From 65f4ec4f0f422105048a9bb2308197b7044c7dff Mon Sep 17 00:00:00 2001 From: Walter Julius Hennecke Date: Thu, 8 Dec 2011 19:51:35 +0100 Subject: [PATCH] A minor fix for func_stasis_door --- game/g_mover.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/game/g_mover.c b/game/g_mover.c index 3bd47f1..8aa8eae 100644 --- a/game/g_mover.c +++ b/game/g_mover.c @@ -3665,8 +3665,6 @@ void spawn_trigger_stasis_door( gentity_t *ent ) { trap_LinkEntity (other); G_Printf( "^1Spawnage complete\n", 0 ); - - } //------------------------------------------- @@ -3690,7 +3688,6 @@ void SP_func_stasis_door( gentity_t *ent ) // Stasis doors have a model2, so precache me now G_ModelIndex( "models/mapobjects/stasis/door2.md3" ); ent->model2 = G_NewString("models/mapobjects/stasis/door.md3"); - InitMover( ent ); // Now that we have the model precached, clear this out so it doesn't draw the model // until we are ready to do the actual fade.