2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MAIN MENU
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# include "ui_local.h"
extern void UI_SetupWeaponsMenu ( void ) ;
void UI_QuitMenu ( void ) ;
static void QuitMenuInterrupt ( int labelId ) ;
//static void QuitMenu_ChangeAreaFocus(int newSystem);
static void UI_HolomatchIn_Menu ( void ) ;
# define ID_TEXTLANGUAGE 102
# define ID_VOICELANGUAGE 103
# define ID_KEYBOARDLANGUAGE 104
# define UI_NUM_WEAPONS 9
static const char * s_keyboardlanguage_Names [ ] =
{
" AMERICAN " ,
" DEUTSCH " ,
" FRANCAIS " ,
" ESPANOL " ,
" ITALIANO " ,
0
} ;
static struct
{
menuframework_s menu ;
menulist_s textlanguage ;
menulist_s voicelanguage ;
menulist_s keyboardlanguage ;
menuslider_s gamma ;
qhandle_t test ;
menuaction_s apply ;
} s_initialsetup ;
# define PIC_PHASER_STRIP "menu / voyager / phaser_strip.tga"
# define PIC_PHOTON_LAUNCHER "menu / voyager / photon_launch.tga"
# define PIC_BOTTOM_STRIP "menu / voyager / bottom_strip.tga"
# define PIC_MID_HULL "menu / voyager / mid_hull.tga"
# define PIC_WARPNAC "menu / voyager / warpnac.tga"
# define PIC_BUSSARD "menu / voyager / bussard.tga"
# define PIC_RCS "menu / voyager / rcs.tga"
# define PIC_BRIDGE "menu / voyager / bridge.tga"
# define PIC_VOYAGER "menu / special / voy_1.tga"
# define ID_MULTIPLAYER 10
# define ID_SETUP 11
# define ID_DEMOS 12
# define ID_CINEMATICS 13
# define ID_MODS 14
# define ID_CREDITS 15
# define ID_QUIT 16
# define ID_FAV0 100
# define ID_FAV1 101
# define ID_FAV2 102
# define ID_FAV3 103
# define ID_FAV4 104
# define ID_FAV5 105
# define ID_FAV6 106
# define ID_FAV7 107
# define ID_FAV8 108
# define ID_PLAYER_SETTINGS 17
# define ID_PLAYER_MODEL 18
# define ID_PLAYER_REGION 19
# define ID_LIST_UP 20
# define ID_LIST_DOWN 21
# define ID_REFRESH 22
# define ID_CONNECT 23
# define PIC_ARROW_UP "menu / common / arrow_up_16.tga"
# define PIC_ARROW_DOWN "menu / common / arrow_dn_16.tga"
/*#define ID_FAVLIST 19
# define ID_FAVREFRESH 20
# define ID_FAVSTOP 21
# define ID_FAVGO 22* /
/*#define ID_WEAPON1 215
# define ID_WEAPON2 216
# define ID_WEAPON3 217
# define ID_WEAPON4 218
# define ID_WEAPON5 219
# define ID_WEAPON6 220
# define ID_WEAPON7 221
# define ID_WEAPON8 222
# define ID_WEAPON9 223
# define ID_WEAPON10 224* /
// Quit Menu
# define ID_PHASER_LABEL 301
# define ID_TORPEDO_LABEL 302
# define ID_VENTRAL_LABEL 303
# define ID_MIDHULL_LABEL 304
# define ID_BUSSARD_LABEL 305
# define ID_NACELLES_LABEL 306
# define ID_THRUSTERS_LABEL 307
# define ID_Q_VOYAGER_LABEL 308
# define ID_BRIDGE_LABEL 309
# define WEAPON_WAIT 10000
# define MAIN_LOGO_MODEL "models / mapobjects / rpg-x / logo.MD3" //TiM : Considering how big this is on-screen here, i think we can spare the processing power to render the high-res one :D
// END RPG-X
//ui_servers2.c struct data
extern char * gamenames [ ] ;
# define MAX_PINGREQUESTS 16 //max number of servers the engine can ping in one go - hard coded I think, altho TA's is 32
# define MAX_FAVBUTTONS 8
# define MAX_ADDRESSLENGTH 64
# define MAX_HOSTNAMELENGTH 64
# define MAX_MAPNAMELENGTH 30
# define MAX_LISTBOXWIDTH 67
typedef struct {
char adrstr [ MAX_ADDRESSLENGTH ] ;
int start ;
} pinglist_t ;
typedef struct servernode_s {
char adrstr [ MAX_ADDRESSLENGTH ] ;
char hostname [ MAX_HOSTNAMELENGTH ] ;
char mapname [ MAX_MAPNAMELENGTH ] ;
int numclients ;
int maxclients ;
int pingtime ;
int gametype ;
char gamename [ 12 ] ;
int nettype ;
int minPing ;
int maxPing ;
qboolean isPure ;
qboolean isExpansion ;
} servernode_t ;
typedef struct {
//char buff[MAX_LISTBOXWIDTH];
servernode_t servernode ;
} table_t ;
typedef struct { //Struct to hold all the network relevant parameters
qboolean refreshservers ;
int currentping ;
int nextpingtime ;
int numservers ;
int maxservers ;
int refreshtime ;
pinglist_t pinglist [ MAX_PINGREQUESTS ] ;
table_t table [ MAX_FAVORITESERVERS ] ;
char favBuffer [ MAX_FAVORITESERVERS ] [ MAX_ADDRESSLENGTH ] ;
qboolean showNoServersAlert ;
} network_t ;
//--
typedef struct
{
menuframework_s menu ;
qboolean initialized ;
menubitmap_s demo ;
menubitmap_s multiplayer ;
menubitmap_s quit ;
menubitmap_s setup ;
menubitmap_s mods ;
menubitmap_s mission ;
menubitmap_s credits ;
menubitmap_s player ;
menubitmap_s playerSettings ;
menubitmap_s playerModel ;
//server buttons
menubitmap_s upArrow ;
menubitmap_s dnArrow ;
menubitmap_s refresh ;
menubitmap_s connect ;
/* menubitmap_s favRefresh;
menubitmap_s favStop ;
menubitmap_s favGo ; */
/* menubitmap_s weapon1;
menubitmap_s weapon2 ;
menubitmap_s weapon3 ;
menubitmap_s weapon4 ;
menubitmap_s weapon5 ;
menubitmap_s weapon6 ;
menubitmap_s weapon7 ;
menubitmap_s weapon8 ;
menubitmap_s weapon9 ; */
/*sfxHandle_t weaponnamesnd[UI_NUM_WEAPONS];*/
int timer ;
int currentWeapon ;
playerInfo_t playerinfo ;
vec3_t playerViewangles ;
vec3_t playerMoveangles ;
int playerLegs ;
int playerTorso ;
int playerWeapon ;
qboolean playerChat ;
//qhandel_t rpgxlogo; //RPG-X HACK
//RPG-X | Phenix | 18/11/2004 | Adding RPG-X logo
qhandle_t logoModel ;
int startTime ;
qhandle_t graphic_12_8_LU ;
qhandle_t graphic_12_8_LL ;
qhandle_t graphic_12_8_RU ;
qhandle_t graphic_12_8_RL ;
qhandle_t graphic_16_12_LU ;
qhandle_t graphic_16_18_LL ;
qhandle_t soundGrid ;
qhandle_t soundWaveform ;
qhandle_t activateSound ;
network_t networkParms ; //struct to hold all the data we need when pinging for online fav servers
int favOffset ; //int offset when scrolling the list
int selectedFav ; //currently selected server ( as its index in the array )
menubitmap_s favMenu [ MAX_FAVBUTTONS ] ; //buttons for slecting servers
char * favList [ MAX_FAVBUTTONS ] ; //strings to link to the buffers
} mainmenu_t ;
static mainmenu_t s_main ;
static menubitmap_s s_main_playermdl ; //RPG-X HACK
//QVM - HACK!
/*const char* prank_items_formal2[] =
{
" Crewman " ,
" Cadet 4th Class " ,
" Cadet 3rd Class " ,
" Cadet 2nd Class " ,
" Cadet 1st Class " ,
" Ensign " ,
" Lieutenant J.G " ,
" Lieutenant " ,
" Lt. Commander " ,
" Commander " ,
" Captain " ,
" Commodore " ,
" Rear Admiral " ,
" Vice Admiral " ,
" Admiral " ,
" Fleet Admiral " ,
0
} ;
const char * prank_items_actual2 [ ] =
{
" crewman " ,
" cadet1 " ,
" cadet2 " ,
" cadet3 " ,
" cadet4 " ,
" ensign " ,
" ltjg " ,
" lt " ,
" ltcmdr " ,
" cmdr " ,
" capt " ,
" cmmdr " ,
" adm2 " ,
" adm3 " ,
" adm4 " ,
" adm5 " ,
0
} ;
static void * g_weapons [ ] =
{
& s_main . weapon1 ,
& s_main . weapon2 ,
& s_main . weapon3 ,
& s_main . weapon4 ,
& s_main . weapon5 ,
& s_main . weapon6 ,
& s_main . weapon7 ,
& s_main . weapon8 ,
& s_main . weapon9 ,
NULL ,
} ;
static const char * weaponnamefiles [ UI_NUM_WEAPONS ] =
{
" sound/voice/computer/misc/phaser.wav " ,
" sound/voice/computer/misc/comprifle.wav " ,
" sound/voice/computer/misc/imod.wav " ,
" sound/voice/computer/misc/scavrifle.wav " ,
" sound/voice/computer/misc/stasisweap.wav " ,
" sound/voice/computer/misc/cgl.wav " ,
" sound/voice/computer/misc/tpd.wav " ,
" sound/voice/computer/misc/pptl.wav " ,
" sound/voice/computer/misc/arcwelder.wav "
} ; */
// Data for LCARS out Menu
static struct
{
menuframework_s menu ;
qhandle_t logo ;
qhandle_t halfround ;
sfxHandle_t logoutsnd ;
} s_leaving_menu ;
# define ID_NO 109
# define ID_YES 110
# define ID_MAINMENU 121
typedef struct
{
menuframework_s menu ;
qhandle_t swoop1 ;
qhandle_t swoop2 ;
qhandle_t corner_ur ;
menubitmap_s mainmenu ;
menubitmap_s no ;
menubitmap_s yes ;
qhandle_t quitBanner ;
/*menutext_s voyager_label;
menubitmap_s voyager_pic ;
menutext_s thrusters_label ;
menubitmap_s thrusters_pic ;
menutext_s nacelles_label ;
menubitmap_s nacelles_pic ;
menutext_s bussard_label ;
menubitmap_s bussard_pic ;
menutext_s midhull_label ;
menubitmap_s midhull_pic ;
menutext_s ventral_label ;
menubitmap_s ventral_pic ;
menutext_s torpedo_label ;
menubitmap_s torpedo_pic ;
menutext_s phaser_label ;
menubitmap_s phaser_pic ;
menutext_s bridge_label ;
menubitmap_s bridge_pic ; */
sfxHandle_t pingsound ;
} quitmenu_t ;
static quitmenu_t s_quit ;
# define SYSTEM_MAXDESC 5
char systemDesc [ SYSTEM_MAXDESC ] [ 512 ] ;
typedef enum
{
QMG_NUMBERS ,
QMG_COL1_NUM1 ,
QMG_COL1_NUM2 ,
QMG_COL1_NUM3 ,
QMG_COL1_NUM4 ,
QMG_COL1_NUM5 ,
QMG_COL2_NUM1 ,
QMG_COL2_NUM2 ,
QMG_COL2_NUM3 ,
QMG_COL2_NUM4 ,
QMG_COL2_NUM5 ,
QMG_COL3_NUM1 ,
QMG_COL3_NUM2 ,
QMG_COL3_NUM3 ,
QMG_COL3_NUM4 ,
QMG_COL3_NUM5 ,
QMG_COL4_NUM1 ,
QMG_COL4_NUM2 ,
QMG_COL4_NUM3 ,
QMG_COL4_NUM4 ,
QMG_COL4_NUM5 ,
QMG_COL5_NUM1 ,
QMG_COL5_NUM2 ,
QMG_COL5_NUM3 ,
QMG_COL5_NUM4 ,
QMG_COL5_NUM5 ,
QMG_COL6_NUM1 ,
QMG_COL6_NUM2 ,
QMG_COL6_NUM3 ,
QMG_COL6_NUM4 ,
QMG_COL6_NUM5 ,
QMG_ACTIVE_SYSTEM ,
QMG_DESC_START ,
QMG_BRIDGE_DESC1 ,
QMG_PHASER_STRIP1_DESC1 ,
QMG_TORPEDOS_DESC1 ,
QMG_VENTRAL_DESC1 ,
QMG_MIDHULL_DESC1 ,
QMG_BUSSARD_DESC1 ,
QMG_NACELLES_DESC1 ,
QMG_THRUSTERS_DESC1 ,
QMG_VOYAGER_DESC1 ,
QMG_DESC_END ,
QMG_LABEL_START ,
QMG_BRIDGE_LABEL ,
QMG_PHASER_LABEL ,
QMG_TORPEDO_LABEL ,
QMG_VENTRAL_LABEL ,
QMG_MIDHULL_LABEL ,
QMG_BUSSARD_LABEL ,
QMG_NACELLES_LABEL ,
QMG_THRUSTERS_LABEL ,
QMG_VOYAGER_LABEL ,
QMG_LABEL_END ,
QMG_SWOOP_START ,
QMG_BRIDGE_SWOOP ,
QMG_PHASER_STRIP1_SWOOP ,
QMG_TORPEDO_SWOOP ,
QMG_VENTRAL_SWOOP ,
QMG_MIDHULL_SWOOP ,
QMG_BUSSARD_SWOOP ,
QMG_NACELLES_SWOOP ,
QMG_THRUSTERS_SWOOP ,
QMG_SWOOP_END ,
QMG_BOTTOM_BLIP ,
QMG_BOTTOM_BLIP2 ,
QMG_MAX
} quitmenu_graphics_t ;
menugraphics_s quitmenu_graphics [ QMG_MAX ] =
{
// type timer x y width height file/text graphic, min max target inc style color
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{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_NUMBERS
{ MG_NUMBER , 0.0 , 368 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL1_NUM1
{ MG_NUMBER , 0.0 , 368 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL1_NUM2
{ MG_NUMBER , 0.0 , 368 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL1_NUM3
{ MG_NUMBER , 0.0 , 368 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL1_NUM4
{ MG_NUMBER , 0.0 , 368 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL1_NUM5
{ MG_NUMBER , 0.0 , 423 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 6 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL2_NUM1
{ MG_NUMBER , 0.0 , 423 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 6 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL2_NUM2
{ MG_NUMBER , 0.0 , 423 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 6 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL2_NUM3
{ MG_NUMBER , 0.0 , 423 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 6 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL2_NUM4
{ MG_NUMBER , 0.0 , 423 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 6 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL2_NUM5
{ MG_NUMBER , 0.0 , 463 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL3_NUM1
{ MG_NUMBER , 0.0 , 463 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL3_NUM2
{ MG_NUMBER , 0.0 , 463 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL3_NUM3
{ MG_NUMBER , 0.0 , 463 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL3_NUM4
{ MG_NUMBER , 0.0 , 463 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL3_NUM5
{ MG_NUMBER , 0.0 , 526 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL4_NUM1
{ MG_NUMBER , 0.0 , 526 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL4_NUM2
{ MG_NUMBER , 0.0 , 526 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL4_NUM3
{ MG_NUMBER , 0.0 , 526 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL4_NUM4
{ MG_NUMBER , 0.0 , 526 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 9 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL4_NUM5
{ MG_NUMBER , 0.0 , 581 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL5_NUM1
{ MG_NUMBER , 0.0 , 581 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL5_NUM2
{ MG_NUMBER , 0.0 , 581 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL5_NUM3
{ MG_NUMBER , 0.0 , 581 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL5_NUM4
{ MG_NUMBER , 0.0 , 581 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL5_NUM5
{ MG_NUMBER , 0.0 , 601 , 54 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL6_NUM1
{ MG_NUMBER , 0.0 , 601 , 68 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL6_NUM2
{ MG_NUMBER , 0.0 , 601 , 82 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL6_NUM3
{ MG_NUMBER , 0.0 , 601 , 96 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL6_NUM4
{ MG_NUMBER , 0.0 , 601 , 110 , 16 , 10 , NULL , 0 , 0 , 0 , 2 , 0 , 0 , UI_TINYFONT , CT_DKPURPLE2 , NULL } , // Q{ MG_COL6_NUM5
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// type timer x y width height file/text graphic, min max target inc style color
2011-06-15 06:46:11 +00:00
{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_ACTIVE_SYSTEM
2011-06-01 12:20:56 +00:00
// type timer x y width height file/text graphic, min max target inc style color
2011-06-15 06:46:11 +00:00
{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_DESC_START
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_BRIDGE_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_BRIDGE_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_PHASER_STRIP1_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_PHASER_STRIP1_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_TORPEDOS_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_TORPEDOS_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_VENTRAL_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_VENTRAL_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_MIDHULL_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_MIDHULL_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_BUSSARD_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_BUSSARD_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_NACELLES_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_NACELLES_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_THRUSTERS_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_THRUSTERS_DESC1
{ MG_STRING , 0.0 , 385 , 378 , 0 , 0 , NULL , MNT_VOYAGER_DESC1 , 0 , 0 , 0 , 0 , 0 , UI_TINYFONT , CT_LTGOLD1 , NULL } , // Q{ MG_VOYAGER_DESC1
{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_DESC_END
2011-06-01 12:20:56 +00:00
// type timer x y width height file/text graphic, min (desc) max target (swoop) inc style color
2011-06-15 06:46:11 +00:00
{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_LABEL_START
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_BRIDGE_DESC1, 0, Q{ MG_BRIDGE_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.bridge_pic }, // Q{ MG_BRIDGE_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_PHASER_STRIP1_DESC1, 0, Q{ MG_PHASER_STRIP1_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.phaser_pic }, // Q{ MG_PHASER_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_TORPEDOS_DESC1, 0, Q{ MG_TORPEDO_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.torpedo_pic }, // Q{ MG_TORPEDOS_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_VENTRAL_DESC1, 0, Q{ MG_VENTRAL_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.ventral_pic }, // Q{ MG_VENTRAL_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_MIDHULL_DESC1, 0, Q{ MG_MIDHULL_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.midhull_pic }, // Q{ MG_MIDHULL_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_BUSSARD_DESC1, 0, Q{ MG_BUSSARD_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.bussard_pic }, // Q{ MG_BUSSARD_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_NACELLES_DESC1, 0, Q{ MG_NACELLES_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.nacelles_pic }, // Q{ MG_NACELLES_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_THRUSTERS_DESC1, 0, Q{ MG_THRUSTERS_SWOOP, 0, 0, CT_DKBROWN1, (void *) &s_quit.thrusters_pic }, // Q{ MG_THRUSTERS_LABEL
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, Q{ MG_VOYAGER_DESC1, 0, 0, 0, 0, CT_DKBROWN1, (void *) &s_quit.voyager_pic }, // Q{ MG_VOYAGER_LABEL
{ MG_VAR , 0.0 , 0 , 0 , 0 , 0 , NULL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , NULL } , // Q{ MG_LABEL_END
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL }, // Q{ MG_SWOOP_START
// { MG_GRAPHIC, 0.0, 156, 198, 93, 1, "menu/common/square.tga", 0, 0, 0, 0, Q{ MG_BRIDGE_DESC1, 1, 0, CT_WHITE, NULL }, // Q{ MG_BRIDGE_SWOOP
// { MG_GRAPHIC, 0.0, 155, 229, 16, 64, "menu/voyager/swoop1.tga", 0, 0, 0, 0, Q{ MG_PHASER_STRIP1_DESC1, 2, 0, CT_WHITE, NULL }, // Q{ MG_PHASER_STRIP1_SWOOP
// { MG_GRAPHIC, 0.0, 252, 272, 32, 32, "menu/voyager/swoop2.tga", 0, 0, 0, 0, Q{ MG_TORPEDOS_DESC1, 1, 0, CT_WHITE, NULL }, // Q{ MG_TORPEDOS_SWOOP
// { MG_GRAPHIC, 0.0, 318, 310, 32, 32, "menu/voyager/swoop3.tga", 0, 0, 0, 0, Q{ MG_VENTRAL_DESC1, 1, 0, CT_WHITE, NULL }, // Q{ MG_VENTRAL_SWOOP
// { MG_GRAPHIC, 0.0, 366, 247, 16, 128, "menu/voyager/swoop4.tga", 0, 0, 0, 0, Q{ MG_MIDHULL_DESC1, 1, 0, CT_WHITE, NULL }, // Q{ MG_MIDHULL_SWOOP
// { MG_GRAPHIC, 0.0, 457, 281, 64, 64, "menu/voyager/swoop5.tga", 0, 0, 0, 0, Q{ MG_BUSSARD_DESC1, 3, 0, CT_WHITE, NULL }, // Q{ MG_BUSSARD_SWOOP
// { MG_GRAPHIC, 0.0, 563, 181, 64, 128, "menu/voyager/swoop6.tga", 0, 0, 0, 0, Q{ MG_NACELLES_DESC1, 2, 0, CT_WHITE, NULL }, // Q{ MG_NACELLES_SWOOP
// { MG_GRAPHIC, 0.0, 288, 183, 64, 128, "menu/voyager/swoop7.tga", 0, 0, 0, 0, Q{ MG_THRUSTERS_DESC1, 1, 0, CT_WHITE, NULL }, // Q{ MG_THRUSTERS_SWOOP
// { MG_VAR, 0.0, 0, 0, 0, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL }, // Q{ MG_SWOOP_END
2011-06-01 12:20:56 +00:00
// type timer x y width height file/text graphic, min (desc) max target (swoop) inc style color
2011-06-15 06:46:11 +00:00
// { MG_GRAPHIC, 0.0, 0, 353, 8, 8, "menu/common/square.tga", 0, 0, 77, 550,0, 12, UI_TINYFONT, CT_LTPURPLE1, NULL }, // Q{ MG_BOTTOM_BLIP
// { MG_GRAPHIC, 0.0, 0, 167, 8, 8, "menu/common/square.tga", 0, 0, 77, 550,0, 12, UI_TINYFONT, CT_LTPURPLE1, NULL }, // Q{ MG_BOTTOM_BLIP2
2011-06-01 12:20:56 +00:00
} ;
/*
= = = = = = = = = = = = = = = = = = =
RPG - X
Phenix
1 / 6 / 2004
= = = = = = = = = = = = = = = = = = =
*/
typedef enum
{
AMG_MIDLEFT ,
AMG_UPPERLEFT ,
AMG_LOWERLEFT ,
AMG_UPPERCORNER ,
AMG_LOWERCORNER ,
AMG_UPPERTOP1ST ,
AMG_LOWERTOP1ST ,
AMG_UPPERTOP2ND ,
AMG_LOWERTOP2ND ,
AMG_UPPERSWOOP ,
AMG_LOWERSWOOP ,
AMG_TOPRIGHT ,
AMG_BOTTOMRIGHT ,
AMG_PLAYERBKGRND ,
AMG_MAX
} attackmenu_graphics1_t ;
menugraphics_s attackmenu_graphics1 [ AMG_MAX ] =
{
//X - 58
