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https://github.com/UberGames/RPG-X2-rpgxEF.git
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67 lines
1.4 KiB
Makefile
67 lines
1.4 KiB
Makefile
# option
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RPGXDIRDEFAULT="/c/Program Files/Raven/Star Trek Voyager Elite Force/RPG-X2"
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RPGXDIRYOUNG="/d/games/eliteforce/build-engine/RPG-X2"
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# determine arch and platform
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ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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# cross compiling
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ifneq ($(PLATFORM), mingw32)
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ifeq ($(TARGET), win32)
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ARCH=x86
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PLATFORM=mingw32
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endif
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ifeq ($(TARGET), win64)
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ARCH=x64
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PLATFORM=mingw32
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endif
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else
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#we are compiling on windows
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ARCH=x86
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endif
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# set extension
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ifeq ($(PLATFORM), mingw32)
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EXT=dll
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else
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EXT=so
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endif
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#default
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default: all
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# makes all shared libraries
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all:
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make -C game
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make -C cgame
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make -C ui
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# cleans up everthing
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clean:
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make clean -C game
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make clean -C cgame
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make clean -C ui
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# cleans all and makes all shared libs
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allclean:
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clean
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all
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# install shared libs (NOTE: $(RPGXDIRXXX) has to be exported in the shell as variable)
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install:
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mv game/qagame$(ARCH).$(EXT) $(RPGXDIRDEFAULT)
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mv cgame/cgame$(ARCH).$(EXT) $(RPGXDIRDEFAULT)
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mv ui/ui$(ARCH).$(EXT) $(RPGXDIRDEFAULT)
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installyoung:
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mv game/qagame$(ARCH).$(EXT) $(RPGXDIRYOUNG)
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mv cgame/cgame$(ARCH).$(EXT) $(RPGXDIRYOUNG)
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mv ui/ui$(ARCH).$(EXT) $(RPGXDIRYOUNG)
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pack:
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cp game/qagame$(ARCH).$(EXT) .
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cp cgame/cgame$(ARCH).$(EXT) .
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cp ui/ui$(ARCH).$(EXT) .
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tar -czvpf release_$(PLATFORM)_$(ARCH).tar.gz qagame$(ARCH).$(EXT) cgame$(ARCH).$(EXT) ui$(ARCH).$(EXT)
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