mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-30 16:11:13 +00:00
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
|
#ifdef SQL
|
||
|
|
||
|
#ifndef MD5_H
|
||
|
#define MD5_H
|
||
|
|
||
|
/* The following tests optimise behaviour on little-endian
|
||
|
machines, where there is no need to reverse the byte order
|
||
|
of 32 bit words in the MD5 computation. By default,
|
||
|
HIGHFIRST is defined, which indicates we're running on a
|
||
|
big-endian (most significant byte first) machine, on which
|
||
|
the byteReverse function in md5.c must be invoked. However,
|
||
|
byteReverse is coded in such a way that it is an identity
|
||
|
function when run on a little-endian machine, so calling it
|
||
|
on such a platform causes no harm apart from wasting time.
|
||
|
If the platform is known to be little-endian, we speed
|
||
|
things up by undefining HIGHFIRST, which defines
|
||
|
byteReverse as a null macro. Doing things in this manner
|
||
|
insures we work on new platforms regardless of their byte
|
||
|
order. */
|
||
|
|
||
|
#define HIGHFIRST
|
||
|
|
||
|
#ifdef __i386__
|
||
|
#undef HIGHFIRST
|
||
|
#endif
|
||
|
|
||
|
/* On machines where "long" is 64 bits, we need to declare
|
||
|
uint32 as something guaranteed to be 32 bits. */
|
||
|
|
||
|
#ifdef __alpha
|
||
|
typedef unsigned int uint32;
|
||
|
#else
|
||
|
typedef unsigned long uint32;
|
||
|
#endif
|
||
|
|
||
|
struct MD5Context {
|
||
|
uint32 buf[4];
|
||
|
uint32 bits[2];
|
||
|
unsigned char in[64];
|
||
|
};
|
||
|
|
||
|
extern void MD5Init();
|
||
|
extern void MD5Update();
|
||
|
extern void MD5Final();
|
||
|
extern void MD5Transform();
|
||
|
|
||
|
/*
|
||
|
* This is needed to make RSAREF happy on some MS-DOS compilers.
|
||
|
*/
|
||
|
typedef struct MD5Context MD5_CTX;
|
||
|
|
||
|
/* Define CHECK_HARDWARE_PROPERTIES to have main,c verify
|
||
|
byte order and uint32 settings. */
|
||
|
#define CHECK_HARDWARE_PROPERTIES
|
||
|
|
||
|
#endif /* !MD5_H */
|
||
|
|
||
|
#endif
|