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https://github.com/UberGames/RPG-X2.git
synced 2024-11-14 17:01:32 +00:00
Added entity fields startRGBA and endRGBA, minor bugfixes
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12851350a9
commit
18b101c4b6
4 changed files with 16 additions and 3 deletions
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@ -139,7 +139,7 @@ void steam_think( gentity_t *ent )
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// FIXME: This may be a bit weird for steam bursts*/
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// If a fool gets in the bolt path, zap 'em
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if ( ent->damage || )
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if ( ent->damage )
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{
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vec3_t start, temp;
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trace_t trace;
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@ -172,12 +172,12 @@ void steam_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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return;
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if ( self->count )
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{
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ent->think = 0;
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self->think = 0;
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self->nextthink = -1;
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}
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else
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{
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ent->think = steam_think;
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self->think = steam_think;
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self->nextthink = level.time + 100;
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}
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@ -386,6 +386,8 @@ struct gentity_s {
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char *luaParm4;
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qboolean luaEntity;
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#endif
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vec4_t startRGBA;
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vec4_t endRGBA;
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};
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/** \enum clientConnected_t
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@ -63,6 +63,8 @@ field_t fields[] = {
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{"luaParm4", FOFS(luaParm4), F_LSTRING},
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{"luaEntity", FOFS(luaEntity), F_INT},
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#endif
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{"startRGBA", FOFS(startRGBA), F_VECTOR4},
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{"endRGBA", FOFS(endRGBA), F_VECTOR4},
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{NULL}
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};
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@ -550,6 +552,7 @@ qboolean G_ParseField( const char *key, const char *value, gentity_t *ent ) {
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byte *b;
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float v;
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vec3_t vec;
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vec4_t vec4;
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int i;
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for ( f=fields ; f->name ; f++ ) {
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@ -567,6 +570,13 @@ qboolean G_ParseField( const char *key, const char *value, gentity_t *ent ) {
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((float *)(b+f->ofs))[1] = vec[1];
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((float *)(b+f->ofs))[2] = vec[2];
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break;
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case F_VECTOR4:
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i = sscanf (value, "%f %f %f %f", &vec4[0], &vec[1], &vec[2], &vec[3]);
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((float *)(b+f->ofs))[0] = vec[0];
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((float *)(b+f->ofs))[0] = vec[1];
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((float *)(b+f->ofs))[0] = vec[2];
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((float *)(b+f->ofs))[0] = vec[3];
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break;
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case F_INT:
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*(int *)(b+f->ofs) = atoi(value);
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break;
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@ -7,6 +7,7 @@ typedef enum {
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F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL
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F_GSTRING, // string on disk, pointer in memory, TAG_GAME
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F_VECTOR,
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F_VECTOR4,
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F_ANGLEHACK,
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F_ENTITY, // index on disk, pointer in memory
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F_ITEM, // index on disk, pointer in memory
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