From c2cca2738c9a652daf50c6a3df9bb9927ace1d2f Mon Sep 17 00:00:00 2001 From: Harry Young Date: Tue, 5 Jun 2012 23:13:36 +0200 Subject: [PATCH] since this one isn't supposed for rpgxef i turnde the xtra-defines 0 Signed-off-by: Harry Young --- cgame/cg_public.h | 2 +- game/bg_public.h | 2 +- game/q_shared.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/cgame/cg_public.h b/cgame/cg_public.h index 2c8a8df..5ae758a 100644 --- a/cgame/cg_public.h +++ b/cgame/cg_public.h @@ -8,7 +8,7 @@ // rpgxEF? -#define XTRA 1 +#define XTRA 0 #define CMD_BACKUP 64 #define CMD_MASK (CMD_BACKUP - 1) diff --git a/game/bg_public.h b/game/bg_public.h index 2c20e38..02e386d 100644 --- a/game/bg_public.h +++ b/game/bg_public.h @@ -3,7 +3,7 @@ // bg_public.h -- definitions shared by both the server game and client game modules // are we compiling for rpgxEF? -#define XTRA 1 +#define XTRA 0 // meh somehow preprocessor G_LUA won't work for me #define G_LUA 1 #define CG_LUA 1 diff --git a/game/q_shared.h b/game/q_shared.h index 0f64215..50c5271 100644 --- a/game/q_shared.h +++ b/game/q_shared.h @@ -54,7 +54,7 @@ **********************************************************************/ // use this to specify whether the code is compile for rpgxEF or not -#define XTRA 1 +#define XTRA 0 // meh somehow preprocessor G_LUA won't work for me #define G_LUA 1 #define CG_LUA 1