// type timer x y width height file/text graphic, min max target inc style color
2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 100 , 280 , 4 , 32 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_MIDLEFT
{ MG_GRAPHIC , 0.0 , 100 , 180 , 8 , 97 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_UPPERLEFT
{ MG_GRAPHIC , 0.0 , 100 , 315 , 8 , 100 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_LOWERLEFT
{ MG_GRAPHIC , 0.0 , 100 , 164 , 16 , 16 , " menu/common/corner_lu.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_UPPERCORNER
{ MG_GRAPHIC , 0.0 , 100 , 406 , 32 , 32 , " menu/common/newswoosh.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_LOWERCORNER
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2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 119 , 164 , 338 , 8 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_UPPERTOP1ST
{ MG_GRAPHIC , 0.0 , 117 , 410 , 340 , 18 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_LOWERTOP1ST
2011-06-01 12:20:56 +00:00
2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 457 , 164 , 34 , 8 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_UPPERTOP2ND
{ MG_GRAPHIC , 0.0 , 457 , 410 , 34 , 18 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_LOWERTOP2ND
2011-06-01 12:20:56 +00:00
2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 494 , 164 , 128 , 128 , " menu/common/swoosh_top.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_UPPERSWOOP
{ MG_GRAPHIC , 0.0 , 483 , 403 , 128 , 32 , " menu/common/newswoosh_long.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_LOWERSWOOP
2011-06-01 12:20:56 +00:00
2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 501 , 189 , 110 , 17 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_TOPRIGHT
{ MG_GRAPHIC , 0.0 , 501 , 383 , 110 , 17 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_BOTTOMRIGHT
2011-06-01 12:20:56 +00:00
2011-06-15 06:46:11 +00:00
{ MG_GRAPHIC , 0.0 , 501 , 206 , 110 , 177 , " menu/common/square.tga " , 0 , 0 , 0 , 0 , 0 , 0 , 0 , CT_VDKPURPLE1 , NULL } , // AMG_PLAYERBKGRND
2011-06-01 12:20:56 +00:00
} ;
/*
= = = = = = = = = = = = = = = = = = =
END MOD
= = = = = = = = = = = = = = = = = = =
*/
static float mm_buttons [ 6 ] [ 2 ] =
{
{ 129 , 62 } ,
{ 129 , 86 } ,
{ 129 , 109 } ,
{ 305 , 62 } ,
{ 305 , 86 } ,
{ 305 , 109 }
} ;
static float federationTimer ;
// Data for Welcome In Menu
static struct
{
menuframework_s menu ;
sfxHandle_t inSound ;
qhandle_t logo ;
qhandle_t halfround ;
} s_HolomatchInmenu ;
/*
= = = = = = = = = = = = = = = = =
InitialSetup_Event
= = = = = = = = = = = = = = = = =
*/
static void InitialSetup_Event ( void * ptr , int notification )
{
menuframework_s * m ;
if ( notification ! = QM_ACTIVATED )
{
return ;
}
m = ( ( menucommon_s * ) ptr ) - > parent ;
switch ( ( ( menucommon_s * ) ptr ) - > id )
{
case ID_TEXTLANGUAGE :
trap_Cvar_Set ( " g_language " , menu_normal_text [ s_textlanguage_Names [ s_initialsetup . textlanguage . curvalue ] ] ) ;
UI_LoadButtonText ( ) ;
UI_LoadMenuText ( ) ;
break ;
case ID_VOICELANGUAGE :
trap_Cvar_Set ( " s_language " , menu_normal_text [ s_voicelanguage_Names [ s_initialsetup . voicelanguage . curvalue ] ] ) ;
break ;
case ID_KEYBOARDLANGUAGE :
trap_Cvar_Set ( " k_language " , s_keyboardlanguage_Names [ s_initialsetup . keyboardlanguage . curvalue ] ) ;
break ;
}
}
/*
= = = = = = = = = = = = = = = = =
InitialSetupApplyChanges -
= = = = = = = = = = = = = = = = =
*/
static void InitialSetupApplyChanges ( void * unused , int notification )
{
if ( notification ! = QM_ACTIVATED )
{
return ;
}
if ( ! uis . glconfig . deviceSupportsGamma )
{
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart \n " ) ;
}
trap_Cvar_Set ( " ui_initialsetup " , " 1 " ) ; // so this won't come up again
UI_MainMenu ( ) ;
}
/*
= = = = = = = = = = = = = = = = =
M_InitialSetupMenu_Key
= = = = = = = = = = = = = = = = =
*/
static sfxHandle_t M_InitialSetupMenu_Key ( int key )
{
if ( key = = K_ESCAPE )
{
return ( 0 ) ;
}
return ( Menu_DefaultKey ( & s_initialsetup . menu , key ) ) ;
}
/*
= = = = = = = = = = = = = = = = =
M_InitialSetupMenu_Graphics
= = = = = = = = = = = = = = = = =
*/
static void M_InitialSetupMenu_Graphics ( void )
{
int y ;
UI_MenuFrame2 ( & s_initialsetup . menu ) ;
trap_R_SetColor ( colorTable [ CT_LTBROWN1 ] ) ;
UI_DrawHandlePic ( 30 , 203 , 47 , 186 , uis . whiteShader ) ; // Middle left line
y = 97 ;
if ( uis . glconfig . deviceSupportsGamma )
{
trap_R_SetColor ( colorTable [ CT_DKGREY ] ) ;
UI_DrawHandlePic ( 178 , y , 68 , 68 , uis . whiteShader ) ; //
trap_R_SetColor ( colorTable [ CT_WHITE ] ) ;
UI_DrawHandlePic ( 180 , y + 2 , 64 , 64 , s_initialsetup . test ) ; // Starfleet graphic
UI_DrawProportionalString ( 256 , y + 5 , menu_normal_text [ MNT_GAMMA_LINE1 ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 256 , y + 25 , menu_normal_text [ MNT_GAMMA_LINE2 ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 256 , y + 45 , menu_normal_text [ MNT_GAMMA_LINE3 ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
}
else
{
UI_DrawProportionalString ( 178 , y + 5 , menu_normal_text [ MNT_GAMMA2_LINE1 ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 178 , y + 25 , menu_normal_text [ MNT_GAMMA2_LINE2 ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
M_InitialSetupMenu_Draw
= = = = = = = = = = = = = = = = =
*/
static void M_InitialSetupMenu_Draw ( void )
{
// Draw graphics particular to Main Menu
M_InitialSetupMenu_Graphics ( ) ;
Menu_Draw ( & s_initialsetup . menu ) ;
}
/*
= = = = = = = = = = = = = = =
InitialSetup_SetValues
= = = = = = = = = = = = = = =
*/
static void InitialSetup_SetValues ( void )
{
char buffer [ 32 ] ;
int * language ;
trap_Cvar_VariableStringBuffer ( " g_language " , buffer , 32 ) ;
language = s_textlanguage_Names ;
s_initialsetup . textlanguage . curvalue = 0 ;
if ( buffer [ 0 ] )
{
while ( * language )
{
if ( Q_stricmp ( menu_normal_text [ * language ] , buffer ) = = 0 )
{
break ;
}
language + + ;
s_initialsetup . textlanguage . curvalue + + ;
}
if ( ! * language )
{
s_initialsetup . textlanguage . curvalue = 0 ;
}
}
trap_Cvar_VariableStringBuffer ( " s_language " , buffer , 32 ) ;
language = s_voicelanguage_Names ;
s_initialsetup . voicelanguage . curvalue = 0 ;
if ( buffer [ 0 ] )
{
while ( * language )
{
if ( Q_stricmp ( menu_normal_text [ * language ] , buffer ) = = 0 )
{
break ;
}
language + + ;
s_initialsetup . voicelanguage . curvalue + + ;
}
if ( ! * language )
{
s_initialsetup . voicelanguage . curvalue = 0 ;
}
}
trap_Cvar_VariableStringBuffer ( " k_language " , buffer , 32 ) ;
s_initialsetup . keyboardlanguage . curvalue = 0 ;
if ( buffer [ 0 ] )
{
while ( s_keyboardlanguage_Names [ s_initialsetup . keyboardlanguage . curvalue ] )
{
if ( Q_stricmp ( s_keyboardlanguage_Names [ s_initialsetup . keyboardlanguage . curvalue ] , buffer ) = = 0 )
{
break ;
}
s_initialsetup . keyboardlanguage . curvalue + + ;
}
if ( ! s_keyboardlanguage_Names [ s_initialsetup . keyboardlanguage . curvalue ] )
{
s_initialsetup . keyboardlanguage . curvalue = 0 ;
}
}
s_initialsetup . gamma . curvalue = trap_Cvar_VariableValue ( " r_gamma " ) * 10.0f ;
}
/*
= = = = = = = = = = = = = = =
InitialSetupMenu_Cache
= = = = = = = = = = = = = = =
*/
static void InitialSetupMenu_Cache ( void )
{
s_initialsetup . test = trap_R_RegisterShaderNoMip ( " menu/special/gamma_test.tga " ) ;
}
/*
= = = = = = = = = = = = = = =
InitialSetupMenu_Init
= = = = = = = = = = = = = = =
*/
static void InitialSetupMenu_Init ( void )
{
int x = 179 ;
int y = 260 ;
InitialSetupMenu_Cache ( ) ;
s_initialsetup . menu . nitems = 0 ;
s_initialsetup . menu . wrapAround = qtrue ;
s_initialsetup . menu . draw = M_InitialSetupMenu_Draw ;
s_initialsetup . menu . key = M_InitialSetupMenu_Key ;
s_initialsetup . menu . fullscreen = qtrue ;
s_initialsetup . menu . descX = MENU_DESC_X ;
s_initialsetup . menu . descY = MENU_DESC_Y ;
s_initialsetup . menu . titleX = MENU_TITLE_X ;
s_initialsetup . menu . titleY = MENU_TITLE_Y ;
s_initialsetup . menu . titleI = MNT_INITIALSETUP_TITLE ;
s_initialsetup . menu . footNoteEnum = MNT_INITIALSETUP ;
s_initialsetup . textlanguage . generic . type = MTYPE_SPINCONTROL ;
s_initialsetup . textlanguage . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_initialsetup . textlanguage . generic . x = x ;
s_initialsetup . textlanguage . generic . y = y ;
s_initialsetup . textlanguage . generic . name = GRAPHIC_BUTTONRIGHT ;
s_initialsetup . textlanguage . generic . callback = InitialSetup_Event ;
s_initialsetup . textlanguage . generic . id = ID_TEXTLANGUAGE ;
s_initialsetup . textlanguage . color = CT_DKPURPLE1 ;
s_initialsetup . textlanguage . color2 = CT_LTPURPLE1 ;
s_initialsetup . textlanguage . textX = MENU_BUTTON_TEXT_X ;
s_initialsetup . textlanguage . textY = MENU_BUTTON_TEXT_Y ;
s_initialsetup . textlanguage . width = 80 ;
s_initialsetup . textlanguage . textEnum = MBT_TEXTLANGUAGE ;
s_initialsetup . textlanguage . textcolor = CT_BLACK ;
s_initialsetup . textlanguage . textcolor2 = CT_BLACK ; //CT_WHITE;
s_initialsetup . textlanguage . listnames = s_textlanguage_Names ;
y + = 32 ;
s_initialsetup . voicelanguage . generic . type = MTYPE_SPINCONTROL ;
s_initialsetup . voicelanguage . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_initialsetup . voicelanguage . generic . x = x ;
s_initialsetup . voicelanguage . generic . y = y ;
s_initialsetup . voicelanguage . generic . name = GRAPHIC_BUTTONRIGHT ;
s_initialsetup . voicelanguage . generic . callback = InitialSetup_Event ;
s_initialsetup . voicelanguage . generic . id = ID_VOICELANGUAGE ;
s_initialsetup . voicelanguage . color = CT_DKPURPLE1 ;
s_initialsetup . voicelanguage . color2 = CT_LTPURPLE1 ;
s_initialsetup . voicelanguage . textX = MENU_BUTTON_TEXT_X ;
s_initialsetup . voicelanguage . textY = MENU_BUTTON_TEXT_Y ;
s_initialsetup . voicelanguage . width = 80 ;
s_initialsetup . voicelanguage . textEnum = MBT_VOICELANGUAGE ;
s_initialsetup . voicelanguage . textcolor = CT_BLACK ;
s_initialsetup . voicelanguage . textcolor2 = CT_BLACK ; //CT_WHITE;
s_initialsetup . voicelanguage . listnames = s_voicelanguage_Names ;
y + = 32 ;
s_initialsetup . keyboardlanguage . generic . type = MTYPE_SPINCONTROL ;
s_initialsetup . keyboardlanguage . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_initialsetup . keyboardlanguage . generic . x = x ;
s_initialsetup . keyboardlanguage . generic . y = y ;
s_initialsetup . keyboardlanguage . generic . name = GRAPHIC_BUTTONRIGHT ;
s_initialsetup . keyboardlanguage . generic . callback = InitialSetup_Event ;
s_initialsetup . keyboardlanguage . generic . id = ID_KEYBOARDLANGUAGE ;
s_initialsetup . keyboardlanguage . color = CT_DKPURPLE1 ;
s_initialsetup . keyboardlanguage . color2 = CT_LTPURPLE1 ;
s_initialsetup . keyboardlanguage . textX = MENU_BUTTON_TEXT_X ;
s_initialsetup . keyboardlanguage . textY = MENU_BUTTON_TEXT_Y ;
s_initialsetup . keyboardlanguage . width = 80 ;
s_initialsetup . keyboardlanguage . textEnum = MBT_KEYBOARDLANGUAGE ;
s_initialsetup . keyboardlanguage . textcolor = CT_BLACK ;
s_initialsetup . keyboardlanguage . textcolor2 = CT_BLACK ; //CT_WHITE;
s_initialsetup . keyboardlanguage . itemnames = s_keyboardlanguage_Names ;
x = 180 ;
y = 182 ;
s_initialsetup . gamma . generic . type = MTYPE_SLIDER ;
s_initialsetup . gamma . generic . x = x + 162 ;
s_initialsetup . gamma . generic . y = y ;
s_initialsetup . gamma . generic . flags = QMF_SMALLFONT ;
s_initialsetup . gamma . generic . callback = GammaCallback ;
s_initialsetup . gamma . minvalue = 5 ;
s_initialsetup . gamma . maxvalue = 30 ;
s_initialsetup . gamma . color = CT_DKPURPLE1 ;
s_initialsetup . gamma . color2 = CT_LTPURPLE1 ;
s_initialsetup . gamma . generic . name = " menu/common/monbar_2.tga " ;
s_initialsetup . gamma . width = 256 ;
s_initialsetup . gamma . height = 32 ;
s_initialsetup . gamma . focusWidth = 145 ;
s_initialsetup . gamma . focusHeight = 18 ;
s_initialsetup . gamma . picName = " menu/common/square.tga " ;
s_initialsetup . gamma . picX = x ;
s_initialsetup . gamma . picY = y ;
s_initialsetup . gamma . picWidth = MENU_BUTTON_MED_WIDTH + 21 ;
s_initialsetup . gamma . picHeight = MENU_BUTTON_MED_HEIGHT ;
s_initialsetup . gamma . textX = MENU_BUTTON_TEXT_X ;
s_initialsetup . gamma . textY = MENU_BUTTON_TEXT_Y ;
s_initialsetup . gamma . textEnum = MBT_BRIGHTNESS ;
s_initialsetup . gamma . textcolor = CT_BLACK ;
s_initialsetup . gamma . textcolor2 = CT_BLACK ; //CT_WHITE;
s_initialsetup . gamma . thumbName = GRAPHIC_BUTTONSLIDER ;
s_initialsetup . gamma . thumbHeight = 32 ;
s_initialsetup . gamma . thumbWidth = 16 ;
s_initialsetup . gamma . thumbGraphicWidth = 9 ;
s_initialsetup . gamma . thumbColor = CT_DKBLUE1 ;
s_initialsetup . gamma . thumbColor2 = CT_LTBLUE1 ;
s_initialsetup . apply . generic . type = MTYPE_ACTION ;
s_initialsetup . apply . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_BLINK ;
s_initialsetup . apply . generic . x = 501 ;
s_initialsetup . apply . generic . y = 357 ;
s_initialsetup . apply . generic . callback = InitialSetupApplyChanges ;
s_initialsetup . apply . textEnum = MBT_ACCEPT ;
s_initialsetup . apply . textcolor = CT_BLACK ;
s_initialsetup . apply . textcolor2 = CT_WHITE ;
s_initialsetup . apply . textcolor3 = CT_LTGREY ;
s_initialsetup . apply . color = CT_DKPURPLE1 ;
s_initialsetup . apply . color2 = CT_LTPURPLE1 ;
s_initialsetup . apply . color3 = CT_DKGREY ;
s_initialsetup . apply . textX = 5 ;
s_initialsetup . apply . textY = 47 ;
s_initialsetup . apply . width = 110 ;
s_initialsetup . apply . height = 65 ;
Menu_AddItem ( & s_initialsetup . menu , & s_initialsetup . gamma ) ;
Menu_AddItem ( & s_initialsetup . menu , & s_initialsetup . textlanguage ) ;
Menu_AddItem ( & s_initialsetup . menu , & s_initialsetup . voicelanguage ) ;
Menu_AddItem ( & s_initialsetup . menu , & s_initialsetup . keyboardlanguage ) ;
Menu_AddItem ( & s_initialsetup . menu , & s_initialsetup . apply ) ;
InitialSetup_SetValues ( ) ;
}
static void UI_InitialSetupMenu ( void )
{
InitialSetupMenu_Init ( ) ;
UI_PushMenu ( & s_initialsetup . menu ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
uis . menusp = 0 ;
}
//TiM - Functions needed for the quick connect stuff
int ArenaServers_MaxPing ( void ) ;
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_Compare
= = = = = = = = = = = = = = = = =
*/
static int QDECL MainArenaServers_Compare ( const void * arg1 , const void * arg2 ) {
float f1 ;
float f2 ;
table_t * t1 ;
table_t * t2 ;
//t1 = (servernode_t *)arg1;
//t2 = (servernode_t *)arg2;
t1 = ( table_t * ) arg1 ;
t2 = ( table_t * ) arg2 ;
//hard-coded for client sorting
//f1 = t1->servernode.maxclients - t1->servernode.numclients;
f1 = t1 - > servernode . numclients ;
if ( f1 < 0 ) {
f1 = 0 ;
}
//f2 = t2->servernode.maxclients - t2->servernode.numclients;
f2 = t2 - > servernode . numclients ;
if ( f2 < 0 ) {
f2 = 0 ;
}
if ( f1 < f2 ) {
return 1 ;
}
if ( f1 = = f2 ) {
return 0 ;
}
return - 1 ;
}
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_UpdateMenu
= = = = = = = = = = = = = = = = =
*/
static void MainArenaServers_UpdateMenu ( void ) {
int i ;
//int j;
//int count;
//char* buff;
//servernode_t* servernodeptr;
//table_t* tableptr;
//char *pingColor, *pongColor;
if ( s_main . networkParms . numservers > 0 ) {
// servers found
if ( s_main . networkParms . refreshservers & & ( s_main . networkParms . currentping < = s_main . networkParms . numservers ) ) {
qsort ( s_main . networkParms . table , s_main . networkParms . numservers , sizeof ( table_t ) , MainArenaServers_Compare ) ;
}
else {
// all servers pinged - enable controls
s_main . refresh . generic . flags & = ~ ( QMF_GRAYED | QMF_INACTIVE ) ;
//s_main.connect.generic.flags &= ~( QMF_GRAYED | QMF_INACTIVE );
//if required, enable the arrow buttons
if ( s_main . networkParms . numservers > MAX_FAVBUTTONS ) {
s_main . upArrow . generic . flags & = ~ ( QMF_GRAYED | QMF_INACTIVE ) ;
s_main . dnArrow . generic . flags & = ~ ( QMF_GRAYED | QMF_INACTIVE ) ;
s_main . upArrow . generic . flags | = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . dnArrow . generic . flags | = QMF_HIGHLIGHT_IF_FOCUS ;
}
//enable selection buttons
for ( i = 0 ; i < MAX_FAVBUTTONS ; i + + ) {
if ( s_main . networkParms . numservers > i ) {
//TiM : Unhide the necessary menu buttons as we go along
s_main . favMenu [ i ] . generic . flags = QMF_SILENT ;
}
}
}
}
else {
// no servers found
if ( s_main . networkParms . refreshservers )
{
// disable controls during refresh
s_main . refresh . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
//s_main.connect.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE );
s_main . upArrow . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
s_main . dnArrow . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
}
else {
s_main . refresh . generic . flags & = ~ ( QMF_GRAYED | QMF_INACTIVE ) ;
//s_main.connect.generic.flags |= ( QMF_GRAYED | QMF_INACTIVE );
s_main . upArrow . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
s_main . dnArrow . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
}
for ( i = 0 ; i < MAX_FAVBUTTONS ; i + + )
s_main . favMenu [ i ] . generic . flags | = ( QMF_HIDDEN | QMF_INACTIVE ) ;
return ;
}
// build list box strings - apply culling filters
/*count = s_main.networkParms.numservers;
for ( i = 0 , j = 0 ; i < count ; i + + ) {
tableptr = & s_main . networkParms . table [ j ] ;
servernodeptr = & tableptr - > servernode ;
buff = tableptr - > buff ;
if ( servernodeptr - > pingtime < servernodeptr - > minPing ) {
pingColor = S_COLOR_BLUE ;
}
else if ( servernodeptr - > maxPing & & servernodeptr - > pingtime > servernodeptr - > maxPing ) {
pingColor = S_COLOR_BLUE ;
}
else if ( servernodeptr - > pingtime < 50 ) {
pingColor = S_COLOR_WHITE ;
}
else if ( servernodeptr - > pingtime < 200 ) {
pingColor = S_COLOR_GREEN ;
}
else if ( servernodeptr - > pingtime < 400 ) {
pingColor = S_COLOR_YELLOW ;
}
else {
pingColor = S_COLOR_RED ;
}
pongColor = S_COLOR_WHITE ;
Com_sprintf ( buff , MAX_LISTBOXWIDTH , " %s%-31.31s %s%-11.11s %2d/%2d %-8.8s %3d " , //31.31
pongColor , servernodeptr - > hostname , pingColor , servernodeptr - > mapname , servernodeptr - > numclients ,
servernodeptr - > maxclients , servernodeptr - > gamename , servernodeptr - > pingtime ) ;
if ( ! servernodeptr - > isPure ) { //prev length is 62, we can safely add 2 more chars.
strcat ( buff , " * " ) ; //mark this unpure server!
