#include "cg_lua.h" #ifdef CG_LUA #include "cg_lua.h" #ifdef CG_LUA static int Refent_GC(lua_State * L) { return 0; } static int Refent_ToString(lua_State * L) { rent_t *rent; refEntity_t *ent; char buf[MAX_STRING_CHARS]; rent = Lua_GetRent(L, 1); ent = rent->r; Com_sprintf(buf, sizeof(buf), "centity: pointer=%p\n", ent); lua_pushstring(L, buf); return 1; } static int Refent_GetRenderfx(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->renderfx); return 1; } static int Refent_SetRenderfx(lua_State *L) { rent_t *rent; int renderfx; rent = Lua_GetRent(L, 1); renderfx = (int)luaL_checknumber(L, 2); rent->r->renderfx = renderfx; return 1; } static int Refent_GetType(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->reType); return 1; } static int Refent_SetType(lua_State *L) { //rent_t *rent; refEntityType_t type; //rent = Lua_GetRent(L, 1); type = (refEntityType_t)((int)luaL_checknumber(L, 2)); if(type < 0 || type >= RT_MAX_REF_ENTITY_TYPE) return 1; return 1; } static int Refent_GetHmodel(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->hModel); return 1; } static int Refent_SetHmodel(lua_State *L) { rent_t *rent; int hmodel; rent = Lua_GetRent(L, 1); hmodel = (int)luaL_checknumber(L, 2); rent->r->hModel = hmodel; return 1; } static int Refent_GetLightingOrigin(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->lightingOrigin); return 1; } static int Refent_SetLightingOrigin(lua_State *L) { rent_t *rent; vec_t *origin; rent = Lua_GetRent(L, 1); origin = Lua_GetVector(L, 2); VectorCopy(origin, rent->r->lightingOrigin); return 1; } static int Refent_GetShadowPlane(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushnumber(L, rent->r->shadowPlane); return 1; } static int Refent_SetShadowPlane(lua_State *L) { rent_t *rent; float sp; rent = Lua_GetRent(L, 1); sp = (float)luaL_checknumber(L, 2); rent->r->shadowPlane = sp; return 1; } static int Refent_GetAxis0(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->axis[0]); return 1; } static int Refent_SetAxis0(lua_State *L) { rent_t *rent; vec_t *axis; rent = Lua_GetRent(L, 1); axis = Lua_GetVector(L, 2); VectorCopy(axis, rent->r->axis[0]); return 1; } static int Refent_GetAxis1(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->axis[1]); return 1; } static int Refent_SetAxis1(lua_State *L) { rent_t *rent; vec_t *axis; rent = Lua_GetRent(L, 1); axis = Lua_GetVector(L, 2); VectorCopy(axis, rent->r->axis[1]); return 1; } static int Refent_GetAxis2(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->axis[2]); return 1; } static int Refent_SetAxis2(lua_State *L) { rent_t *rent; vec_t *axis; rent = Lua_GetRent(L, 1); axis = Lua_GetVector(L, 2); VectorCopy(axis, rent->r->axis[2]); return 1; } static int Refent_UseNormAxis(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushboolean(L, (int)(!(rent->r->nonNormalizedAxes))); return 1; } static int Refent_SetUseNormAxis(lua_State *L) { rent_t *rent; qboolean b; rent = Lua_GetRent(L, 1); b = (qboolean)lua_toboolean(L, 2); rent->r->nonNormalizedAxes = (qboolean)(!b); return 1; } static int Refent_GetOrigin(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->origin); return 1; } static int Refent_SetOrigin(lua_State *L) { rent_t *rent; vec_t *origin; rent = Lua_GetRent(L, 1); origin = Lua_GetVector(L, 1); VectorCopy(origin, rent->r->origin); return 1; } static int Refent_GetFrame(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->frame); return 1; } static int Refent_SetFrame(lua_State *L) { rent_t *rent; int frame; rent = Lua_GetRent(L, 1); frame = (int)luaL_checknumber(L, 2); rent->r->frame = frame; return 1; } static int Refent_GetOldOrigin(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); Lua_PushVector(L, rent->r->oldorigin); return 1; } static int Refent_SetOldOrigin(lua_State *L) { rent_t *rent; vec_t *vec; rent = Lua_GetRent(L, 1); vec = Lua_GetVector(L, 2); VectorCopy(vec, rent->r->oldorigin); return 1; } static int Refent_GetOldFrame(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->oldframe); return 1; } static int Refent_SetOldFrame(lua_State *L) { rent_t *rent; int of; rent = Lua_GetRent(L, 1); of = (int)luaL_checknumber(L, 2); rent->r->oldframe = of; return 1; } static int Refent_GetBacklerp(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushnumber(L, rent->r->backlerp); return 1; } static int Refent_SetBacklerp(lua_State *L) { rent_t *rent; float bl; rent = Lua_GetRent(L, 1); bl = (float)luaL_checknumber(L, 2); rent->r->backlerp = bl; return 1; } static int Refent_GetSkinNum(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->skinNum); return 1; } static int Refent_SetSkinNum(lua_State *L) { rent_t *rent; int sn; rent = Lua_GetRent(L, 1); sn = (int)luaL_checknumber(L, 2); rent->r->skinNum = sn; return 1; } static int Refent_GetCustomSkin(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->customSkin); return 1; } static int Refent_SetCustomSkin(lua_State *L) { rent_t *rent; int cs; rent = Lua_GetRent(L, 1); cs = (int)luaL_checknumber(L, 2); rent->r->customSkin = cs; return 1; } static int Refent_GetCustomShader(lua_State *L) { rent_t *rent; rent = Lua_GetRent(L, 1); lua_pushinteger(L, rent->r->customShader); return 1; } static int Refent_SetCustomShader(lua_State *L) { rent_t *rent; int cs; rent = Lua_GetRent(L, 1); cs = (int)luaL_checknumber(L, 2); rent->r->customShader = cs; return 1; } static const luaL_Reg Refentity_ctor[] = { {NULL, NULL} }; static const luaL_Reg Refentity_meta[] = { {"__gc", Refent_GC}, {"__tostring", Refent_ToString}, {"GetType", Refent_GetType}, {"SetType", Refent_SetType}, {"GetRenderfx", Refent_GetRenderfx}, {"SetRenderfx", Refent_SetRenderfx}, {"GetHmodel", Refent_GetHmodel}, {"SetHmodel", Refent_SetHmodel}, {"GetLightingOrigin", Refent_GetLightingOrigin}, {"SetLightingOrigin", Refent_SetLightingOrigin}, {"GetShadowPlane", Refent_GetShadowPlane}, {"SetShadowPlane", Refent_SetShadowPlane}, {"GetAxis0", Refent_GetAxis0}, {"SetAxis0", Refent_SetAxis0}, {"GetAxis1", Refent_GetAxis1}, {"SetAxis1", Refent_SetAxis1}, {"GetAxis2", Refent_GetAxis2}, {"SetAxis2", Refent_SetAxis2}, {"UseNormalizedAxis", Refent_UseNormAxis}, {"SetUseNormalizedAxis", Refent_SetUseNormAxis}, {"GetOrigin", Refent_GetOrigin}, {"GetBeamFrom", Refent_GetOrigin}, {"SetOrigin", Refent_SetOrigin}, {"SetBeamFrom", Refent_SetOrigin}, {"GetFrame", Refent_GetFrame}, {"GetModelBeamDiameter", Refent_GetFrame}, {"SetFrame", Refent_SetFrame}, {"SetModelBeamDiameter", Refent_SetFrame}, {"GetOldOrigin", Refent_GetOldOrigin}, {"GetModelBeamTo", Refent_GetOldOrigin}, {"SetOldOrigin", Refent_SetOldOrigin}, {"SetModelBeamTo", Refent_SetOldOrigin}, {"GetOldFrame", Refent_GetOldFrame}, {"SetOldFrame", Refent_SetOldFrame}, {"GetBacklerp", Refent_GetBacklerp}, {"SetBacklerp", Refent_SetBacklerp}, {"GetSkinNum", Refent_GetSkinNum}, {"SetSkinNum", Refent_SetSkinNum}, {"GetCustomSkin", Refent_GetCustomSkin}, {"SetCustomSkin", Refent_SetCustomSkin}, {"GetCustomShader", Refent_GetCustomShader}, {"SetCustomShader", Refent_SetCustomShader}, {NULL, NULL} }; int Luaopen_Rent(lua_State * L) { luaL_newmetatable(L, "cgame.refentity"); lua_pushstring(L, "__index"); lua_pushvalue(L, -2); lua_settable(L, -3); luaL_register(L, NULL, Refentity_meta); luaL_register(L, "refentity", Refentity_ctor); return 1; } void Lua_PushRent(lua_State * L, refEntity_t * rent) { rent_t *refent; if(!rent) lua_pushnil(L); else { refent = (rent_t *)lua_newuserdata(L, sizeof(cent_t)); luaL_getmetatable(L, "cgame.refentity"); lua_setmetatable(L, -2); refent->r = rent; } } rent_t *Lua_GetRent(lua_State * L, int argNum) { void *ud; ud = luaL_checkudata(L, argNum, "cgame.refentity"); luaL_argcheck(L, ud != NULL, argNum, "\'refentity\' expected"); return (rent_t *) ud; } #endif #endif