fixed all compile warning in ui

This commit is contained in:
UberGames 2011-06-15 09:13:31 +02:00
parent 685e93ad79
commit 0eed14f78c
4 changed files with 140 additions and 122 deletions

Binary file not shown.

View file

@ -263,11 +263,11 @@ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
} }
else if ( ch >= 'A' && ch <= 'Z' ) { else if ( ch >= 'A' && ch <= 'Z' ) {
ch -= 'A'; ch -= 'A';
fcol = (float)propMapB[ch][0] / 256.0f; //256.0f fcol = (float)propMapB[(int)ch][0] / 256.0f; //256.0f
frow = (float)propMapB[ch][1] / 256.0f; frow = (float)propMapB[(int)ch][1] / 256.0f;
fwidth = (float)propMapB[ch][2] / 256.0f; fwidth = (float)propMapB[(int)ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f; fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[ch][2] * uis.scalex; aw = (float)propMapB[(int)ch][2] * uis.scalex;
ah = (float)PROPB_HEIGHT * uis.scaley; ah = (float)PROPB_HEIGHT * uis.scaley;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex); ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex);
@ -2588,7 +2588,7 @@ it quits as well. :)
const char* illegalStrings[] = { "D4", "d4", "RPG-Y", "rpg-y", "AORP", "aorp" }; const char* illegalStrings[] = { "D4", "d4", "RPG-Y", "rpg-y", "AORP", "aorp" };
static void UI_AntiPlagiarise ( const char *textLine, int arg ) /*static void UI_AntiPlagiarise ( const char *textLine, int arg )
{ {
int i; int i;
char language[32]; char language[32];
@ -2611,7 +2611,7 @@ static void UI_AntiPlagiarise ( const char *textLine, int arg )
} }
} }
} }
} }*/
#define MAXMENUTEXT 15000 #define MAXMENUTEXT 15000
char MenuText[MAXMENUTEXT]; char MenuText[MAXMENUTEXT];

View file

@ -80,7 +80,7 @@ static menubitmap_s s_controls_fonts;
static menubitmap_s s_controls_network; static menubitmap_s s_controls_network;
static menuframework_s s_controlsother_menu; static menuframework_s s_controlsother_menu;
static menulist_s s_lookspring_box; //static menulist_s s_lookspring_box;
static menuslider_s s_keyturnspeed_slider; static menuslider_s s_keyturnspeed_slider;
static struct static struct
@ -131,25 +131,25 @@ typedef enum
menugraphics_s attackmenu_graphics[AMG_MAX] = menugraphics_s attackmenu_graphics[AMG_MAX] =
{ {
// type timer x y width height file/text graphic, min max target inc style color // type timer x y width height file/text graphic, min max target inc style color
MG_GRAPHIC, 0.0, 158, 280, 4, 32, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_MIDLEFT { MG_GRAPHIC, 0.0, 158, 280, 4, 32, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_MIDLEFT
MG_GRAPHIC, 0.0, 158, 180, 8, 97, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERLEFT { MG_GRAPHIC, 0.0, 158, 180, 8, 97, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERLEFT
MG_GRAPHIC, 0.0, 158, 315, 8, 100, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERLEFT { MG_GRAPHIC, 0.0, 158, 315, 8, 100, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERLEFT
MG_GRAPHIC, 0.0, 158, 164, 16, 16, "menu/common/corner_lu.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERCORNER { MG_GRAPHIC, 0.0, 158, 164, 16, 16, "menu/common/corner_lu.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERCORNER
MG_GRAPHIC, 0.0, 158, 406, 32, 32, "menu/common/newswoosh.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERCORNER { MG_GRAPHIC, 0.0, 158, 406, 32, 32, "menu/common/newswoosh.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERCORNER
MG_GRAPHIC, 0.0, 177, 164, 280, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERTOP1ST { MG_GRAPHIC, 0.0, 177, 164, 280, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERTOP1ST
