Walter Julius Hennecke
d58101a275
Missed some things yesterday ... now fixed.
2012-07-28 12:27:28 +02:00
Walter Julius Hennecke
063a0734a5
Removed some unused things
2012-07-28 00:38:41 +02:00
Walter Julius Hennecke
a7cdbc0d95
Changed target_safezones to be freed after spawn again ....
...
... still can be toggled though :)
2012-07-28 00:16:21 +02:00
Walter Julius Hennecke
0f24d33722
final commit for this night
2012-07-27 01:19:07 +02:00
Walter Julius Hennecke
872f3326e0
target_safezone can now be toggled on and off
...
- target_safezone can now be toggled on and off
- added STARTON spawnflag
2012-07-27 00:50:55 +02:00
Walter Julius Hennecke
a0b1d4fc9e
Added safe zones for self destruct ...
2012-07-27 00:18:35 +02:00
Walter Julius Hennecke
af3633db4d
Added missing files ...
2012-07-26 22:48:42 +02:00
Walter Julius Hennecke
85910eb34d
forgot to commit changes to game project file
2012-07-26 19:30:34 +02:00
Walter Julius Hennecke
bbbcf322f2
fixed cam shake for self destruct
2012-07-26 19:25:48 +02:00
Walter Julius Hennecke
f027e4ef19
Added a double linked list implementation
2012-07-26 19:19:22 +02:00
Harry Young
185451ad39
still need to learn things about git...
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-26 19:04:22 +02:00
Harry Young
51c98703cf
Merge branch 'master' of git@github.com:UberGames/RPG-X2-rpgxEF.git
...
Conflicts:
game/g_target.c
2012-07-26 18:53:16 +02:00
Harry Young
edcb550455
some fixes and some new stuff in here.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-26 18:50:31 +02:00
Walter Julius Hennecke
38fbd74209
Self destruct is now leathal
2012-07-26 17:43:42 +02:00
Walter Julius Hennecke
0b6c73beff
Fixes to selfdestruct
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Some fixes to selfdestruct .... not done yet still needs lots of debugging
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2012-07-25 23:57:38 +02:00
Walter Julius Hennecke
6a7a1aa1ec
Fixed some thing in selfdestruct command
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- command was not registered on client side
- G_PrintClient with string of length > 1024 was split up
- added a missing }
2012-07-25 20:49:52 +02:00
Harry Young
31d1c720de
Some fixes, however it won't compile due to a bug the compiler tells me about but taht I don't understand.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-25 18:22:43 +02:00
Harry Young
bb1797ba5c
Minor fixes to the self destruct command
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Added target_selfdestruct. I hope I got everything right so far...
I'd need someone to compile it for me. If I try to my game dies horribly...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-25 17:31:17 +02:00
Harry Young
9b3931e37e
Command-End of target_selfdestruct, eill try the entity once I'm back home.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-25 10:44:57 +02:00
Harry Young
41f98cbaad
*Added Selfdestruct-sounds and a map to test them with both english and german audio-settings
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*added folder RPG-X2 and put everything in there that might later become part of a .pk3 (excluding lua-associated files as they'll stand alone)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-25 03:24:03 +02:00
Walter Julius Hennecke
ff9d79a85a
Modified repairing of func_breakables
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func_breakables now don't need a trigger anymore to be repaired which
saves one entity for each reapairable func_breakable. Still needs a bit of
finetuning and code cleanup.
2012-07-18 15:03:52 +02:00
unknown
0d022b90e3
Updated DEVELOPER macro
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Updated DEVELOPER macro:
- now uses cvar g_developer instead of developer
- now allows single statement, multistatement, block, and multiple blocks
as argument
2012-07-07 00:35:20 +02:00
unknown
b2461f9868
New developer macro and changed output for entity errors and Warnings
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Added a new macro DEVELOPER(X) that only executes the statement X if the
cvar developer != 0.
Changed output of Entity errors and warnings:
- only printed if developer is set
- color changed to yello for all
- Errors are now printed as: [Entity-Error] ErrorMessage
- Warnings are now printed as: [Entity-Warning] WarningMessage
2012-07-06 17:01:47 +02:00
unknown
bedd10be73
Updated Makefiles
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- Added warning level var $WL
- Added missing linking against pthread on linux
2012-07-06 15:28:39 +02:00
Walter Julius Hennecke
0827ec473c
Changes to g_main.c and xml support
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- changed some buffers to dynamically allocate the size the files to be
read have
- xml support ... nothing done yet just empty files for now
2012-06-02 11:59:23 +02:00
Walter Julius Hennecke
74086df7ba
-
2012-05-26 00:28:00 +02:00
Walter Julius Hennecke
661427ccbb
Reformatting and function descriptions
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Reformated and adde function descriptions to:
- game/g_trigger.c
2012-05-09 22:20:41 +02:00
Walter Julius Hennecke
5d0ee597ed
Reformatting and function descriptions
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Reformated some code in:
- game/g_turrets.c
- game/g_ui.c
Added function descriptions in:
- game/g_turrets.c
2012-05-09 19:14:59 +02:00
Walter Julius Hennecke
927a1d8d83
Reformating and Optimizing
2012-05-08 15:07:48 +02:00
Walter Julius Hennecke
0f01d35a58
Reformating and optimization
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Changes in g_weapons.c:
- reformated a lot of comments
- reformated some code
- removed unused macros, variables, and functions
- made all functions and variables static where it was possible
2012-05-08 00:48:18 +02:00
Walter Julius Hennecke
a0a0ac525e
Removed all #ifdefs that are no longer needed
2012-05-05 23:35:00 +02:00
Walter Julius Hennecke
dfc258809f
Removed unsused files and mad some layout changes
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- removed ui/list.text
- layout changes and C99 to C standart comments:
- ui/keycodes.h
- ui/ui_addbots.c
- ui/ui_admin.c
2012-05-05 20:01:17 +02:00
Walter Julius Hennecke
5daa550435
Updated Makefiles removed expat
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- Makefiles Updated
- Removed expat (might be replaced by libxml2)
2012-05-05 16:44:56 +02:00
Walter Julius Hennecke
c7e3bc4362
Updated README.txt
2012-05-05 14:13:57 +02:00
Walter Julius Hennecke
e1a027ff8c
updated README.txt
2012-05-05 14:10:08 +02:00
Walter Julius Hennecke
27269ee319
initial commit
2012-05-05 13:49:28 +02:00