rpg-x2-rpgxef/cgame
Harry Young c6d05d2a01 More work on selfdestruct
Added a new command selfdestructcountdown duration [safezone] [target]
It'll do exactly the same as selfdestruct start with the exception that it'll force the entity to think every 0.1 secs. to not do this accidently It got it's own command.
It uses the cp-command for display and disables admin_centerprint autoamtically.

On a more general selfdestruct note I got rid of those long warning sentences in favour of ^1Self Destruct in %.0f:%2.0f

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-06 19:46:42 +01:00
..
cg_anims.h Sync with rpgxEF Repo 2012-10-15 13:17:19 +02:00
cg_consolecmds.c More work on selfdestruct 2012-11-06 19:46:42 +01:00
cg_draw.c More reformating and cleanup 2012-10-17 16:27:41 +02:00
cg_drawtools.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_effects.c Cleanup 2012-10-19 13:23:22 +02:00
cg_ents.c Cleanup 2012-10-19 13:23:22 +02:00
cg_env.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_event.c initial commit 2012-05-05 13:49:28 +02:00
cg_info.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_lensflares.c initial commit 2012-05-05 13:49:28 +02:00
cg_local.h Cleanup 2012-10-17 13:50:09 +02:00
cg_localents.c initial commit 2012-05-05 13:49:28 +02:00
cg_lua.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_lua.h Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00
cg_main.c Cleanup 2012-10-17 13:50:09 +02:00
cg_main.c.orig initial commit 2012-05-05 13:49:28 +02:00
cg_marks.c initial commit 2012-05-05 13:49:28 +02:00
cg_motionblur.c initial commit 2012-05-05 13:49:28 +02:00
cg_players.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_playerstate.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_predict.c initial commit 2012-05-05 13:49:28 +02:00
cg_public.h Fix for shader remapping 2012-08-01 15:28:27 +02:00
cg_scoreboard.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_screenfx.c initial commit 2012-05-05 13:49:28 +02:00
cg_screenfx.h Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_servercmds.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_snapshot.c initial commit 2012-05-05 13:49:28 +02:00
cg_syscalls.asm initial commit 2012-05-05 13:49:28 +02:00
cg_syscalls.c Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00
cg_text.h initial commit 2012-05-05 13:49:28 +02:00
cg_view.c initial commit 2012-05-05 13:49:28 +02:00
cg_weapons.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cgame.def initial commit 2012-05-05 13:49:28 +02:00
cgame.dsp initial commit 2012-05-05 13:49:28 +02:00
cgame.dsw initial commit 2012-05-05 13:49:28 +02:00
cgame.opt initial commit 2012-05-05 13:49:28 +02:00
cgame.plg initial commit 2012-05-05 13:49:28 +02:00
cgame.q3asm initial commit 2012-05-05 13:49:28 +02:00
cgame.vcproj initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj.filters initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj.user initial commit 2012-05-05 13:49:28 +02:00
fx_compression.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_disruptor.c initial commit 2012-05-05 13:49:28 +02:00
fx_grenade.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_hypospray.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_item.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_lib.c initial commit 2012-05-05 13:49:28 +02:00
fx_local.h initial commit 2012-05-05 13:49:28 +02:00
fx_misc.c initial commit 2012-05-05 13:49:28 +02:00
fx_phaser.c initial commit 2012-05-05 13:49:28 +02:00
fx_quantum.c initial commit 2012-05-05 13:49:28 +02:00
fx_tetrion.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_transporter.c initial commit 2012-05-05 13:49:28 +02:00
lua_cent.c initial commit 2012-05-05 13:49:28 +02:00
lua_cfx.c initial commit 2012-05-05 13:49:28 +02:00
lua_refent.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
Makefile Makefile update 2012-08-04 10:05:27 +02:00
Todo.txt initial commit 2012-05-05 13:49:28 +02:00
tr_types.h Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00