}
j + + ;
} */
// Com_sprintf( g_arenaservers.status.string, MAX_STATUSLENGTH, "%d of %d Arena Servers.", j, *g_arenaservers.numservers );
if ( ! s_main . networkParms . numservers )
{
s_main . connect . generic . flags | = ( QMF_GRAYED | QMF_INACTIVE ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_Insert
= = = = = = = = = = = = = = = = =
*/
static void MainArenaServers_Insert ( char * adrstr , char * info , int pingtime )
{
servernode_t * servernodeptr ;
char * s ;
int i ;
if ( s_main . networkParms . numservers > = s_main . networkParms . maxservers ) {
// list full;
servernodeptr = & s_main . networkParms . table [ s_main . networkParms . numservers - 1 ] . servernode ;
} else {
// next slot
servernodeptr = & s_main . networkParms . table [ s_main . networkParms . numservers ] . servernode ;
s_main . networkParms . numservers + + ;
}
Q_strncpyz ( servernodeptr - > adrstr , adrstr , MAX_ADDRESSLENGTH ) ;
Q_strncpyz ( servernodeptr - > hostname , Info_ValueForKey ( info , " hostname " ) , MAX_HOSTNAMELENGTH ) ;
Q_CleanStr ( servernodeptr - > hostname ) ;
Q_CleanStr ( servernodeptr - > hostname ) ;
Q_CleanStr ( servernodeptr - > hostname ) ;
Q_CleanStr ( servernodeptr - > hostname ) ;
Q_strncpyz ( servernodeptr - > mapname , Info_ValueForKey ( info , " mapname " ) , MAX_MAPNAMELENGTH ) ;
Q_CleanStr ( servernodeptr - > mapname ) ;
Q_strlwr ( servernodeptr - > mapname ) ;
servernodeptr - > numclients = atoi ( Info_ValueForKey ( info , " clients " ) ) ;
servernodeptr - > maxclients = atoi ( Info_ValueForKey ( info , " sv_maxclients " ) ) ;
servernodeptr - > pingtime = pingtime ;
servernodeptr - > minPing = atoi ( Info_ValueForKey ( info , " minPing " ) ) ;
servernodeptr - > maxPing = atoi ( Info_ValueForKey ( info , " maxPing " ) ) ;
servernodeptr - > isPure = atoi ( Info_ValueForKey ( info , " pure " ) ) ;
servernodeptr - > isExpansion = atoi ( Info_ValueForKey ( info , " vv " ) ) ;
s = Info_ValueForKey ( info , " game " ) ;
i = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( i < 0 ) {
i = 0 ;
}
else if ( i > 5 ) {
i = 5 ;
}
if ( * s ) {
servernodeptr - > gametype = - 1 ;
Q_strncpyz ( servernodeptr - > gamename , s , sizeof ( servernodeptr - > gamename ) ) ;
}
else {
servernodeptr - > gametype = i ;
if ( servernodeptr - > isExpansion ) {
Com_sprintf ( servernodeptr - > gamename , sizeof ( servernodeptr - > gamename ) , " vv-%s " , gamenames [ i ] ) ;
} else {
Q_strncpyz ( servernodeptr - > gamename , gamenames [ i ] , sizeof ( servernodeptr - > gamename ) ) ;
}
}
}
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_StopRefresh
= = = = = = = = = = = = = = = = =
*/
static void MainArenaServers_StopRefresh ( void )
{
if ( ! s_main . networkParms . refreshservers )
// not currently refreshing
return ;
s_main . networkParms . refreshservers = qfalse ;
// nonresponsive favorites must be shown
//MainArenaServers_InsertFavorites(); -TIMMARK
if ( s_main . networkParms . numservers < s_main . networkParms . maxservers )
{
char infoString [ MAX_INFO_STRING ] ;
int i ;
int j ;
infoString [ 0 ] = ' \0 ' ;
//write into the host name the IP that didn't work
Info_SetValueForKey ( infoString , " hostname " , " No Response " ) ;
for ( i = 0 ; i < s_main . networkParms . maxservers ; i + + ) {
//loop thru all the successfully pinged servers, and check that this one from the main list was found
for ( j = 0 ; j < s_main . networkParms . numservers ; j + + ) {
if ( ! Q_stricmp ( s_main . networkParms . favBuffer [ i ] , s_main . networkParms . table [ j ] . servernode . adrstr ) )
break ;
}
//whup, I guess we couldn't see it
if ( j > = s_main . networkParms . numservers ) {
//Insert into the list as a normal entry. Who knows, the server might be up and Q3 is dumb
MainArenaServers_Insert ( s_main . networkParms . favBuffer [ i ] , infoString , ArenaServers_MaxPing ( ) ) ;
}
}
}
// sort
qsort ( s_main . networkParms . table , s_main . networkParms . numservers , sizeof ( table_t ) , MainArenaServers_Compare ) ;
if ( ! s_main . networkParms . numservers )
s_main . networkParms . showNoServersAlert = qtrue ;
//Com_Printf( S_COLOR_RED "OUTPUT: Name: %s, Map: %s\n", s_main.networkParms.table[1].servernode.hostname, s_main.networkParms.table[1].servernode.mapname );
MainArenaServers_UpdateMenu ( ) ;
}
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_DoRefresh
= = = = = = = = = = = = = = = = =
*/
static void MainArenaServers_DoRefresh ( void )
{
int i ;
int j ;
int time ;
int maxPing ;
char adrstr [ MAX_ADDRESSLENGTH ] ;
char info [ MAX_INFO_STRING ] ;
if ( uis . realtime < s_main . networkParms . nextpingtime )
{
// wait for time trigger
return ;
}
// trigger at 10Hz intervals
s_main . networkParms . nextpingtime = uis . realtime + 50 ;
// process ping results
maxPing = ArenaServers_MaxPing ( ) ;
for ( i = 0 ; i < MAX_PINGREQUESTS ; i + + )
{
trap_LAN_GetPing ( i , adrstr , MAX_ADDRESSLENGTH , & time ) ;
if ( ! adrstr [ 0 ] )
{
// ignore empty or pending pings
continue ;
}
// find ping result in our local list
for ( j = 0 ; j < MAX_PINGREQUESTS ; j + + )
if ( ! Q_stricmp ( adrstr , s_main . networkParms . pinglist [ j ] . adrstr ) )
break ;
if ( j < MAX_PINGREQUESTS )
{
// found it
if ( ! time )
{
time = uis . realtime - s_main . networkParms . pinglist [ j ] . start ;
if ( time < maxPing )
{
// still waiting
continue ;
}
}
if ( time > maxPing )
{
// stale it out
info [ 0 ] = ' \0 ' ;
time = maxPing ;
}
else
{
trap_LAN_GetPingInfo ( i , info , MAX_INFO_STRING ) ; //bookmark - TiM: This is where the info is received!
//TiM - testing the data output from this baby
//if ( !Q_stricmp( Info_ValueForKey( info, "game" ), "rpg-x" ) )
//Com_Printf( "%s", info );
}
// insert ping results
MainArenaServers_Insert ( adrstr , info , time ) ;
// clear this query from internal list
s_main . networkParms . pinglist [ j ] . adrstr [ 0 ] = ' \0 ' ;
}
// clear this query from external list
trap_LAN_ClearPing ( i ) ;
}
// send ping requests in reasonable bursts
// iterate ping through all found servers
for ( i = 0 ; i < MAX_PINGREQUESTS & & s_main . networkParms . currentping < s_main . networkParms . maxservers ; i + + )
{
if ( trap_LAN_GetPingQueueCount ( ) > = MAX_PINGREQUESTS )
{
// ping queue is full
break ;
}
// find empty slot
for ( j = 0 ; j < MAX_PINGREQUESTS ; j + + )
if ( ! s_main . networkParms . pinglist [ j ] . adrstr [ 0 ] )
break ;
if ( j > = MAX_PINGREQUESTS )
// no empty slots available yet - wait for timeout
break ;
strcpy ( s_main . networkParms . pinglist [ j ] . adrstr , s_main . networkParms . favBuffer [ s_main . networkParms . currentping ] ) ;
s_main . networkParms . pinglist [ j ] . start = uis . realtime ;
trap_Cmd_ExecuteText ( EXEC_NOW , va ( " ping %s \n " , s_main . networkParms . pinglist [ j ] . adrstr ) ) ;
// advance to next server
s_main . networkParms . currentping + + ;
}
if ( ! trap_LAN_GetPingQueueCount ( ) )
{
// all pings completed
MainArenaServers_StopRefresh ( ) ;
return ;
}
// update the user interface with ping status
MainArenaServers_UpdateMenu ( ) ;
}
/*
= = = = = = = = = = = = = = = = =
MainArenaServers_StartRefresh
= = = = = = = = = = = = = = = = =
*/
static void MainArenaServers_StartRefresh ( void )
{
int i ;
char address [ MAX_ADDRESSLENGTH ] ;
memset ( & s_main . networkParms , 0 , sizeof ( s_main . networkParms ) ) ;
//fill the main server list with all the faved addresses we have
for ( i = 0 ; i < MAX_FAVORITESERVERS ; i + + ) {
trap_Cvar_VariableStringBuffer ( va ( " server%i " , i ) , address , MAX_ADDRESSLENGTH ) ;
if ( ! address [ 0 ] | | ! strlen ( address ) )
continue ;
Q_strncpyz ( s_main . networkParms . favBuffer [ s_main . networkParms . maxservers ] , address , MAX_ADDRESSLENGTH ) ;
s_main . networkParms . maxservers + + ;
}
for ( i = 0 ; i < MAX_PINGREQUESTS ; i + + )
{
s_main . networkParms . pinglist [ i ] . adrstr [ 0 ] = ' \0 ' ;
trap_LAN_ClearPing ( i ) ;
}
s_main . networkParms . refreshservers = qtrue ;
s_main . networkParms . currentping = 0 ;
s_main . networkParms . nextpingtime = 0 ;
s_main . networkParms . numservers = 0 ;
//unselect
s_main . selectedFav = - 1 ;
// allow max 5 seconds for responses
s_main . networkParms . refreshtime = uis . realtime + 5000 ;
// place menu in zeroed state
MainArenaServers_UpdateMenu ( ) ;
}
/*
= = = = = = = = = = = = = = = = =
Main_MenuEvent
= = = = = = = = = = = = = = = = =
*/
static void Main_MenuEvent ( void * ptr , int event )
{
//void** weaponptr;
if ( event ! = QM_ACTIVATED )
{
return ;
}
uis . spinView = qfalse ;
switch ( ( ( menucommon_s * ) ptr ) - > id )
{
case ID_MULTIPLAYER :
UI_ChooseServerTypeMenu ( ) ;
break ;
case ID_SETUP :
UI_SetupWeaponsMenu ( ) ;
break ;
case ID_DEMOS :
UI_DemosMenu ( ) ;
break ;
// case ID_CINEMATICS:
// UI_CinematicsMenu();
// break;
case ID_MODS :
UI_ModsMenu ( ) ;
break ;
case ID_CREDITS :
UI_CreditsMenu ( ) ;
break ;
case ID_QUIT :
UI_PopMenu ( ) ;
UI_QuitMenu ( ) ;
// case ID_FAVREFRESH:
// Main_StartRefresh();
// UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction );
break ;
case ID_PLAYER_SETTINGS :
UI_PlayerSettingsMenu ( PS_MENU_CONTROLS ) ;
break ;
case ID_PLAYER_MODEL :
UI_PlayerModelMenu ( PS_MENU_CONTROLS ) ;
break ;
case ID_LIST_UP :
s_main . favOffset - - ;
if ( s_main . favOffset < 0 )
s_main . favOffset = 0 ;
break ;
case ID_LIST_DOWN :
s_main . favOffset + + ;
if ( s_main . networkParms . numservers > MAX_FAVBUTTONS & & s_main . favOffset > ( s_main . networkParms . numservers - MAX_FAVBUTTONS ) )
s_main . favOffset = ( s_main . networkParms . numservers - MAX_FAVBUTTONS ) ;
break ;
case ID_FAV0 :
case ID_FAV1 :
case ID_FAV2 :
case ID_FAV3 :
case ID_FAV4 :
case ID_FAV5 :
case ID_FAV6 :
case ID_FAV7 :
trap_S_StartLocalSound ( uis . menu_choice1_snd , CHAN_MENU1 ) ;
s_main . selectedFav = ( ( menucommon_s * ) ptr ) - > id - 100 + s_main . favOffset ;
if ( s_main . connect . generic . flags & ( QMF_INACTIVE | QMF_GRAYED ) )
s_main . connect . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
break ;
case ID_REFRESH :
MainArenaServers_StartRefresh ( ) ;
break ;
case ID_CONNECT :
if ( s_main . selectedFav > = 0 )
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " connect %s \n " , s_main . networkParms . table [ s_main . selectedFav ] . servernode . adrstr ) ) ;
break ;
case ID_Q_VOYAGER_LABEL :
case ID_PHASER_LABEL :
case ID_TORPEDO_LABEL :
case ID_VENTRAL_LABEL :
case ID_MIDHULL_LABEL :
case ID_BUSSARD_LABEL :
case ID_NACELLES_LABEL :
case ID_THRUSTERS_LABEL :
case ID_BRIDGE_LABEL :
QuitMenuInterrupt ( ( ( menucommon_s * ) ptr ) - > id ) ;
break ;
/*case ID_WEAPON1 :
case ID_WEAPON2 :
case ID_WEAPON3 :
case ID_WEAPON4 :
case ID_WEAPON5 :
case ID_WEAPON6 :
case ID_WEAPON7 :
case ID_WEAPON8 :
case ID_WEAPON9 :
trap_S_StartLocalSound ( s_main . weaponnamesnd [ ( ( menucommon_s * ) ptr ) - > id - ID_WEAPON1 ] , CHAN_MENU1 ) ; // Weapon name
trap_S_StartLocalSound ( uis . menu_choice1_snd , CHAN_LOCAL_SOUND ) ;
weaponptr = g_weapons [ s_main . currentWeapon ] ;
( ( menubitmap_s * ) weaponptr ) - > textcolor = CT_BLACK ;
s_main . timer = uis . realtime + ( WEAPON_WAIT * 2 ) ;
s_main . currentWeapon = ( ( ( menucommon_s * ) ptr ) - > id - ID_WEAPON1 ) ;
weaponptr = g_weapons [ s_main . currentWeapon ] ;
( ( menubitmap_s * ) weaponptr ) - > textcolor = CT_LTGOLD1 ;
break ; */
// case ID_EXIT:
// UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction );
// break;
}
}
/*
= = = = = = = = = = = = = = = = =
UI_MainMenuButtons
= = = = = = = = = = = = = = = = =
*/
static void UI_MainMenuButtons ( int count )
{
int i , j ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE1 ] ) ;
if ( count = = 99 ) { //This how you spell hack?
j = 6 ;
} else {
j = count ;
}
for ( i = 0 ; i < j ; + + i )
{
if ( ( count = = 99 ) & & ( i = = 5 ) ) { //SOMEBODY SPELL RPG-X HACK!
trap_R_SetColor ( colorTable [ CT_VDKRED1 ] ) ;
}
UI_DrawHandlePic ( mm_buttons [ i ] [ 0 ] - 14 , mm_buttons [ i ] [ 1 ] , MENU_BUTTON_MED_HEIGHT , MENU_BUTTON_MED_HEIGHT , uis . graphicButtonLeftEnd ) ;
}
}
typedef struct
{
qhandle_t modelhandle ; // model Handle
int pitch ;
int roll ;
vec3_t mid ;
char * modelname ;
} weapongraphics_s ;
/*
= = = = = = = = = = = = = = = = = = = = = = = = = =
RPG - X Modification
Phenix
1 / 6 / 2004
= = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*static void UI_drawRPGXLogo ( void )
{
refdef_t refdef ;
refEntity_t ent ;
vec3_t origin = { 0.0 , 0.0 , 0.0 } ;
vec3_t angles ;
float adjust ;
float x , y , w , h ;
//vec4_t color = {0.5, 0, 0, 1};
// setup the refdef
memset ( & refdef , 0 , sizeof ( refdef ) ) ;
refdef . rdflags = RDF_NOWORLDMODEL ;
AxisClear ( refdef . viewaxis ) ;
x = 465 ; //440 // controls location of top left corner of ent
y = 309 - 146 ; //0
w = 139 ; //400; //640 //150 //TiM: I don't know exactly, but w and h seem to control the size of the region the model will be drawn in
h = 139 ; //480; //120 //150 //good going brainiac! ;P - TiM several months later ;)
UI_AdjustFrom640 ( & x , & y , & w , & h ) ;
refdef . x = x ;
refdef . y = y ;
refdef . width = w ;
refdef . height = h ;
adjust = 0 ; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
refdef . fov_x = 10 + adjust ; //60 //TiM: Controls width scale // yeah.... coz it's the FOV lol //17
//that being the case, we have to aim for a value of 10
//(10's what I use in MD3View... anything higher and it starts to distort)
refdef . fov_y = 10 + adjust ; //19.6875 // like i said, 10 ;)
refdef . time = uis . realtime ;
//TiM: Okay... several months later and I actually understand what this whacky array called
//a 'vector' actually does. ;P
origin [ 0 ] = 930 ; //300 //TiM: Controls Overall Size //controls Z position (and hence, the scale coz it's either moving towards, or away from the camera)
origin [ 1 ] = 0 ; //TiM: Controls Horizontal Position //controls X
origin [ 2 ] = - 27 ; //-32 //TiM: Controls vertical Position //controls Y
trap_R_ClearScene ( ) ;
// add the model
memset ( & ent , 0 , sizeof ( ent ) ) ;
adjust = 20.0 / 300.0 * uis . realtime ; //5.0 * sin( (float)uis.realtime / 5000 );
VectorSet ( angles , 0 , 180 + adjust , 0 ) ;
AnglesToAxis ( angles , ent . axis ) ;
ent . hModel = s_main . logoModel ;
if ( trap_Cvar_VariableValue ( " r_dynamiclight " ) ) {
ent . renderfx = RF_LOWLIGHT | RF_NOSHADOW ; // keep it dark, and no stencil shadows //RF_LOWBRIGHT
} else {
ent . renderfx = RF_NOSHADOW ; // no stencil shadows
}
VectorCopy ( origin , ent . origin ) ;
VectorCopy ( origin , ent . lightingOrigin ) ;
VectorCopy ( ent . origin , ent . oldorigin ) ;
origin [ 0 ] - = 50 ; // + = behind, - = in front
origin [ 1 ] + = 50 ; // + = left, - = right
origin [ 2 ] + = 50 ; // + = above, - = below
trap_R_AddLightToScene ( origin , 500 , 1.0 , 1.0 , 1.0 ) ;
trap_R_AddRefEntityToScene ( & ent ) ;
trap_R_RenderScene ( & refdef ) ;
}
void P_WeaponsMenu_Blinkies ( void )
{
int i ;
for ( i = 0 ; i < AMG_MAX ; + + i )
{
attackmenu_graphics1 [ i ] . color = CT_VDKPURPLE1 ;
}
if ( attackmenu_graphics1 [ AMG_MIDLEFT ] . timer < uis . realtime )
{
attackmenu_graphics1 [ AMG_MIDLEFT ] . timer = uis . realtime + 500 ;
+ + attackmenu_graphics1 [ AMG_MIDLEFT ] . target ;
if ( attackmenu_graphics1 [ AMG_MIDLEFT ] . target > 7 )
{
attackmenu_graphics1 [ AMG_MIDLEFT ] . target = 0 ;
}
}
switch ( attackmenu_graphics1 [ AMG_MIDLEFT ] . target )
{
case 0 :
attackmenu_graphics1 [ AMG_MIDLEFT ] . color = CT_LTPURPLE1 ;
break ;
case 1 :
attackmenu_graphics1 [ AMG_UPPERLEFT ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_LOWERLEFT ] . color = CT_LTPURPLE1 ;
break ;
case 2 :
attackmenu_graphics1 [ AMG_UPPERCORNER ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_LOWERCORNER ] . color = CT_LTPURPLE1 ;
break ;
case 3 :
attackmenu_graphics1 [ AMG_UPPERTOP1ST ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_LOWERTOP1ST ] . color = CT_LTPURPLE1 ;
break ;
case 4 :
attackmenu_graphics1 [ AMG_UPPERTOP2ND ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_LOWERTOP2ND ] . color = CT_LTPURPLE1 ;
break ;
case 5 :
attackmenu_graphics1 [ AMG_UPPERSWOOP ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_LOWERSWOOP ] . color = CT_LTPURPLE1 ;
break ;
case 6 :
attackmenu_graphics1 [ AMG_TOPRIGHT ] . color = CT_LTPURPLE1 ;
attackmenu_graphics1 [ AMG_BOTTOMRIGHT ] . color = CT_LTPURPLE1 ;
break ;
case 7 :
attackmenu_graphics1 [ AMG_PLAYERBKGRND ] . color = CT_LTPURPLE1 ;
break ;
}
} */
static void Player_DrawPlayer ( void ) //*self )
{
menubitmap_s * b ;
vec3_t viewangles ;
vec3_t origin = { - 3 , 5 , - 3 } ; //{ 0, 3.8, 0};
char buf [ MAX_QPATH ] ;
// float yaw;
trap_Cvar_VariableStringBuffer ( " model " , buf , sizeof ( buf ) ) ;
if ( Q_stricmp ( buf , s_main . playerinfo . modelName )
| | trap_Cvar_VariableValue ( " height " ) ! = s_main . playerinfo . height
| | trap_Cvar_VariableValue ( " weight " ) ! = s_main . playerinfo . weight )
{
UI_PlayerInfo_SetModel ( & s_main . playerinfo , buf ) ;
viewangles [ YAW ] = uis . lastYaw ; //yaw
viewangles [ PITCH ] = 0 ;
viewangles [ ROLL ] = 0 ;
UI_PlayerInfo_SetInfo ( & s_main . playerinfo , BOTH_STAND1 , BOTH_STAND1 , viewangles , vec3_origin , WP_NULL_HAND , trap_Cvar_VariableValue ( " height " ) , trap_Cvar_VariableValue ( " weight " ) , qfalse ) ;
//Player_UpdateModel( ANIM_IDLE ); //ADDDED
//UI_PlayerInfo_SetInfo( &s_main.playerinfo, LEGS_IDLE, TORSO_STAND2, viewangles, vec3_origin, s_main.playerWeapon, qfalse );
}
b = & s_main_playermdl ; //(menubitmap_s*) self;
UI_DrawPlayer ( b - > generic . x , b - > generic . y , b - > width , b - > height , origin , & s_main . playerinfo , uis . realtime ) ;
//UI_DrawPlayer( s_main_playermdl.generic.x, s_main_playermdl.generic.y, s_main_playermdl.width, s_main_playermdl.height, origin, &s_main.playerinfo, uis.realtime/2 );
}
/*
= = = = = = = = = = = = = = = = =
Player_SpinPlayer
= = = = = = = = = = = = = = = = =
*/
static void Player_SpinPlayer ( void * ptr , int event )
{
if ( event = = QM_ACTIVATED )
{
uis . spinView = qtrue ;
uis . cursorpx = uis . cursorx ;
}
}
static void Player_MenuInit ( void )
{
s_main_playermdl . generic . type = MTYPE_BITMAP ;
s_main_playermdl . generic . flags = QMF_SILENT ; //INACTIVE
s_main_playermdl . generic . callback = Player_SpinPlayer ;
// s_main_playermdl.generic.ownerdraw = Player_DrawPlayer;
s_main_playermdl . generic . x = 82 ; //440 //25
s_main_playermdl . generic . y = 158 ; //95
s_main_playermdl . width = 164 ; //32*6.6 //211.2 //246.2
s_main_playermdl . height = 276 ; //56*6.6 //369.6 //404.6
s_main_playermdl . generic . id = ID_PLAYER_REGION ;
}
static void Player_InitModel ( void )
{
memset ( & s_main . playerinfo , 0 , sizeof ( playerInfo_t ) ) ;
UI_PlayerInfo_SetModel ( & s_main . playerinfo , UI_Cvar_VariableString ( " model " ) ) ;
