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https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
Fixes to some Getters and Setters for lua entity lib as well as a few new getters and setters.
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parent
aaa362beea
commit
cf0a8dfaea
1 changed files with 97 additions and 6 deletions
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@ -910,7 +910,7 @@ static int Entity_SetApos1(lua_State *L) {
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vec_t *vec;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e)
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if(!lent || !lent->e)
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return 1;
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vec = Lua_GetVector(L, 2);
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@ -924,7 +924,7 @@ static int Entity_SetApos2(lua_State *L) {
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vec_t *vec;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e)
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if(!lent || !lent->e)
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return 1;
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vec = Lua_GetVector(L, 2);
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@ -1701,7 +1701,7 @@ static int Entity_GetModel2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e)
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->model2);
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@ -2523,6 +2523,86 @@ static int Entity_GetTakedamage(lua_State *L) {
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return 1;
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}
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static int Entity_SetTarget(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->target = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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static int Entity_GetTargetname2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->targetname2);
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return 1;
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}
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static int Entity_SetTargetname2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->targetname2 = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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static int Entity_GetTargetShaderName(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->targetShaderName);
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return 1;
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}
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static int Entity_SetTargetShaderName(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->targetShaderName = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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static int Entity_GetTargetShaderNewName(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->targetShaderNewName);
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return 1;
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}
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static int Entity_SetTargetShaderNewName(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->targetShaderNewName = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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static const luaL_Reg Entity_ctor[] = {
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{"Spawn", Entity_Spawn},
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{"Find", Entity_Find},
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@ -2766,12 +2846,23 @@ static const luaL_Reg Entity_meta[] = {
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{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
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{"SetTarget", Entity_SetTarget}, // args: string; return: nothing
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{"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string
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{"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing
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{"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string
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{"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing
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{"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string
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{"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing
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{NULL, NULL}
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};
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/*void dummy(gentity_t *ent) {
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ent->target;
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}*/
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void dummy(gentity_t *ent) {
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ent->targetShaderName;
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}
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int Luaopen_Entity(lua_State * L)
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{
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