fixed cam shake for self destruct

This commit is contained in:
Walter Julius Hennecke 2012-07-26 19:25:48 +02:00
parent f027e4ef19
commit bbbcf322f2

View file

@ -2667,7 +2667,7 @@ void target_selfdestruct_think(gentity_t *ent) {
//let's hear it
G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/weapons/explosions/explode2.wav"));
//let's be shakey for a sec... I hope lol ^^
trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%f %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
//let's clear the lower right corner
trap_SendServerCommand( -1, va("servermsg \" \""));
//we're done here so let's finish up in a sec.