//Player_UpdateModel( ANIM_IDLE );
VectorClear ( s_main . playerViewangles ) ;
VectorClear ( s_main . playerMoveangles ) ;
s_main . playerViewangles [ YAW ] = 200 ;
s_main . playerViewangles [ PITCH ] = 0 ;
s_main . playerViewangles [ ROLL ] = 0 ;
s_main . playerMoveangles [ YAW ] = 0 ; //s_main.playerViewangles[YAW];
s_main . playerLegs = BOTH_STAND1 ;
s_main . playerWeapon = WP_NONE ;
s_main . playerTorso = BOTH_STAND1 ; //TORSO_STAND2
s_main . playerinfo . randomEmote = qtrue ; //play some random anims hehe
UI_PlayerInfo_SetInfo ( & s_main . playerinfo ,
s_main . playerLegs ,
s_main . playerTorso ,
s_main . playerViewangles ,
s_main . playerMoveangles ,
s_main . playerWeapon ,
trap_Cvar_VariableValue ( " height " ) ,
trap_Cvar_VariableValue ( " weight " ) ,
qfalse ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = =
END MOFICIATION
= = = = = = = = = = = = = = = = = = = = = = = = = =
*/
static weapongraphics_s weapon_graphics [ UI_NUM_WEAPONS ] = //was WP_NUM_WEAPONS, but we added some more for vv
{
{ 0 , - 15 , - 25 } , // WP_PHASER
{ 0 , 7 , - 20 } , // WP_COMPRESSION_RIFLE
{ 0 , 15 , - 10 } , // WP_NULL_HAND
{ 0 , 8 , - 15 } , // WP_COFFEE
{ 0 , 25 , 0 } , // WP_DISRUPTOR
{ 0 , 18 , - 17 } , // WP_GRENADE_LAUNCHER
{ 0 , 5 , - 25 } , // WP_TETRYON_DISRUPTOR
{ 0 , 20 , - 10 } , // WP_PHOTON_BURST
{ 0 , 5 , - 19 } // WP_ARCWELDER
} ;
/*static void UI_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t angles, vec3_t weaponMidpoint ) {
refdef_t refdef ;
refEntity_t ent ;
UI_AdjustFrom640 ( & x , & y , & w , & h ) ;
memset ( & refdef , 0 , sizeof ( refdef ) ) ;
memset ( & ent , 0 , sizeof ( ent ) ) ;
AnglesToAxis ( angles , ent . axis ) ;
origin [ 0 ] - =
weaponMidpoint [ 0 ] * ent . axis [ 0 ] [ 0 ] +
weaponMidpoint [ 1 ] * ent . axis [ 1 ] [ 0 ] +
weaponMidpoint [ 2 ] * ent . axis [ 2 ] [ 0 ] ;
origin [ 1 ] - =
weaponMidpoint [ 0 ] * ent . axis [ 0 ] [ 1 ] +
weaponMidpoint [ 1 ] * ent . axis [ 1 ] [ 1 ] +
weaponMidpoint [ 2 ] * ent . axis [ 2 ] [ 1 ] ;
origin [ 2 ] - =
weaponMidpoint [ 0 ] * ent . axis [ 0 ] [ 2 ] +
weaponMidpoint [ 1 ] * ent . axis [ 1 ] [ 2 ] +
weaponMidpoint [ 2 ] * ent . axis [ 2 ] [ 2 ] ;
VectorCopy ( origin , ent . origin ) ;
ent . hModel = model ;
if ( trap_Cvar_VariableValue ( " r_dynamiclight " ) ) {
ent . renderfx = RF_LOWLIGHT | RF_NOSHADOW ; // keep it dark, and no stencil shadows
} else {
ent . renderfx = RF_NOSHADOW ; // no stencil shadows
}
refdef . rdflags = RDF_NOWORLDMODEL ;
AxisClear ( refdef . viewaxis ) ;
refdef . fov_x = 40 ;
refdef . fov_y = 30 ;
refdef . x = x ;
refdef . y = y ;
refdef . width = w ;
refdef . height = h ;
refdef . time = uis . realtime ;
trap_R_ClearScene ( ) ;
trap_R_AddRefEntityToScene ( & ent ) ;
origin [ 0 ] - = 50 ; // + = behind, - = in front
origin [ 1 ] + = 50 ; // + = left, - = right
origin [ 2 ] + = 50 ; // + = above, - = below
trap_R_AddLightToScene ( origin , 500 , 1.0 , 1.0 , 1.0 ) ;
trap_R_RenderScene ( & refdef ) ;
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} */
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/*
= = = = = = = = = = = = = = = =
UI_DrawWeapon
= = = = = = = = = = = = = = = =
*/
static void CacheWeaponModel ( int i ) ;
/*static void UI_DrawWeapon(void)
{
vec3_t origin = { 50 , 0 , 2 } ;
vec3_t angles ;
origin [ 2 ] = 2 ; //+ = up, - = down
origin [ 1 ] = 0 ;
origin [ 0 ] = 60 ;
angles [ PITCH ] = weapon_graphics [ s_main . currentWeapon ] . pitch ;
angles [ YAW ] = 20.0 / 300.0 * uis . realtime ; //Rotates object
angles [ ROLL ] = weapon_graphics [ s_main . currentWeapon ] . roll ;
if ( ! weapon_graphics [ s_main . currentWeapon ] . modelhandle )
{
CacheWeaponModel ( s_main . currentWeapon ) ;
}
UI_Draw3DModel ( 113 , 178 , 358 , 244 , weapon_graphics [ s_main . currentWeapon ] . modelhandle , origin , angles , weapon_graphics [ s_main . currentWeapon ] . mid ) ;
angles [ PITCH ] = 0 ;
angles [ ROLL ] = 0 ;
UI_Draw3DModel ( 113 , 178 , 358 , 244 , weapon_graphics [ s_main . currentWeapon ] . modelhandle , origin , angles , weapon_graphics [ s_main . currentWeapon ] . mid ) ;
//BOOKMARK - 163
UI_DrawProportionalString ( 289 , 180 , bg_itemlist [ s_main . currentWeapon + 1 ] . pickup_name , UI_CENTER | UI_SMALLFONT , colorTable [ CT_YELLOW ] ) ;
2011-06-15 06:46:11 +00:00
} */
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/*
= = = = = = = = = = = = = = = = =
M_MainMenu_Graphics
= = = = = = = = = = = = = = = = =
*/
//BOOKMARK
2011-06-15 06:46:11 +00:00
//static qboolean hasSlashed = qfalse;
2011-06-01 12:20:56 +00:00
static void M_MainMenu_Graphics ( void )
{
int x , y , pad ; //i removed
// void** weaponptr;
char string [ 256 ] ;
char temp [ 128 ] ;
int i ;
float scale ;
servernode_t * node ;
int style ;
trap_R_ClearScene ( ) ;
// Draw the basic screen layout
UI_MenuFrame ( & s_main . menu ) ;
UI_MainMenuButtons ( 99 ) ; //Ammount of left butty things //TiM heh heh.... butty ROFL
trap_R_SetColor ( colorTable [ CT_LTPURPLE1 ] ) ; // END LEFT (2112)
UI_DrawHandlePic ( 460 + MENU_BUTTON_MED_WIDTH + 3 , 136 , - 19 , MENU_BUTTON_MED_HEIGHT , uis . graphicButtonLeftEnd ) ; //right
trap_R_SetColor ( colorTable [ CT_DKPURPLE1 ] ) ; // END LEFT (2112)
UI_DrawHandlePic ( 482 , 136 , MENU_BUTTON_MED_WIDTH - 13 , MENU_BUTTON_MED_HEIGHT , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_LTBROWN1 ] ) ; //LEFT BAR (93433)
UI_DrawHandlePic ( 30 , 203 , 47 , 88 , uis . whiteShader ) ; // Long left column square on bottom 3rd //H: 168
trap_R_SetColor ( colorTable [ CT_LTGOLD1 ] ) ; //LEFT BAR (93433)
UI_DrawHandlePic ( 30 , 295 , 47 , 65 , uis . whiteShader ) ; // Long left column square on bottom 3rd
trap_R_SetColor ( colorTable [ CT_DKRED1 ] ) ; //LEFT BAR (93433)
UI_DrawHandlePic ( 30 , 363 , 47 , 25 , uis . whiteShader ) ; // Long left column square on bottom 3rd
UI_DrawProportionalString ( 74 , 66 , " 7617 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 84 , " 4396 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 188 , " 81453 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 206 , " 93433 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 298 , " 16594 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 366 , " 44205 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 395 , " 431108 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 584 , 142 , " 2112 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
pad = 4 ;
y = 176 + pad ;
// Draw a grid
/*trap_R_SetColor( colorTable[CT_DKPURPLE1]);
for ( i = 0 ; i < 8 ; i + + )
{
UI_DrawHandlePic ( 113 , y + ( i * 35 ) , 358 , 1 , uis . whiteShader ) ;
}
for ( i = 0 ; i < 7 ; i + + )
{
UI_DrawHandlePic ( 140 + ( i * 50 ) , y , 1 , 246 , uis . whiteShader ) ;
} */
/*//Left Bracket around galaxy picture
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 105 , 173 + pad , 16 , 16 , uis . graphicBracket1CornerLU ) ;
UI_DrawHandlePic ( 105 , 189 + pad , 8 , 83 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKRED1 ] ) ; //CT_DKBROWN1
UI_DrawHandlePic ( 105 , 275 + pad , 8 , 10 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
UI_DrawHandlePic ( 107 , 288 + pad , 6 , 21 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKRED1 ] ) ; //CT_DKBROWN1
UI_DrawHandlePic ( 105 , 312 + pad , 8 , 10 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 105 , 325 + pad , 8 , 83 , uis . whiteShader ) ;
UI_DrawHandlePic ( 105 , 408 + pad , 16 , - 16 , uis . graphicBracket1CornerLU ) ; //LD*/
//P_WeaponsMenu_Blinkies();
// UI_PrintMenuGraphics(attackmenu_graphics1,AMG_MAX); //RPG-X HACK
x = 463 ;
/*//Right Bracket around galaxy picture
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( x , 173 + pad , - 16 , 16 , uis . graphicBracket1CornerLU ) ; //RU
UI_DrawHandlePic ( x + 8 , 189 + pad , 8 , 83 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKRED1 ] ) ; //CT_DKBROWN1
UI_DrawHandlePic ( x + 8 , 275 + pad , 8 , 10 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
UI_DrawHandlePic ( x + 8 , 288 + pad , 6 , 21 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKRED1 ] ) ; //CT_DKBROWN1
UI_DrawHandlePic ( x + 8 , 312 + pad , 8 , 10 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( x + 8 , 325 + pad , 8 , 83 , uis . whiteShader ) ;
UI_DrawHandlePic ( x , 408 + pad , - 16 , - 16 , uis . graphicBracket1CornerLU ) ; //RD*/
//UI_DrawWeapon();
/* if (s_main.timer < uis.realtime)
{
weaponptr = g_weapons [ s_main . currentWeapon ] ;
( ( menubitmap_s * ) weaponptr ) - > textcolor = CT_BLACK ;
s_main . timer = uis . realtime + WEAPON_WAIT ;
s_main . currentWeapon + + ;
if ( s_main . currentWeapon = = UI_NUM_WEAPONS )
{
s_main . currentWeapon = 0 ;
}
//BOOKMARK
trap_S_StartLocalSound ( uis . menu_choice1_snd , CHAN_LOCAL_SOUND ) ;
weaponptr = g_weapons [ s_main . currentWeapon ] ;
( ( menubitmap_s * ) weaponptr ) - > textcolor = CT_LTGOLD1 ;
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}
2011-06-01 12:20:56 +00:00
2011-06-15 06:46:11 +00:00
= = = REMOVED BECAUSE OF TIM ' s NEW Credits Menu = = =
2011-06-01 12:20:56 +00:00
switch ( s_main . currentWeapon )
{
case 0 : // Phaser
Player_UpdateModel ( ANIM_WEAPON1 ) ; //RUNS
UI_DrawProportionalString ( 130 , 308 , " RPG-X Mod Credits: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
//UI_DrawProportionalString( 130, 364, "",UI_TINYFONT, colorTable[CT_LTGOLD1]);
//UI_DrawProportionalString( 130, 378, "LOC : 56/895 mml",UI_TINYFONT, colorTable[CT_LTGOLD1]);
//UI_DrawProportionalString( 130, 392, "MIO : TC/TRR/F",UI_TINYFONT, colorTable[CT_LTGOLD1]);
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON1_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 1 : // Phaser rifle
Player_UpdateModel ( ANIM_WEAPON2 ) ;
2011-06-15 06:46:11 +00:00
2011-06-01 12:20:56 +00:00
UI_DrawProportionalString ( 130 , 308 , " Project Lead: Phenix " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Lead Coder: Jason2Jason " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Lead Mapper: Sniper " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " Lead Graphics / Sound Artist: Sharky " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 364 , " Lead Modeller: TiM " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 308 , " Project Lead: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Lead Coder: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Lead Mapper: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " Lead Graphics / Sound Artist: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 364 , " Lead Modeller: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 270 , 308 , " Phenix " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 270 , 322 , " Jason2Jason " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 270 , 336 , " Sniper " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 270 , 350 , " Sharky " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 270 , 364 , " TiM " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON2_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 2 : // I-MOD
Player_UpdateModel ( ANIM_WEAPON3 ) ;
UI_DrawProportionalString ( 130 , 308 , " RPG-X Coders: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Jason2Jason " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Phenix " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " RedTechie " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON3_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 3 : // Scavenger rifle
Player_UpdateModel ( ANIM_WEAPON4 ) ;
UI_DrawProportionalString ( 130 , 308 , " RPG-X Mappers: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Alpharaptor " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Crackpatch " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " James Nukem " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 364 , " Jack Amzadi " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 220 , 322 , " Johan " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 220 , 336 , " Red-Rum " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 220 , 350 , " Sniper " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON4_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 4 : // Stasis Weapon
Player_UpdateModel ( ANIM_WEAPON5 ) ;
UI_DrawProportionalString ( 130 , 308 , " RPG-X Sound / Graphics Artists " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Sharky " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Simmo " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
//UI_DrawProportionalString( 130, 392, "MIO : TR/FFL/E",UI_TINYFONT, colorTable[CT_LTGOLD1]);
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON5_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 5 : // Grenade launcher
Player_UpdateModel ( ANIM_WEAPON6 ) ;
UI_DrawProportionalString ( 130 , 308 , " RPG-X Modellers: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Crackpatch " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " TiM " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON6_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 6 : // Tetryon
Player_UpdateModel ( ANIM_WEAPON7 ) ;
UI_DrawProportionalString ( 130 , 308 , " Other RPG-X Team Members: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Canon Inspector: Scooter " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Public Relations: Highlander " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON7_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 7 : // Photon Burst
Player_UpdateModel ( ANIM_WEAPON8 ) ;
UI_DrawProportionalString ( 130 , 308 , " Special Thanks: " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 322 , " Raven - For the orginal Elite Force " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 336 , " Gene Roddenberry - For Star Trek " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " The RPG Community - For suggestions and beta testing " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 364 , " Steve - For the orginal RPG Mod for Elite Force " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON8_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
case 8 : // Arc Welder
default :
Player_UpdateModel ( ANIM_WEAPON9 ) ;
UI_DrawProportionalString ( 130 , 336 , " All materials not oringaly part of Elite Force are " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 130 , 350 , " copyrighted to the RPG-X Project. 2004 " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
//UI_DrawProportionalString( 130, 378, "LOC : 15/255 mml",UI_TINYFONT, colorTable[CT_LTGOLD1]);
UI_DrawProportionalString ( 130 , 378 , " http://www.rpg-x.net " , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
UI_DrawProportionalString ( 289 , 414 , menu_normal_text [ MNT_WEAPON9_DESC ] , UI_CENTER | UI_TINYFONT , colorTable [ CT_YELLOW ] ) ;
break ;
} */
// RPG-X
// UI_DrawProportionalString( 607, 174, "423",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
// UI_DrawProportionalString( 607, 406, "2-2334",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
// END RPG-X
//RPG-X : TiM - Watch me work my wonders of plagiarism ;P
//UI_DrawDigits();
/*
Courtesy of EF SP ' s Credits : P
*/
// Com_Printf( "%s", pClass );
/*for ( i = 0; i <= MAX_QPATH; i++ ) {
if ( pClass [ 0 ] > 96 & & pClass [ 0 ] < 123 ) //if the first character is lower case
pClass [ 0 ] - = 32 ; // make it capital
if ( pClass [ i ] = = ' ' & & ( pClass [ i + 1 ] > 96 & & pClass [ i + 1 ] < 123 ) ) //if there is a space and then the next char is lowercase
pClass [ i + 1 ] - = 32 ; //make the char uppercase
} */
//Rank
/*Q_strncpyz( pRank, UI_Cvar_VariableString("ui_playerRank"), sizeof( pRank ) );
Q_strlwr ( pRank ) ;
if ( ! strcmp ( pClass , " None " ) | | ! strcmp ( pClass , " Alien " ) ) {
Q_strncpyz ( pRank , " N/A " , MAX_QPATH ) ;
}
else {
for ( i = 0 ; i < 16 ; i + + ) {
if ( ! strcmp ( pRank , prank_items_actual2 [ i ] ) ) {
Q_strncpyz ( pRank , prank_items_formal2 [ i ] , MAX_QPATH ) ;
break ;
}
}
for ( i = 0 ; i < = MAX_QPATH ; i + + ) {
if ( pRank [ 0 ] > 96 & & pRank [ 0 ] < 123 ) //if the first character is lower case
pRank [ 0 ] - = 32 ; // make it capital
if ( pRank [ i ] = = ' ' & & ( pRank [ i + 1 ] > 96 & & pRank [ i + 1 ] < 123 ) ) //if there is a space and then the next char is lowercase
pRank [ i + 1 ] - = 32 ; //make the char uppercase
}
} */
//The favorite servers bar
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 596 , 159 , - 16 , 15 , uis . graphicButtonLeftEnd ) ; //end curve
UI_DrawHandlePic ( 252 , 159 , 348 , 15 , uis . whiteShader ) ; //Top Bar
UI_DrawHandlePic ( 252 , 177 , 8 , 32 , uis . whiteShader ) ; //Bit directly beneath
UI_DrawHandlePic ( 252 , 245 , 8 , 32 , uis . whiteShader ) ; //Bit beneath the dark blue bit
UI_DrawHandlePic ( 252 , 269 , 16 , 32 , s_main . graphic_12_8_LL ) ; //Curve
UI_DrawProportionalString ( 271 , 284 , menu_normal_text [ MNT_QUICKCONNECT ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
//block next to the name
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 271 + UI_ProportionalStringWidth ( menu_normal_text [ MNT_QUICKCONNECT ] , UI_SMALLFONT ) + 3 , 283 , 157 - UI_ProportionalStringWidth ( menu_normal_text [ MNT_QUICKCONNECT ] , UI_SMALLFONT ) - 3 , 18 , uis . whiteShader ) ;
//Up Arrow Box
UI_DrawHandlePic ( 431 , 283 , 18 , 18 , uis . whiteShader ) ;
//Dn Arrow Box
UI_DrawHandlePic ( 452 , 283 , 18 , 18 , uis . whiteShader ) ;
UI_DrawHandlePic ( 612 - 19 , 283 , - 19 , MENU_BUTTON_MED_HEIGHT , uis . graphicButtonLeftEnd ) ;
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
//Side Box
UI_DrawHandlePic ( 252 , 212 , 8 , 30 , uis . whiteShader ) ;
//Relevant text
UI_DrawProportionalString ( 265 , 161 , menu_normal_text [ MNT_HOSTNAME ] , UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 400 , 161 , menu_normal_text [ MNT_MAP ] , UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 485 , 161 , menu_normal_text [ MNT_PLAYERS ] , UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 531 , 161 , menu_normal_text [ MNT_TYPE ] , UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 573 , 161 , menu_normal_text [ MNT_PING ] , UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
//draw the data we have for the fave servers
//done separately to guarantee proper formatting
/*Com_sprintf( buff, MAX_LISTBOXWIDTH, "%s%-31.31s %s%-11.11s %2d/%2d %-8.8s %3d", //31.31
pongColor , servernodeptr - > hostname , pingColor , servernodeptr - > mapname , servernodeptr - > numclients ,
servernodeptr - > maxclients , servernodeptr - > gamename , servernodeptr - > pingtime ) ;
if ( ! servernodeptr - > isPure ) { //prev length is 62, we can safely add 2 more chars.
strcat ( buff , " * " ) ; //mark this unpure server!
