Added SVF_NOCLIENT to some entities

Most of them game logic entities such as target_boolean or target_warp.
This commit is contained in:
Walter Julius Hennecke 2012-01-20 20:53:31 +01:00
parent 4d99cb3e29
commit 03e1822a02
8 changed files with 60 additions and 21 deletions

View file

@ -111,7 +111,7 @@ static void CG_EntityEffects( centity_t *cent ) {
CG_SetEntitySoundPosition( cent );
// add loop sound
if ( cent->currentState.loopSound ) {
if ( cent->currentState.loopSound && cent->currentState.loopSound < 256 ) {
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
cgs.gameSounds[ cent->currentState.loopSound ] );
}

View file

@ -112,11 +112,9 @@ typedef enum {
CG_GETUSERCMD,
CG_SETUSERCMDVALUE,
CG_R_REGISTERSHADERNOMIP,
CG_MEMORY_REMAINING, //58
CG_R_REGISTERSHADER3D, //59
CG_CVAR_SET_NO_MODIFY, // 60
//these must match up with cg_syscalls.asm - add more traps HERE!
CG_MEMORY_REMAINING,
CG_R_REGISTERSHADER3D, //59
CG_CVAR_SET_NO_MODIFY, // 60
CG_MEMSET = 100,
CG_MEMCPY,
CG_STRNCPY,
@ -126,19 +124,18 @@ typedef enum {
CG_SQRT,
CG_FLOOR,
CG_CEIL,
CG_TESTPRINTINT,
CG_TESTPRINTFLOAT
CG_TESTPRINTFLOAT,
#ifdef XTRA
,
#ifdef XTRA
CG_R_REMAP_SHADER = 200,
CG_R_ADDPOLYSTOSCENE
#endif
#endif
} cgameImport_t;
//these must match up with cg_syscalls.asm
/*
==================================================================

View file

@ -96,7 +96,6 @@ static void CG_ParseHealthInfo( void ) {
cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 2 + 3 ) );
}
}
/*
================
CG_ParseServerinfo

View file

@ -6,8 +6,7 @@
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
#define MAX_ENTITIES 2047
// renderfx flags
#define RF_LOWLIGHT 0x0001 // subtract ambient to keep it in the dark

View file

@ -5869,7 +5869,7 @@ void Cmd_AdminLogin_f( gentity_t *ent)
}*/
//Admin class login thingy
//if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] ){
//if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] )
for ( j=0; g_classData[j].consoleName[0] && j < MAX_CLASSES; j++ )
{
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[j].consoleName ), classPass, sizeof(classPass) );

View file

@ -84,6 +84,10 @@ void SP_target_give( gentity_t *ent )
//Com_Printf( S_COLOR_RED "Final flags: %u\n", (ent->s.time) );
ent->use = Use_Target_Give;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
@ -154,6 +158,10 @@ void SP_target_delay( gentity_t *ent ) {
}
ent->count = (int)ent->wait;
ent->use = Use_Target_Delay;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
@ -556,6 +564,10 @@ void target_kill_use( gentity_t *self, gentity_t *other, gentity_t *activator )
void SP_target_kill( gentity_t *self ) {
self->use = target_kill_use;
// don't need to send this to clients
self->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(self);
}
/*QUAKED target_position (0 0.5 0) (-4 -4 -4) (4 4 4)
@ -651,6 +663,10 @@ void SP_target_counter (gentity_t *self)
}
self->use = target_counter_use;
// don't need to send this to clients
self->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(self);
}
/*QUAKED target_objective (1.0 0 0) (-4 -4 -4) (4 4 4)
@ -782,6 +798,10 @@ void SP_target_boolean (gentity_t *self) {
}
self->use = target_boolean_use;
// don't need to send this to clients
self->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(self);
}
/*QUAKED target_gravity (.5 .5 .5) (-8 -8 -8) (8 8 8) PLAYER_ONLY MAP_GRAV
@ -822,6 +842,10 @@ void SP_target_gravity (gentity_t *self) {
if(self->count) // support for SP
self->targetname2 = G_NewString(va("%i", self->count));
self->use = target_gravity_use;
// don't need to send this to clients
self->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(self);
}
/*QUAKED target_shake (.5 .5 .5) (-8 -8 -8) (8 8 8)
@ -872,6 +896,10 @@ void target_evosuit_use (gentity_t *self, gentity_t *other, gentity_t *activator
void SP_target_evosuit (gentity_t *self) {
self->use = target_evosuit_use;
// don't need to send this to clients
self->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(self);
}
//==================================================================================
@ -1731,6 +1759,10 @@ void SP_target_doorLock(gentity_t *ent) {
G_SpawnString("unlockMsg", "", &temp);
ent->truename = G_NewString(temp);
ent->use = target_doorLock_use;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
//RPG-X | GSIO01 | 11/05/2009 | MOD START
@ -2514,6 +2546,10 @@ void SP_target_alert(gentity_t *ent) {
ent->damage = 0;
ent->health = !(ent->spawnflags & 2);
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
//RPG-X | GSIO01 | 11/05/2009 | MOD END
@ -2681,6 +2717,9 @@ void SP_target_warp(gentity_t *ent) {
ent->use = target_warp_use;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
//RPG-X | GSIO01 | 19/05/2009 | MOD END
@ -2706,6 +2745,10 @@ void SP_target_deactivate(gentity_t *ent) {
}
ent->use = target_deactivate_use;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
/*QUAKED target_serverchange (1 0 0) (-8 -8 -8) (8 8 8) START_ON
@ -2826,7 +2869,12 @@ void SP_target_levelchange(gentity_t *ent) {
*/
void SP_target_holodeck(gentity_t *ent) {
G_FreeEntity(ent);
return;
// don't need to send this to clients
ent->r.svFlags &= SVF_NOCLIENT;
trap_LinkEntity(ent);
}
//RPG-X | Harry Young | 15/10/2011 | MOD START

View file

@ -1167,10 +1167,6 @@ typedef struct entityState_s {
int generic1;
int generic2;
#endif
#ifdef XTRA
int healthPercent; // XTRA
#endif
} entityState_t;
typedef enum {

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