Common Animations CODE BOTH_ACTIVATEBELT1 BOTH_ATTACK1 BOTH_ATTACK3 BOTH_BENCHSIT1_2STAND BOTH_BENCHSIT1_FIXBOOT BOTH_BENCHSIT1_IDLE BOTH_BENCHSTAND2 BOTH_BENCHSTAND2TO1 BOTH_CONSOLE1 BOTH_CONSOLE1IDLE BOTH_CONSOLE1LEFT BOTH_CONSOLE1RIGHT BOTH_CONSOLE2 BOTH_CONSOLE3 BOTH_CONSOLE3IDLE BOTH_CONSOLE3LEFT BOTH_CONSOLE3RIGHT BOTH_CONSOLETOSTAND1/BOTH_CONSTOSTAND1 BOTH_COUCHSIT1_2STAND1 BOTH_COUCHSIT1_GESTURELEFT BOTH_COUCHSIT1_GESTURERIGHT BOTH_COUCHSIT1_IDLE BOTH_COUCHSIT1_TALKGESTURE BOTH_COVERUP1_START BOTH_COVERUP1_LOOP BOTH_COVERUP1_END BOTH_CRAWLBACK1 BOTH_CROUCH1 BOTH_CROUCH1IDLE BOTH_CROUCH1WALK BOTH_CROWDLOOK1 BOTH_CROWDLOOK2 BOTH_DEATH1 BOTH_DEAD1 BOTH_DEATH2 BOTH_DEAD2 BOTH_DEATHBACKWARD1 BOTH_DEADBACKWARD1 BOTH_DEATHBACKWARD2 BOTH_DEADBACKWARD2 BOTH_DEATHFORWARD1 BOTH_DEADFORWARD1 BOTH_DEATHFORWARD2 BOTH_DEADFORWARD2 BOTH_DIVE1 BOTH_DROPANGERWEAP2 BOTH_FALLDEATH1 BOTH_FALLDEATH1INAIR BOTH_FALLDEATH1LAND BOTH_FALLDEAD1LAND BOTH_FLOAT1 BOTH_FLOAT2 BOTH_FLOATCONSOLE1 BOTH_GESTURE1 BOTH_GESTURE2 BOTH_GESTURE3 BOTH_GET_UP1 BOTH_GRAB1 BOTH_GRAB2 BOTH_GRABBED1 BOTH_GRABBED2 BOTH_GROUNDSHAKE1 BOTH_GROUNDSHAKE2 BOTH_GUARD_IDLE1 BOTH_GUARD_LKRT1 BOTH_GUARD_LOOKAROUND1 BOTH_GUILT1 BOTH_HALT1 BOTH_INAIR1 BOTH_INJURED1 BOTH_INJURED3 BOTH_JUMP1 BOTH_JUMPBACK1 BOTH_LADDER_DWN1 BOTH_LADDER_UP1 BOTH_LAND1 BOTH_LANDBACK1 BOTH_LEAN1 BOTH_LEAN1TODROPHELM BOTH_LYINGDEATH1 BOTH_LYINGDEAD1 BOTH_OFFLADDER_BOT1 BOTH_OFFLADDER_TOP1 BOTH_ONLADDER_BOT1 BOTH_ONLADDER_TOP1 BOTH_PAIN1 BOTH_PAIN2 BOTH_PAIN2WRITHE1 BOTH_PSYCHICSHOCK1 BOTH_PUSHTOSTAND1 BOTH_RUN1 BOTH_RUN1STOP BOTH_RUN2 BOTH_RUNINJURED1 BOTH_SHIELD1 BOTH_SHIELD2 BOTH_SIT1STAND BOTH_SIT1TO2 BOTH_SIT1TO3 BOTH_SIT2TO1 BOTH_SIT2TO3 BOTH_SIT3TO1 BOTH_SIT3TO2 BOTH_SIT4TO5 BOTH_SIT4TO6 BOTH_SIT5TO4 BOTH_SIT5TO6 BOTH_SIT6TO4 BOTH_SIT6TO5 BOTH_SIT7 BOTH_SIT7TOSTAND1 BOTH_STAND1 BOTH_STAND1_RANDOM1 BOTH_STAND1_RANDOM2 BOTH_STAND1_RANDOM3 BOTH_STAND1_RANDOM4 BOTH_STAND1_RANDOM5 BOTH_STAND1_RANDOM6 BOTH_STAND1_RANDOM7 BOTH_STAND1_RANDOM8 BOTH_STAND1_RANDOM12 BOTH_STAND2 BOTH_STAND2TO4 BOTH_STAND2_RANDOM1 BOTH_STAND2_RANDOM2 BOTH_STAND2_RANDOM3 BOTH_STAND3 BOTH_STAND4 BOTH_STAND4TO2 BOTH_STAND5 BOTH_STAND6 BOTH_STAND8 BOTH_STAND9 BOTH_STANDTOCONSOLE1 BOTH_STANDTOWALK1 BOTH_SURPRISED1 BOTH_SURPRISED2 BOTH_SURPRISED4 BOTH_SURPRISED5 BOTH_TABLE_EAT1 BOTH_TABLE_GETUP1 BOTH_TABLE_IDLE1 BOTH_TABLE_TALKGESTURE1 BOTH_UNCROUCH1 BOTH_WALK1 BOTH_WALK2 BOTH_WALK3 BOTH_WALK4 BOTH_WALK7 BOTH_WALKPUSH1 BOTH_WALKTORUN1 BOTH_WRITHING1 LEGS_BACKTORSO_COMBADGE1 LEGS_KNEELDOWN1 LEGS_KNEELUP1 LEGS_LEAN_LEFT1 LEGS_LEAN_RIGHT1 LEGS_TURN1 LEGS_TURN2 LEGS_WALKBACK1 TORSO_COMBADGE2 TORSO_COMBADGE3 