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https://github.com/UberGames/RPG-X2.git
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Some cgame lua things
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parent
b45d86b603
commit
268f6dcc74
6 changed files with 137 additions and 20 deletions
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@ -59,6 +59,8 @@ OBJ = \
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cg_lua.o \
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lua_vector.o \
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lua_qmath.o \
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lua_cfx.o \
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lua_cent.o \
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# depency objects from game
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OBJDEP = \
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@ -151,6 +153,8 @@ fx_tetrion.o : fx_tetrion.c; $(DO_CC)
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fx_transporter.o : fx_transporter.c; $(DO_CC)
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lua_qmath.o: ../game/lua_qmath.c; $(DO_CC)
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lua_vector.o: ../game/lua_vector.c; $(DO_CC)
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lua_cfx.o: lua_cfx.c; $(DO_CC)
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lua_cent.o: lua_cent.c; $(DO_CC)
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# dependencies from game
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q_shared.o: ../game/q_shared.c; $(DO_CC)
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@ -2,13 +2,7 @@
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#include "cg_lua.h"
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#ifdef G_LUA
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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#include <dirent.h> /* Note the MSVC project assumes mingw is installed at C:\MinGW\include */
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#else // MSVC
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// TODO: I don't care much about MSVC as I user mingw on Windows to compile :P
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#endif
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#ifdef CG_LUA
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lvm_t *lVM[NUM_VMS];
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fileHandle_t lualog;
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@ -105,24 +99,17 @@ qboolean LoadLuaFile(char *path, int num_vm)
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qboolean CG_LuaInit()
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{
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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DIR *pdir = NULL;
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struct dirent *pent = NULL;
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#else // MSVC
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#endif
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char fxfilename[MAX_QPATH];
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fileHandle_t fxfile;
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CG_Printf("------- CG_LuaInit -------\n");
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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// read map fx file
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#else // MSVC
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#endif
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// not much to do for now
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// open log file
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if(cg_logLua.integer) {
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trap_FS_FOpenFile("./cg_lua.log", &lualog, FS_APPEND);
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trap_FS_FOpenFile("cg_lua.log", &lualog, FS_APPEND);
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}
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CG_Printf("------- CG_LuaInit Finish -------\n");
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@ -66,4 +66,36 @@ void Lua_PushVector(lua_State *L, vec3_t v);
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vec_t *Lua_GetVector(lua_State *L, int argNum);
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int Lua_IsVector(lua_State *L, int index);
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vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
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// lua_cfx.c
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typedef struct {
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char luaFunc[MAX_QPATH];
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} cfx_t;
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#ifdef QVM
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#define MAX_CFX_CNT 32
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typedef struct {
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cfx_t *cfx[MAX_CFX_CNT];
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int cnt;
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} cfxList_t;
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#else
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typedef struct {
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cfx_t **cfx;
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int cnt;
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} cfxList_t;
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#endif
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void Lua_CFX_LoadMapFxFile(void);
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// lua_cent.c
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typedef struct {
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centity_t *e;
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} cent_t;
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int Luaopen_Cent(lua_State *L);
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void Lua_PushCent(lua_State *L, centity_t *ent);
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cent_t *Lua_GetCent(lua_State *L, int argNum);
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// lua_refent.c
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#endif
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75
cgame/lua_cent.c
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75
cgame/lua_cent.c
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@ -0,0 +1,75 @@
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#include "cg_lua.h"
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#ifdef CG_LUA
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static int Cent_GC(lua_State * L)
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{
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return 0;
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}
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static int Cent_ToString(lua_State * L)
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{
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cent_t *cent;
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centity_t *ent;
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char buf[MAX_STRING_CHARS];
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cent = Lua_GetCent(L, 1);
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ent = cent->e;
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Com_sprintf(buf, sizeof(buf), "centity: id=%d pointer=%p\n", ent - cg_entities, ent);
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lua_pushstring(L, buf);
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return 1;
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}
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static const luaL_Reg Centity_ctor[] = {
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{NULL, NULL}
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};
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static const luaL_Reg Centity_meta[] = {
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{"__gc", Cent_GC},
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{"__tostring", Cent_ToString},
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{NULL, NULL}
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};
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/*void dummy(gentity_t *ent) {
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ent->timestamp;
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}*/
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int Luaopen_Cent(lua_State * L)
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{
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luaL_newmetatable(L, "cgame.centity");
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lua_pushstring(L, "__index");
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lua_pushvalue(L, -2);
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lua_settable(L, -3);
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luaL_register(L, NULL, Centity_meta);
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luaL_register(L, "centity", Centity_ctor);
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return 1;
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}
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void Lua_PushCent(lua_State * L, centity_t * ent)
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{
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cent_t *cent;
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if(!ent)
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lua_pushnil(L);
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else {
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cent = (cent_t *)lua_newuserdata(L, sizeof(cent_t));
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luaL_getmetatable(L, "cgame.centity");
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lua_setmetatable(L, -2);
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cent->e = ent;
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}
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}
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cent_t *Lua_GetCent(lua_State * L, int argNum)
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{
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void *ud;
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ud = luaL_checkudata(L, argNum, "cgame.centity");
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luaL_argcheck(L, ud != NULL, argNum, "\'centity\' expected");
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return (cent_t *) ud;
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}
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#endif
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19
cgame/lua_cfx.c
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19
cgame/lua_cfx.c
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@ -0,0 +1,19 @@
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#include "cg_lua.h"
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#ifdef CG_LUA
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void Lua_CFX_ParseMapFxFile(fileHandle_t *f) {
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// TODO
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}
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void Lua_CFX_LoadMapFxFile(void) {
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char filename[MAX_QPATH];
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fileHandle_t file;
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sprintf(filename, "maps/%s.fx", cgs.mapname);
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trap_FS_FOpenFile(filename, &file, FS_READ);
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if(!file) return;
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Lua_CFX_ParseMapFxFile(&file);
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}
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#endif
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