mirror of
https://github.com/UberGames/RPG-X2.git
synced 2025-02-08 15:51:49 +00:00
started adding cgame lua support ... forgot to add two files
This commit is contained in:
parent
25f31e0255
commit
a25e243a03
2 changed files with 437 additions and 0 deletions
368
cgame/cg_lua.c
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368
cgame/cg_lua.c
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// g_lua.c
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#include "cg_lua.h"
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#ifdef G_LUA
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lvm_t *lVM[NUM_VMS];
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fileHandle_t lualog;
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void QDECL LUA_DEBUG(const char *fmt, ...)
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{
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va_list argptr;
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char text[1024];
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if(cg_debugLua.integer >= 1)
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{
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va_start(argptr, fmt);
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Com_sprintf(text, sizeof(text), fmt, argptr);
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va_end(argptr);
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CG_Printf(S_COLOR_YELLOW "LUA DEBUG:" S_COLOR_WHITE " %s\n", text);
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}
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}
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void QDECL LUA_LOG(const char *fmt, ...)
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{
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va_list argptr;
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char buff[1024], string[1024];
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int min, tens, sec;
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va_start(argptr, fmt);
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Com_sprintf(buff, sizeof(buff), fmt, argptr);
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va_end(argptr);
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if(cg_logLua.integer) {
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sec = cg.time / 1000;
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min = sec / 60;
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sec -= min * 60;
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tens = sec / 10;
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sec -= tens * 10;
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Com_sprintf(string, sizeof(string), "%i:%i%i %s", min, tens, sec, buff);
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trap_FS_Write(string, strlen(string), lualog);
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}
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}
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qboolean LoadLuaFile(char *path, int num_vm)
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{
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int flen = 0;
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char *code;
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fileHandle_t f;
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lvm_t *vm;
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flen = trap_FS_FOpenFile(path, &f, FS_READ);
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if(flen < 0)
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{
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LUA_LOG("Lua: can not open file %s\n", path);
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CG_Printf(S_COLOR_YELLOW "Lua: can not open file %s\n", path);
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trap_FS_FCloseFile(f);
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return qfalse;
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}
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else
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{
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code = (char *)malloc(flen + 1);
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if(!code) return qfalse;
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trap_FS_Read(code, flen, f);
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*(code + flen) = '\0';
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trap_FS_FCloseFile(f);
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vm = (lvm_t *) malloc(sizeof(lvm_t));
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if(vm == NULL)
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{
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LUA_LOG("Lua: failed to allocate memory for lua VM\n");
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CG_Printf(S_COLOR_YELLOW "Lua: failed to allocate memory for lua VM\n");
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return qfalse;
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}
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memset(vm, 0, sizeof(lvm_t));
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vm->id = -1;
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Q_strncpyz(vm->filename, path, sizeof(vm->filename));
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vm->code = code;
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vm->code_size = flen;
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vm->error = 0;
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if(CG_LuaStartVM(vm) == qfalse)
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{
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CG_LuaStopVM(vm);
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vm = NULL;
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return qfalse;
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}
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else
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{
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vm->id = num_vm;
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lVM[num_vm] = vm;
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return qtrue;
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}
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}
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//return qfalse;
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}
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qboolean CG_LuaInit()
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{
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CG_Printf("------- CG_LuaInit -------\n");
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// not much to do for now
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if(cg_logLua.integer) {
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trap_FS_FOpenFile("./cg_lua.log", &lualog, FS_APPEND);
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}
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CG_Printf("------- CG_LuaInit Finish -------\n");
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return qtrue;
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}
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qboolean CG_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs) {
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int res = lua_resume(T, nargs);
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if(res == LUA_ERRRUN) {
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LUA_LOG("Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
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CG_Printf(S_COLOR_YELLOW "Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
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lua_pop(T, 1);
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vm->error++;
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return qfalse;
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} else if(res == LUA_ERRMEM) {
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LUA_LOG("Lua: memory allocation error #2 ( %s )\n", vm->filename);
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vm->error++;
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return qfalse;
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} else if(res == LUA_ERRERR) {
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LUA_LOG("Lua: traceback error ( %s )\n", vm->filename);
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CG_Printf(S_COLOR_YELLOW "Lua: traceback error ( %s )\n", vm->filename);
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vm->error++;
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return qfalse;
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}
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return qtrue;
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}
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qboolean CG_LuaCall(lvm_t * vm, char *func, int nargs, int nresults)
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{
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int res = lua_pcall(vm->L, nargs, nresults, 0);
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if(res == LUA_ERRRUN)
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{
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LUA_LOG("Lua: %s error running lua script: %s\n", func, lua_tostring(vm->L, -1));
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CG_Printf(S_COLOR_YELLOW "Lua: %s error running lua script: %s\n", func, lua_tostring(vm->L, -1));
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lua_pop(vm->L, 1);
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vm->error++;
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return qfalse;
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}
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else if(res == LUA_ERRMEM)
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{
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LUA_LOG("Lua: memory allocation error #2 ( %s )\n", vm->filename);
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vm->error++;
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return qfalse;
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}
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else if(res == LUA_ERRERR)
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{
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LUA_LOG("Lua: traceback error ( %s )\n", vm->filename);
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CG_Printf(S_COLOR_YELLOW "Lua: traceback error ( %s )\n", vm->filename);
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vm->error++;
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return qfalse;
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}
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return qtrue;
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}
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#define SAY_ALL 0
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#define SAY_TEAM 1
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qboolean CG_LuaGetFunctionT(lua_State *T, char *name)
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{
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if(T)
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{
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lua_getglobal(T, name);
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if(lua_isfunction(T, -1))
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{
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return qtrue;
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}
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else
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{
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lua_pop(T, 1);
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return qfalse;
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}
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}
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return qfalse;
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}
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qboolean CG_LuaGetFunction(lvm_t * vm, char *name)
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{
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if(vm->L)
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{
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lua_getglobal(vm->L, name);
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if(lua_isfunction(vm->L, -1))
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{
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return qtrue;
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}
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else
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{
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lua_pop(vm->L, 1);
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return qfalse;
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}
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}
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return qfalse;
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}
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qboolean CG_LuaStartVM(lvm_t * vm)
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{
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int res = 0;
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char homepath[MAX_QPATH], gamepath[MAX_QPATH];
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vm->L = luaL_newstate();
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if(!vm->L)
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{
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LUA_LOG("Lua: Lua failed to initialise.\n");
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return qfalse;
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}
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luaL_openlibs(vm->L);
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trap_Cvar_VariableStringBuffer("fs_homepath", homepath, sizeof(homepath));
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trap_Cvar_VariableStringBuffer("fs_game", gamepath, sizeof(gamepath));
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lua_getglobal(vm->L, LUA_LOADLIBNAME);
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if(lua_istable(vm->L, -1))
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{
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lua_pushstring(vm->L, va("%s%s%s%s?.lua;%s%s%s%slualib%slua%s?.lua",
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP,
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP));
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lua_setfield(vm->L, -2, "path");
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lua_pushstring(vm->L, va("%s%s%s%s?.%s;%s%s%s%slualib%sclibs%s?.%s",
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, EXTENSION,
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP, EXTENSION));
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lua_setfield(vm->L, -2, "cpath");
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}
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lua_pop(vm->L, 1);
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Lua_RegisterGlobal(vm->L, "LUA_PATH", va("%s%s%s%s?.lua;%s%s%s%slualib%slua%s?.lua",
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP,
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP));
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Lua_RegisterGlobal(vm->L, "LUA_CPATH", va("%s%s%s%s?.%s;%s%s%s%slualib%sclibs%s?.%s",
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, EXTENSION,
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homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP, EXTENSION));
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Lua_RegisterGlobal(vm->L, "LUA_DIRSEP", LUA_DIRSEP);
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lua_newtable(vm->L);
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Lua_RegConstInteger(vm->L, CS_PLAYERS);
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Lua_RegConstInteger(vm->L, EXEC_NOW);
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Lua_RegConstInteger(vm->L, EXEC_INSERT);
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Lua_RegConstInteger(vm->L, EXEC_APPEND);
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Lua_RegConstInteger(vm->L, FS_READ);
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Lua_RegConstInteger(vm->L, FS_WRITE);
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Lua_RegConstInteger(vm->L, FS_APPEND);
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Lua_RegConstInteger(vm->L, FS_APPEND_SYNC);
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Lua_RegConstInteger(vm->L, SAY_ALL);
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Lua_RegConstInteger(vm->L, SAY_TEAM);
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Lua_RegConstString(vm->L, HOSTARCH);
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luaopen_base(vm->L);
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luaopen_string(vm->L);
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luaopen_coroutine(vm->L);
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Luaopen_Qmath(vm->L);
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Luaopen_Vector(vm->L);
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res = luaL_loadbuffer(vm->L, vm->code, vm->code_size, vm->filename);
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if(res == LUA_ERRSYNTAX)
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{
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LUA_LOG("Lua: syntax error during pre-compilation: %s\n", (char *)lua_tostring(vm->L, -1));
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CG_Printf(S_COLOR_YELLOW "Lua: syntax error: %s\n", (char *)lua_tostring(vm->L, -1));
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lua_pop(vm->L, 1);
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vm->error++;
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return qfalse;
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}
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else if(res == LUA_ERRMEM)
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{
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LUA_LOG("Lua: memory allocation error #1 ( %s )\n", vm->filename);
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vm->error++;
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return qfalse;
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}
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if(!CG_LuaCall(vm, "CG_LuaStartVM", 0, 0))
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return qfalse;
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LUA_LOG("Lua: Loading %s\n", vm->filename);
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return qtrue;
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}
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void CG_LuaStopVM(lvm_t * vm)
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{
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if(vm == NULL)
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return;
