mirror of
https://github.com/UberGames/RPG-X2-rpgxEF.git
synced 2024-12-04 01:31:22 +00:00
Changes to g_main.c and xml support
- changed some buffers to dynamically allocate the size the files to be read have - xml support ... nothing done yet just empty files for now
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parent
74086df7ba
commit
0827ec473c
6 changed files with 76 additions and 224 deletions
247
game/g_main.c
247
game/g_main.c
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@ -790,12 +790,12 @@ static qboolean G_LoadClassData( char* fileName )
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{
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char *buffer;
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char *textPtr, *token;
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int fileLen;
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fileHandle_t f;
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int fileLen;
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fileHandle_t f;
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qboolean classValid=qfalse;
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int classIndex=0;
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int weapon;
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int i;
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int classIndex=0;
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int weapon;
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int i;
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//Init the storage place
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memset( &g_classData, 0, sizeof ( g_classData ) );
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@ -807,16 +807,16 @@ static qboolean G_LoadClassData( char* fileName )
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return qfalse;
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}
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if ( fileLen >= 32000 ) {
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/*if ( fileLen >= 32000 ) {
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G_Printf( S_COLOR_RED "ERROR: File %s was way too big.\n", fileName );
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trap_FS_FCloseFile( f );
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return qfalse;
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}
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}*/
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buffer = (char *)malloc(32000 * sizeof(char));
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buffer = (char *)malloc((fileLen+1) * sizeof(char));
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if(!buffer) {
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G_Printf( S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", 32000 * sizeof(char) );
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G_Printf( S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", (fileLen+1) * sizeof(char) );
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trap_FS_FCloseFile( f );
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return qfalse;
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}
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@ -1070,12 +1070,12 @@ void G_LoadHolodeckFile(void) {
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char fileRoute[MAX_QPATH];
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char mapRoute[MAX_QPATH];
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char *info;
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fileHandle_t f;
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fileHandle_t f;
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char *buffer;
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int file_len;
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int file_len;
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char *txtPtr, *token;
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int numProgs = 0;
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//int i;
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int numProgs = 0;
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//int i;
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info = (char *)malloc(MAX_INFO_STRING * sizeof(char));
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if(!info) {
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@ -1302,13 +1302,13 @@ mapChangeData_t mapChangeData;
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static void G_LoadMapChangeFile(void) {
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char fileRoute[MAX_QPATH];
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//char mapRoute[MAX_QPATH];
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fileHandle_t f;
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fileHandle_t f;
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char *buffer;
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int file_len;
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int file_len;
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char *txtPtr, *token;
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char *temp;
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int cnt = 0;
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int i = 0;
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int cnt = 0;
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int i = 0;
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BG_LanguageFilename("mapchange", "cfg", fileRoute);
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@ -1407,14 +1407,14 @@ static void G_LoadLocationsFile( void )
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char fileRoute[MAX_QPATH];
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char mapRoute[MAX_QPATH];
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char *serverInfo;
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fileHandle_t f;
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fileHandle_t f;
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char *buffer;
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int file_len;
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int file_len;
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char *textPtr, *token;
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vec3_t origin, angles;
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gentity_t *ent;
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char *desc;
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int rest;
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int rest;
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serverInfo = (char *)malloc(MAX_INFO_STRING * sizeof(char));
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if(!serverInfo) {
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@ -1437,9 +1437,9 @@ static void G_LoadLocationsFile( void )
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if ( !file_len )
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return;
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buffer = (char *)malloc(32000 * sizeof(char));
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buffer = (char *)malloc((file_len+1) * sizeof(char));
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if(!buffer) {
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G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", 32000 * sizeof(char));
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G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", (file_len+1) * sizeof(char));
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trap_FS_FCloseFile(f);
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return;
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}
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@ -1456,7 +1456,7 @@ static void G_LoadLocationsFile( void )
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buffer[file_len] = '\0';
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trap_FS_FCloseFile( f );
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G_Printf( "Locations file %s located. Proceeding to load scan data.\n", fileRoute ); //GSIO01: why did this say "Usables file ..."? lol
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G_Printf( "Locations file %s located. Proceeding to load scan data.\n", fileRoute ); //GSIO01: why did this say "Usables file ..."? lol ;)
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COM_BeginParseSession();
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textPtr = buffer;
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@ -1863,207 +1863,6 @@ void G_InitModRules( void )
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numKilled = 0;
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}
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extern qboolean G_CallSpawn(gentity_t *ent);
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extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent);
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/*
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============
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G_LoadSpawnFile
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If there is a spawn file it will parse it and spawn/change things.