} */
y = 177 ;
pad = 13 ;
style = UI_TINYFONT ;
for ( i = 0 ; i < MAX_FAVBUTTONS ; i + + ) {
node = & s_main . networkParms . table [ i + s_main . favOffset ] . servernode ;
if ( ( i + s_main . favOffset ) = = s_main . selectedFav ) {
//selection rectangle
UI_FillRect ( 263 , y + ( pad * i ) - 1 , 332 , 12 , listbar_color ) ;
}
if ( node - > adrstr [ 0 ] ) {
//host name
//Com_sprintf( temp, sizeof( temp ), S_COLOR_WHITE "%-25.25s", node->hostname );
Com_sprintf ( temp , sizeof ( temp ) , S_COLOR_WHITE " %s " , node - > hostname ) ;
//cap the end of the string if it's too long
if ( strlen ( temp ) > 26 )
{
temp [ 26 ] = ' \0 ' ;
Q_strcat ( temp , 30 , " ... " ) ;
}
UI_DrawProportionalString ( 265 , y + ( pad * i ) , temp , style , colorTable [ CT_WHITE ] ) ;
//map name
Com_sprintf ( temp , sizeof ( temp ) , S_COLOR_WHITE " %s " , node - > mapname ) ;
//cap the end of the string if it's too long
if ( strlen ( temp ) > 17 )
{
temp [ 17 ] = ' \0 ' ;
Q_strcat ( temp , 30 , " ... " ) ;
}
UI_DrawProportionalString ( 400 , y + ( pad * i ) , temp , style , colorTable [ CT_WHITE ] ) ;
//players
Com_sprintf ( temp , sizeof ( temp ) , S_COLOR_WHITE " %3i/%3i " , node - > numclients , node - > maxclients ) ;
UI_DrawProportionalString ( 485 , y + ( pad * i ) , temp , style , colorTable [ CT_WHITE ] ) ;
//server type
Com_sprintf ( temp , sizeof ( temp ) , S_COLOR_WHITE " %-8.8s " , node - > gamename ) ;
UI_DrawProportionalString ( 531 , y + ( pad * i ) , temp , style , colorTable [ CT_WHITE ] ) ;
//pingzor
Com_sprintf ( temp , sizeof ( temp ) , S_COLOR_WHITE " %3i " , node - > pingtime ) ;
if ( ! node - > isPure )
strcat ( temp , " * " ) ;
UI_DrawProportionalString ( 573 , y + ( pad * i ) , temp , style , colorTable [ CT_WHITE ] ) ;
}
}
//Text
y = 304 ;
pad = 23 ;
UI_DrawProportionalString ( 271 , y + 1 , menu_normal_text [ MNT_PLAYERSTATS ] , UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
//player name
y + = pad ;
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_NAME ] , UI_Cvar_VariableString ( " name " ) ) ;
if ( strlen ( string ) > 45 )
{
string [ 45 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 270 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
//TiM - no way of knowing which class they're in coz of the password system
Q_strncpyz ( temp , UI_Cvar_VariableString ( " ui_playerClass " ) , sizeof ( temp ) ) ;
//uppercase the first letter
if ( temp [ 0 ] > = ' a ' & & temp [ 0 ] < = ' z ' ) //if the first character is lower case
temp [ 0 ] - = 32 ; // make it capital
y + = pad ;
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_CLASS ] , temp ) ;
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 270 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
scale = trap_Cvar_VariableValue ( " height " ) * ( float ) BASE_HEIGHT ;
Com_sprintf ( string , sizeof ( string ) , " %s: %3.2f%s " , menu_normal_text [ MNT_HEIGHT ] , scale , HEIGHT_UNIT ) ;
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 432 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
//rank
y + = pad ;
//retrieve the rank from our loaded rank data
if ( uis . rankSet . rankNames [ uis . currentRank ] . formalName [ 0 ] )
{
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_RANK ] , uis . rankSet . rankNames [ uis . currentRank ] . formalName ) ;
}
else //failing that... load the playerrank CVAR
{
char rank [ 36 ] ;
Q_strncpyz ( rank , UI_Cvar_VariableString ( " ui_playerrank " ) , 36 ) ;
//validate we got a value
if ( ! rank [ 0 ] )
Q_strncpyz ( rank , " Unknown " , 36 ) ;
else if ( rank [ 0 ] > = ' a ' & & rank [ 0 ] < = ' z ' )
rank [ 0 ] - = 32 ; //make first char upper case if need be
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_RANK ] , rank ) ;
}
//TiM - Clip it to prevent overlapping
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 270 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
scale = trap_Cvar_VariableValue ( " height " ) * trap_Cvar_VariableValue ( " weight " ) * ( float ) BASE_WEIGHT ;
if ( s_main . playerinfo . gender = = GENDER_FEMALE )
scale * = ( float ) FEMALE_OFFSET ;
Com_sprintf ( string , sizeof ( string ) , " %s: %3.2f%s " , menu_normal_text [ MNT_WEIGHT ] , scale , WEIGHT_UNIT ) ;
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 432 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
y + = pad ;
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_AGE ] , UI_Cvar_VariableString ( " age " ) ) ;
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 270 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
Com_sprintf ( string , sizeof ( string ) , " %s: %s " , menu_normal_text [ MNT_RACE ] , UI_Cvar_VariableString ( " race " ) ) ;
//TiM - Clip it to prevent overlapping
if ( strlen ( string ) > 20 )
{
string [ 20 ] = ' \0 ' ;
strcat ( string , " ... " ) ;
}
UI_DrawProportionalString ( 432 , y , string , UI_LEFT | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
/*trap_R_SetColor( colorTable[CT_BLACK] );
UI_DrawHandlePic ( 442 , 189 , 198 , 89 , uis . whiteShader ) ; */
// Grid over top of space map
trap_R_SetColor ( colorTable [ CT_LTBLUE1 ] ) ;
UI_DrawHandlePic ( 81 , 228 , 165 , 1 , uis . whiteShader ) ; //296
UI_DrawHandlePic ( 83 , 293 , 161 , 1 , uis . whiteShader ) ;
UI_DrawHandlePic ( 81 , 365 , 165 , 1 , uis . whiteShader ) ;
//UI_DrawHandlePic( 83, 169, 1, 256, uis.whiteShader);
UI_DrawHandlePic ( 136 , 162 , 1 , 266 , uis . whiteShader ) ; //132
UI_DrawHandlePic ( 186 , 162 , 1 , 266 , uis . whiteShader ) ; //181
Player_DrawPlayer ( ) ; //RPG-X HACK - Draw the model now, so it's over the grid, yet under the brackets :)
// bracket around the buttons
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 252 , 304 , 16 , 32 , s_main . graphic_12_8_LU ) ;
UI_DrawHandlePic ( 252 , 402 , 16 , 32 , s_main . graphic_12_8_LL ) ;
UI_DrawHandlePic ( 595 , 304 , 16 , 32 , s_main . graphic_12_8_RU ) ;
UI_DrawHandlePic ( 595 , 402 , 16 , 32 , s_main . graphic_12_8_RL ) ;
UI_DrawHandlePic ( 252 , 328 , 8 , 20 , uis . whiteShader ) ; //25 //Left upper rect
UI_DrawHandlePic ( 252 , 388 , 8 , 22 , uis . whiteShader ) ; //Left lower rect
UI_DrawHandlePic ( 603 , 328 , 8 , 20 , uis . whiteShader ) ; //right up
UI_DrawHandlePic ( 603 , 388 , 8 , 22 , uis . whiteShader ) ; //right down
UI_DrawHandlePic ( ( 3 + 271 + ( UI_ProportionalStringWidth ( menu_normal_text [ MNT_PLAYERSTATS ] , UI_SMALLFONT ) ) ) , 304 , ( ( 321 - ( UI_ProportionalStringWidth ( menu_normal_text [ MNT_PLAYERSTATS ] , UI_SMALLFONT ) ) ) - 3 ) , 18 , uis . whiteShader ) ;
//UI_DrawHandlePic( 254, 288, 6, 21, uis.whiteShader ); //Little nurnie bits in between dark blue
//UI_DrawHandlePic( 604, 288, 6, 21, uis.whiteShader );
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 406 , 416 , 51 , 18 , uis . whiteShader ) ; //main bars along the bottom //257
//UI_DrawHandlePic( 500, 416, 91, 18, uis.whiteShader );
UI_DrawHandlePic ( 252 , 351 , 8 , 34 , uis . whiteShader ) ; //dark blue blocks
UI_DrawHandlePic ( 603 , 351 , 8 , 34 , uis . whiteShader ) ;
//UI_DrawHandlePic( 252, 312, 8, 10, uis.whiteShader );
//UI_DrawHandlePic( 604, 312, 8, 10, uis.whiteShader );
// end bracket around the buttons
//brackets around class menu
/*
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
// UI_DrawHandlePic( 288, 228, 16, 32, uis.graphic_12_8_LU );//UpperLeft Corner
// UI_DrawHandlePic( 288, 359, 16, -16, uis.graphic_12_8_LL );//Lower left
// UI_DrawHandlePic( 367, 229, 32, 32, uis.graphic_12_8_RU ); //Upper Right
// UI_DrawHandlePic( 367, 363, 32, 32, uis.graphic_12_8_RL ); //Lower Right
UI_DrawHandlePic ( 371 , 253 , 18 , 18 , uis . whiteShader ) ; //Square just under UpperRight corner
UI_DrawHandlePic ( 371 , 343 , 18 , 18 , uis . whiteShader ) ; //lower square
UI_DrawHandlePic ( 306 , 367 , 59 , 8 , uis . whiteShader ) ; //Rectangle along bottom
UI_DrawHandlePic ( 288 , 251 , 8 , 41 , uis . whiteShader ) ; //rectangle above dark blue rectangle, left side
UI_DrawHandlePic ( 288 , 316 , 8 , 41 , uis . whiteShader ) ; //rectangle below
UI_DrawHandlePic ( ( 3 + 307 + ( UI_ProportionalStringWidth ( " CLASS " , UI_SMALLFONT ) ) ) , 229 , ( ( 58 - ( UI_ProportionalStringWidth ( " CLASS " , UI_SMALLFONT ) ) ) - 3 ) , 17 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 371 , 273 , 18 , 68 , uis . whiteShader ) ; //bar between the 2 squares
UI_DrawHandlePic ( 288 , 294 , 4 , 20 , uis . whiteShader ) ; //rectangle opposite the above
//end
//brackets around rank
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
// UI_DrawHandlePic( 428, 228, 16, 32, uis.graphicRPGXBracket1CornerLU );//UpperLeft Corner
// UI_DrawHandlePic( 428, 391, 16, -16, uis.graphicBracket1CornerLU);//Lower left
// UI_DrawHandlePic( 561, 229, 32, 32, uis.graphic_18_18_RU ); //Upper Right
// UI_DrawHandlePic( 561, 395, 32, 32, uis.graphic_18_8_LR ); //Lower Right
UI_DrawHandlePic ( 565 , 253 , 18 , 18 , uis . whiteShader ) ; //Square just under UpperRight corner
UI_DrawHandlePic ( 565 , 375 , 18 , 18 , uis . whiteShader ) ; //lower square
UI_DrawHandlePic ( 446 , 399 , 113 , 8 , uis . whiteShader ) ; //Rectangle along bottom
UI_DrawHandlePic ( 428 , 251 , 8 , 58 , uis . whiteShader ) ; //rectangle above dark blue rectangle, left side
UI_DrawHandlePic ( 428 , 332 , 8 , 58 , uis . whiteShader ) ; //rectangle below
UI_DrawHandlePic ( 479 , 229 , 80 , 17 , uis . whiteShader ) ; //bar along the top
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 565 , 273 , 18 , 100 , uis . whiteShader ) ; //bar between the 2 squares
UI_DrawHandlePic ( 428 , 311 , 4 , 19 , uis . whiteShader ) ; //rectangle opposite the above
//end
*/
//Grid in RPG-X Logo Bracket
/*trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic ( 508 , 310 - 146 , 1 , 121 , uis . whiteShader ) ;
UI_DrawHandlePic ( 561 , 310 - 146 , 1 , 121 , uis . whiteShader ) ;
UI_DrawHandlePic ( 457 , 349 - 146 , 153 , 1 , uis . whiteShader ) ;
UI_DrawHandlePic ( 457 , 392 - 146 , 153 , 1 , uis . whiteShader ) ;
//Left Bracket around RPG-X Logo
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 455 , 306 - 146 , 16 , 16 , uis . graphicBracket1CornerLU ) ;
UI_DrawHandlePic ( 455 , 322 - 146 , 8 , 97 , uis . whiteShader ) ;
UI_DrawHandlePic ( 455 , 418 - 146 , 16 , - 16 , uis . graphicBracket1CornerLU ) ;
//Right Bracket around RPG-X Logo
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 596 , 306 - 146 , - 16 , 16 , uis . graphicBracket1CornerLU ) ;
UI_DrawHandlePic ( 604 , 322 - 146 , 8 , 97 , uis . whiteShader ) ;
UI_DrawHandlePic ( 596 , 418 - 146 , - 16 , - 16 , uis . graphicBracket1CornerLU ) ; */
//Left Bracket around model picture
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 81 , 158 , 16 , 16 , uis . graphicBracket1CornerLU ) ;
UI_DrawHandlePic ( 81 , 174 , 8 , 94 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 81 , 271 , 8 , 11 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
UI_DrawHandlePic ( 83 , 285 , 6 , 21 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 81 , 310 , 8 , 11 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 81 , 324 , 8 , 94 , uis . whiteShader ) ;
UI_DrawHandlePic ( 81 , 418 , 16 , - 16 , uis . graphicBracket1CornerLU ) ; //LD
//Right Bracket around model picture
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 230 , 158 , - 16 , 16 , uis . graphicBracket1CornerLU ) ; //375 //RU -200
UI_DrawHandlePic ( 238 , 174 , 8 , 94 , uis . whiteShader ) ; //383
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 238 , 271 , 8 , 11 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
UI_DrawHandlePic ( 238 , 285 , 6 , 21 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 238 , 310 , 8 , 11 , uis . whiteShader ) ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 238 , 324 , 8 , 94 , uis . whiteShader ) ;
UI_DrawHandlePic ( 230 , 418 , - 16 , - 16 , uis . graphicBracket1CornerLU ) ; //375 //RD
if ( s_main . networkParms . numservers = = 0 & & ! s_main . networkParms . refreshservers ) {
UI_DrawProportionalString ( 431 , 199 , menu_normal_text [ MNT_QUICKMESSAGE ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_RED ] ) ;
UI_DrawProportionalString ( 431 , 215 , menu_normal_text [ MNT_QUICKMESSAGE2 ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_RED ] ) ;
}
if ( s_main . networkParms . showNoServersAlert )
UI_DrawProportionalString ( 431 , 247 , menu_normal_text [ MNT_NO_SERVERS ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_RED ] ) ;
// Frame around model pictures
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
//UI_DrawHandlePic( 114, 62, 8, -32, s_playersettings.corner_ll_4_18); // UL Corner
//UI_DrawHandlePic( 114, 341, 8, 32, s_playersettings.corner_ll_4_18); // LL Corner
//UI_DrawHandlePic( 411, 62, 8, -32, s_playersettings.corner_lr_4_18); // UR Corner
//UI_DrawHandlePic( 411, 341, 8, 32, s_playersettings.corner_lr_4_18); // LR Corner
//UI_DrawHandlePic( 114, 93, 4, 258, uis.whiteShader); // Left side
//UI_DrawHandlePic( 414, 93, 4, 258, uis.whiteShader); // Right side
//UI_DrawHandlePic( 120, 74, 293, 18, uis.whiteShader); // Top
//UI_DrawHandlePic( 120, 343, 293, 18, uis.whiteShader); // Bottom
// Description frame
/*
trap_R_SetColor ( colorTable [ CT_LTBLUE1 ] ) ;
UI_DrawHandlePic ( 397 , 163 , - 16 , - 16 , cornerUpper ) ; // Top corner
UI_DrawHandlePic ( 397 , 418 , - 16 , 16 , cornerUpper ) ; // Bottom Left Corner
UI_DrawHandlePic ( 398 , 182 , 12 , 233 , uis . whiteShader ) ; // Block between top & bottom corner
UI_DrawHandlePic ( 412 , 169 , 10 , 7 , uis . whiteShader ) ; // Top line
UI_DrawHandlePic ( 425 , 169 , 187 , 7 , uis . whiteShader ) ; // Top line
UI_DrawHandlePic ( 412 , 421 , 10 , 7 , uis . whiteShader ) ; // Top line
UI_DrawHandlePic ( 425 , 421 , 187 , 7 , uis . whiteShader ) ; // Bottom line
*/
//end
//brackets around fav server list
//trap_R_SetColor( colorTable[CT_DKBROWN1]); //DKPURPLE2
/* UI_DrawHandlePic( 252, 306, 32, 32, s_main.graphic_16_12_LU );
UI_DrawHandlePic ( 252 , 410 , 32 , 32 , s_main . graphic_16_18_LL ) ;
UI_DrawHandlePic ( 600 , 306 , - 12 , 12 , uis . graphicButtonLeftEnd ) ;
UI_DrawHandlePic ( 600 , 417 , - 18 , 18 , uis . graphicButtonLeftEnd ) ;
UI_DrawHandlePic ( 279 , 306 , 324 , 12 , uis . whiteShader ) ; //main bar along top
UI_DrawHandlePic ( 252 , 329 , 16 , 16 , uis . whiteShader ) ; //first box - up cursor
UI_DrawHandlePic ( 252 , 348 , 16 , 40 , uis . whiteShader ) ; //inbetween boxes
UI_DrawHandlePic ( 252 , 391 , 16 , 16 , uis . whiteShader ) ; //second box - down cursor
// UI_DrawHandlePic( 252, 407, 16, 12, uis.whiteShader); //end of bar runnning down left
UI_DrawHandlePic ( 276 , 417 , 128 , 18 , uis . whiteShader ) ; //bar running along bottom */
//Teh Uber Sound WaveForm
/*UI_DrawHandlePic( 253, 172, 195, 103, s_main.soundGrid );
UI_DrawHandlePic ( 253 , 172 , 195 , 103 , s_main . soundWaveform ) ;
UI_DrawHandlePic ( 251 , 170 , 4 , 108 , uis . whiteShader ) ; //left bar
UI_DrawHandlePic ( 255 , 170 , 191 , 4 , uis . whiteShader ) ; //top bar
UI_DrawHandlePic ( 446 , 170 , 4 , 108 , uis . whiteShader ) ; //right bar
UI_DrawHandlePic ( 255 , 274 , 191 , 4 , uis . whiteShader ) ; //bottom bar*/
// Com_Printf( "%i\n", trap_Milliseconds() );
}
/*
= = = = = = = = = = = = = = = = =
Main_MenuDraw
= = = = = = = = = = = = = = = = =
*/
static void Main_MenuDraw ( void )
{
if ( s_main . networkParms . refreshservers = = qtrue ) {
MainArenaServers_DoRefresh ( ) ;
}
// Draw graphics particular to Main Menu
M_MainMenu_Graphics ( ) ;
Menu_Draw ( & s_main . menu ) ;
//UI_drawRPGXLogo();
}
static void CacheWeaponModel ( int i )
{
// vec3_t mins, maxs;
//weapon_graphics[i].modelhandle = trap_R_RegisterModel( weapon_graphics[i].modelname);
// offset the origin y and z to center the model
//trap_R_ModelBounds( weapon_graphics[i].modelhandle, mins, maxs );
//weapon_graphics[i].mid[0] = mins[0] + 0.5 * ( maxs[0] - mins[0]);
//weapon_graphics[i].mid[1] = mins[1] + 0.5 * ( maxs[1] - mins[1]);
//weapon_graphics[i].mid[2] = mins[2] + 0.5 * ( maxs[2] - mins[2]);
}
/*
= = = = = = = = = = = = = = =
MainMenu_Cache
= = = = = = = = = = = = = = =
*/
//extern vmCvar_t ui_precacheweapons;
void MainMenu_Cache ( void )
{
int i ;
gitem_t * item ;
i = 0 ;
for ( item = bg_itemlist + 1 ; item - > classname & & ( i < UI_NUM_WEAPONS ) ; item + + )
{
if ( item - > giType ! = IT_WEAPON )
{
continue ;
}
weapon_graphics [ i ] . modelname = item - > world_model ;
CacheWeaponModel ( i ) ;
i + + ;
}
/*for (i=0;i<UI_NUM_WEAPONS;i++)
{
s_main . weaponnamesnd [ i ] = trap_S_RegisterSound ( weaponnamefiles [ i ] ) ;
} */
// Precache all menu graphics in array - Makes the graphics stay
for ( i = 0 ; i < AMG_MAX ; + + i )
{
if ( attackmenu_graphics1 [ i ] . type = = MG_GRAPHIC )
{
attackmenu_graphics1 [ i ] . graphic = trap_R_RegisterShaderNoMip ( attackmenu_graphics1 [ i ] . file ) ;
}
}
s_main . logoModel = trap_R_RegisterModel ( MAIN_LOGO_MODEL ) ;
//RPG-X - TiM: main menu additional lcars shapes cache
s_main . graphic_12_8_LU = trap_R_RegisterShaderNoMip ( " menu/common/corner_ul_8_12.tga " ) ;
s_main . graphic_12_8_LL = trap_R_RegisterShaderNoMip ( " menu/common/corner_ll_8_12.tga " ) ;
s_main . graphic_12_8_RU = trap_R_RegisterShaderNoMip ( " menu/common/corner_ur_8_12.tga " ) ;
s_main . graphic_12_8_RL = trap_R_RegisterShaderNoMip ( " menu/common/corner_lr_8_12.tga " ) ;
s_main . graphic_16_12_LU = trap_R_RegisterShaderNoMip ( " menu/common/corner_ul_16_12.tga " ) ;
s_main . graphic_16_18_LL = trap_R_RegisterShaderNoMip ( " menu/common/corner_ll_16_18.tga " ) ;
//s_main.soundGrid = trap_R_RegisterShaderNoMip("menu/special/grid.tga");
//s_main.soundWaveform = trap_R_RegisterShaderNoMip("menu/special/wave3.tga");
s_main . activateSound = trap_S_RegisterSound ( " sound/interface/button2.wav " ) ;
}
/*
= = = = = = = = = = = = = = =
UI_MainMenu_Init
= = = = = = = = = = = = = = =
*/
static void UI_MainMenu_Init ( void )
{
int y , x ;
int pad ;
int i ;
//void** weaponptr;
memset ( & s_main , 0 , sizeof ( mainmenu_t ) ) ;
MainMenu_Cache ( ) ;
Player_MenuInit ( ) ;
//Spin Model init
uis . spinView = qfalse ;
uis . lastYaw = 200 ;
//Set selected favs to NULL by default
s_main . selectedFav = - 1 ;
//RPG-X Phenix/J2J
// BOOKMARK s_main.rpgxlogo = trap_R_RegisterModel( //
s_main . menu . draw = Main_MenuDraw ;
s_main . menu . fullscreen = qtrue ;
s_main . menu . wrapAround = qtrue ;
s_main . menu . descX = MENU_DESC_X ;
s_main . menu . descY = MENU_DESC_Y ;
s_main . menu . titleX = MENU_TITLE_X ;
s_main . menu . titleY = MENU_TITLE_Y ;
s_main . menu . titleI = MNT_MAINMENU_TITLE ;
s_main . menu . footNoteEnum = MNT_HOLOMATCHWEAPONRY ;
y = 134 ;
s_main . multiplayer . generic . type = MTYPE_BITMAP ;
s_main . multiplayer . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . multiplayer . generic . x = mm_buttons [ 0 ] [ 0 ] ;
s_main . multiplayer . generic . y = mm_buttons [ 0 ] [ 1 ] ;
s_main . multiplayer . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . multiplayer . generic . id = ID_MULTIPLAYER ;
s_main . multiplayer . generic . callback = Main_MenuEvent ;
s_main . multiplayer . width = MENU_BUTTON_MED_WIDTH ;
s_main . multiplayer . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . multiplayer . color = CT_DKPURPLE1 ;
s_main . multiplayer . color2 = CT_LTPURPLE1 ;
s_main . multiplayer . textX = MENU_BUTTON_TEXT_X ;
s_main . multiplayer . textY = MENU_BUTTON_TEXT_Y ;
s_main . multiplayer . textEnum = MBT_MULTIPLAYER ;
s_main . multiplayer . textcolor = CT_BLACK ;
s_main . multiplayer . textcolor2 = CT_BLACK ; //CT_WHITE;
s_main . setup . generic . type = MTYPE_BITMAP ;
s_main . setup . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . setup . generic . x = mm_buttons [ 1 ] [ 0 ] ;
s_main . setup . generic . y = mm_buttons [ 1 ] [ 1 ] ;
s_main . setup . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . setup . generic . id = ID_SETUP ;
s_main . setup . generic . callback = Main_MenuEvent ;
s_main . setup . width = MENU_BUTTON_MED_WIDTH ;
s_main . setup . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . setup . color = CT_DKPURPLE1 ;
s_main . setup . color2 = CT_LTPURPLE1 ;
s_main . setup . textX = MENU_BUTTON_TEXT_X ;
s_main . setup . textY = MENU_BUTTON_TEXT_Y ;
s_main . setup . textEnum = MBT_SETUP ;
s_main . setup . textcolor = CT_BLACK ;
s_main . setup . textcolor2 = CT_BLACK ; //CT_WHITE;
s_main . demo . generic . type = MTYPE_BITMAP ;
s_main . demo . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . demo . generic . x = mm_buttons [ 2 ] [ 0 ] ;
s_main . demo . generic . y = mm_buttons [ 2 ] [ 1 ] ;
s_main . demo . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . demo . generic . id = ID_DEMOS ;
s_main . demo . generic . callback = Main_MenuEvent ;
s_main . demo . width = MENU_BUTTON_MED_WIDTH ;
s_main . demo . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . demo . color = CT_DKPURPLE1 ;
s_main . demo . color2 = CT_LTPURPLE1 ;
s_main . demo . textX = MENU_BUTTON_TEXT_X ;
s_main . demo . textY = MENU_BUTTON_TEXT_Y ;
s_main . demo . textEnum = MBT_DEMO ;
s_main . demo . textcolor = CT_BLACK ;
s_main . demo . textcolor2 = CT_BLACK ; //CT_WHITE;
if ( uis . demoversion )
{
s_main . demo . generic . flags | = QMF_GRAYED ;
}
s_main . mods . generic . type = MTYPE_BITMAP ;
s_main . mods . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . mods . generic . x = mm_buttons [ 3 ] [ 0 ] ;
s_main . mods . generic . y = mm_buttons [ 3 ] [ 1 ] ;
s_main . mods . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . mods . generic . id = ID_MODS ;
s_main . mods . generic . callback = Main_MenuEvent ;
s_main . mods . width = MENU_BUTTON_MED_WIDTH ;
s_main . mods . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . mods . color = CT_DKPURPLE1 ;
s_main . mods . color2 = CT_LTPURPLE1 ;
s_main . mods . textX = MENU_BUTTON_TEXT_X ;
s_main . mods . textY = MENU_BUTTON_TEXT_Y ;
s_main . mods . textEnum = MBT_MODS ;
s_main . mods . textcolor = CT_BLACK ;
s_main . mods . textcolor2 = CT_BLACK ; //CT_WHITE;
if ( uis . demoversion )
{
s_main . mods . generic . flags | = QMF_GRAYED ;
}
s_main . credits . generic . type = MTYPE_BITMAP ;
s_main . credits . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . credits . generic . x = mm_buttons [ 4 ] [ 0 ] ;
s_main . credits . generic . y = mm_buttons [ 4 ] [ 1 ] ;
s_main . credits . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . credits . generic . id = ID_CREDITS ;
s_main . credits . generic . callback = Main_MenuEvent ;
s_main . credits . width = MENU_BUTTON_MED_WIDTH ;
s_main . credits . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . credits . color = CT_DKPURPLE1 ;
s_main . credits . color2 = CT_LTPURPLE1 ;
s_main . credits . textX = MENU_BUTTON_TEXT_X ;
s_main . credits . textY = MENU_BUTTON_TEXT_Y ;
s_main . credits . textEnum = MBT_CREDITS ;
s_main . credits . textcolor = CT_BLACK ;
s_main . credits . textcolor2 = CT_BLACK ; //CT_WHITE;
s_main . quit . generic . type = MTYPE_BITMAP ;
s_main . quit . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . quit . generic . x = mm_buttons [ 5 ] [ 0 ] ;
s_main . quit . generic . y = mm_buttons [ 5 ] [ 1 ] ;
s_main . quit . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . quit . generic . id = ID_QUIT ;
s_main . quit . generic . callback = Main_MenuEvent ;
s_main . quit . width = MENU_BUTTON_MED_WIDTH ;
s_main . quit . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . quit . color = CT_VDKRED1 ; //CT_DKPURPLE1;
s_main . quit . color2 = CT_DKRED1 ; //CT_LTPURPLE1;
s_main . quit . textX = MENU_BUTTON_TEXT_X ;
s_main . quit . textY = MENU_BUTTON_TEXT_Y ;
s_main . quit . textEnum = MBT_GAMEQUIT ;
s_main . quit . textcolor = CT_BLACK ;
s_main . quit . textcolor2 = CT_BLACK ; //CT_WHITE;
s_main . mission . generic . type = MTYPE_BITMAP ;