MG_GRAPHIC, 0.0, 175, 410, 282, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERTOP1ST { MG_GRAPHIC, 0.0, 175, 410, 282, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERTOP1ST
MG_GRAPHIC, 0.0, 457, 164, 34, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERTOP2ND { MG_GRAPHIC, 0.0, 457, 164, 34, 8, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERTOP2ND
MG_GRAPHIC, 0.0, 457, 410, 34, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERTOP2ND { MG_GRAPHIC, 0.0, 457, 410, 34, 18, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERTOP2ND
MG_GRAPHIC, 0.0, 494, 164, 128, 128, "menu/common/swoosh_top.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_UPPERSWOOP { MG_GRAPHIC, 0.0, 494, 164, 128, 128, "menu/common/swoosh_top.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_UPPERSWOOP
MG_GRAPHIC, 0.0, 483, 403, 128, 32, "menu/common/newswoosh_long.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_LOWERSWOOP { MG_GRAPHIC, 0.0, 483, 403, 128, 32, "menu/common/newswoosh_long.tga",0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_LOWERSWOOP
MG_GRAPHIC, 0.0, 501, 189, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_TOPRIGHT { MG_GRAPHIC, 0.0, 501, 189, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_TOPRIGHT
MG_GRAPHIC, 0.0, 501, 383, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_BOTTOMRIGHT { MG_GRAPHIC, 0.0, 501, 383, 110, 17, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_BOTTOMRIGHT
MG_GRAPHIC, 0.0, 501, 206, 110, 177, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL, // AMG_PLAYERBKGRND { MG_GRAPHIC, 0.0, 501, 206, 110, 177, "menu/common/square.tga", 0, 0, 0, 0, 0, 0, 0, CT_VDKPURPLE1, NULL }, // AMG_PLAYERBKGRND
}; };
static int g_section; static int g_section;
@ -162,10 +162,10 @@ static menuaction_s s_attack_weapon2_action;
static menuaction_s s_attack_weapon3_action; static menuaction_s s_attack_weapon3_action;
static menuaction_s s_attack_weapon4_action; static menuaction_s s_attack_weapon4_action;
static menuaction_s s_attack_weapon5_action; static menuaction_s s_attack_weapon5_action;
static menuaction_s s_attack_weapon6_action; //static menuaction_s s_attack_weapon6_action;
static menuaction_s s_attack_weapon7_action; //static menuaction_s s_attack_weapon7_action;
static menuaction_s s_attack_weapon8_action; //static menuaction_s s_attack_weapon8_action;
static menuaction_s s_attack_weapon9_action; //static menuaction_s s_attack_weapon9_action;
static menuaction_s s_attack_weapon_next_action; static menuaction_s s_attack_weapon_next_action;
static menuaction_s s_attack_weapon_prev_action; static menuaction_s s_attack_weapon_prev_action;
static menuaction_s s_attack_waiting_action; static menuaction_s s_attack_waiting_action;
@ -196,7 +196,7 @@ static menuframework_s s_controlscommand_menu;
static menuframework_s s_controlsmouse_menu; static menuframework_s s_controlsmouse_menu;
//atic menulist_s s_joyenable_box; //atic menulist_s s_joyenable_box;
//static menuslider_s s_joythreshold_slider; //static menuslider_s s_joythreshold_slider;
static menulist_s s_forcefeedback_box; //static menulist_s s_forcefeedback_box;
static menulist_s s_joyxbutton_box; static menulist_s s_joyxbutton_box;
static menulist_s s_joyybutton_box; static menulist_s s_joyybutton_box;
@ -466,7 +466,7 @@ typedef struct
static controls_t s_controls; static controls_t s_controls;
static vec4_t controls_binding_color = {1.00, 0.43, 0.00, 1.00}; //static vec4_t controls_binding_color = {1.00, 0.43, 0.00, 1.00};
