
void breakable_use(gentity_t *self, gentity_t *other, gentity_t *activator);
void breakable_pain( gentity_t *self, gentity_t *attacker, int damage );
void breakable_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
//static void InitBBrush ( gentity_t *ent );