TORSO_DROPHELMET1 TORSO_DROPWEAP1 TORSO_EQUIPMENT1 TORSO_EQUIPMENT2 TORSO_GRABLBACKL TORSO_HAND1 TORSO_HAND2 TORSO_HANDGESTURE1 TORSO_HANDGESTURE2 TORSO_HANDGESTURE3 TORSO_HANDGESTURE4 TORSO_HANDGESTURE5 TORSO_HANDGESTURE6 TORSO_HANDGESTURE7 TORSO_HANDGESTURE8 TORSO_HANDGESTURE9 TORSO_HANDGESTURE10 TORSO_HANDGESTURE11 TORSO_HANDGESTURE12 TORSO_HANDGESTURE13 TORSO_HEADNOD1 TORSO_HEADSHAKE1 TORSO_HYPOSPRAY1 TORSO_MEDICORDER1 TORSO_POKERIDLE1 TORSO_POKERIDLE2 TORSO_POKERIDLE3 TORSO_RAISEHELMET1 TORSO_RAISEWEAP1 TORSO_REACHHELMET1 TORSO_SHOUT1 TORSO_SPEECHLESS1 TORSO_SPEECHLESS2 TORSO_TRICORDER1 TORSO_WEAPONIDLE1 TORSO_WEAPONREADY1 TORSO_WEAPONREADY2 Male-only Animations CODE BOTH_ACTIVATEMEDKIT1 BOTH_ASSIMILATED1 BOTH_BENCHSIT1TO2 BOTH_BENCHSIT2_IDLE BOTH_BENCHSIT2STAND BOTH_BENCHSIT2TO1 BOTH_CATCH1 BOTH_CROUCH2IDLE BOTH_CROUCH2TOSTAND1 BOTH_CROWDLOOK3 BOTH_CROWDLOOK4 BOTH_FALSEJUMP1 BOTH_HEROSTANCE1 BOTH_HITWALL1 BOTH_INAIR1 BOTH_INJURED2 BOTH_INJURED6 BOTH_INJURED6ATTACKSTART BOTH_INJURED6ATTACKSTOP BOTH_INJURED6COMBADGE BOTH_INJURED6POINT BOTH_LADDER_IDLE BOTH_LAUGH1 BOTH_LAUGH2 BOTH_SCARED1 BOTH_SCARED2 BOTH_STAND1_RANDOM11 BOTH_STAND1_RANDOM13 BOTH_STAND7 BOTH_SURPRISED3 BOTH_WRITHING2 LEGS_KNEEL1 TORSO_ATTACK2 TORSO_COFFEE TORSO_PADD1 TORSO_STAND2TOWEAPONREADY2 TORSO_WRIST1 Female-only Animations CODE BOTH_ATTACK2 BOTH_BENCHSTAND1TO2 BOTH_CARRIED1 BOTH_CARRIED2 BOTH_CONSOLE4 BOTH_CONSOLE5 BOTH_COUCHSIT1_TO2 BOTH_COWAR1 BOTH_DEAD1_FLOP BOTH_DEAD2_FLOP BOTH_DEAD3_FLOP BOTH_DEAD4_FLOP BOTH_DEAD5_FLOP BOTH_DEAD6_FLOP BOTH_DEAD7_FLOP BOTH_DEADBACKWARD1_FLOP BOTH_DEADBACKWARD2_FLOP BOTH_DEADFORWARD1_FLOP BOTH_DEADFORWARD2_FLOP BOTH_DEATH3 BOTH_DEAD3 BOTH_DEATH4 BOTH_DEAD4 BOTH_DEATH5 BOTH_DEAD5 BOTH_DEATH6 BOTH_DEAD6 BOTH_DEATH7 BOTH_DEAD7 BOTH_FALLDEAD1_FLOP BOTH_GET_UP2 BOTH_GRAB3 BOTH_GRAB4 BOTH_HELP1 BOTH_KNEELHAND1 BOTH_LIFTED1 BOTH_LYINGDEAD1_FLOP BOTH_PAIN3 BOTH_POSSESSED1 BOTH_PSYCHICSHOCK2 BOTH_RESTRAINED1 BOTH_RESTRAINED1POINT BOTH_RUNAWAY1 BOTH_SHOCK1 BOTH_SLEEP1 BOTH_SLEEP1_NOSE BOTH_SLEEP1GETUP BOTH_SLEEP2 BOTH_SLEEP2_SHIFT BOTH_SLEEP2GETUP BOTH_SLEEP3 BOTH_SLEEP3DEATH BOTH_SLEEP3DEAD BOTH_SLEEP3GETUP BOTH_SNAPTO1 BOTH_STAND1_RANDOM12 BOTH_STAND1_RANDOM14 BOTH_STAND1TO2 BOTH_STAND1TO3 BOTH_STAND2_RANDOM4 BOTH_STAND2_RANDOM5 BOTH_STAND2_RANDOM6 BOTH_STAND2_RANDOM7 BOTH_STAND2TO1 BOTH_STAND3TO1 BOTH_STAND4TO5 BOTH_STAND4TO6 BOTH_STAND5TO4 BOTH_STAND6TO4 BOTH_STANDUP1 BOTH_STEP1 BOTH_TALKGESTURE1 BOTH_TALKGESTURE2 BOTH_TALKGESTURE3 BOTH_TALKGESTURE4 BOTH_TALKGESTURE5 BOTH_TALKGESTURE6 LEGS_JUMPB LEGS_LANDB LEGS_RUNBACK2 TORSO_COMBADGE4 TORSO_EQUIPMENT3 TORSO_WEAPONIDLE2 TORSO_WEAPONIDLE3 TORSO_WEAPONREADY3