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Expected file Layout:
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SpawnFile
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{
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Spawn
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{
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Entity
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{
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classname <string> //needs to be there
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<key> <value> //unlimited number of keys and values
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}
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}
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Convert
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{
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Entity
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{
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"Bmodel" "*<int>"
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<key> <value>
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}
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Entity
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{
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"targetname" <string>
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<key> <value>
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}
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Entity
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{
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"target" <string>
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<key> <value>
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}
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}
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Remove
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{
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Entity
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{
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"Bmodel" "*<int>"
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}
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Entity
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{
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"targetname" <string>
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}
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Entity
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{
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"target" <string>
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}
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}
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}
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============
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*/
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void G_LoadSpawnFile( void ) {
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/* char fileRoute[MAX_QPATH];
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char mapRoute[MAX_QPATH];
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char serverInfo[MAX_TOKEN_CHARS];
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fileHandle_t f;
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char buffer[29400];
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int file_len;
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char *textPtr, *token;
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gentity_t *newEnt;
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char tempKey[MAX_TOKEN_CHARS], tempValue[MAX_TOKEN_CHARS];
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//vec3_t tempVec;
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//int tempInt;
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//float tempFloat;
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//get the map name out of the server data
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trap_GetServerinfo( serverInfo, sizeof( serverInfo ) );
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//setup the file route
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Com_sprintf( mapRoute, sizeof( mapRoute ), "maps/%s.%s", Info_ValueForKey( serverInfo, "mapname" ), "spawn" );
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file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
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if ( !file_len )
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return;
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memset( buffer, 0, sizeof(buffer) );
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trap_FS_Read( buffer, file_len, f );
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buffer[file_len] = '0';
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trap_FS_FCloseFile(f);
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if(!buffer[0]) {
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G_Printf( S_COLOR_RED "ERROR: Attempted to load %s, but no data was inside!\n", fileRoute );
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return;
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}
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G_Printf( "Spawn file %s located. Proceeding to load scan data.\n", fileRoute );
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COM_BeginParseSession();
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textPtr = buffer;
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while(1) {
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token = COM_Parse(&textPtr);
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if(!token[0])
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break;
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while(1) {
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token = COM_Parse(&textPtr);
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if(!token[0]) return;
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if(!Q_stricmpn(token, "SpawnFile", 9)) {
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token = COM_Parse(&textPtr);
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if ( Q_strncmp( token, "{", 1 ) != 0 )
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{
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G_Printf( S_COLOR_RED "ERROR: SpawnFile in %s had no opening brace ( { )!\n", fileRoute );
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continue;
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}
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token = COM_Parse(&textPtr);
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while(Q_stricmpn(token, "}", 1)) {
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token = COM_Parse(&textPtr);
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if(!Q_stricmpn(token, "Spawn", 5)) {
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token = COM_Parse(&textPtr);
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if( Q_strncmp(token, "{", 1)) {
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G_Printf(S_COLOR_RED "ERROR: Spawn block in %s had no opening brace ( { )!\n", fileRoute);
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continue;
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}
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token = COM_Parse(&textPtr);
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while(Q_strncmp(token, "}", 1)) {
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token = COM_Parse(&textPtr);
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if(!Q_stricmpn(token, "Entity", 6)) {
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if(Q_strncmp(token, "{", 1)) {
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G_Printf(S_COLOR_RED, "ERROR: Entity in %s had no opening brace ( { )!\n", fileRoute);
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continue;
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}
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token = COM_Parse(&textPtr);
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if(!Q_strncmp(token, "classname", 9)) {
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G_Printf(S_COLOR_RED, "ERROR: First key in Entity in Spawn block in %s was not \"classname\"!\n", fileRoute);
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continue;
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}
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newEnt = G_Spawn();
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if(!newEnt) continue;
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newEnt->tmpEntity = qtrue;
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token = COM_Parse(&textPtr);
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newEnt->classname = G_NewString(token);
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// check if this entity is valid in Spawn block ...
