//Kulhane { headModel models/players_rpgx/kulhane/head.md3 //head model torsoModel models/players_rpgx/male_crewbody/upper.mdr //torso model legsModel models/players_rpgx/male_crewbody/lower.mdr //legs model //holsterModel boltonModel tag_larm models/boltons/emitter.md3 //any additional static boltons (ie mobile emitter, helmet etc) hasRanks 1 //skinset will use the rank system (ie might not look so hot on civilians or something) { skinname default headSkin models/players_rpgx/kulhane/head_default.skin //references what .skin file to use headSkinBlink models/players_rpgx/kulhane/head_default_blink.skin //same as above, but for blinking headSkinFrown models/players_rpgx/kulhane/head_default_frown.skin //frowning headSkinFrownBlink models/players_rpgx/kulhane/head_default_blinkfrown.skin //frowning and blinking headBlinkTime 7 15 //seconds in where model might blink (ie between 7 and 15 second intervals) headFrownTime 0 0 //seconds in where model might frown torsoSkin models/players_rpgx/male_crewbody/upper_default.skin //torso skin legsSkin models/players_rpgx/male_crewbody/lower_default.skin //legs skin validClasses alien engineer security none //what, if any classes it is limited to } }