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if(vm->code != NULL)
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{
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free(vm->code);
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vm->code = NULL;
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}
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if(vm->id >= 0)
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{
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if(lVM[vm->id] == vm)
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lVM[vm->id] = NULL;
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if(!vm->error)
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{
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LUA_LOG("Lua: Lua module [%s] unloaded.\n", vm->filename);
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}
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}
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free(vm);
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}
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void CG_LuaShutdown()
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{
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int i;
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lvm_t *vm;
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for(i = 0; i < NUM_VMS; i++)
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{
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vm = lVM[i];
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if(vm)
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{
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CG_LuaStopVM(vm);
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}
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}
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trap_FS_FCloseFile(lualog);
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}
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void CG_LuaStatus(void)
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{
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int i, cnt = 0;
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for(i = 0; i < NUM_VMS; i++)
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if(lVM[i])
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cnt++;
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if(cnt == 0)
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{
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CG_Printf("Lua: no scripts loaded.\n");
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return;
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}
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else if(cnt == 1)
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{
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CG_Printf("Lua: showing lua information ( 1 module loaded )\n");
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}
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else
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{
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CG_Printf("Lua: showing lua information ( %d modules loaded )\n", cnt);
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}
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CG_Printf("%-2s %-24s\n", "VM", "Filename");
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CG_Printf("-- ------------------------\n");
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for(i = 0; i < NUM_VMS; i++)
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{
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if(lVM[i])
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{
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CG_Printf("%2d %-24s\n", lVM[i]->id, lVM[i]->filename);
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}
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}
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CG_Printf("-- ------------------------\n");
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}
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lvm_t *CG_LuaGetVM(lua_State * L)
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{
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int i;
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for(i = 0; i < NUM_VMS; i++)
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if(lVM[i] && lVM[i]->L == L)
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return lVM[i];
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return NULL;
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}
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#endif
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69
cgame/cg_lua.h
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69
cgame/cg_lua.h
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#ifndef _G_LUA_H
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#define _G_LUA_H
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#include "cg_local.h"
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#if (defined __linux__ || defined __WIN32__) // linux or mingw
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#include "../game/lua.h"
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#include "../game/lauxlib.h"
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#include "../game/lualib.h"
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#else
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#include "../game/lua.h"
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#include "../game/lauxlib.h"
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#include "../game/lualib.h"
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#endif
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#define NUM_VMS 1
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#if defined __linux__
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#define HOSTARCH "UNIX"
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#define EXTENSION "so"
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#elif defined WIN32
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#define HOSTARCH "WIN32"
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#define EXTENSION "dll"
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#elif defined __APPLE__
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#define HOSTARCH "UNIX"
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#define EXTENSION "dylib"
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#endif
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#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
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#define Lua_RegConstInteger(L, n) (lua_pushstring(L, #n), lua_pushinteger(L, n), lua_settable(L, -3))
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#define Lua_RegConstString(L, n) (lua_pushstring(L, #n), lua_pushstring(L, n), lua_settable(L, -3))
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typedef struct {
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int id;
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char filename[MAX_QPATH];
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char *code;
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int code_size;
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int error;
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lua_State *L;
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} lvm_t;
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extern lvm_t *lVM[NUM_VMS];
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void QDECL LUA_DEBUG(const char *fmt, ...);
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void QDECL LUA_LOG(const char *fmt, ...);
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qboolean CG_LuaInit(void);
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qboolean CG_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
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qboolean CG_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
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qboolean CG_LuaGetFunction(lvm_t *vm, char *name);
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qboolean CG_LuaGetFunctionT(lua_State *T, char *name);
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qboolean CG_LuaStartVM(lvm_t *vm);
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void CG_LuaStopVM(lvm_t *vm);
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void CG_LuaShutdown(void);
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void CG_LuaStatus(void);
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lvm_t *CG_LuaGetVM(lua_State *L);
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// lua_cgame.c
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int Luaopen_CGame(lua_State *L);
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// lua_qmath.c
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int Luaopen_Qmath(lua_State *L);
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// lua_vector.c
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int Luaopen_Vector(lua_State *L);
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void Lua_PushVector(lua_State *L, vec3_t v);
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vec_t *Lua_GetVector(lua_State *L, int argNum);
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int Lua_IsVector(lua_State *L, int index);
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vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
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#endif
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