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10 lines
335 B
Lua
10 lines
335 B
Lua
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function InitGame(levelTime, randomSeed, restart)
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-- adjust the targetname
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local ent = entity.Find("forcefield1");
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if ent == nil then return;
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ent:SetKeyValue("classname", "func_forcefield");
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-- setting the spawnflags is optional
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-- only change them if you have to
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ent:SetKeyValue("spawnflags", "0")
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entity.CallSpawn(ent);
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end
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