diff --git a/cgame/cg_public.h b/cgame/cg_public.h index 2c8a8df..5ae758a 100644 --- a/cgame/cg_public.h +++ b/cgame/cg_public.h @@ -8,7 +8,7 @@ // rpgxEF? -#define XTRA 1 +#define XTRA 0 #define CMD_BACKUP 64 #define CMD_MASK (CMD_BACKUP - 1) diff --git a/game/bg_public.h b/game/bg_public.h index 2c20e38..02e386d 100644 --- a/game/bg_public.h +++ b/game/bg_public.h @@ -3,7 +3,7 @@ // bg_public.h -- definitions shared by both the server game and client game modules // are we compiling for rpgxEF? -#define XTRA 1 +#define XTRA 0 // meh somehow preprocessor G_LUA won't work for me #define G_LUA 1 #define CG_LUA 1 diff --git a/game/q_shared.h b/game/q_shared.h index 0f64215..50c5271 100644 --- a/game/q_shared.h +++ b/game/q_shared.h @@ -54,7 +54,7 @@ **********************************************************************/ // use this to specify whether the code is compile for rpgxEF or not -#define XTRA 1 +#define XTRA 0 // meh somehow preprocessor G_LUA won't work for me #define G_LUA 1 #define CG_LUA 1