mirror of
https://github.com/UberGames/RPG-X2-rpgxEF.git
synced 2025-02-12 15:15:42 +00:00
Changed target_safezones to be freed after spawn again ....
... still can be toggled though :)
This commit is contained in:
parent
0f24d33722
commit
a7cdbc0d95
4 changed files with 54 additions and 74 deletions
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@ -7,6 +7,7 @@
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#include "q_shared.h"
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#include "bg_public.h"
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#include "g_public.h"
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#include "list.h"
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//==================================================================
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@ -2055,10 +2056,13 @@ struct luaAlertState_s {
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luaAlertState_t *luaAlertState;
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/*typedef struct safeZone_s safeZone_t;
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list_p selfdestructSafeZones;
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typedef struct safeZone_s safeZone_t;
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struct safeZone_s {
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vec3_t maxs;
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vec3_t mins;
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} safeZone_s;*/
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char* name;
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qboolean active;
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vec3_t maxs;
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vec3_t mins;
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} safeZone_s;
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#endif //_G_LOCAL_H_
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@ -2216,6 +2216,11 @@ void G_ShutdownGame( int restart ) {
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if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
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BotAIShutdown( restart );
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}
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// free self destruct safe zones
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if(selfdestructSafeZones != NULL) {
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destroy_list(selfdestructSafeZones);
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}
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}
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101
game/g_target.c
101
game/g_target.c
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@ -1,7 +1,7 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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//#include "list.h"
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#include "list.h"
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//#include <windows.h> //TiM : WTF?
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//==========================================================
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@ -2575,10 +2575,6 @@ target: Things to fire once the countdown hits 0
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damage: leveltime of countdowns end
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spawnflags: 1 tells ent to free once aborted
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*/
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//list_p selfdestructSafeZones;
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#if 0
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static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
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int i, n, num, cur = 0, cur2 = 0;
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list_iter_p iter;
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@ -2594,6 +2590,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
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// go through all safe zones and compose a list of sade players
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iter = list_iterator(selfdestructSafeZones, FRONT);
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for(sz = (safeZone_t *)list_next(iter); sz != NULL; sz = (safeZone_t *)list_next(iter)) {
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if(!sz->active) {
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continue;
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}
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num = trap_EntitiesInBox(sz->mins, sz->maxs, entlist, MAX_GENTITIES);
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for(n = 0; n < num; n++) {
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if(entlist[n] < g_maxclients.integer && g_entities[entlist[n]].client) {
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@ -2619,55 +2618,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
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}
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}
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free(iter);
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return cur2;
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}
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#else
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static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
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int i, n, num, cur = 0, cur2 = 0;
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int entlist[MAX_GENTITIES];
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gentity_t *safePlayers[MAX_GENTITIES];
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qboolean add = qtrue;
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vec3_t maxs, mins;
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gentity_t *ent;
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// go through all safe zones and compose a list of sade players
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for(i = 0; i < MAX_GENTITIES; i++) {
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ent = &g_entities[i];
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if(!ent || !ent->inuse) {
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continue;
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}
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if(Q_stricmp(ent->classname, "target_safezone") || !ent->count) {
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continue;
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}
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VectorAdd(ent->s.origin, ent->r.maxs, maxs);
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VectorAdd(ent->s.origin, ent->r.mins, mins);
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num = trap_EntitiesInBox(mins, maxs, entlist, MAX_GENTITIES);
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for(n = 0; n < num; n++) {
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if(entlist[n] < g_maxclients.integer) {
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safePlayers[cur] = &g_entities[entlist[n]];
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cur++;
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}
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}
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}
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// now use that information to determines all unsafe players
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for(i = 0; i < g_maxclients.integer; i++) {
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for(n = 0; n < cur; n++) {
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if(&g_entities[i] == safePlayers[n]) {
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add = qfalse;
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break;
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}
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}
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if(add) {
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ents[cur2] = &g_entities[i];
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cur2++;
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}
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}
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return cur2;
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}
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#endif
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void target_selfdestruct_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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//with the use-function we're going to init aborts in a fairly simple manner: Fire warning notes...
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@ -2761,7 +2714,6 @@ void target_selfdestruct_think(gentity_t *ent) {
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//Loop trough all clients on the server.
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for(i = 0; i < num; i++) {
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client = ents[i];
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//if (!client->ent&= FL_ESCAPEPOD) //anyone knowing how to set up this flag?
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G_Damage (client, ent, ent, 0, 0, 999999, 0, MOD_TRIGGER_HURT); //maybe a new message ala "[Charname] did not abandon ship."
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}
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//let's hear it
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@ -2923,39 +2875,48 @@ void SP_target_selfdestruct(gentity_t *ent) {
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/*QUAKED target_safezone (1 0 0) ? STARTON
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This is a safezone for the self destruct sequence.
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*/
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void target_safezone_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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ent->count = !ent->count;
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void target_safezone_destructor(void *p) {
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safeZone_t *sz = (safeZone_t *)p;
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if(p == NULL) {
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return;
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}
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if(sz->name != NULL) {
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free(sz->name);
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}
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free(sz);
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}
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void SP_target_safezone(gentity_t *ent) {
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/*safeZone_t* sz = (safeZone_t *)malloc(sizeof(safeZone_s));
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safeZone_t* sz = (safeZone_t *)malloc(sizeof(safeZone_s));
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if(!ent->targetname || !ent->targetname[0]) {
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DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] Safezone without targetname at %s.\n", vtos(ent->s.origin)););
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return;
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}
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if(selfdestructSafeZones == NULL) {
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selfdestructSafeZones = create_list();
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}*/
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selfdestructSafeZones->destructor = target_safezone_destructor;
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}
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if(!ent->luaEntity) {
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trap_SetBrushModel(ent, ent->model);
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}
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/*VectorCopy(ent->r.maxs, sz->maxs);
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VectorCopy(ent->r.maxs, sz->maxs);
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VectorCopy(ent->r.mins, sz->mins);
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VectorAdd(ent->s.origin, ent->r.mins, sz->mins);
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VectorAdd(ent->s.origin, ent->r.maxs, sz->maxs);*/
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VectorAdd(ent->s.origin, ent->r.maxs, sz->maxs);
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ent->r.contents = CONTENTS_NONE;
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ent->r.svFlags |= SVF_NOCLIENT;
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if(ent->spawnflags & 1) {
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ent->count = 1;
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} else {
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ent->count = 0;
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}
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ent->use = target_safezone_use;
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trap_LinkEntity(ent);
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sz->name = (char *)malloc(strlen(ent->targetname)+1);
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strcpy(sz->name, ent->targetname);
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sz->active = (qboolean)(ent->spawnflags & 1);
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/*list_add(selfdestructSafeZones, sz, sizeof(safeZone_s));*/
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list_add(selfdestructSafeZones, sz, sizeof(safeZone_s));
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//G_FreeEntity(ent);
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G_FreeEntity(ent);
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}
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@ -339,6 +339,8 @@ gentity_t *G_PickTarget (char *targetname)
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*/
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void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
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gentity_t *t;
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list_iter_p szIter;
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safeZone_t *sz;
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if ( !ent ) {
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return;
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@ -505,6 +507,14 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
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return;
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}
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}
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/* self destruct safe zones */
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szIter = list_iterator(selfdestructSafeZones, FRONT);
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for(sz = (safeZone_t *)list_next(szIter); sz != NULL; sz = (safeZone_t *)list_next(szIter)) {
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if(!strcmp(sz->name, target)) {
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sz->active = (qboolean)!sz->active;
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}
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}
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}
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/**
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