static bind_t g_bindings[] = static bind_t g_bindings[] =
{ {
@ -652,7 +652,7 @@ static void** g_controls[] =
g_command_controls g_command_controls
}; };
static menucommon_s *g_movement_controls[] = /*static menucommon_s *g_movement_controls[] =
{ {
(menucommon_s *)&s_controls.alwaysrun, (menucommon_s *)&s_controls.alwaysrun,
(menucommon_s *)&s_controls.run, (menucommon_s *)&s_controls.run,
@ -666,10 +666,10 @@ static menucommon_s *g_movement_controls[] =
(menucommon_s *)&s_controls.turnright, (menucommon_s *)&s_controls.turnright,
(menucommon_s *)&s_controls.sidestep, (menucommon_s *)&s_controls.sidestep,
NULL NULL
}; };*/
static menucommon_s *g_looking_controls[] = /*static menucommon_s *g_looking_controls[] =
{ {
(menucommon_s *)&s_controls.sensitivity, (menucommon_s *)&s_controls.sensitivity,
(menucommon_s *)&s_controls.smoothmouse, (menucommon_s *)&s_controls.smoothmouse,
@ -683,9 +683,9 @@ static menucommon_s *g_looking_controls[] =
(menucommon_s *)&s_controls.joyenable, (menucommon_s *)&s_controls.joyenable,
(menucommon_s *)&s_controls.joythreshold, (menucommon_s *)&s_controls.joythreshold,
NULL, NULL,
}; };*/
static menucommon_s *g_misc_controls[] = /*static menucommon_s *g_misc_controls[] =
{ {
(menucommon_s *)&s_controls.showscores, (menucommon_s *)&s_controls.showscores,
(menucommon_s *)&s_controls.useitem, (menucommon_s *)&s_controls.useitem,
@ -698,7 +698,7 @@ static menucommon_s *g_misc_controls[] =
(menucommon_s *)&s_controls.gesture, (menucommon_s *)&s_controls.gesture,
(menucommon_s *)&s_controls.showscores, (menucommon_s *)&s_controls.showscores,
NULL, NULL,
}; };*/
/* /*
================= =================

View file

@ -177,125 +177,143 @@ static creditsInfo_t creditsInfo[MAX_MENUS] =
{ {
//The d00ds leading this shizzie :) //The d00ds leading this shizzie :)
{ {
{ "PROJECT LEADS" }, "PROJECT LEADS",
{ { NAME_PHENIX }, { TITLE_LEADER } }, {
{ { NAME_JAY }, { TITLE_LPROG } }, { NAME_PHENIX, TITLE_LEADER },
{ { NAME_SHARKY }, { TITLE_L2DAS } }, { NAME_JAY, TITLE_LPROG },
{ { NAME_TIM }, { TITLE_L3D } }, { NAME_SHARKY, TITLE_L2DAS },
{ { NAME_WILL }, { TITLE_LMAPPER } } { NAME_TIM, TITLE_L3D },
{ NAME_WILL, TITLE_LMAPPER }
}
}, },
//The d00ds l33tzor haxxoring this shizzie. //The d00ds l33tzor haxxoring this shizzie.
{ {
{ "PROGRAMMING" }, "PROGRAMMING",
{ { NAME_JAY }, { TITLE_LPROG } }, {
{ { NAME_TIM }, { TITLE_PROG } }, { NAME_JAY, TITLE_LPROG },
{ { NAME_PHENIX }, { TITLE_PROG } }, { NAME_TIM, TITLE_PROG },
{ { NAME_RED }, { TITLE_ADPROG } }, { NAME_PHENIX, TITLE_PROG },
{ { NAME_MARCIN }, { TITLE_PROG } }, // Scooter was originally here...sorry... not enough space! { NAME_RED, TITLE_ADPROG },
{ { NAME_SCOOTER }, { TITLE_ADPROG } }, { NAME_MARCIN, TITLE_PROG }, // Scooter was originally here...sorry... not enough space!
{ { NAME_GSIO01 }, { TITLE_PROG } }, { NAME_SCOOTER, TITLE_ADPROG },
{ NAME_GSIO01, TITLE_PROG },
}
}, },
//The d00ds painting and texturing this shizzie. //The d00ds painting and texturing this shizzie.
{ {
{ "2-D ART" }, "2-D ART",
{ { NAME_SHARKY }, { TITLE_L2D } }, {
{ { NAME_SIMMO }, { TITLE_LCARS } }, { NAME_SHARKY, TITLE_L2D },
{ { NAME_TIM }, { TITLE_AD2D } }, { NAME_SIMMO, TITLE_LCARS },
{ { NAME_SCOOTER }, { TITLE_AD2D } }, { NAME_TIM, TITLE_AD2D },
{ { NAME_KURO }, { TITLE_RANKS } }, { NAME_SCOOTER, TITLE_AD2D },
{ NAME_KURO, TITLE_RANKS },
}
}, },
//The d00d modeling this shizzie. I feel so alone rofl. //The d00d modeling this shizzie. I feel so alone rofl.