s_main . mission . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . mission . generic . x = 30 ;
s_main . mission . generic . y = 161 ;
s_main . mission . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_main . mission . generic . id = ID_DEMOS ;
s_main . mission . generic . callback = Main_MenuEvent ;
s_main . mission . width = MENU_BUTTON_MED_WIDTH ;
s_main . mission . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . mission . color = CT_DKPURPLE1 ;
s_main . mission . color2 = CT_LTPURPLE1 ;
s_main . mission . textX = MENU_BUTTON_TEXT_X ;
s_main . mission . textY = MENU_BUTTON_TEXT_Y ;
s_main . mission . textEnum = MBT_MISSION ;
s_main . mission . textcolor = CT_BLACK ;
s_main . mission . textcolor2 = CT_BLACK ; //CT_WHITE;
s_main . playerSettings . generic . type = MTYPE_BITMAP ;
s_main . playerSettings . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . playerSettings . generic . x = 271 ;
s_main . playerSettings . generic . y = 416 ;
s_main . playerSettings . generic . callback = Main_MenuEvent ;
s_main . playerSettings . generic . id = ID_PLAYER_SETTINGS ;
s_main . playerSettings . generic . name = GRAPHIC_SQUARE ;
s_main . playerSettings . width = 132 ;
s_main . playerSettings . height = MENU_BUTTON_MED_HEIGHT ;
s_main . playerSettings . color = CT_DKPURPLE1 ;
s_main . playerSettings . color2 = CT_LTPURPLE1 ;
s_main . playerSettings . textX = MENU_BUTTON_TEXT_X ;
s_main . playerSettings . textY = MENU_BUTTON_TEXT_Y ;
s_main . playerSettings . textEnum = MBT_PLAYERDATA ;
s_main . playerSettings . textcolor = CT_BLACK ;
s_main . playerSettings . textcolor2 = CT_WHITE ;
s_main . playerModel . generic . type = MTYPE_BITMAP ;
s_main . playerModel . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . playerModel . generic . x = 460 ;
s_main . playerModel . generic . y = 416 ;
s_main . playerModel . generic . callback = Main_MenuEvent ;
s_main . playerModel . generic . id = ID_PLAYER_MODEL ;
s_main . playerModel . generic . name = GRAPHIC_SQUARE ;
s_main . playerModel . width = 132 ;
s_main . playerModel . height = MENU_BUTTON_MED_HEIGHT ;
s_main . playerModel . color = CT_DKPURPLE1 ;
s_main . playerModel . color2 = CT_LTPURPLE1 ;
s_main . playerModel . textX = MENU_BUTTON_TEXT_X ;
s_main . playerModel . textY = MENU_BUTTON_TEXT_Y ;
s_main . playerModel . textEnum = MBT_CHANGEMODEL ;
s_main . playerModel . textcolor = CT_BLACK ;
s_main . playerModel . textcolor2 = CT_WHITE ;
s_main . upArrow . generic . type = MTYPE_BITMAP ;
s_main . upArrow . generic . flags = QMF_INACTIVE | QMF_GRAYED ;
s_main . upArrow . generic . x = 432 ;
s_main . upArrow . generic . y = 286 ;
s_main . upArrow . generic . name = PIC_ARROW_UP ;
s_main . upArrow . generic . id = ID_LIST_UP ;
s_main . upArrow . generic . callback = Main_MenuEvent ;
s_main . upArrow . width = 16 ;
s_main . upArrow . height = 16 ;
s_main . upArrow . color = CT_DKPURPLE1 ;
s_main . upArrow . color2 = CT_LTPURPLE1 ;
s_main . upArrow . textcolor = CT_BLACK ;
s_main . upArrow . textcolor2 = CT_WHITE ;
s_main . dnArrow . generic . type = MTYPE_BITMAP ;
s_main . dnArrow . generic . flags = QMF_INACTIVE | QMF_GRAYED ;
s_main . dnArrow . generic . x = 453 ;
s_main . dnArrow . generic . y = 286 ;
s_main . dnArrow . generic . name = PIC_ARROW_DOWN ;
s_main . dnArrow . generic . id = ID_LIST_DOWN ;
s_main . dnArrow . generic . callback = Main_MenuEvent ;
s_main . dnArrow . width = 16 ;
s_main . dnArrow . height = 16 ;
s_main . dnArrow . color = CT_DKPURPLE1 ;
s_main . dnArrow . color2 = CT_LTPURPLE1 ;
s_main . dnArrow . textcolor = CT_BLACK ;
s_main . dnArrow . textcolor2 = CT_WHITE ;
s_main . refresh . generic . type = MTYPE_BITMAP ;
s_main . refresh . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . refresh . generic . x = 473 ;
s_main . refresh . generic . y = 283 ;
s_main . refresh . generic . callback = Main_MenuEvent ;
s_main . refresh . generic . id = ID_REFRESH ;
s_main . refresh . generic . name = GRAPHIC_SQUARE ;
s_main . refresh . width = 63 ;
s_main . refresh . height = MENU_BUTTON_MED_HEIGHT ;
s_main . refresh . color = CT_DKPURPLE1 ;
s_main . refresh . color2 = CT_LTPURPLE1 ;
s_main . refresh . textX = MENU_BUTTON_TEXT_X ;
s_main . refresh . textY = MENU_BUTTON_TEXT_Y ;
s_main . refresh . textEnum = MBT_REFRESH ;
s_main . refresh . textcolor = CT_BLACK ;
s_main . refresh . textcolor2 = CT_WHITE ;
s_main . connect . generic . type = MTYPE_BITMAP ;
s_main . connect . generic . flags = QMF_GRAYED | QMF_INACTIVE ;
s_main . connect . generic . x = 539 ;
s_main . connect . generic . y = 283 ;
s_main . connect . generic . callback = Main_MenuEvent ;
s_main . connect . generic . id = ID_CONNECT ;
s_main . connect . generic . name = GRAPHIC_SQUARE ;
s_main . connect . width = 58 ;
s_main . connect . height = MENU_BUTTON_MED_HEIGHT ;
s_main . connect . color = CT_DKPURPLE1 ;
s_main . connect . color2 = CT_LTPURPLE1 ;
s_main . connect . textX = MENU_BUTTON_TEXT_X ;
s_main . connect . textY = MENU_BUTTON_TEXT_Y ;
s_main . connect . textEnum = MBT_ENGAGEMULTIPLAYER ;
s_main . connect . textcolor = CT_BLACK ;
s_main . connect . textcolor2 = CT_WHITE ;
for ( i = 0 ; i < MAX_FAVBUTTONS ; i + + ) {
s_main . favMenu [ i ] . generic . type = MTYPE_BITMAP ;
s_main . favMenu [ i ] . generic . flags = QMF_SILENT | QMF_HIDDEN | QMF_INACTIVE ;
s_main . favMenu [ i ] . generic . x = 263 ;
s_main . favMenu [ i ] . generic . y = 176 + ( 13 * i ) ;
s_main . favMenu [ i ] . generic . callback = Main_MenuEvent ;
s_main . favMenu [ i ] . generic . id = ID_FAV0 + i ;
s_main . favMenu [ i ] . width = 332 ;
s_main . favMenu [ i ] . height = 12 ;
}
/* s_main.favList.generic.type = MTYPE_SCROLLLIST;
s_main . favList . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . favList . generic . id = ID_FAVLIST ;
s_main . favList . generic . callback = Main_MenuEvent ;
s_main . favList . generic . x = 279 ;
s_main . favList . generic . y = 319 ;
s_main . favList . width = MAX_LISTBOXWIDTH - 3 ;
s_main . favList . height = 6 ;
s_main . favList . itemnames = ( const char * * ) s_main . items ;
for ( i = 0 ; i < MAX_LISTBOXITEMS ; i + + )
{
s_main . items [ i ] = s_main . table [ i ] . buff ;
}
s_main . favRefresh . generic . type = MTYPE_BITMAP ;
s_main . favRefresh . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . favRefresh . generic . x = 407 ;
s_main . favRefresh . generic . y = 417 ;
s_main . favRefresh . generic . callback = Main_MenuEvent ;
s_main . favRefresh . generic . id = ID_FAVREFRESH ;
s_main . favRefresh . generic . name = GRAPHIC_SQUARE ;
s_main . favRefresh . width = 56 ;
s_main . favRefresh . height = 18 ;
s_main . favRefresh . color = CT_DKPURPLE1 ;
s_main . favRefresh . color2 = CT_LTPURPLE1 ;
s_main . favRefresh . textX = MENU_BUTTON_TEXT_X ;
s_main . favRefresh . textY = MENU_BUTTON_TEXT_Y ;
s_main . favRefresh . textEnum = MBT_REFRESH ;
s_main . favRefresh . textcolor = CT_BLACK ;
s_main . favRefresh . textcolor2 = CT_WHITE ;
s_main . favStop . generic . type = MTYPE_BITMAP ;
s_main . favStop . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . favStop . generic . x = 466 ;
s_main . favStop . generic . y = 417 ;
s_main . favStop . generic . callback = Main_MenuEvent ;
s_main . favStop . generic . id = ID_FAVSTOP ;
s_main . favStop . generic . name = GRAPHIC_SQUARE ;
s_main . favStop . width = 56 ;
s_main . favStop . height = 18 ;
s_main . favStop . color = CT_DKPURPLE1 ;
s_main . favStop . color2 = CT_LTPURPLE1 ;
s_main . favStop . textX = MENU_BUTTON_TEXT_X ;
s_main . favStop . textY = MENU_BUTTON_TEXT_Y ;
s_main . favStop . textEnum = MBT_STOPREFRESH ;
s_main . favStop . textcolor = CT_BLACK ;
s_main . favStop . textcolor2 = CT_WHITE ;
s_main . favGo . generic . type = MTYPE_BITMAP ;
s_main . favGo . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . favGo . generic . x = 525 ;
s_main . favGo . generic . y = 417 ;
s_main . favGo . generic . callback = Main_MenuEvent ;
s_main . favGo . generic . id = ID_FAVGO ;
s_main . favGo . generic . name = GRAPHIC_SQUARE ;
s_main . favGo . width = 81 ;
s_main . favGo . height = 18 ;
s_main . favGo . color = CT_DKPURPLE1 ;
s_main . favGo . color2 = CT_LTPURPLE1 ;
s_main . favGo . textX = MENU_BUTTON_TEXT_X ;
s_main . favGo . textY = MENU_BUTTON_TEXT_Y ;
s_main . favGo . textEnum = MBT_ENGAGEMULTIPLAYER ;
s_main . favGo . textcolor = CT_BLACK ;
s_main . favGo . textcolor2 = CT_WHITE ; */
// Label buttons
Menu_AddItem ( & s_main . menu , & s_main . multiplayer ) ;
Menu_AddItem ( & s_main . menu , & s_main . setup ) ;
Menu_AddItem ( & s_main . menu , & s_main . demo ) ;
Menu_AddItem ( & s_main . menu , & s_main . mods ) ;
Menu_AddItem ( & s_main . menu , & s_main . credits ) ;
Menu_AddItem ( & s_main . menu , & s_main . quit ) ;
for ( i = 0 ; i < MAX_FAVBUTTONS ; i + + )
Menu_AddItem ( & s_main . menu , & s_main . favMenu [ i ] ) ;
Menu_AddItem ( & s_main . menu , & s_main . upArrow ) ;
Menu_AddItem ( & s_main . menu , & s_main . dnArrow ) ;
Menu_AddItem ( & s_main . menu , & s_main . refresh ) ;
Menu_AddItem ( & s_main . menu , & s_main . connect ) ;
Menu_AddItem ( & s_main . menu , & s_main . playerSettings ) ;
Menu_AddItem ( & s_main . menu , & s_main . playerModel ) ;
// Menu_AddItem( &s_main.menu, &s_main.favList);
// Menu_AddItem( &s_main.menu, &s_main.favStop);
// Menu_AddItem( &s_main.menu, &s_main.favGo);
// Menu_AddItem( &s_main.menu, &s_main.favRefresh);
// Menu_AddItem( &s_main.menu, &s_main.mission );
s_main . currentWeapon = 0 ;
pad = 26 ;
y = 189 ;
x = 482 ;
/*s_main.weapon1.generic.type = MTYPE_BITMAP;
s_main . weapon1 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon1 . generic . x = x ;
s_main . weapon1 . generic . y = y ;
s_main . weapon1 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon1 . generic . id = ID_WEAPON1 ;
s_main . weapon1 . generic . callback = Main_MenuEvent ;
s_main . weapon1 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon1 . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . weapon1 . color = CT_DKPURPLE1 ;
s_main . weapon1 . color2 = CT_LTPURPLE1 ;
s_main . weapon1 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon1 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon1 . textEnum = MBT_WEAPON1 ;
s_main . weapon1 . textcolor = CT_BLACK ;
s_main . weapon1 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon2 . generic . type = MTYPE_BITMAP ;
s_main . weapon2 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon2 . generic . x = x ;
s_main . weapon2 . generic . y = y ;
s_main . weapon2 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon2 . generic . id = ID_WEAPON2 ;
s_main . weapon2 . generic . callback = Main_MenuEvent ;
s_main . weapon2 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon2 . height = MENU_BUTTON_MED_HEIGHT ;
// COLOUR
s_main . weapon2 . color = CT_DKPURPLE1 ;
s_main . weapon2 . color2 = CT_LTPURPLE1 ;
s_main . weapon2 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon2 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon2 . textEnum = MBT_WEAPON2 ;
s_main . weapon2 . textcolor = CT_BLACK ;
s_main . weapon2 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon3 . generic . type = MTYPE_BITMAP ;
s_main . weapon3 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon3 . generic . x = x ;
s_main . weapon3 . generic . y = y ;
s_main . weapon3 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon3 . generic . id = ID_WEAPON3 ;
s_main . weapon3 . generic . callback = Main_MenuEvent ;
s_main . weapon3 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon3 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon3 . color = CT_DKPURPLE1 ;
s_main . weapon3 . color2 = CT_LTPURPLE1 ;
s_main . weapon3 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon3 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon3 . textEnum = MBT_WEAPON3 ;
s_main . weapon3 . textcolor = CT_BLACK ;
s_main . weapon3 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon4 . generic . type = MTYPE_BITMAP ;
s_main . weapon4 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon4 . generic . x = x ;
s_main . weapon4 . generic . y = y ;
s_main . weapon4 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon4 . generic . id = ID_WEAPON4 ;
s_main . weapon4 . generic . callback = Main_MenuEvent ;
s_main . weapon4 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon4 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon4 . color = CT_DKPURPLE1 ;
s_main . weapon4 . color2 = CT_LTPURPLE1 ;
s_main . weapon4 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon4 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon4 . textEnum = MBT_WEAPON4 ;
s_main . weapon4 . textcolor = CT_BLACK ;
s_main . weapon4 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon5 . generic . type = MTYPE_BITMAP ;
s_main . weapon5 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon5 . generic . x = x ;
s_main . weapon5 . generic . y = y ;
s_main . weapon5 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon5 . generic . id = ID_WEAPON5 ;
s_main . weapon5 . generic . callback = Main_MenuEvent ;
s_main . weapon5 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon5 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon5 . color = CT_DKPURPLE1 ;
s_main . weapon5 . color2 = CT_LTPURPLE1 ;
s_main . weapon5 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon5 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon5 . textEnum = MBT_WEAPON5 ;
s_main . weapon5 . textcolor = CT_BLACK ;
s_main . weapon5 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon6 . generic . type = MTYPE_BITMAP ;
s_main . weapon6 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon6 . generic . x = x ;
s_main . weapon6 . generic . y = y ;
s_main . weapon6 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon6 . generic . id = ID_WEAPON6 ;
s_main . weapon6 . generic . callback = Main_MenuEvent ;
s_main . weapon6 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon6 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon6 . color = CT_DKPURPLE1 ;
s_main . weapon6 . color2 = CT_LTPURPLE1 ;
s_main . weapon6 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon6 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon6 . textEnum = MBT_WEAPON6 ;
s_main . weapon6 . textcolor = CT_BLACK ;
s_main . weapon6 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon7 . generic . type = MTYPE_BITMAP ;
s_main . weapon7 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon7 . generic . x = x ;
s_main . weapon7 . generic . y = y ;
s_main . weapon7 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon7 . generic . id = ID_WEAPON7 ;
s_main . weapon7 . generic . callback = Main_MenuEvent ;
s_main . weapon7 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon7 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon7 . color = CT_DKPURPLE1 ;
s_main . weapon7 . color2 = CT_LTPURPLE1 ;
s_main . weapon7 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon7 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon7 . textEnum = MBT_WEAPON7 ;
s_main . weapon7 . textcolor = CT_BLACK ;
s_main . weapon7 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon8 . generic . type = MTYPE_BITMAP ;
s_main . weapon8 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon8 . generic . x = x ;
s_main . weapon8 . generic . y = y ;
s_main . weapon8 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon8 . generic . id = ID_WEAPON8 ;
s_main . weapon8 . generic . callback = Main_MenuEvent ;
s_main . weapon8 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon8 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon8 . color = CT_DKPURPLE1 ;
s_main . weapon8 . color2 = CT_LTPURPLE1 ;
s_main . weapon8 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon8 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon8 . textEnum = MBT_WEAPON8 ;
s_main . weapon8 . textcolor = CT_BLACK ;
s_main . weapon8 . textcolor2 = CT_BLACK ; //CT_WHITE;
y = y + pad ;
s_main . weapon9 . generic . type = MTYPE_BITMAP ;
s_main . weapon9 . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_main . weapon9 . generic . x = x ;
s_main . weapon9 . generic . y = y ;
s_main . weapon9 . generic . name = GRAPHIC_SQUARE ;
s_main . weapon9 . generic . id = ID_WEAPON9 ;
s_main . weapon9 . generic . callback = Main_MenuEvent ;
s_main . weapon9 . width = MENU_BUTTON_MED_WIDTH ;
s_main . weapon9 . height = MENU_BUTTON_MED_HEIGHT ;
s_main . weapon9 . color = CT_DKPURPLE1 ;
s_main . weapon9 . color2 = CT_LTPURPLE1 ;
s_main . weapon9 . textX = MENU_BUTTON_TEXT_X ;
s_main . weapon9 . textY = MENU_BUTTON_TEXT_Y ;
s_main . weapon9 . textEnum = MBT_WEAPON9 ;
s_main . weapon9 . textcolor = CT_BLACK ;
s_main . weapon9 . textcolor2 = CT_BLACK ; //CT_WHITE;*/
/*Menu_AddItem( &s_main.menu, &s_main.weapon1 );
Menu_AddItem ( & s_main . menu , & s_main . weapon2 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon3 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon4 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon5 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon6 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon7 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon8 ) ;
Menu_AddItem ( & s_main . menu , & s_main . weapon9 ) ; */
/*
= = = = = = = = = =
RPG - X Mod
Phenix
1 / 6 / 2004
= = = = = = = = = =
s_main . player . generic . type = MTYPE_BITMAP ;
s_main . player . generic . flags = QMF_INACTIVE ;
s_main . player . generic . ownerdraw = Player_DrawPlayer ;
s_main . player . generic . x = 440 ;
s_main . player . generic . y = 100 ;
s_main . player . width = 32 * 6.6 ; //5.6 or 7.3
s_main . player . height = 56 * 6.6 ;
Menu_AddItem ( & s_main . menu , & s_main . player ) ;
= = = = = = = = =
End Mod
= = = = = = = = =
*/
Menu_AddItem ( & s_main . menu , ( void * ) & s_main_playermdl ) ;
// intialize the model
Player_InitModel ( ) ;
uis . menusp = 0 ;
UI_PushMenu ( & s_main . menu ) ;
/*s_main.timer = uis.realtime + WEAPON_WAIT;
s_main . currentWeapon = 0 ;
weaponptr = g_weapons [ s_main . currentWeapon ] ;
( ( menubitmap_s * ) weaponptr ) - > textcolor = CT_LTGOLD1 ; */
if ( s_HolomatchInmenu . menu . initialized )
trap_S_StartLocalSound ( s_main . activateSound , CHAN_LOCAL ) ;
}
/*
= = = = = = = = = = = = = = =
UI_MainMenu
The main menu only comes up when not in a game ,
so make sure that the attract loop server is down
and that local cinematics are killed
= = = = = = = = = = = = = = =
*/
void UI_MainMenu ( void )
{
trap_Cvar_Set ( " sv_killserver " , " 1 " ) ;
ingameFlag = qfalse ; // true when ingame menu is in use
//#ifdef NDEBUG
if ( ! s_HolomatchInmenu . menu . initialized ) // Haven't played Holomatch In menu yet
{
UI_HolomatchIn_Menu ( ) ;
return ;
}
//#endif
Mouse_Show ( ) ;
// Get CD Key if it's never been checked before
if ( ! uis . demoversion & & ! trap_Cvar_VariableValue ( " ui_cdkeychecked " ) )
{
UI_CDKeyMenu2 ( ) ;
return ;
}
if ( ! trap_Cvar_VariableValue ( " ui_initialsetup " ) )
{
UI_InitialSetupMenu ( ) ;
return ;
}
UI_MainMenu_Init ( ) ;
//trap_Cvar_Set ("rpg_playIntro", "1"); Didnt work
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
LCARS IN MENU
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = =
M_HolomatchIn_Key
= = = = = = = = = = = = = = = = =
*/
static sfxHandle_t M_HolomatchIn_Key ( int key )
{
// Advance to Main Menu
if ( ( key = = K_SPACE ) | | ( key = = K_ENTER ) | | ( key = = K_ESCAPE ) | | ( key = = K_MOUSE1 ) )
{
UI_PopMenu ( ) ; // Get rid of whatever is ontop
UI_MainMenu ( ) ;
}
return ( menu_out_sound ) ;
}
/*
= = = = = = = = = = = = = = =
HolomatchInMenu_Draw
= = = = = = = = = = = = = = =
*/
static void HolomatchInMenu_Draw ( void )
{
int len , x , y ;
x = 30 ;
y = 15 ;
// Top line
UI_DrawProportionalString ( x , y , menu_normal_text [ MNT_HOLOMATCH ] , UI_BIGFONT , colorTable [ CT_LTGOLD1 ] ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
len = UI_ProportionalStringWidth ( menu_normal_text [ MNT_HOLOMATCH ] , UI_BIGFONT ) ;
UI_DrawHandlePic ( x + len + 6 , y , 580 - ( x + len + 6 ) , 22 , uis . whiteShader ) ;
UI_DrawHandlePic ( 584 , y , 32 , 32 , s_HolomatchInmenu . halfround ) ;
trap_R_SetColor ( colorTable [ CT_WHITE ] ) ;
UI_DrawHandlePic ( 175 , 63 , 316 , 316 , s_HolomatchInmenu . logo ) ;
//UI_DrawHandlePic( 160, 62, 420, 420, s_HolomatchInmenu.logo);
UI_DrawProportionalString ( 320 , 380 , menu_normal_text [ MNT_WELCOMETOHOLMATCH ] , UI_BIGFONT | UI_CENTER , colorTable [ CT_LTGOLD1 ] ) ;
// UI_DrawProportionalString(320, 360, menu_normal_text[MNT_ACCESSINGLCARS], UI_BIGFONT | UI_CENTER, colorTable[CT_WHITE]);
UI_DrawProportionalString ( 320 , 450 , menu_normal_text [ MNT_PARAMOUNT_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
UI_DrawProportionalString ( 320 , 465 , menu_normal_text [ MNT_ID_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
// Bottom line
UI_DrawProportionalString ( 610 , 422 , menu_normal_text [ MNT_HOLODECK1 ] , UI_SMALLFONT | UI_RIGHT , colorTable [ CT_LTGOLD1 ] ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
len = UI_ProportionalStringWidth ( menu_normal_text [ MNT_HOLODECK1 ] , UI_SMALLFONT ) ;
UI_DrawHandlePic ( x , 420 , ( 610 - ( len + 4 ) ) - x , 18 , uis . whiteShader ) ;
UI_DrawProportionalString ( 320 , 450 , menu_normal_text [ MNT_PARAMOUNT_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
UI_DrawProportionalString ( 320 , 465 , menu_normal_text [ MNT_ID_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
if ( federationTimer < uis . realtime )
{
UI_PopMenu ( ) ; // Get rid of whatever is ontop
UI_MainMenu ( ) ;
}
}
/*
= = = = = = = = = = = = = = =
HolomatchInMenu_Cache
= = = = = = = = = = = = = = =
*/
void UI_HolomatchInMenu_Cache ( void )
{
s_HolomatchInmenu . inSound = trap_S_RegisterSound ( " sound/voice/computer/rpg-x/welcome.wav " ) ;
s_HolomatchInmenu . logo = trap_R_RegisterShaderNoMip ( " menu/special/rpgx_logo.tga " ) ; //menu/special/holo_logo.tga
s_HolomatchInmenu . halfround = trap_R_RegisterShaderNoMip ( " menu/common/halfroundr_22.tga " ) ;
}
void UI_PlayIntroCinematic ( void )
{
if ( ! uis . playCinematic ) { //&& ( trap_Milliseconds() <=5000 )
uis . playCinematic = qtrue ; //FIXME: Duhhh I'm a stupid function that completely ignores the value of uis.playCinematic O_o
//Com_Printf( "qtrue" );
trap_Cmd_ExecuteText ( EXEC_APPEND , " wait 5; wait 5; cinematic rpgx_intro.roq \n " ) ;
}
}
/*
= = = = = = = = = = = = = = =
HolomatchInMenu_Init
= = = = = = = = = = = = = = =
*/
static void HolomatchInMenu_Init ( void )
{
UI_HolomatchInMenu_Cache ( ) ;
s_HolomatchInmenu . menu . nitems = 0 ;
s_HolomatchInmenu . menu . wrapAround = qtrue ;
s_HolomatchInmenu . menu . draw = HolomatchInMenu_Draw ;
s_HolomatchInmenu . menu . key = M_HolomatchIn_Key ;
s_HolomatchInmenu . menu . fullscreen = qtrue ;
s_HolomatchInmenu . menu . descX = 0 ;
s_HolomatchInmenu . menu . descY = 0 ;
s_HolomatchInmenu . menu . titleX = 0 ;
s_HolomatchInmenu . menu . titleY = 0 ;
s_HolomatchInmenu . menu . titleI = MNT_NONE ;
s_HolomatchInmenu . menu . initialized = qtrue ;
//trap_S_StartLocalSound( s_HolomatchInmenu.inSound,CHAN_MENU1);
federationTimer = uis . realtime + 12000 ; //12000
//if (trap_Cvar_VariableValue ("rpg_playIntro") == 1) { trap_Cvar_Set ("rpg_playIntro", "0"); UI_PlayIntroCinematic(); }
}
/*
= = = = = = = = = = = = = = =
UI_HolomatchIn_Menu
= = = = = = = = = = = = = = =
*/
static void UI_HolomatchIn_Menu ( void )
{
Mouse_Hide ( ) ;
HolomatchInMenu_Init ( ) ;
UI_PushMenu ( & s_HolomatchInmenu . menu ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
LCARS OUT MENU
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = =
M_LCARSOut_Key
= = = = = = = = = = = = = = = = =
*/
static sfxHandle_t M_Leaving_Key ( int key )
{
// Get out now!!
