..
cg_anims.h
Sync with rpgxEF Repo
2012-10-15 13:17:19 +02:00
cg_consolecmds.c
More work on selfdestruct
2012-11-06 19:46:42 +01:00
cg_draw.c
More reformating and cleanup
2012-10-17 16:27:41 +02:00
cg_drawtools.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_effects.c
Cleanup
2012-10-19 13:23:22 +02:00
cg_ents.c
Cleanup
2012-10-19 13:23:22 +02:00
cg_env.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_event.c
initial commit
2012-05-05 13:49:28 +02:00
cg_info.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_lensflares.c
initial commit
2012-05-05 13:49:28 +02:00
cg_local.h
Cleanup
2012-10-17 13:50:09 +02:00
cg_localents.c
initial commit
2012-05-05 13:49:28 +02:00
cg_lua.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_lua.h
Removed all #ifdefs that are no longer needed
2012-05-05 23:35:00 +02:00
cg_main.c
Cleanup
2012-10-17 13:50:09 +02:00
cg_main.c.orig
initial commit
2012-05-05 13:49:28 +02:00
cg_marks.c
initial commit
2012-05-05 13:49:28 +02:00
cg_motionblur.c
initial commit
2012-05-05 13:49:28 +02:00
cg_players.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_playerstate.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_predict.c
initial commit
2012-05-05 13:49:28 +02:00
cg_public.h
Fix for shader remapping
2012-08-01 15:28:27 +02:00
cg_scoreboard.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_screenfx.c
initial commit
2012-05-05 13:49:28 +02:00
cg_screenfx.h
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_servercmds.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cg_snapshot.c
initial commit
2012-05-05 13:49:28 +02:00
cg_syscalls.asm
initial commit
2012-05-05 13:49:28 +02:00
cg_syscalls.c
Removed all #ifdefs that are no longer needed
2012-05-05 23:35:00 +02:00
cg_text.h
initial commit
2012-05-05 13:49:28 +02:00
cg_view.c
initial commit
2012-05-05 13:49:28 +02:00
cg_weapons.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
cgame.def
initial commit
2012-05-05 13:49:28 +02:00
cgame.dsp
initial commit
2012-05-05 13:49:28 +02:00
cgame.dsw
initial commit
2012-05-05 13:49:28 +02:00
cgame.opt
initial commit
2012-05-05 13:49:28 +02:00
cgame.plg
initial commit
2012-05-05 13:49:28 +02:00
cgame.q3asm
initial commit
2012-05-05 13:49:28 +02:00
cgame.vcproj
initial commit
2012-05-05 13:49:28 +02:00
cgame.vcxproj
initial commit
2012-05-05 13:49:28 +02:00
cgame.vcxproj.filters
initial commit
2012-05-05 13:49:28 +02:00
cgame.vcxproj.user
initial commit
2012-05-05 13:49:28 +02:00
fx_compression.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
fx_disruptor.c
initial commit
2012-05-05 13:49:28 +02:00
fx_grenade.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
fx_hypospray.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
fx_item.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
fx_lib.c
initial commit
2012-05-05 13:49:28 +02:00
fx_local.h
initial commit
2012-05-05 13:49:28 +02:00
fx_misc.c
initial commit
2012-05-05 13:49:28 +02:00
fx_phaser.c
initial commit
2012-05-05 13:49:28 +02:00
fx_quantum.c
initial commit
2012-05-05 13:49:28 +02:00
fx_tetrion.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
fx_transporter.c
initial commit
2012-05-05 13:49:28 +02:00
lua_cent.c
initial commit
2012-05-05 13:49:28 +02:00
lua_cfx.c
initial commit
2012-05-05 13:49:28 +02:00
lua_refent.c
Sync with rpgxEF repo ...
2012-09-10 21:29:23 +02:00
Makefile
Makefile update
2012-08-04 10:05:27 +02:00
Todo.txt
initial commit
2012-05-05 13:49:28 +02:00
tr_types.h
Removed all #ifdefs that are no longer needed
2012-05-05 23:35:00 +02:00