{ {
{ "3-D ART" }, "3-D ART",
{ { NAME_TIM }, { TITLE_L3D } }, {
//{ "Ralph Schoberth", "Enterprise-E LightWave Mesh" }, //FixMe: Put mesh credits in a smaller section below here somehow lol { NAME_TIM, TITLE_L3D },
//{ "Ralph Schoberth", "Enterprise-E LightWave Mesh" }, //FixMe: Put mesh credits in a smaller section below here somehow lol
}
}, },
//The d00ds mapping this shizzie. //The d00ds mapping this shizzie.
{ {
{ "LEVEL DESIGN" }, "LEVEL DESIGN",
{ { NAME_WILL }, { TITLE_LMAPPER } }, {
{ { NAME_ANT }, { TITLE_LEVELART } }, { NAME_WILL, TITLE_LMAPPER },
//{ { "Jack Amzadi" }, { "Level Artist" } }, //Seriously... did we see ANYTHING come out of these guys? O_o { NAME_ANT, TITLE_LEVELART },
//{ { "Johan" }, { "Level Artist" } }, //{ "Jack Amzadi", "Level Artist" }, //Seriously... did we see ANYTHING come out of these guys? O_o
//{ { "RED-RUM" }, { "Level Artist" } }, //{ "Johan", "Level Artist" },
{ { NAME_PHENIX }, { TITLE_LEVELART } }, //{ "RED-RUM", "Level Artist" },
//{ { NAME_SCOOTER }, { TITLE_LEVELART } }, //I think he wanted to be taken off { NAME_PHENIX, TITLE_LEVELART },
//{ { NAME_WILL }, { TITLE_LEVELART } }, //{ NAME_SCOOTER, TITLE_LEVELART }, //I think he wanted to be taken off
//{ NAME_WILL, TITLE_LEVELART },
}
}, },
//The d00ds... uh.. soundzor-ing this shizzie. :) //The d00ds... uh.. soundzor-ing this shizzie. :)
{ {
{ "AUDIO DESIGN" }, "AUDIO DESIGN",
{ { NAME_SHARKY }, { TITLE_LAUDIO } }, {
{ { NAME_PHENIX }, { TITLE_ADAUDIO } }, { NAME_SHARKY, TITLE_LAUDIO },
{ { NAME_TIM }, { TITLE_ADAUDIO } }, { NAME_PHENIX, TITLE_ADAUDIO },
{ { NAME_SCOOTER }, { TITLE_ADAUDIO } }, { NAME_TIM, TITLE_ADAUDIO },
{ { NAME_TDP }, { TITLE_ADAUDIO } }, { NAME_SCOOTER, TITLE_ADAUDIO },
{ NAME_TDP, TITLE_ADAUDIO },
}
}, },
{ {
{ "ADDITIONAL SUPPORT" }, "ADDITIONAL SUPPORT",
{ { NAME_SCOOTER, { TITLE_CANON } }, {
//{ { "Highlander", { "Public Relations" } }, //He didn't publicly relate anything in this mod, this edition. Plus I want the space at the bottom of this lol { NAME_SCOOTER, TITLE_CANON },
{ { NAME_GSIO01, { TITLE_DEUTSCH } }, //{ "Highlander", "Public Relations" }, //He didn't publicly relate anything in this mod, this edition. Plus I want the space at the bottom of this lol
{ { NAME_JEROEN, { TITLE_NEDERLANDS } }, { NAME_GSIO01, TITLE_DEUTSCH },
{ { NAME_MARCIN, { TITLE_NEDERLANDS } }, { NAME_JEROEN, TITLE_NEDERLANDS },
{ { NAME_LAZ, { TITLE_SKINSMODELS } }, { NAME_MARCIN, TITLE_NEDERLANDS },
//{ { NAME_PHENIX, { TITLE_DOCU } }, { NAME_LAZ, TITLE_SKINSMODELS },
