Commit graph

20 commits

Author SHA1 Message Date
Harry Young
9b3d21b1af Minor fix for opening stasis_door-AP
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-14 23:36:48 +01:00
Walter Julius Hennecke
3c3dcc5795 func_stasis_door
Had to split up opening phase and closing phase so events get send to client correctly.
2011-12-14 13:27:16 +01:00
Walter Julius Hennecke
1236ad50b4 func_stasis_door
Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Walter Julius Hennecke
d0c367a557 func_stasis_door
Trigger problem resolved. Stil not done with the game side logic.
2011-12-13 10:38:49 +01:00
Walter Julius Hennecke
09559579cc func_stasis_door
Found my errors.
There still is a problem with the trigger though.
2011-12-13 10:31:19 +01:00
Walter Julius Hennecke
84b478230d More work on func_stasis_door
It's not working like I want yet. Guess it's better to grab pan and paper
now and do a bit of thinking ...
2011-12-13 10:19:01 +01:00
Walter Julius Hennecke
43bd3c87dc func_stasis_door
- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Walter Julius Hennecke
d3685e16d2 Critical and minor bugfixes
- Fixed critical error in G_ParseField
- Made other minor bugfix

BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
2011-12-12 18:30:56 +01:00
Walter Julius Hennecke
cf63b37933 Updated version macro 2011-12-12 17:56:22 +01:00
Walter Julius Hennecke
db4eedafe1 Did some more work on func_stasis_door 2011-12-10 00:42:24 +01:00
Walter Julius Hennecke
166aa1db94 Have rewritten the spawn function of func_stasis_door.
Changed the complete setup so areaportal states can be adjusted now.
This entity still needs a lot of work but we are on a good way now.
You don't mind if I work a bit more on this entity do you Harry?
2011-12-10 00:03:03 +01:00
Walter Julius Hennecke
65f4ec4f0f A minor fix for func_stasis_door 2011-12-08 19:51:35 +01:00
Walter Julius Hennecke
046c6a4e8e Critical bugfixes ...
- Fixed errors preventing any map from beeing loaded
- Fix for func_stasis_door ... so they don't crash the game anymore when loading maps containing them.
2011-12-08 19:30:38 +01:00
Harry Young
1ffa454382 uploaded a new folder with a not working 'fix' for the lua-hooks. I really have no idea what is causing the crash here.
also readded 1 line of code I accidently removed.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 19:27:26 +01:00
Harry Young
03f3b522cc removed clientnumber frum lua_prints and slimmed them
found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 00:07:13 +01:00
Harry Young
b81b1875ab Buggy version of a restructured and partly rewritten func_stasis_door
somehow the trigger won't either spawn as anticipated or will not call it's touch-function
i put some debug-notes in the code for orientation

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-04 20:05:17 +01:00
UberGames
e68e67b8da Modified basic spawn function of func_stasis_door. 2011-07-22 10:59:09 +02:00
UberGames
2a5e54ae23 Fixed fix for target_delay.
Added a basic spawn function for func_stasis door.
2011-07-20 17:16:10 +02:00
UberGames
f5f25895d8 fixed all compile warning in game 2011-06-09 13:31:41 +02:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00