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**C:/stvoy/Code-DM/RPG-X2*Lua*Documentation/RPG-X2*Lua*Documentation*Deu.tex
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Kapitel 1.
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[]\OT1/cmr/m/n/10.95 Funktionsaufrufe der Lua Ba-sis Bi-blio-the-ken (Bei-spiel
: \OT1/cmr/bx/n/10.95 to-string(clientNum)\OT1/cmr/m/n/10.95 ). 
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\OT1/cmr/m/n/10.95 ers-te Ar-gu-ment ist \OT1/cmr/bx/n/10.95 var.function(var) 
\OT1/cmr/m/n/10.95 k[]onnen auch als \OT1/cmr/bx/n/10.95 var:function()
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5 string \OT1/cmr/bx/n/10.95 va-lue) \OT1/cmr/m/n/10.95 or \OT1/cmr/bx/n/10.95 
ent:SetKeyValue(\OT1/cmr/m/it/10.95 string
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\OT1/cmr/bx/n/10.95 mover.ToAngles\OT1/cmr/m/n/10.95 (\OT1/cmr/m/it/10.95 entit
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\OT1/cmr/m/n/10.95 Dar[]uber hin-aus kann man ei-ni-ge En-ti-ties spaw-nen die 
Brush Mo-dells ben[]otigen
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[31] ("C:\stvoy\Code-DM\RPG-X2 Lua Documentation\examples/SpawningEnts.lua")
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