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Merge branch 'master' of git@github.com:UberGames/RPG-X2-rpgxEF.git
Conflicts: game/g_target.c
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commit
51c98703cf
2 changed files with 16 additions and 0 deletions
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@ -2656,6 +2656,7 @@ void target_selfdestruct_think(gentity_t *ent) {
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}
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}
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} else if (ent->wait == 0) { //bang time ^^
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} else if (ent->wait == 0) { //bang time ^^
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<<<<<<< HEAD
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//if we have a target fire that, else kill everyone that is not marked as escaped.
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//if we have a target fire that, else kill everyone that is not marked as escaped.
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//if (!ent->target) {
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//if (!ent->target) {
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//Loop trough all clients on the server.
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//Loop trough all clients on the server.
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@ -2677,6 +2678,21 @@ void target_selfdestruct_think(gentity_t *ent) {
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// } else {
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// } else {
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// G_UseTargets(ent, ent);
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// G_UseTargets(ent, ent);
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// }
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// }
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=======
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//Loop trough all clients on the server.
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for(i = 0; i < level.numConnectedClients; i++) {
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client = &g_entities[i];
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//if (!client->flags &= FL_ESCAPEPOD) //anyone knowing how to set up this flag?
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G_Damage (client, NULL, NULL, NULL, NULL, 999999, 0, MOD_TRIGGER_HURT); //maybe a new message ala "[Charname] did not abandon ship."
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//}
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//let's hear it
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G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/weapons/explosions/explode2.wav"));
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//let's be shakey for a sec... I hope lol ^^
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trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%f %i", 999999, (level.time + 1000) ) );
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}
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>>>>>>> origin/master
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} else if (ent->wait < 0) {
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} else if (ent->wait < 0) {
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//we have aborted and the note should be out or ended and everyone should be dead so let's reset
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//we have aborted and the note should be out or ended and everyone should be dead so let's reset
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BIN
stefgame.suo
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