rpg-x2-rpgxef/cgame
Walter Julius 'GSIO01' Hennecke 6bde5fb79e Sync with rpgxEF repo ...
How long will we keep syncing these back?
2012-09-10 21:29:23 +02:00
..
cg_anims.h initial commit 2012-05-05 13:49:28 +02:00
cg_consolecmds.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_draw.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_drawtools.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_effects.c initial commit 2012-05-05 13:49:28 +02:00
cg_ents.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_env.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_event.c initial commit 2012-05-05 13:49:28 +02:00
cg_info.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_lensflares.c initial commit 2012-05-05 13:49:28 +02:00
cg_local.h Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_localents.c initial commit 2012-05-05 13:49:28 +02:00
cg_lua.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_lua.h Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00
cg_main.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_main.c.orig initial commit 2012-05-05 13:49:28 +02:00
cg_marks.c initial commit 2012-05-05 13:49:28 +02:00
cg_motionblur.c initial commit 2012-05-05 13:49:28 +02:00
cg_players.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_playerstate.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_predict.c initial commit 2012-05-05 13:49:28 +02:00
cg_public.h Fix for shader remapping 2012-08-01 15:28:27 +02:00
cg_scoreboard.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_screenfx.c initial commit 2012-05-05 13:49:28 +02:00
cg_screenfx.h Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_servercmds.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cg_snapshot.c initial commit 2012-05-05 13:49:28 +02:00
cg_syscalls.asm initial commit 2012-05-05 13:49:28 +02:00
cg_syscalls.c Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00
cg_text.h initial commit 2012-05-05 13:49:28 +02:00
cg_view.c initial commit 2012-05-05 13:49:28 +02:00
cg_weapons.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
cgame.def initial commit 2012-05-05 13:49:28 +02:00
cgame.dsp initial commit 2012-05-05 13:49:28 +02:00
cgame.dsw initial commit 2012-05-05 13:49:28 +02:00
cgame.opt initial commit 2012-05-05 13:49:28 +02:00
cgame.plg initial commit 2012-05-05 13:49:28 +02:00
cgame.q3asm initial commit 2012-05-05 13:49:28 +02:00
cgame.vcproj initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj.filters initial commit 2012-05-05 13:49:28 +02:00
cgame.vcxproj.user initial commit 2012-05-05 13:49:28 +02:00
fx_compression.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_disruptor.c initial commit 2012-05-05 13:49:28 +02:00
fx_grenade.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_hypospray.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_item.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_lib.c initial commit 2012-05-05 13:49:28 +02:00
fx_local.h initial commit 2012-05-05 13:49:28 +02:00
fx_misc.c initial commit 2012-05-05 13:49:28 +02:00
fx_phaser.c initial commit 2012-05-05 13:49:28 +02:00
fx_quantum.c initial commit 2012-05-05 13:49:28 +02:00
fx_tetrion.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
fx_transporter.c initial commit 2012-05-05 13:49:28 +02:00
lua_cent.c initial commit 2012-05-05 13:49:28 +02:00
lua_cfx.c initial commit 2012-05-05 13:49:28 +02:00
lua_refent.c Sync with rpgxEF repo ... 2012-09-10 21:29:23 +02:00
Makefile Makefile update 2012-08-04 10:05:27 +02:00
Todo.txt initial commit 2012-05-05 13:49:28 +02:00
tr_types.h Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00