//{ { NAME_SHARKY, { TITLE_DOCU } }, //{ NAME_PHENIX, TITLE_DOCU },
//{ { NAME_RED, { TITLE_DOCU } }, //{ NAME_SHARKY, TITLE_DOCU },
//{ { NAME_DI, { TITLE_CIN } }, //{ NAME_RED, TITLE_DOCU },
{ { NAME_PARKER, { TITLE_ACAI } }, //{ NAME_DI, TITLE_CIN },
{ { NAME_HOCKING, { TITLE_AD2D } } { NAME_PARKER, TITLE_ACAI },
{ NAME_HOCKING, TITLE_AD2D }
}
}, },
//The d00ds beta testing this shizzie //The d00ds beta testing this shizzie
{ {
{ "BETA TESTERS" }, "BETA TESTERS",
{ { "Jordan" }, { "" } }, {
{ { "sharpkiller" }, { "" } }, { "Jordan", "" },
{ { "Telex Ferra" }, { "" } }, { "sharpkiller", "" },
{ { "AdmiralHocking" }, { "" } }, { "Telex Ferra", "" },
{ { "Lee Wolfgang" }, { "" } }, { "AdmiralHocking", "" },
{ { "Quince" }, { "" } }, { "Lee Wolfgang", "" },
/*{ { "Alex L." }, { "" } }, { "Quince", "" },
{ { "Chase Benedict" }, { "" } }, /*{ "Alex L.", "" },
{ { "Jake Conhale" }, { "" } }, { "Chase Benedict", "" },
{ { "James Young" }, { "" } }, { "Jake Conhale", "" },
{ { "Kadratis Velevere" }, { "" } }, { "James Young", "" },
{ { "Ricksal0224" }, { "" } }, { "Kadratis Velevere", "" },
{ { "SimmerALPHA" }, { "" } }, { "Ricksal0224", "" },
{ { "Slayer" }, { "" } }, { "SimmerALPHA", "" },
{ { NAME_MARCIN }, { "" } }, { "Slayer", "" },
{ { "Tuskin" } { "" } }*/ { NAME_MARCIN, "" },
/*{ { "Alex L." }, { "" } }, { "Tuskin" "" }*/
{ { "Alex Mcpherson" }, { "" } }, /*{ "Alex L.", "" },
{ { "AlphaOmega" }, { "" } }, { "Alex Mcpherson", "" },
{ { "Andrew" }, { "" } }, { "AlphaOmega", "" },
{ { "Crusader" }, { "" } }, { "Andrew", "" },
{ { "Diaz" }, { "" } }, { "Crusader", "" },
{ { "Fred" }, { "" } }, { "Diaz", "" },
{ { "Jake Conhale" }, { "" } }, { "Fred", "" },
{ { "Martin" }, { "" } }, { "Jake Conhale", "" },
{ { "Mr Fibbles" }, { "" } }, { "Martin", "" },
{ { "Myntz" }, { "" } }, { "Mr Fibbles", "" },
{ { "Nuttycomputer" }, { "" } }, { "Myntz", "" },
{ { "Rigs" }, { "" } },*/ { "Nuttycomputer", "" },
//{ { "Pending..." }, { "" } } { "Rigs", "" },*/
//{ "Pending...", "" }
}
}, },
//Totally awesome d00ds whose input contributed greatly to this shizzie. :) //Totally awesome d00ds whose input contributed greatly to this shizzie. :)
{ {
{ "SPECIAL THANKS" }, "SPECIAL THANKS",
{ { NAME_GENE }, { TITLE_TREK } }, {
{ { NAME_RAVEN }, { TITLE_EF } }, { NAME_GENE, TITLE_TREK },
{ { NAME_EFPEEPS }, { TITLE_TEST } }, { NAME_RAVEN, TITLE_EF },
{ { NAME_STEVE }, { TITLE_PLAGIA } }, { NAME_EFPEEPS, TITLE_TEST },
{ { NAME_MONROE }, { TITLE_RAVENCODER } } { NAME_STEVE, TITLE_PLAGIA },
{ NAME_MONROE, TITLE_RAVENCODER }
}
} }
}; };