2011-06-01 12:20:56 +00:00
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default: so
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so: build_so
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# compiler to use for building shared objects
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CC = gcc
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# determine arch and platform
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ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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# cflags for the compiler
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ifeq ($(PLATFORM), mingw32)
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SOCFLAGS = $(CFLAGS)
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else
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SOCFLAGS = $(CFLAGS) -fPIC
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endif
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# set extension
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ifeq ($(PLATFORM), mingw32)
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EXT=dll
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ARCH=x86
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else
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EXT=so
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endif
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# cgame objects
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OBJ = \
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fx_transporter.o \
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fx_tetrion.o \
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fx_stasis.o \
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fx_scavenger.o \
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fx_quantum.o \
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fx_phaser.o \
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fx_misc.o \
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fx_lib.o \
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fx_item.o \
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fx_imod.o \
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fx_grenade.o \
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fx_dreadnought.o \
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fx_compression.o \
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fx_borg.o \
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cg_weapons.o \
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cg_view.o \
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cg_snapshot.o \
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cg_servercmds.o \
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cg_screenfx.o \
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cg_scoreboard.o \
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cg_predict.o \
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cg_playerstate.o \
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cg_players.o \
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cg_marks.o \
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cg_main.o \
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cg_localents.o \
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cg_info.o \
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cg_event.o \
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cg_env.o \
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cg_ents.o \
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cg_effects.o \
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cg_drawtools.o \
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cg_draw.o \
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cg_consolecmds.o
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# depency objects from game
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OBJDEP = \
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q_shared.o \
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q_math.o \
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bg_misc.o \
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bg_pmove.o \
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bg_slidemove.o
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# object for syscalls to the engine
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SOOBJ = \
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cg_syscalls.o
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# do cc for shared library
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2011-06-08 22:16:25 +00:00
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DO_SOCC = $(CC) $(SOCFLAGS) -Wall -o $@ -c $<
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2011-06-01 12:20:56 +00:00
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build_so: DO_CC=$(DO_SOCC)
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# cgame
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cg_consolecmds.o : cg_consolecmds.c; $(DO_CC)
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cg_draw.o : cg_draw.c; $(DO_CC)
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cg_drawtools.o : cg_drawtools.c; $(DO_CC)
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cg_effects.o : cg_effects.c; $(DO_CC)
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cg_ents.o : cg_ents.c; $(DO_CC)
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cg_env.o : cg_env.c; $(DO_CC)
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cg_event.o : cg_event.c; $(DO_CC)
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cg_info.o : cg_info.c; $(DO_CC)
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cg_localents.o : cg_localents.c; $(DO_CC)
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cg_main.o : cg_main.c; $(DO_CC)
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cg_marks.o : cg_marks.c; $(DO_CC)
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cg_players.o : cg_players.c; $(DO_CC)
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cg_playerstate.o : cg_playerstate.c; $(DO_CC)
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cg_predict.o : cg_predict.c; $(DO_CC)
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cg_scoreboard.o : cg_scoreboard.c; $(DO_CC)
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cg_screenfx.o : cg_screenfx.c; $(DO_CC)
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cg_servercmds.o : cg_servercmds.c; $(DO_CC)
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cg_snapshot.o : cg_snapshot.c; $(DO_CC)
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cg_view.o : cg_view.c; $(DO_CC)
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cg_weapons.o : cg_weapons.c; $(DO_CC)
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fx_borg.o : fx_borg.c; $(DO_CC)
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fx_compression.o : fx_compression.c; $(DO_CC)
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fx_dreadnought.o : fx_dreadnought.c; $(DO_CC)
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fx_grenade.o : fx_grenade.c; $(DO_CC)
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fx_imod.o : fx_imod.c; $(DO_CC)
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fx_item.o : fx_item.c; $(DO_CC)
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fx_lib.o : fx_lib.c; $(DO_CC)
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fx_misc.o : fx_misc.c; $(DO_CC)
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fx_phaser.o : fx_phaser.c; $(DO_CC)
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fx_quantum.o : fx_quantum.c; $(DO_CC)
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fx_scavenger.o : fx_scavenger.c; $(DO_CC)
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fx_stasis.o : fx_stasis.c; $(DO_CC)
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fx_tetrion.o : fx_tetrion.c; $(DO_CC)
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fx_transporter.o : fx_transporter.c; $(DO_CC)
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# dependencies from game
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q_shared.o: ../game/q_shared.c; $(DO_CC)
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q_math.o: ../game/q_math.c; $(DO_CC)
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bg_misc.o: ../game/bg_misc.c; $(DO_CC)
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bg_pmove.o: ../game/bg_pmove.c; $(DO_CC)
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bg_slidemove.o: ../game/bg_slidemove.c; $(DO_CC)
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# cgame syscalls
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cg_syscalls.o : cg_syscalls.c; $(DO_CC)
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build_so: $(OBJDEP) $(OBJ) $(SOOBJ)
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ifeq ($(PLATFORM), mingw32)
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$(CC) -shared -Wl,--export-all-symbols,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
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else
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$(CC) -shared -Wl,--export-dynamic,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
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endif
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clean:
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rm -f *.o *.$(EXT)
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