cgame/Makefile update

This commit is contained in:
Walter Julius Hennecke 2011-12-05 17:21:37 +01:00
parent 5c82193457
commit 48b671fade

View file

@ -55,7 +55,9 @@ OBJ = \
cg_effects.o \ cg_effects.o \
cg_drawtools.o \ cg_drawtools.o \
cg_draw.o \ cg_draw.o \
cg_consolecmds.o cg_consolecmds.o \
lua_vector.o \
lua_qmath.o \
# depency objects from game # depency objects from game
OBJDEP = \ OBJDEP = \
@ -68,9 +70,48 @@ OBJDEP = \
# object for syscalls to the engine # object for syscalls to the engine
SOOBJ = \ SOOBJ = \
cg_syscalls.o cg_syscalls.o
# objects for lua
LUAOBJ = \
lapi.o \
lauxlib.o \
lbaselib.o \
lbitlib.o \
lcode.o \
lcorolib.o \
lctype.o \
ldblib.o \
ldebug.o \
ldo.o \
ldump.o \
lfunc.o \
lgc.o \
linit.o \
liolib.o \
llex.o \
lmathlib.o \
lmem.o \
loadlib.o \
lobject.o \
lopcodes.o \
loslib.o \
lparser.o \
lstate.o \
lstring.o \
lstrlib.o \
ltable.o \
ltablib.o \
ltm.o \
lua.o \
luac.o \
lundump.o \
lvm.o \
lzio.o
# do cc for shared library # do cc for shared library
DO_SOCC = $(CC) $(SOCFLAGS) -Wall -o $@ -c $< DO_SOCC = $(CC) $(SOCFLAGS) -Wall -o $@ -c $<
# do cc for lua
DO_LUACC = $(CC) -O2 -Wall $(SOCFLAGS) -DLUA_COMPAT_ALL -o $@ -c $<
build_so: DO_CC=$(DO_SOCC) build_so: DO_CC=$(DO_SOCC)
@ -106,6 +147,8 @@ fx_hypospray.o : fx_hypospray.c; $(DO_CC)
fx_disruptor.o : fx_disruptor.c; $(DO_CC) fx_disruptor.o : fx_disruptor.c; $(DO_CC)
fx_tetrion.o : fx_tetrion.c; $(DO_CC) fx_tetrion.o : fx_tetrion.c; $(DO_CC)
fx_transporter.o : fx_transporter.c; $(DO_CC) fx_transporter.o : fx_transporter.c; $(DO_CC)
lua_qmath.o: ../game/lua_qmath.c; $(DO_CC)
lua_vector.o: ../game/lua_vector.c; $(DO_CC)
# dependencies from game # dependencies from game
q_shared.o: ../game/q_shared.c; $(DO_CC) q_shared.o: ../game/q_shared.c; $(DO_CC)
@ -117,11 +160,47 @@ bg_slidemove.o: ../game/bg_slidemove.c; $(DO_CC)
# cgame syscalls # cgame syscalls
cg_syscalls.o : cg_syscalls.c; $(DO_CC) cg_syscalls.o : cg_syscalls.c; $(DO_CC)
build_so: $(OBJDEP) $(OBJ) $(SOOBJ) # lua
lapi.o: ../game/lapi.c; $(DO_LUACC)
lauxlib.o: ../game/lauxlib.c; $(DO_LUACC)
lbaselib.o: ../game/lbaselib.c; $(DO_LUACC)
lbitlib.o: ../game/lbitlib.c; $(DO_LUACC)
lcode.o: ../game/lcode.c; $(DO_LUACC)
lcorolib.o: ../game/lcorolib.c; $(DO_LUACC)
lctype.o: ../game/lctype.c; $(DO_LUACC)
ldblib.o: ../game/ldblib.c; $(DO_LUACC)
ldebug.o: ../game/ldebug.c; $(DO_LUACC)
ldo.o: ../game/ldo.c; $(DO_LUACC)
ldump.o: ../game/ldump.c; $(DO_LUACC)
lfunc.o: ../game/lfunc.c; $(DO_LUACC)
lgc.o: ../game/lgc.c; $(DO_LUACC)
linit.o: ../game/linit.c; $(DO_LUACC)
liolib.o: ../game/liolib.c; $(DO_LUACC)
llex.o: ../game/llex.c; $(DO_LUACC)
lmathlib.o: ../game/lmathlib.c; $(DO_LUACC)
lmem.o: ../game/lmem.c; $(DO_LUACC)
loadlib.o: ../game/loadlib.c; $(DO_LUACC)
lobject.o: ../game/lobject.c; $(DO_LUACC)
lopcodes.o: ../game/lopcodes.c; $(DO_LUACC)
loslib.o: ../game/loslib.c; $(DO_LUACC)
lparser.o: ../game/lparser.c; $(DO_LUACC)
lstate.o: ../game/lstate.c; $(DO_LUACC)
lstring.o: ../game/lstring.c; $(DO_LUACC)
lstrlib.o: ../game/lstrlib.c; $(DO_LUACC)
ltable.o: ../game/ltable.c; $(DO_LUACC)
ltablib.o: ../game/ltablib.c; $(DO_LUACC)
ltm.o: ../game/ltm.c; $(DO_LUACC)
lua.o: ../game/lua.c; $(DO_LUACC)
luac.o: ../game/luac.c; $(DO_LUACC)
lundump.o: ../game/lundump.c; $(DO_LUACC)
lvm.o: ../game/lvm.c; $(DO_LUACC)
lzio.o: ../game/lzio.c; $(DO_LUACC)
build_so: $(OBJDEP) $(OBJ) $(SOOBJ) $(LUAOBJ)
ifeq ($(PLATFORM), mingw32) ifeq ($(PLATFORM), mingw32)
$(CC) -shared -Wl,--export-all-symbols,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(CC) -shared -Wl,--export-all-symbols,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(LUAOBJ)
else else
$(CC) -shared -Wl,--export-dynamic,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(CC) -shared -Wl,--export-dynamic,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(LUAOBJ)
endif endif
clean: clean: