// entity 0 { "classname" "worldspawn" // brush 0 { ( 136 72 72 ) ( 136 -72 72 ) ( -120 72 72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 136 72 64 ) ( 136 72 -64 ) ( 136 -72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -72 -64 ) ( -128 -72 64 ) ( 128 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 80 -64 ) ( -136 -64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 72 64 ) ( 136 -72 64 ) ( 136 72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 136 72 72 ) ( 136 -72 72 ) ( -120 72 72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 136 72 64 ) ( 136 72 -64 ) ( 136 -72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 -72 -72 ) ( 136 -72 -72 ) ( -120 72 -72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 80 -64 ) ( -136 -64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 64 -64 ) ( -128 64 64 ) ( 128 64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 136 72 72 ) ( 136 -72 72 ) ( -120 72 72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 136 72 64 ) ( 136 72 -64 ) ( 136 -72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 -72 -72 ) ( 136 -72 -72 ) ( -120 72 -72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -72 -64 ) ( -128 -72 64 ) ( 128 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 -72 64 ) ( 128 72 -64 ) ( 128 72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 136 72 64 ) ( 136 72 -64 ) ( 136 -72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 -72 -72 ) ( 136 -72 -72 ) ( -120 72 -72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -72 -64 ) ( -128 -72 64 ) ( 128 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 80 -64 ) ( -136 -64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 72 -64 ) ( 136 -72 -64 ) ( -120 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 136 72 72 ) ( 136 -72 72 ) ( -120 72 72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 136 72 64 ) ( 136 72 -64 ) ( 136 -72 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 -72 -72 ) ( 136 -72 -72 ) ( -120 72 -72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -72 -64 ) ( -128 -72 64 ) ( 128 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 80 -64 ) ( -136 -64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 -64 -64 ) ( -128 -64 64 ) ( -128 -64 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 136 72 72 ) ( 136 -72 72 ) ( -120 72 72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( 128 72 64 ) ( -128 72 64 ) ( 128 72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -120 -72 -72 ) ( 136 -72 -72 ) ( -120 72 -72 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -72 -64 ) ( -128 -72 64 ) ( 128 -72 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -136 -64 -64 ) ( -136 80 -64 ) ( -136 -64 64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 ( -128 -64 64 ) ( -128 80 -64 ) ( -128 -64 -64 ) common/greysquare1 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "0.000000 0.000000 -40.000000" } // entity 2 { "classname" "func_breakable" "spawnflags" "256" // brush 0 { ( 128 8 -32 ) ( 128 0 -32 ) ( 96 8 -32 ) common/platformred -0 128 0 0.125 0.125 0 0 0 ( 128 16 -32 ) ( 96 16 -32 ) ( 128 16 -64 ) common/platformred -0 -0 0 0.125 0.125 0 0 0 ( 128 8 -32 ) ( 128 8 -64 ) ( 128 0 -32 ) common/platformred 128 -0 0 0.125 0.125 0 0 0 ( 96 0 -64 ) ( 128 0 -64 ) ( 96 8 -64 ) common/platformred -0 128 0 0.125 0.125 0 0 0 ( 96 -16 -64 ) ( 96 -16 -32 ) ( 128 -16 -64 ) common/platformred -0 -0 0 0.125 0.125 0 0 0 ( 96 0 -64 ) ( 96 8 -64 ) ( 96 0 -32 ) common/platformred 128 -0 0 0.125 0.125 0 0 0 } } // entity 3 { "classname" "misc_model_breakable" "origin" "-128.000000 0.000000 -32.000000" "model" "models/mapobjects/borg/plugin.md3" "spawnflags" "1" "health" "10" }