if ( ( key = = K_SPACE ) | | ( key = = K_ENTER ) | | ( key = = K_ESCAPE ) | | ( key = = K_MOUSE1 ) )
{
federationTimer = 0 ; // Get out of game now!!!
return ( 0 ) ;
}
return ( Menu_DefaultKey ( & s_leaving_menu . menu , key ) ) ;
}
/*
= = = = = = = = = = = = = = =
LeavingMenu_Draw
= = = = = = = = = = = = = = =
*/
static void LeavingMenu_Draw ( void )
{
int len , x , y ;
x = 30 ;
y = 15 ;
// Top line
UI_DrawProportionalString ( x , y , menu_normal_text [ MNT_HOLOMATCH ] , UI_BIGFONT , colorTable [ CT_LTGOLD1 ] ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
len = UI_ProportionalStringWidth ( menu_normal_text [ MNT_HOLOMATCH ] , UI_BIGFONT ) ;
UI_DrawHandlePic ( x + len + 6 , y , 580 - ( x + len + 6 ) , 22 , uis . whiteShader ) ;
UI_DrawHandlePic ( 584 , y , 32 , 32 , s_leaving_menu . halfround ) ;
trap_R_SetColor ( colorTable [ CT_WHITE ] ) ;
UI_DrawHandlePic ( 170 , 80 , 280 , 280 , s_leaving_menu . logo ) ;
UI_DrawProportionalString ( 320 , 360 , menu_normal_text [ MNT_CLOSINGLCARS ] , UI_BIGFONT | UI_CENTER , colorTable [ CT_WHITE ] ) ;
// Bottom line
UI_DrawProportionalString ( 610 , 422 , menu_normal_text [ MNT_HOLODECK1 ] , UI_SMALLFONT | UI_RIGHT , colorTable [ CT_LTGOLD1 ] ) ;
trap_R_SetColor ( colorTable [ CT_LTORANGE ] ) ;
len = UI_ProportionalStringWidth ( menu_normal_text [ MNT_HOLODECK1 ] , UI_SMALLFONT ) ;
UI_DrawHandlePic ( x , 420 , ( 610 - ( len + 4 ) ) - x , 18 , uis . whiteShader ) ;
UI_DrawProportionalString ( 320 , 450 , menu_normal_text [ MNT_PARAMOUNT_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
UI_DrawProportionalString ( 320 , 465 , menu_normal_text [ MNT_ID_LEGAL ] , UI_TINYFONT | UI_CENTER , colorTable [ CT_MDGREY ] ) ;
// Leave game
if ( federationTimer < uis . realtime )
{
//trap_Cvar_Set ("rpg_playIntro", "1");
trap_Cmd_ExecuteText ( EXEC_NOW , " quit \n " ) ;
}
}
/*
= = = = = = = = = = = = = = =
LeavingMenu_Cache
= = = = = = = = = = = = = = =
*/
void LeavingMenu_Cache ( void )
{
s_leaving_menu . logo = trap_R_RegisterShaderNoMip ( " menu/special/rpgx_logo.tga " ) ;
s_leaving_menu . halfround = trap_R_RegisterShaderNoMip ( " menu/common/halfroundr_22.tga " ) ;
s_leaving_menu . logoutsnd = trap_S_RegisterSound ( " sound/voice/computer/menu/logout.wav " ) ;
}
/*
= = = = = = = = = = = = = = =
LCARSOutMenu_Init
= = = = = = = = = = = = = = =
*/
static void LeavingMenu_Init ( void )
{
LeavingMenu_Cache ( ) ;
s_leaving_menu . menu . nitems = 0 ;
s_leaving_menu . menu . wrapAround = qtrue ;
s_leaving_menu . menu . draw = LeavingMenu_Draw ;
s_leaving_menu . menu . key = M_Leaving_Key ;
s_leaving_menu . menu . fullscreen = qtrue ;
s_leaving_menu . menu . descX = 0 ;
s_leaving_menu . menu . descY = 0 ;
s_leaving_menu . menu . titleX = 0 ;
s_leaving_menu . menu . titleY = 0 ;
s_leaving_menu . menu . titleI = MNT_NONE ;
federationTimer = uis . realtime + 3000 ;
//trap_Cvar_Set ("rpg_playIntro", "1");
trap_S_StartLocalSound ( s_leaving_menu . logoutsnd , CHAN_MENU1 ) ;
}
/*
= = = = = = = = = = = = = = =
UI_Leaving_Menu
= = = = = = = = = = = = = = =
*/
static void UI_Leaving_Menu ( void )
{
LeavingMenu_Init ( ) ;
UI_PushMenu ( & s_leaving_menu . menu ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_Setup_MenuButtons
= = = = = = = = = = = = = = = = =
*/
void UI_Setup_MenuButtons ( void )
{
int i , max ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE1 ] ) ;
max = 7 ;
for ( i = 0 ; i < max ; + + i )
{
UI_DrawHandlePic ( setup_menubuttons [ i ] [ 0 ] - 14 , setup_menubuttons [ i ] [ 1 ] , MENU_BUTTON_MED_HEIGHT , MENU_BUTTON_MED_HEIGHT , uis . graphicButtonLeftEnd ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
M_Quit_SplitDesc
= = = = = = = = = = = = = = = = =
*/
/*static void M_Quit_SplitDesc(int descI)
{
int lineWidth , currentWidth , charCnt , currentLineI ;
const char * s , * holds ;
char holdChar [ 2 ] ;
// Clean out any old data
memset ( systemDesc , 0 , sizeof ( systemDesc ) ) ;
// Break into individual lines
s = menu_normal_text [ quitmenu_graphics [ descI ] . normaltextEnum ] ;
holds = s ;
lineWidth = 228 ; // How long (in pixels) a line can be
currentWidth = 0 ;
holdChar [ 1 ] = ' \0 ' ;
charCnt = 0 ;
currentLineI = 0 ;
while ( * s )
{
charCnt + + ;
holdChar [ 0 ] = * s ;
currentWidth + = UI_ProportionalStringWidth ( holdChar , UI_TINYFONT ) ;
currentWidth + = 1 ; // The space between characters
if ( currentWidth > = lineWidth )
{ //Reached max length of this line
//step back until we find a space
while ( ( currentWidth ) & & ( * s ! = ' ' ) )
{
holdChar [ 0 ] = * s ;
currentWidth - = UI_ProportionalStringWidth ( holdChar , UI_TINYFONT ) ;
s - - ;
charCnt - - ;
}
Q_strncpyz ( systemDesc [ currentLineI ] , holds , charCnt ) ;
systemDesc [ currentLineI ] [ charCnt ] = 0 ;
currentLineI + + ;
currentWidth = 0 ;
charCnt = 0 ;
holds = s ;
holds + + ;
if ( currentLineI > SYSTEM_MAXDESC )
{
currentLineI = ( SYSTEM_MAXDESC - 1 ) ;
break ;
}
}
+ + s ;
}
+ + charCnt ; // So the NULL will be properly placed at the end of the string of Q_strncpyz
Q_strncpyz ( systemDesc [ currentLineI ] , holds , charCnt ) ;
systemDesc [ currentLineI ] [ charCnt ] = 0 ;
} */
/*
= = = = = = = = = = = = = = = = =
QuitMenu_Label
= = = = = = = = = = = = = = = = =
*/
/*menutext_s *QuitMenu_Label(int labelId)
{
menutext_s * label ;
switch ( labelId )
{
case QMG_PHASER_LABEL :
label = & s_quit . phaser_label ;
break ;
case QMG_TORPEDO_LABEL :
label = & s_quit . torpedo_label ;
break ;
case QMG_VENTRAL_LABEL :
label = & s_quit . ventral_label ;
break ;
case QMG_MIDHULL_LABEL :
label = & s_quit . midhull_label ;
break ;
case QMG_BUSSARD_LABEL :
label = & s_quit . bussard_label ;
break ;
case QMG_NACELLES_LABEL :
label = & s_quit . nacelles_label ;
break ;
case QMG_THRUSTERS_LABEL :
label = & s_quit . thrusters_label ;
break ;
case QMG_BRIDGE_LABEL :
label = & s_quit . bridge_label ;
break ;
case QMG_VOYAGER_LABEL :
label = & s_quit . voyager_label ;
break ;
default :
label = & s_quit . bridge_label ;
break ;
}
return ( label ) ;
} */
/*
= = = = = = = = = = = = = = = = =
QuitMenuInterrupt
= = = = = = = = = = = = = = = = =
*/
static void QuitMenuInterrupt ( int labelId )
{
int newSystem ;
switch ( labelId )
{
case ID_PHASER_LABEL :
newSystem = QMG_PHASER_LABEL ;
break ;
case ID_TORPEDO_LABEL :
newSystem = QMG_TORPEDO_LABEL ;
break ;
case ID_VENTRAL_LABEL :
newSystem = QMG_VENTRAL_LABEL ;
break ;
case ID_MIDHULL_LABEL :
newSystem = QMG_MIDHULL_LABEL ;
break ;
case ID_BUSSARD_LABEL :
newSystem = QMG_BUSSARD_LABEL ;
break ;
case ID_NACELLES_LABEL :
newSystem = QMG_NACELLES_LABEL ;
break ;
case ID_THRUSTERS_LABEL :
newSystem = QMG_THRUSTERS_LABEL ;
break ;
case ID_BRIDGE_LABEL :
newSystem = QMG_BRIDGE_LABEL ;
break ;
case ID_Q_VOYAGER_LABEL :
newSystem = QMG_VOYAGER_LABEL ;
break ;
default :
newSystem = QMG_VOYAGER_LABEL ;
break ;
}
//QuitMenu_ChangeAreaFocus(newSystem);
// ten seconds from now, start the auto animation again
quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . timer = uis . realtime + 10000 ;
}
/*
= = = = = = = = = = = = = = = = =
QuitMenu_ChangeAreaFocus
= = = = = = = = = = = = = = = = =
*/
/*static void QuitMenu_ChangeAreaFocus(int newSystem)
{
int swoopI ;
int descI ;
int oldSystem ;
menubitmap_s * bitmap ;
menutext_s * oldLabel , * newLabel ;
// Turn off current system info
oldSystem = quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . target ;
// Turn old label brown
oldLabel = QuitMenu_Label ( oldSystem ) ;
oldLabel - > color = colorTable [ CT_DKBROWN1 ] ;
// Turn off swoop
swoopI = quitmenu_graphics [ oldSystem ] . target ;
if ( swoopI )
{
quitmenu_graphics [ swoopI ] . type = MG_OFF ;
}
// Turn pic off
if ( quitmenu_graphics [ oldSystem ] . pointer )
{
bitmap = ( menubitmap_s * ) quitmenu_graphics [ oldSystem ] . pointer ;
if ( oldSystem = = QMG_VOYAGER_LABEL ) //Voyager graphic can't be hidden
{
bitmap - > color = CT_LTBLUE1 ;
}
else
{
bitmap - > generic . flags | = QMF_HIDDEN ;
}
}
// Turning on the new system graphics
quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . target = newSystem ;
// Turn on new label
newLabel = QuitMenu_Label ( newSystem ) ;
newLabel - > color = colorTable [ CT_YELLOW ] ;
// Turn on system description
descI = quitmenu_graphics [ newSystem ] . min ;
if ( descI )
{
M_Quit_SplitDesc ( descI ) ;
}
// Turn on pic
if ( quitmenu_graphics [ newSystem ] . pointer )
{
bitmap = ( menubitmap_s * ) quitmenu_graphics [ newSystem ] . pointer ;
bitmap - > generic . flags & = ~ QMF_HIDDEN ;
if ( newSystem = = QMG_VOYAGER_LABEL ) //Voyager graphic can't be hidden
{
bitmap - > color = CT_LTGOLD1 ;
}
}
// Turn onswoop
swoopI = quitmenu_graphics [ newSystem ] . target ;
if ( swoopI )
{
quitmenu_graphics [ swoopI ] . type = MG_GRAPHIC ;
}
} */
/*
= = = = = = = = = = = = = = =
M_Quit_Event
= = = = = = = = = = = = = = =
*/
static void M_Quit_Event ( void * ptr , int notification )
{
if ( notification ! = QM_ACTIVATED )
return ;
switch ( ( ( menucommon_s * ) ptr ) - > id )
{
case ID_MAINMENU :
UI_PopMenu ( ) ;
break ;
case ID_NO :
UI_PopMenu ( ) ;
break ;
case ID_YES :
UI_Leaving_Menu ( ) ;
// trap_Cmd_ExecuteText( EXEC_NOW, "quit\n" );
break ;
}
}
/*
= = = = = = = = = = = = = = =
Quit_MenuKey
= = = = = = = = = = = = = = =
*/
static sfxHandle_t Quit_MenuKey ( int key )
{
switch ( key )
{
case K_KP_LEFTARROW :
case K_LEFTARROW :
case K_KP_RIGHTARROW :
case K_RIGHTARROW :
key = K_TAB ;
break ;
case ' n ' :
case ' N ' :
M_Quit_Event ( & s_quit . no , QM_ACTIVATED ) ;
break ;
case ' y ' :
case ' Y ' :
M_Quit_Event ( & s_quit . yes , QM_ACTIVATED ) ;
break ;
}
return ( Menu_DefaultKey ( & s_quit . menu , key ) ) ;
}
/*
= = = = = = = = = = = = = = =
Quit_MenuBlinkies
= = = = = = = = = = = = = = =
*/
static void Quit_MenuBlinkies ( void )
{
int /*activeSystem,*/ i ;
// Move bottom blip
if ( quitmenu_graphics [ QMG_BOTTOM_BLIP ] . timer < uis . realtime )
{
quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x + = 7 ;
quitmenu_graphics [ QMG_BOTTOM_BLIP2 ] . x = quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x ;
/*if (quitmenu_graphics[QMG_BOTTOM_BLIP].x > quitmenu_graphics[QMG_BOTTOM_BLIP].max)
{
trap_S_StartLocalSound ( s_quit . pingsound , CHAN_MENU1 ) ;
quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x = quitmenu_graphics [ QMG_BOTTOM_BLIP ] . min ;
quitmenu_graphics [ QMG_BOTTOM_BLIP2 ] . x = quitmenu_graphics [ QMG_BOTTOM_BLIP ] . min ;
} */
// Middle ping?
/*if ((quitmenu_graphics[QMG_BOTTOM_BLIP].x > 304) &&
( quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x < 314 ) )
{
trap_S_StartLocalSound ( s_quit . pingsound , CHAN_LOCAL ) ;
} */
quitmenu_graphics [ QMG_BOTTOM_BLIP ] . timer = uis . realtime + 75 ;
}
// Time to change systems???
/*if ( quitmenu_graphics[QMG_ACTIVE_SYSTEM].timer < uis.realtime )
{
activeSystem = quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . target ;
// Change again in five seconds
quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . timer = uis . realtime + 5000 ;
// Advance to next system
+ + activeSystem ;
if ( activeSystem > = QMG_LABEL_END ) // Past max strings
{
activeSystem = QMG_LABEL_START + 1 ; // Reset
}
QuitMenu_ChangeAreaFocus ( activeSystem ) ;
trap_S_StartLocalSound ( uis . menu_choice1_snd , CHAN_MENU1 ) ; // Ping!
} */
// Generate new numbers
if ( ( quitmenu_graphics [ QMG_NUMBERS ] . timer < uis . realtime ) & & ( quitmenu_graphics [ QMG_NUMBERS ] . target = = 5 ) )
{
for ( i = 0 ; i < 5 ; + + i )
{
quitmenu_graphics [ i + QMG_COL1_NUM1 ] . target = ( random ( ) * ( 900000000 ) ) + 99999999 ;
quitmenu_graphics [ i + QMG_COL3_NUM1 ] . target = ( random ( ) * ( 900000000 ) ) + 99999999 ;
quitmenu_graphics [ i + QMG_COL4_NUM1 ] . target = ( random ( ) * ( 900000000 ) ) + 99999999 ;
}
for ( i = 0 ; i < 5 ; + + i )
{
quitmenu_graphics [ i + QMG_COL2_NUM1 ] . target = ( random ( ) * ( 900000 ) ) + 99999 ;
}
for ( i = 0 ; i < 5 ; + + i )
{
quitmenu_graphics [ i + QMG_COL5_NUM1 ] . target = ( random ( ) * ( 90 ) ) + 9 ;
quitmenu_graphics [ i + QMG_COL6_NUM1 ] . target = ( random ( ) * ( 90 ) ) + 9 ;
}
quitmenu_graphics [ QMG_NUMBERS ] . target = 1 ;
// Turn off all but the first row
for ( i = 0 ; i < 4 ; + + i )
{
quitmenu_graphics [ i + QMG_COL1_NUM2 ] . type = MG_OFF ;
quitmenu_graphics [ i + QMG_COL2_NUM2 ] . type = MG_OFF ;
quitmenu_graphics [ i + QMG_COL3_NUM2 ] . type = MG_OFF ;
quitmenu_graphics [ i + QMG_COL4_NUM2 ] . type = MG_OFF ;
quitmenu_graphics [ i + QMG_COL5_NUM2 ] . type = MG_OFF ;
quitmenu_graphics [ i + QMG_COL6_NUM2 ] . type = MG_OFF ;
}
}
// Activate the next row of numbers. When at the last row wait and then generate new numbers
else if ( ( quitmenu_graphics [ QMG_NUMBERS ] . timer < uis . realtime ) & & ( quitmenu_graphics [ QMG_NUMBERS ] . target < 5 ) )
{
trap_S_StartLocalSound ( uis . menu_datadisp1_snd , CHAN_LOCAL ) ; //
quitmenu_graphics [ QMG_NUMBERS ] . timer = uis . realtime + 50 ;
i = quitmenu_graphics [ QMG_NUMBERS ] . target ;
quitmenu_graphics [ i + QMG_COL1_NUM1 ] . type = MG_NUMBER ;
quitmenu_graphics [ i + QMG_COL2_NUM1 ] . type = MG_NUMBER ;
quitmenu_graphics [ i + QMG_COL3_NUM1 ] . type = MG_NUMBER ;
quitmenu_graphics [ i + QMG_COL4_NUM1 ] . type = MG_NUMBER ;
quitmenu_graphics [ i + QMG_COL5_NUM1 ] . type = MG_NUMBER ;
quitmenu_graphics [ i + QMG_COL6_NUM1 ] . type = MG_NUMBER ;
+ + quitmenu_graphics [ QMG_NUMBERS ] . target ;
if ( quitmenu_graphics [ QMG_NUMBERS ] . target = = 5 )
{
quitmenu_graphics [ QMG_NUMBERS ] . timer = uis . realtime + 6000 ;
}
}
}
/*
= = = = = = = = = = = = = = =
Quit_MenuDraw
= = = = = = = = = = = = = = =
*/
static void Quit_MenuDraw ( void )
{
int i , y ;
// Draw the basic screen layout
UI_MenuFrame ( & s_quit . menu ) ;
UI_DrawProportionalString ( 74 , 66 , " 6881 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 84 , " 2-099 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
UI_DrawProportionalString ( 74 , 395 , " 45677 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 30 , 364 , 47 , 25 , uis . whiteShader ) ; // Left hand column
UI_DrawHandlePic ( 80 , 364 , 247 , 7 , uis . whiteShader ) ; // Top line above CONFIDENTIAL
UI_DrawHandlePic ( 334 , 386 , 30 , 50 , uis . whiteShader ) ; // LH Middle column
UI_DrawHandlePic ( 327 , 364 , 64 , 64 , s_quit . swoop1 ) ; //
UI_DrawHandlePic ( 334 , 386 , 30 , 50 , uis . whiteShader ) ; // LH Middle column
UI_DrawHandlePic ( 367 , 379 , 15 , 57 , uis . whiteShader ) ; // RH Middle column
UI_DrawHandlePic ( 387 , 364 , 225 , 7 , uis . whiteShader ) ; // Top line above systems description
UI_DrawHandlePic ( 367 , 364 , 32 , 32 , s_quit . swoop2 ) ; //
UI_DrawProportionalString ( 74 , 368 , " 2166 " , UI_RIGHT | UI_TINYFONT , colorTable [ CT_BLACK ] ) ;
// Leave Voyager box
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 301 , 57 , 64 , 32 , s_quit . corner_ur ) ; // Corner
UI_DrawHandlePic ( 81 , 57 , 224 , 18 , uis . whiteShader ) ; // Top
UI_DrawHandlePic ( 305 , 74 , 60 , 62 , uis . whiteShader ) ; // Right side
UI_DrawProportionalString ( 157 , 58 , menu_normal_text [ MNT_QUIT_ELITE_FORCE ] , UI_BLINK | UI_SMALLFONT , colorTable [ CT_LTGOLD1 ] ) ;
//block under the picture
trap_R_SetColor ( colorTable [ CT_DKBROWN1 ] ) ;
UI_DrawHandlePic ( 30 , 353 , 47 , 8 , uis . whiteShader ) ;
// Litte squares off to the side of the LEAVE VOYAGER Yes/No buttons
trap_R_SetColor ( colorTable [ CT_DKPURPLE1 ] ) ;
UI_DrawHandlePic ( 140 , 81 , 8 , MENU_BUTTON_MED_HEIGHT , uis . whiteShader ) ; // LEAVE VOYAGER?
