mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-23 04:42:06 +00:00
199 lines
4.3 KiB
C
199 lines
4.3 KiB
C
|
// Copyright (C) 1999-2000 Id Software, Inc.
|
||
|
//
|
||
|
#include "g_local.h"
|
||
|
|
||
|
|
||
|
/*
|
||
|
=======================================================================
|
||
|
|
||
|
SESSION DATA
|
||
|
|
||
|
Session data is the only data that stays persistant across level loads
|
||
|
and tournament restarts.
|
||
|
=======================================================================
|
||
|
*/
|
||
|
|
||
|
extern int borgQueenClientNum;
|
||
|
extern int numKilled;
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
G_WriteClientSessionData
|
||
|
|
||
|
Called on game shutdown
|
||
|
================
|
||
|
*/
|
||
|
void G_WriteClientSessionData( gclient_t *client ) {
|
||
|
const char *s;
|
||
|
const char *var;
|
||
|
|
||
|
s = va("%i %i %i %i %i %i %i",
|
||
|
client->sess.sessionTeam,
|
||
|
client->sess.sessionClass,
|
||
|
client->sess.spectatorTime,
|
||
|
client->sess.spectatorState,
|
||
|
client->sess.spectatorClient,
|
||
|
client->sess.wins,
|
||
|
client->sess.losses
|
||
|
);
|
||
|
|
||
|
var = va( "session%i", client - level.clients );
|
||
|
|
||
|
trap_Cvar_Set( var, s );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
G_ReadSessionData
|
||
|
|
||
|
Called on a reconnect
|
||
|
================
|
||
|
*/
|
||
|
void G_ReadSessionData( gclient_t *client ) {
|
||
|
char s[MAX_STRING_CHARS];
|
||
|
const char *var;
|
||
|
int i;
|
||
|
int team, spec;
|
||
|
|
||
|
var = va( "session%i", client - level.clients );
|
||
|
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
||
|
|
||
|
i = sscanf( s, "%i %i %i %i %i %i %i",
|
||
|
&team,
|
||
|
&client->sess.sessionClass,
|
||
|
&client->sess.spectatorTime,
|
||
|
&spec,
|
||
|
&client->sess.spectatorClient,
|
||
|
&client->sess.wins,
|
||
|
&client->sess.losses
|
||
|
);
|
||
|
client->sess.sessionTeam = team;
|
||
|
client->sess.spectatorState = spec;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
G_InitSessionData
|
||
|
|
||
|
Called on a first-time connect
|
||
|
================
|
||
|
*/
|
||
|
void G_InitSessionData( gclient_t *client, char *userinfo ) {
|
||
|
clientSession_t *sess;
|
||
|
const char *value;
|
||
|
|
||
|
sess = &client->sess;
|
||
|
|
||
|
// initial team determination
|
||
|
/*if ( g_gametype.integer >= GT_TEAM )
|
||
|
{//Team holomatch or CTF
|
||
|
if ( g_teamAutoJoin.integer && !(g_team_group_red.string[0] || g_team_group_blue.string[0]) ) {
|
||
|
if ( g_pModElimination.integer && numKilled > 0 )
|
||
|
{//elim game already in progress
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
else if ( g_pModAssimilation.integer && borgQueenClientNum != -1 && numKilled > 0 )
|
||
|
{//assim game already in progress
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sess->sessionTeam = PickTeam( -1 );
|
||
|
BroadcastTeamChange( client, -1 );
|
||
|
}
|
||
|
} else {
|
||
|
// always spawn as spectator in team games
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
}
|
||
|
else */
|
||
|
{//FFA, tournament or sp
|
||
|
value = Info_ValueForKey( userinfo, "team" );
|
||
|
if ( value[0] == 's' ) {
|
||
|
// a willing spectator, not a waiting-in-line
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
} else {
|
||
|
switch ( g_gametype.integer ) {
|
||
|
default:
|
||
|
case GT_FFA:
|
||
|
sess->sessionTeam = TEAM_FREE;
|
||
|
break;
|
||
|
case GT_SINGLE_PLAYER:
|
||
|
|
||
|
sess->sessionTeam = TEAM_FREE;
|
||
|
|
||
|
//RPG-X: RedTechie - Not sure we need this
|
||
|
/*if ( g_maxGameClients.integer > 0 &&
|
||
|
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
} else {
|
||
|
if ( g_pModElimination.integer && numKilled > 0 )
|
||
|
{//game already in progress
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sess->sessionTeam = TEAM_FREE;
|
||
|
}
|
||
|
}*/
|
||
|
break;
|
||
|
case GT_TOURNAMENT:
|
||
|
// if the game is full, go into a waiting mode
|
||
|
if ( level.numNonSpectatorClients >= 2 ) {
|
||
|
sess->sessionTeam = TEAM_SPECTATOR;
|
||
|
} else {
|
||
|
sess->sessionTeam = TEAM_FREE;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sess->sessionClass = 0; //PC_NOCLASS; //TiM: Default Class
|
||
|
sess->spectatorState = SPECTATOR_FREE;
|
||
|
sess->spectatorTime = level.time;
|
||
|
|
||
|
G_WriteClientSessionData( client );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
G_InitWorldSession
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void G_InitWorldSession( void ) {
|
||
|
char s[MAX_STRING_CHARS];
|
||
|
int gt;
|
||
|
|
||
|
trap_Cvar_VariableStringBuffer( "session", s, sizeof(s) );
|
||
|
gt = atoi( s );
|
||
|
|
||
|
// if the gametype changed since the last session, don't use any
|
||
|
// client sessions
|
||
|
if ( g_gametype.integer != gt ) {
|
||
|
level.newSession = qtrue;
|
||
|
G_Printf( "Gametype changed, clearing session data.\n" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
G_WriteSessionData
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void G_WriteSessionData( void ) {
|
||
|
int i;
|
||
|
|
||
|
trap_Cvar_Set( "session", va("%i", g_gametype.integer) );
|
||
|
|
||
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
||
|
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
|
||
|
G_WriteClientSessionData( &level.clients[i] );
|
||
|
}
|
||
|
}
|
||
|
}
|