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https://github.com/UberGames/RPG-X2.git
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Added SVF_NOCLIENT to some entities
Most of them game logic entities such as target_boolean or target_warp.
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4d99cb3e29
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03e1822a02
8 changed files with 60 additions and 21 deletions
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@ -111,7 +111,7 @@ static void CG_EntityEffects( centity_t *cent ) {
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CG_SetEntitySoundPosition( cent );
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// add loop sound
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if ( cent->currentState.loopSound ) {
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if ( cent->currentState.loopSound && cent->currentState.loopSound < 256 ) {
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trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
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cgs.gameSounds[ cent->currentState.loopSound ] );
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}
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@ -112,11 +112,9 @@ typedef enum {
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CG_GETUSERCMD,
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CG_SETUSERCMDVALUE,
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CG_R_REGISTERSHADERNOMIP,
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CG_MEMORY_REMAINING, //58
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CG_R_REGISTERSHADER3D, //59
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CG_CVAR_SET_NO_MODIFY, // 60
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//these must match up with cg_syscalls.asm - add more traps HERE!
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CG_MEMORY_REMAINING,
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CG_R_REGISTERSHADER3D, //59
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CG_CVAR_SET_NO_MODIFY, // 60
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CG_MEMSET = 100,
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CG_MEMCPY,
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CG_STRNCPY,
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@ -126,19 +124,18 @@ typedef enum {
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CG_SQRT,
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CG_FLOOR,
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CG_CEIL,
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CG_TESTPRINTINT,
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CG_TESTPRINTFLOAT
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CG_TESTPRINTFLOAT,
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#ifdef XTRA
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,
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#ifdef XTRA
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CG_R_REMAP_SHADER = 200,
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CG_R_ADDPOLYSTOSCENE
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#endif
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#endif
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} cgameImport_t;
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//these must match up with cg_syscalls.asm
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/*
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==================================================================
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@ -96,7 +96,6 @@ static void CG_ParseHealthInfo( void ) {
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cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 2 + 3 ) );
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}
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}
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/*
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================
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CG_ParseServerinfo
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@ -6,8 +6,7 @@
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#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
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#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
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#define MAX_ENTITIES 2047
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// renderfx flags
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#define RF_LOWLIGHT 0x0001 // subtract ambient to keep it in the dark
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@ -5869,7 +5869,7 @@ void Cmd_AdminLogin_f( gentity_t *ent)
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}*/
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//Admin class login thingy
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//if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] ){
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//if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] )
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for ( j=0; g_classData[j].consoleName[0] && j < MAX_CLASSES; j++ )
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{
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trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[j].consoleName ), classPass, sizeof(classPass) );
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@ -84,6 +84,10 @@ void SP_target_give( gentity_t *ent )
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//Com_Printf( S_COLOR_RED "Final flags: %u\n", (ent->s.time) );
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ent->use = Use_Target_Give;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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@ -154,6 +158,10 @@ void SP_target_delay( gentity_t *ent ) {
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}
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ent->count = (int)ent->wait;
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ent->use = Use_Target_Delay;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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@ -556,6 +564,10 @@ void target_kill_use( gentity_t *self, gentity_t *other, gentity_t *activator )
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void SP_target_kill( gentity_t *self ) {
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self->use = target_kill_use;
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// don't need to send this to clients
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self->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(self);
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}
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/*QUAKED target_position (0 0.5 0) (-4 -4 -4) (4 4 4)
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@ -651,6 +663,10 @@ void SP_target_counter (gentity_t *self)
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}
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self->use = target_counter_use;
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// don't need to send this to clients
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self->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(self);
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}
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/*QUAKED target_objective (1.0 0 0) (-4 -4 -4) (4 4 4)
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@ -782,6 +798,10 @@ void SP_target_boolean (gentity_t *self) {
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}
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self->use = target_boolean_use;
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// don't need to send this to clients
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self->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(self);
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}
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/*QUAKED target_gravity (.5 .5 .5) (-8 -8 -8) (8 8 8) PLAYER_ONLY MAP_GRAV
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@ -822,6 +842,10 @@ void SP_target_gravity (gentity_t *self) {
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if(self->count) // support for SP
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self->targetname2 = G_NewString(va("%i", self->count));
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self->use = target_gravity_use;
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// don't need to send this to clients
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self->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(self);
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}
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/*QUAKED target_shake (.5 .5 .5) (-8 -8 -8) (8 8 8)
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@ -872,6 +896,10 @@ void target_evosuit_use (gentity_t *self, gentity_t *other, gentity_t *activator
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void SP_target_evosuit (gentity_t *self) {
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self->use = target_evosuit_use;
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// don't need to send this to clients
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self->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(self);
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}
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//==================================================================================
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@ -1731,6 +1759,10 @@ void SP_target_doorLock(gentity_t *ent) {
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G_SpawnString("unlockMsg", "", &temp);
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ent->truename = G_NewString(temp);
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ent->use = target_doorLock_use;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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//RPG-X | GSIO01 | 11/05/2009 | MOD START
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@ -2514,6 +2546,10 @@ void SP_target_alert(gentity_t *ent) {
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ent->damage = 0;
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ent->health = !(ent->spawnflags & 2);
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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//RPG-X | GSIO01 | 11/05/2009 | MOD END
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@ -2681,6 +2717,9 @@ void SP_target_warp(gentity_t *ent) {
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ent->use = target_warp_use;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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//RPG-X | GSIO01 | 19/05/2009 | MOD END
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@ -2706,6 +2745,10 @@ void SP_target_deactivate(gentity_t *ent) {
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}
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ent->use = target_deactivate_use;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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/*QUAKED target_serverchange (1 0 0) (-8 -8 -8) (8 8 8) START_ON
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@ -2826,7 +2869,12 @@ void SP_target_levelchange(gentity_t *ent) {
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*/
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void SP_target_holodeck(gentity_t *ent) {
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G_FreeEntity(ent);
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return;
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// don't need to send this to clients
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ent->r.svFlags &= SVF_NOCLIENT;
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trap_LinkEntity(ent);
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}
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//RPG-X | Harry Young | 15/10/2011 | MOD START
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@ -1167,10 +1167,6 @@ typedef struct entityState_s {
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int generic1;
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int generic2;
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#endif
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#ifdef XTRA
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int healthPercent; // XTRA
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#endif
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} entityState_t;
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typedef enum {
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