fixes 2011-12-05 16:37:03 +01:00
Walter Julius Hennecke
dd6c3b228d more fixes 2011-12-05 12:37:32 +01:00
Walter Julius Hennecke
c7785d73fa more fixes 2011-12-05 12:13:38 +01:00
Walter Julius Hennecke
f4b86b4576 more fixes as result of code analysis 2011-12-05 11:56:52 +01:00
Walter Julius Hennecke
18b101c4b6 Added entity fields startRGBA and endRGBA, minor bugfixes 2011-12-05 11:07:34 +01:00
Walter Julius Hennecke
12851350a9 Fixes resulting from static code analysis 2011-12-05 10:50:05 +01:00
Walter Julius Hennecke
958501a9e3 Added ToDo.txt files to cgame, game, and ui. 2011-12-05 10:33:40 +01:00
Walter Julius Hennecke
2116049ae7 forgot to commit those 2011-12-05 10:18:05 +01:00
Walter Julius Hennecke
28e548969f same as last commit 2011-12-05 10:15:56 +01:00
Walter Julius Hennecke
31bc452408 Removed even more unused things 2011-12-05 10:06:14 +01:00
Walter Julius Hennecke
12ed3c567a Removed more unsued stuff, renamed more files 2011-12-05 09:58:30 +01:00
Walter Julius Hennecke
339b3a9e0b Fixed cgame Makefile 2011-12-05 09:45:34 +01:00
Walter Julius Hennecke
70fec391d2 Added missing , in bg_public.h 2011-12-05 09:42:23 +01:00
Walter Julius Hennecke
ff55f1a1ab Removed unused files, renamed some files 2011-12-05 09:29:58 +01:00
Harry Young
428e4d1c0b Prep for some additional SP-FX I'm going to try and port.
Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
f7a4f7443c Merge branch 'master' of git://github.com/UberGames/RPG-X2.git 2011-12-03 16:02:18 +01:00
Harry Young
71435c116d Added Disruptor-Effect to fx_phaser
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
Walter Hennecke
85fadd0039 . 2011-12-01 13:55:01 +01:00
Walter Hennecke
f34221f03b Code cleanup
Code clean up and C99 to ANSIC comments of game/bg_misc.c
2011-11-24 13:54:54 +01:00
Walter Hennecke
f4ceb2f558 Started work on adding Mac support (non rpgxEF)
Maybe even for rpgxEF if I manage to get rpgxEF compiled for it.
2011-11-22 11:52:50 +01:00
Harry Young
491d98d1c2 *new version of borg1 to test connectivity with the new system.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-18 09:59:02 +01:00
Harry Young
03f2bdfbd0 *Fixes to the Exit-Screen-Strings (Pretty cheap, I know ^^) Needs to be put in the .pak3
*new g_turrets.c with what I've done so far with the Laser. Need sth to get the color done...

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-16 22:08:30 +01:00
Harry Young
d6ec1d5ffd Without wanting to offend but I believe I earned this.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-15 00:05:21 +01:00
Harry Young
166804ef93 *added Getter and Setter for 'wait'
*updated Borg1 to new Setters and made use of the hooks where possible


Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 23:27:35 +01:00
Harry Young
6e8bfa7963 Okay, here's some:
*fixed the Lua-Hooks so they finally give Entities (g_local.h and g_lua.c)
*excluded a dummy that was causing a compile warning (lua_entity.c)
*Fixed CenterPrint and ClientPrint so they give the Text instead of the Clientnumber

Next I'll try to reactivate the dn1-Laser-Minigame and maybe fix the turrets.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 13:33:07 +01:00
Harry Young
1ffa454382 uploaded a new folder with a not working 'fix' for the lua-hooks. I really have no idea what is causing the crash here.
also readded 1 line of code I accidently removed.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 19:27:26 +01:00
Harry Young
03f3b522cc removed clientnumber frum lua_prints and slimmed them
found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 00:07:13 +01:00
Harry Young
b81b1875ab Buggy version of a restructured and partly rewritten func_stasis_door
somehow the trigger won't either spawn as anticipated or will not call it's touch-function
i put some debug-notes in the code for orientation

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-04 20:05:17 +01:00
Harry Young
a9f3959099 restructured how to compile for rpgxef and added a missing cgame-file
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-01 10:35:04 +01:00
Harry Young
ffd4e606e8 Fixed game.MessagePrint so it gives Message instead of quiet center print.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-31 22:06:57 +01:00