Changed target_safezones to be freed after spawn again ....

... still can be toggled though :)
This commit is contained in:
Walter Julius Hennecke 2012-07-28 00:16:21 +02:00
parent 0f24d33722
commit a7cdbc0d95
4 changed files with 54 additions and 74 deletions

View file

@ -7,6 +7,7 @@
#include "q_shared.h"
#include "bg_public.h"
#include "g_public.h"
#include "list.h"
//==================================================================
@ -2055,10 +2056,13 @@ struct luaAlertState_s {
luaAlertState_t *luaAlertState;
/*typedef struct safeZone_s safeZone_t;
list_p selfdestructSafeZones;
typedef struct safeZone_s safeZone_t;
struct safeZone_s {
vec3_t maxs;
vec3_t mins;
} safeZone_s;*/
char* name;
qboolean active;
vec3_t maxs;
vec3_t mins;
} safeZone_s;
#endif //_G_LOCAL_H_

View file

@ -2216,6 +2216,11 @@ void G_ShutdownGame( int restart ) {
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
BotAIShutdown( restart );
}
// free self destruct safe zones
if(selfdestructSafeZones != NULL) {
destroy_list(selfdestructSafeZones);
}
}

View file

@ -1,7 +1,7 @@
// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "g_local.h"
//#include "list.h"
#include "list.h"
//#include <windows.h> //TiM : WTF?
//==========================================================
@ -2575,10 +2575,6 @@ target: Things to fire once the countdown hits 0
damage: leveltime of countdowns end
spawnflags: 1 tells ent to free once aborted
*/
//list_p selfdestructSafeZones;
#if 0
static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
int i, n, num, cur = 0, cur2 = 0;
list_iter_p iter;
@ -2594,6 +2590,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
// go through all safe zones and compose a list of sade players
iter = list_iterator(selfdestructSafeZones, FRONT);
for(sz = (safeZone_t *)list_next(iter); sz != NULL; sz = (safeZone_t *)list_next(iter)) {
if(!sz->active) {
continue;
}
num = trap_EntitiesInBox(sz->mins, sz->maxs, entlist, MAX_GENTITIES);
for(n = 0; n < num; n++) {
if(entlist[n] < g_maxclients.integer && g_entities[entlist[n]].client) {
@ -2619,55 +2618,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
}
}
free(iter);
return cur2;
}
#else
static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
int i, n, num, cur = 0, cur2 = 0;
int entlist[MAX_GENTITIES];
gentity_t *safePlayers[MAX_GENTITIES];
qboolean add = qtrue;
vec3_t maxs, mins;
gentity_t *ent;
// go through all safe zones and compose a list of sade players
for(i = 0; i < MAX_GENTITIES; i++) {
ent = &g_entities[i];
if(!ent || !ent->inuse) {
continue;
}
if(Q_stricmp(ent->classname, "target_safezone") || !ent->count) {
continue;
}
VectorAdd(ent->s.origin, ent->r.maxs, maxs);
VectorAdd(ent->s.origin, ent->r.mins, mins);
num = trap_EntitiesInBox(mins, maxs, entlist, MAX_GENTITIES);
for(n = 0; n < num; n++) {
if(entlist[n] < g_maxclients.integer) {
safePlayers[cur] = &g_entities[entlist[n]];
cur++;
}
}
}
// now use that information to determines all unsafe players
for(i = 0; i < g_maxclients.integer; i++) {
for(n = 0; n < cur; n++) {
if(&g_entities[i] == safePlayers[n]) {
add = qfalse;
break;
}
}
if(add) {
ents[cur2] = &g_entities[i];
cur2++;
}
}
return cur2;
}
#endif
void target_selfdestruct_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
//with the use-function we're going to init aborts in a fairly simple manner: Fire warning notes...
@ -2761,7 +2714,6 @@ void target_selfdestruct_think(gentity_t *ent) {
//Loop trough all clients on the server.
for(i = 0; i < num; i++) {
client = ents[i];
//if (!client->ent&= FL_ESCAPEPOD) //anyone knowing how to set up this flag?
G_Damage (client, ent, ent, 0, 0, 999999, 0, MOD_TRIGGER_HURT); //maybe a new message ala "[Charname] did not abandon ship."
}
//let's hear it
@ -2923,39 +2875,48 @@ void SP_target_selfdestruct(gentity_t *ent) {
/*QUAKED target_safezone (1 0 0) ? STARTON
This is a safezone for the self destruct sequence.
*/
void target_safezone_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
ent->count = !ent->count;
void target_safezone_destructor(void *p) {
safeZone_t *sz = (safeZone_t *)p;
if(p == NULL) {
return;
}
if(sz->name != NULL) {
free(sz->name);
}
free(sz);
}
void SP_target_safezone(gentity_t *ent) {
/*safeZone_t* sz = (safeZone_t *)malloc(sizeof(safeZone_s));
safeZone_t* sz = (safeZone_t *)malloc(sizeof(safeZone_s));
if(!ent->targetname || !ent->targetname[0]) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] Safezone without targetname at %s.\n", vtos(ent->s.origin)););
return;
}
if(selfdestructSafeZones == NULL) {
selfdestructSafeZones = create_list();
}*/
selfdestructSafeZones->destructor = target_safezone_destructor;
}
if(!ent->luaEntity) {
trap_SetBrushModel(ent, ent->model);
}
/*VectorCopy(ent->r.maxs, sz->maxs);
VectorCopy(ent->r.maxs, sz->maxs);
VectorCopy(ent->r.mins, sz->mins);
VectorAdd(ent->s.origin, ent->r.mins, sz->mins);
VectorAdd(ent->s.origin, ent->r.maxs, sz->maxs);*/
VectorAdd(ent->s.origin, ent->r.maxs, sz->maxs);
ent->r.contents = CONTENTS_NONE;
ent->r.svFlags |= SVF_NOCLIENT;
if(ent->spawnflags & 1) {
ent->count = 1;
} else {
ent->count = 0;
}
ent->use = target_safezone_use;
trap_LinkEntity(ent);
sz->name = (char *)malloc(strlen(ent->targetname)+1);
strcpy(sz->name, ent->targetname);
sz->active = (qboolean)(ent->spawnflags & 1);
/*list_add(selfdestructSafeZones, sz, sizeof(safeZone_s));*/
list_add(selfdestructSafeZones, sz, sizeof(safeZone_s));
//G_FreeEntity(ent);
G_FreeEntity(ent);
}

View file

@ -339,6 +339,8 @@ gentity_t *G_PickTarget (char *targetname)
*/
void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
gentity_t *t;
list_iter_p szIter;
safeZone_t *sz;
if ( !ent ) {
return;
@ -505,6 +507,14 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
return;
}
}
/* self destruct safe zones */
szIter = list_iterator(selfdestructSafeZones, FRONT);
for(sz = (safeZone_t *)list_next(szIter); sz != NULL; sz = (safeZone_t *)list_next(szIter)) {
if(!strcmp(sz->name, target)) {
sz->active = (qboolean)!sz->active;
}
}
}
/**