UI_DrawHandlePic ( 140 , 81 + MENU_BUTTON_MED_HEIGHT + 6 , 8 , MENU_BUTTON_MED_HEIGHT , uis . whiteShader ) ; // LEAVE VOYAGER?
trap_R_SetColor ( colorTable [ CT_BLACK ] ) ;
UI_DrawHandlePic ( 30 , 164 , 47 , 3 , uis . whiteShader ) ; // Upper left hand blip columns
UI_DrawHandlePic ( 30 , 175 , 47 , 25 , uis . whiteShader ) ; // Upper left hand blip columns
/*trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic ( 30 , 167 , 47 , 8 , uis . whiteShader ) ; // Blip columns
UI_DrawHandlePic ( 565 , 167 , 47 , 8 , uis . whiteShader ) ; // Blip columns
trap_R_SetColor ( colorTable [ CT_DKPURPLE2 ] ) ;
UI_DrawHandlePic ( 30 , 353 , 47 , 8 , uis . whiteShader ) ; // Blip columns
UI_DrawHandlePic ( 565 , 353 , 47 , 8 , uis . whiteShader ) ; // Blip columns*/
//RPG-X Fling
UI_DrawProportionalString ( 97 , 380 , menu_normal_text [ MNT_STARTREK1 ] , UI_SMALLFONT , colorTable [ CT_LTBROWN1 ] ) ;
UI_DrawProportionalString ( 97 , 400 , menu_normal_text [ MNT_STARTREK2 ] , UI_SMALLFONT , colorTable [ CT_LTBROWN1 ] ) ;
UI_DrawProportionalString ( 97 , 426 , menu_normal_text [ MNT_FORMOREINFO ] , UI_TINYFONT , colorTable [ CT_LTBROWN1 ] ) ;
//UberGames Fling
UI_DrawProportionalString ( 610 , 380 , menu_normal_text [ MNT_UBERGAMES ] , UI_SMALLFONT | UI_RIGHT , colorTable [ CT_LTBROWN1 ] ) ;
UI_DrawProportionalString ( 610 , 398 , menu_normal_text [ MNT_UBERGAMES2 ] , UI_TINYFONT | UI_RIGHT , colorTable [ CT_LTBROWN1 ] ) ;
UI_DrawProportionalString ( 610 , 426 , menu_normal_text [ MNT_UBERGAMESINFO ] , UI_TINYFONT | UI_RIGHT , colorTable [ CT_LTBROWN1 ] ) ;
//draw the giant banner
UI_DrawHandleStretchPic ( 30 , 178 , 582 , 172 , 0 , 0 , 0.97412 , 1.0 , s_quit . quitBanner ) ;
trap_R_SetColor ( colorTable [ CT_NONE ] ) ;
Menu_Draw ( & s_quit . menu ) ;
Quit_MenuBlinkies ( ) ;
UI_PrintMenuGraphics ( quitmenu_graphics , QMG_MAX ) ;
y = 374 ;
for ( i = 0 ; i < SYSTEM_MAXDESC ; + + i )
{
UI_DrawProportionalString ( 384 , y , systemDesc [ i ] , UI_TINYFONT , colorTable [ CT_LTGOLD1 ] ) ;
y + = 12 ;
}
}
/*
= = = = = = = = = = = = = = =
UI_QuitMenu_Cache
= = = = = = = = = = = = = = =
*/
void UI_QuitMenu_Cache ( void )
{
s_quit . corner_ur = trap_R_RegisterShaderNoMip ( " menu/common/corner_ur_18_60.tga " ) ;
s_quit . swoop1 = trap_R_RegisterShaderNoMip ( " menu/common/corner_ur_7_30.tga " ) ;
s_quit . swoop2 = trap_R_RegisterShaderNoMip ( " menu/common/corner_ul_7_15.tga " ) ;
s_quit . quitBanner = trap_R_RegisterShaderNoMip ( " gfx/2d/quit_banner.tga " ) ;
//s_quit.pingsound = trap_S_RegisterSound( "sound/interface/sensorping.wav" );
/*trap_R_RegisterShaderNoMip(PIC_PHASER_STRIP);
trap_R_RegisterShaderNoMip ( PIC_PHOTON_LAUNCHER ) ;
trap_R_RegisterShaderNoMip ( PIC_BOTTOM_STRIP ) ;
trap_R_RegisterShaderNoMip ( PIC_MID_HULL ) ;
trap_R_RegisterShaderNoMip ( PIC_WARPNAC ) ;
trap_R_RegisterShaderNoMip ( PIC_BUSSARD ) ;
trap_R_RegisterShaderNoMip ( PIC_RCS ) ;
trap_R_RegisterShaderNoMip ( PIC_BRIDGE ) ;
trap_R_RegisterShaderNoMip ( PIC_VOYAGER ) ; */
// Precache all menu graphics in array
UI_PrecacheMenuGraphics ( quitmenu_graphics , QMG_MAX ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_QuitMenu
= = = = = = = = = = = = = = = = =
*/
static void Quit_MenuInit ( void )
{
int y , x , i ;
int picColor ;
float * normalColor ;
float * highlightColor ;
UI_QuitMenu_Cache ( ) ;
s_quit . menu . nitems = 0 ;
s_quit . menu . draw = Quit_MenuDraw ;
s_quit . menu . key = Quit_MenuKey ;
s_quit . menu . wrapAround = qtrue ;
s_quit . menu . descX = MENU_DESC_X ;
s_quit . menu . descY = MENU_DESC_Y ;
s_quit . menu . titleX = MENU_TITLE_X ;
s_quit . menu . titleY = MENU_TITLE_Y ;
s_quit . menu . titleI = MNT_QUITMENU_TITLE ;
s_quit . menu . footNoteEnum = MNT_SHIP_SYSTEMS ;
// if (uis.stack[0] == &s_ingame_menu)
// {
// // float on top of running game
// s_quit.menu.fullscreen = qfalse;
// }
// else
// {
// game not running
s_quit . menu . fullscreen = qtrue ;
// }
s_quit . mainmenu . generic . type = MTYPE_BITMAP ;
s_quit . mainmenu . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . mainmenu . generic . x = 482 ;
s_quit . mainmenu . generic . y = 136 ;
s_quit . mainmenu . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_quit . mainmenu . generic . id = ID_MAINMENU ;
s_quit . mainmenu . generic . callback = M_Quit_Event ;
s_quit . mainmenu . width = MENU_BUTTON_MED_WIDTH ;
s_quit . mainmenu . height = MENU_BUTTON_MED_HEIGHT ;
s_quit . mainmenu . color = CT_DKPURPLE1 ;
s_quit . mainmenu . color2 = CT_LTPURPLE1 ;
s_quit . mainmenu . textX = MENU_BUTTON_TEXT_X ;
s_quit . mainmenu . textY = MENU_BUTTON_TEXT_Y ;
s_quit . mainmenu . textEnum = MBT_MAINMENU ;
s_quit . mainmenu . textcolor = CT_BLACK ;
s_quit . mainmenu . textcolor2 = CT_BLACK ; //CT_WHITE;
y = 81 ;
x = 152 ;
s_quit . yes . generic . type = MTYPE_BITMAP ;
s_quit . yes . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . yes . generic . x = x ;
s_quit . yes . generic . y = y ;
s_quit . yes . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_quit . yes . generic . id = ID_YES ;
s_quit . yes . generic . callback = M_Quit_Event ;
s_quit . yes . width = MENU_BUTTON_MED_WIDTH ;
s_quit . yes . height = MENU_BUTTON_MED_HEIGHT ;
s_quit . yes . color = CT_DKPURPLE1 ;
s_quit . yes . color2 = CT_LTPURPLE1 ;
s_quit . yes . textX = MENU_BUTTON_TEXT_X ;
s_quit . yes . textY = MENU_BUTTON_TEXT_Y ;
s_quit . yes . textEnum = MBT_QUITGAME_YES ;
s_quit . yes . textcolor = CT_BLACK ;
s_quit . yes . textcolor2 = CT_BLACK ; //CT_WHITE;
s_quit . no . generic . type = MTYPE_BITMAP ;
s_quit . no . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . no . generic . x = x ;
s_quit . no . generic . y = y + MENU_BUTTON_MED_HEIGHT + 6 ;
s_quit . no . generic . name = BUTTON_GRAPHIC_LONGRIGHT ;
s_quit . no . generic . id = ID_NO ;
s_quit . no . generic . callback = M_Quit_Event ;
s_quit . no . width = MENU_BUTTON_MED_WIDTH ;
s_quit . no . height = MENU_BUTTON_MED_HEIGHT ;
s_quit . no . color = CT_DKPURPLE1 ;
s_quit . no . color2 = CT_LTPURPLE1 ;
s_quit . no . textX = MENU_BUTTON_TEXT_X ;
s_quit . no . textY = MENU_BUTTON_TEXT_Y ;
s_quit . no . textEnum = MBT_QUITGAME_NO ;
s_quit . no . textcolor = CT_BLACK ;
s_quit . no . textcolor2 = CT_BLACK ; //CT_WHITE;
normalColor = colorTable [ CT_DKBROWN1 ] ;
highlightColor = colorTable [ CT_WHITE ] ;
picColor = CT_LTGOLD1 ;
/* s_quit.phaser_label.generic.type = MTYPE_TEXT;
s_quit . phaser_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . phaser_label . generic . x = 152 ;
s_quit . phaser_label . generic . y = 290 ;
s_quit . phaser_label . generic . id = ID_PHASER_LABEL ;
s_quit . phaser_label . generic . callback = Main_MenuEvent ;
s_quit . phaser_label . buttontextEnum = MBT_V_PHASER_LABEL ;
s_quit . phaser_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . phaser_label . color = normalColor ;
s_quit . phaser_label . color2 = highlightColor ;
s_quit . phaser_pic . generic . type = MTYPE_BITMAP ;
s_quit . phaser_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . phaser_pic . generic . x = 99 ;
s_quit . phaser_pic . generic . y = 225 ;
s_quit . phaser_pic . generic . name = PIC_PHASER_STRIP ;
s_quit . phaser_pic . width = 256 ;
s_quit . phaser_pic . height = 16 ;
s_quit . phaser_pic . color = picColor ;
s_quit . torpedo_label . generic . type = MTYPE_TEXT ;
s_quit . torpedo_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . torpedo_label . generic . x = 250 ;
s_quit . torpedo_label . generic . y = 278 ;
s_quit . torpedo_label . generic . id = ID_TORPEDO_LABEL ;
s_quit . torpedo_label . generic . callback = Main_MenuEvent ;
s_quit . torpedo_label . buttontextEnum = MBT_V_TORPEDOS_LABEL ;
s_quit . torpedo_label . buttontextEnum2 = MBT_V_TORPEDOS_LABEL2 ;
s_quit . torpedo_label . buttontextEnum3 = MBT_V_TORPEDOS_LABEL3 ;
s_quit . torpedo_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . torpedo_label . color = normalColor ;
s_quit . torpedo_label . color2 = highlightColor ;
s_quit . torpedo_pic . generic . type = MTYPE_BITMAP ;
s_quit . torpedo_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . torpedo_pic . generic . x = 273 ;
s_quit . torpedo_pic . generic . y = 265 ;
s_quit . torpedo_pic . generic . name = PIC_PHOTON_LAUNCHER ;
s_quit . torpedo_pic . width = 16 ;
s_quit . torpedo_pic . height = 16 ;
s_quit . torpedo_pic . color = picColor ;
s_quit . ventral_label . generic . type = MTYPE_TEXT ;
s_quit . ventral_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . ventral_label . generic . x = 316 ;
s_quit . ventral_label . generic . y = 322 ;
s_quit . ventral_label . generic . id = ID_VENTRAL_LABEL ;
s_quit . ventral_label . generic . callback = Main_MenuEvent ;
s_quit . ventral_label . buttontextEnum = MBT_V_VENTRAL_LABEL ;
s_quit . ventral_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . ventral_label . color = normalColor ;
s_quit . ventral_label . color2 = highlightColor ;
s_quit . ventral_pic . generic . type = MTYPE_BITMAP ;
s_quit . ventral_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . ventral_pic . generic . x = 330 ;
s_quit . ventral_pic . generic . y = 296 ;
s_quit . ventral_pic . generic . name = PIC_BOTTOM_STRIP ;
s_quit . ventral_pic . width = 16 ;
s_quit . ventral_pic . height = 16 ;
s_quit . ventral_pic . color = picColor ;
s_quit . midhull_label . generic . type = MTYPE_TEXT ;
s_quit . midhull_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . midhull_label . generic . x = 381 ;
s_quit . midhull_label . generic . y = 322 ;
s_quit . midhull_label . generic . id = ID_MIDHULL_LABEL ;
s_quit . midhull_label . generic . callback = Main_MenuEvent ;
s_quit . midhull_label . buttontextEnum = MBT_V_MIDHULL_LABEL ;
s_quit . midhull_label . buttontextEnum2 = MBT_V_MIDHULL_LABEL2 ;
s_quit . midhull_label . style = UI_TINYFONT ;
s_quit . midhull_label . color = normalColor ;
s_quit . midhull_label . color2 = highlightColor ;
s_quit . midhull_pic . generic . type = MTYPE_BITMAP ;
s_quit . midhull_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . midhull_pic . generic . x = 357 ;
s_quit . midhull_pic . generic . y = 244 ;
s_quit . midhull_pic . generic . name = PIC_MID_HULL ;
s_quit . midhull_pic . width = 32 ;
s_quit . midhull_pic . height = 8 ;
s_quit . midhull_pic . color = picColor ;
s_quit . nacelles_label . generic . type = MTYPE_TEXT ;
s_quit . nacelles_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . nacelles_label . generic . x = 560 ;
s_quit . nacelles_label . generic . y = 180 ;
s_quit . nacelles_label . generic . id = ID_NACELLES_LABEL ;
s_quit . nacelles_label . generic . callback = Main_MenuEvent ;
s_quit . nacelles_label . buttontextEnum = MBT_V_NACELLES_LABEL ;
s_quit . nacelles_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . nacelles_label . color = normalColor ;
s_quit . nacelles_label . color2 = highlightColor ;
s_quit . nacelles_pic . generic . type = MTYPE_BITMAP ;
s_quit . nacelles_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . nacelles_pic . generic . x = 470 ;
s_quit . nacelles_pic . generic . y = 265 ;
s_quit . nacelles_pic . generic . name = PIC_WARPNAC ;
s_quit . nacelles_pic . width = 256 ;
s_quit . nacelles_pic . height = 32 ;
s_quit . nacelles_pic . color = picColor ;
s_quit . bussard_label . generic . type = MTYPE_TEXT ;
s_quit . bussard_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . bussard_label . generic . x = 489 ;
s_quit . bussard_label . generic . y = 322 ;
s_quit . bussard_label . generic . id = ID_BUSSARD_LABEL ;
s_quit . bussard_label . generic . callback = Main_MenuEvent ;
s_quit . bussard_label . buttontextEnum = MBT_V_BUSSARD_LABEL ;
s_quit . bussard_label . style = UI_TINYFONT ;
s_quit . bussard_label . color = normalColor ;
s_quit . bussard_label . color2 = highlightColor ;
s_quit . bussard_pic . generic . type = MTYPE_BITMAP ;
s_quit . bussard_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . bussard_pic . generic . x = 439 ;
s_quit . bussard_pic . generic . y = 269 ;
s_quit . bussard_pic . generic . name = PIC_BUSSARD ;
s_quit . bussard_pic . width = 32 ;
s_quit . bussard_pic . height = 32 ;
s_quit . bussard_pic . color = picColor ;
s_quit . thrusters_label . generic . type = MTYPE_TEXT ;
s_quit . thrusters_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . thrusters_label . generic . x = 283 ;
s_quit . thrusters_label . generic . y = 180 ;
s_quit . thrusters_label . generic . id = ID_THRUSTERS_LABEL ;
s_quit . thrusters_label . generic . callback = Main_MenuEvent ;
s_quit . thrusters_label . buttontextEnum = MBT_V_THRUSTERS_LABEL ;
s_quit . thrusters_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . thrusters_label . color = normalColor ;
s_quit . thrusters_label . color2 = highlightColor ;
s_quit . thrusters_pic . generic . type = MTYPE_BITMAP ;
s_quit . thrusters_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . thrusters_pic . generic . x = 314 ;
s_quit . thrusters_pic . generic . y = 243 ;
s_quit . thrusters_pic . generic . name = PIC_RCS ;
s_quit . thrusters_pic . width = 32 ;
s_quit . thrusters_pic . height = 16 ;
s_quit . thrusters_pic . color = picColor ;
s_quit . bridge_label . generic . type = MTYPE_TEXT ;
s_quit . bridge_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_RIGHT_JUSTIFY ;
s_quit . bridge_label . generic . x = 152 ;
s_quit . bridge_label . generic . y = 195 ;
s_quit . bridge_label . generic . id = ID_BRIDGE_LABEL ;
s_quit . bridge_label . generic . callback = Main_MenuEvent ;
s_quit . bridge_label . buttontextEnum = MBT_V_BRIDGE_LABEL ;
s_quit . bridge_label . style = UI_TINYFONT | UI_RIGHT ;
s_quit . bridge_label . color = normalColor ;
s_quit . bridge_label . color2 = highlightColor ;
s_quit . bridge_pic . generic . type = MTYPE_BITMAP ;
s_quit . bridge_pic . generic . flags = QMF_HIDDEN | QMF_INACTIVE ;
s_quit . bridge_pic . generic . x = 250 ;
s_quit . bridge_pic . generic . y = 198 ;
s_quit . bridge_pic . generic . name = PIC_BRIDGE ;
s_quit . bridge_pic . width = 32 ;
s_quit . bridge_pic . height = 32 ;
s_quit . bridge_pic . color = picColor ;
s_quit . voyager_label . generic . type = MTYPE_TEXT ;
s_quit . voyager_label . generic . flags = QMF_HIGHLIGHT_IF_FOCUS ;
s_quit . voyager_label . generic . x = 30 ;
s_quit . voyager_label . generic . y = 325 ;
s_quit . voyager_label . generic . id = ID_Q_VOYAGER_LABEL ;
s_quit . voyager_label . generic . callback = Main_MenuEvent ;
s_quit . voyager_label . buttontextEnum = MBT_V_VOYAGER_LABEL ;
s_quit . voyager_label . style = UI_BIGFONT ;
s_quit . voyager_label . color = normalColor ;
s_quit . voyager_label . color2 = highlightColor ;
s_quit . voyager_pic . generic . type = MTYPE_BITMAP ;
s_quit . voyager_pic . generic . flags = QMF_INACTIVE ;
s_quit . voyager_pic . generic . x = 30 ;
s_quit . voyager_pic . generic . y = 180 ;
s_quit . voyager_pic . generic . name = PIC_VOYAGER ;
s_quit . voyager_pic . width = 1024 ;
s_quit . voyager_pic . height = 256 ;
s_quit . voyager_pic . color = CT_LTBLUE1 ; */
Menu_AddItem ( & s_quit . menu , & s_quit . mainmenu ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . no ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . yes ) ;
/* Menu_AddItem( &s_quit.menu, &s_quit.voyager_pic ); // This has to be first
Menu_AddItem ( & s_quit . menu , & s_quit . voyager_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . bridge_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . bridge_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . thrusters_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . thrusters_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . nacelles_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . nacelles_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . bussard_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . bussard_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . midhull_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . midhull_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . ventral_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . ventral_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . torpedo_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . torpedo_label ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . phaser_pic ) ;
Menu_AddItem ( & s_quit . menu , & s_quit . phaser_label ) ; */
s_quit . menu . initialized = qtrue ;
quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x = quitmenu_graphics [ QMG_BOTTOM_BLIP ] . min ;
quitmenu_graphics [ QMG_BOTTOM_BLIP2 ] . x = quitmenu_graphics [ QMG_BOTTOM_BLIP ] . x ;
quitmenu_graphics [ QMG_BOTTOM_BLIP ] . timer = uis . realtime + 50 ;
// Turn off swoops
for ( i = QMG_SWOOP_START + 1 ; i < QMG_SWOOP_END ; + + i )
{
quitmenu_graphics [ i ] . type = CT_LTGREY ;
}
// Turn off descriptions
for ( i = QMG_DESC_START + 1 ; i < QMG_DESC_END ; + + i )
{
quitmenu_graphics [ i ] . type = MG_OFF ;
}
// Set labels to brown
for ( i = ( QMG_LABEL_START + 1 ) ; i < QMG_LABEL_END ; + + i )
{
quitmenu_graphics [ i ] . color = CT_DKBROWN1 ;
}
// Turn on active system info
quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . timer = uis . realtime + 100 ; // When to change to next system
quitmenu_graphics [ QMG_ACTIVE_SYSTEM ] . target = QMG_LABEL_END - 1 ; // Give it an old system to turn off
//QuitMenu_ChangeAreaFocus(QMG_LABEL_START + 1);
// Force numbers to change
quitmenu_graphics [ QMG_NUMBERS ] . timer = 0 ; // To get numbers right away
quitmenu_graphics [ QMG_NUMBERS ] . target = 5 ;
}
/*
= = = = = = = = = = = = = = = = =
UI_QuitMenu
= = = = = = = = = = = = = = = = =
*/
void UI_QuitMenu ( void )
{
//f (!s_quit.menu.initialized)
//
Quit_MenuInit ( ) ;
//
UI_PushMenu ( & s_quit . menu ) ;
}