rpg-x2/RPG-X2 Lua Documentation/examples/fusToff.lua

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2011-06-01 12:20:56 +00:00
function InitGame(levelTime, randomSeed, restart)
-- adjust the targetname
local ent = entity.Find("forcefield1");
if ent == nil then return;
ent:SetKeyValue("classname", "func_forcefield");
-- setting the spawnflags is optional
-- only change them if you have to
ent:SetKeyValue("spawnflags", "0")
entity.CallSpawn(ent);
end