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fixed cam shake for self destruct
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1 changed files with 1 additions and 1 deletions
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@ -2667,7 +2667,7 @@ void target_selfdestruct_think(gentity_t *ent) {
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//let's hear it
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G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/weapons/explosions/explode2.wav"));
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//let's be shakey for a sec... I hope lol ^^
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trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%f %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
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trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
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//let's clear the lower right corner
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trap_SendServerCommand( -1, va("servermsg \" \""));
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//we're done here so let's finish up in a sec.
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