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https://github.com/UberGames/RPG-X2.git
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more fixes as result of code analysis
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18b101c4b6
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4 changed files with 83 additions and 2 deletions
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@ -1957,6 +1957,7 @@ void CG_LoadIngameText(void)
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CG_LoadObjectivesForMap
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CG_LoadObjectivesForMap
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=================
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=================
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*/
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*/
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#ifdef QVM
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void CG_LoadObjectivesForMap(void)
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void CG_LoadObjectivesForMap(void)
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{
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{
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int len, objnum = 0;
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int len, objnum = 0;
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@ -2022,6 +2023,82 @@ void CG_LoadObjectivesForMap(void)
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}
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}
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}
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}
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}
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}
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#else
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void CG_LoadObjectivesForMap(void)
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{
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int len, objnum = 0;
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char *token;
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char *buf;
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fileHandle_t f;
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char fileName[MAX_QPATH];
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char fullFileName[MAX_QPATH];
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char *objtext;
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objtext = (char *)malloc(sizeof(char)*MAX_OBJ_TEXT_LENGTH));
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if(!objtext) {
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CG_Printf("CG_LoadObjectivesForMap: couldn't allocate %u byte\n", sizeof(char)*MAX_OBJ_TEXT_LENGTH);
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return;
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}
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COM_StripExtension( cgs.mapname, fileName );
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CG_LanguageFilename( fileName, "efo", fullFileName);
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len = trap_FS_FOpenFile( fullFileName, &f, FS_READ );
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if ( len > MAX_OBJ_TEXT_LENGTH )
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{
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Com_Printf( S_COLOR_RED "CG_LoadObjectivesForMap : %s file bigger than %d!\n", fileName, MAX_OBJ_TEXT_LENGTH );
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free(objtext);
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return;
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}
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trap_FS_Read( objtext, len, f );
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trap_FS_FCloseFile( f );
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buf = objtext;
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//Now parse out each objective
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while ( 1 )
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{
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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break;
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}
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// Normal objective text
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if ( !Q_strncmp( token, "obj", 3 ) )
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{
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objnum = atoi( &token[3] );
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if ( objnum < 1 || objnum == MAX_OBJECTIVES ) {
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Com_Printf( "Invalid objective number (%d), valid range is 1 to %d\n", objnum, MAX_OBJECTIVES );
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break;
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}
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//Now read the objective text into the current objective
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token = COM_ParseExt( &buf, qfalse );
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Q_strncpyz( cgs.objectives[objnum-1].text, token, sizeof(cgs.objectives[objnum-1].text) );
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}
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else if ( !Q_strncmp( token, "abridged_obj", 12 ) )
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{
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objnum = atoi( &token[12] );
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if ( objnum < 1 || objnum == MAX_OBJECTIVES )
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{
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Com_Printf( "Invalid objective number (%d), valid range is 1 to %d\n", objnum, MAX_OBJECTIVES );
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break;
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}
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//Now read the objective text into the current objective
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token = COM_ParseExt( &buf, qfalse );
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Q_strncpyz( cgs.objectives[objnum-1].abridgedText, token, sizeof(cgs.objectives[objnum-1].abridgedText) );
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}
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}
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free(objtext);
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}
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#endif
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qboolean CG_LoadClasses( void )
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qboolean CG_LoadClasses( void )
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{
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{
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@ -44,6 +44,8 @@ CG_FreeMarkPoly
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==================
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==================
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*/
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*/
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void CG_FreeMarkPoly( markPoly_t *le ) {
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void CG_FreeMarkPoly( markPoly_t *le ) {
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if(!le) return;
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if ( !le->prevMark ) {
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if ( !le->prevMark ) {
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CG_Error( "CG_FreeLocalEntity: not active" );
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CG_Error( "CG_FreeLocalEntity: not active" );
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}
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}
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@ -3147,7 +3147,7 @@ static qboolean CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnima
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// get the next frame based on the animation
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// get the next frame based on the animation
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anim = lf->animation;
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anim = lf->animation;
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if ( !anim->frameLerp ) {
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if ( !anim || !anim->frameLerp ) {
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return qfalse; // shouldn't happen
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return qfalse; // shouldn't happen
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}
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}
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//RPG-X Check. Anims with lengths < 0 are emote stubs.
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//RPG-X Check. Anims with lengths < 0 are emote stubs.
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@ -3220,6 +3220,8 @@ CG_ClearLerpFrame
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//This function has been rpg-x'ed®! (by RedTechie)
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//This function has been rpg-x'ed®! (by RedTechie)
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void CG_ClearLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int animationNumber ) { //RPG-X: RedTechie - Changed type from static void to void
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void CG_ClearLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int animationNumber ) { //RPG-X: RedTechie - Changed type from static void to void
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if(!lf) return;
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lf->frameTime = lf->oldFrameTime = cg.time;
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lf->frameTime = lf->oldFrameTime = cg.time;
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lf->animation = 0;
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lf->animation = 0;
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CG_SetLerpFrameAnimation( ci, lf, animationNumber );
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CG_SetLerpFrameAnimation( ci, lf, animationNumber );
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@ -4952,7 +4954,7 @@ void CG_AddBeamFX( centity_t *cent ) {
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return;
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return;
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}
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}
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isDecoy = (cent->currentState.eFlags & EF_ITEMPLACEHOLDER );
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isDecoy = (qboolean)(cent->currentState.eFlags & EF_ITEMPLACEHOLDER );
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//Get origin to render effect
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//Get origin to render effect
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//==============================
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//==============================
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stefgame.suo
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