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if(!Q_strncmp(newEnt->classname, "func_", 5) // func entities are never valid as they need brushmodels
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|| !Q_strncmp(newEnt->classname, "misc_", 5) // misc entities are all invalid for now
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) {
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G_FreeEntity(newEnt);
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G_Printf(S_COLOR_RED "ERROR: Entities of type %s are invalid in Spawn Block!\n", token);
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continue;
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}
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while(Q_strncmp(token, "}", 1)) {
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token = COM_Parse(&textPtr);
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Com_sprintf(tempKey, sizeof(tempKey), "%s", token);
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token = COM_Parse(&textPtr);
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Com_sprintf(tempValue, sizeof(tempValue), "%s", token);
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if(!G_ParseField(tempKey, tempValue, newEnt)) {
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//GSIO01: oh well not part of fields ehh?
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//then let's see what entities this is and check if you are valid for it
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}
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}
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}
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}
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} else if(!Q_strncmp(token, "Convert", 7)) {
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//all entities in here are converted as long as the wanted conversion is valid
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//criterias might be:
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// do both have a brushmodel?
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// do both have a origin brush?
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// and so on
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//because we simply can't convert a info_notnull to a func_door xD
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token = COM_Parse(&textPtr);
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if( Q_strncmp(token, "{", 1)) {
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G_Printf(S_COLOR_RED "ERROR: Convert block in %s had no opening brace ( { )!\n", fileRoute);
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continue;
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}
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//There are 3 ways to identify an entity 100 percent accurate:
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// by it's targetname (only if it is the only one with it)
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// by it's target (only if it is the only one targeting it)
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// by it's brushmodel (always 100% accurate but only works on brushentities)
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//Entity IDs can't be used as loading the map locally or on a server
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//might result in diffrent entity IDs.
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} else if(!Q_strncmp(token, "Remove", 6)) {
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token = COM_Parse(&textPtr);
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if( Q_strncmp(token, "{", 1)) {
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G_Printf(S_COLOR_RED "ERROR: Remove block in %s had no opening brace ( { )!\n", fileRoute);
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continue;
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}
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}
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}
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}
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}
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}*/
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}
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static void Dev_ShowTriggers(gentity_t *ent) {
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int i;
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gentity_t *tar;
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4
game/g_xml.c
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4
game/g_xml.c
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#include "g_local.h"
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#include "g_xml.h"
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7
game/g_xml.h
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7
game/g_xml.h
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#inlcude "g_local.h"
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#ifndef G_XML_H_
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#define G_XML_H_
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#endif // G_XML_H_
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22
prototypes/classfile.xml
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22
prototypes/classfile.xml
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<classFile>
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<class>
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<consoleName>consoleName</consoleName>
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<formalName>formalName</formalName>
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<message>Message</message>
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<modelSkin>Skin</modelSkin>
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<weapons>
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<weapon>WP_1</weapon>
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</weapons>
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<admin />
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<marine />
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<medical />
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<isBorg />
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<n00b />
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<!-- client only after this -->
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<radarColor red="0" green="128" blue="255" />
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<iconColor red="0" green="128" blue="255" />
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<hasRanks />
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<noShow />
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</class>
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</classFile>
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9
prototypes/locations.xml
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9
prototypes/locations.xml
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<locationsList>
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<location>
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<origin x="100" y="1000" z="-567" />
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<angles x="90" y="0" z="10" />
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<restricted />
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<name>Name</name>
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</location>
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</locationsList>
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11
prototypes/serverchangeconfig.xml
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11
prototypes/serverchangeconfig.xml
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<serverChangeConfig>
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<server>
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<ip>78.54.34.93:27962</ip>
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<name>Crazy RP Server</name>
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</server>
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<server>
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<ip>gdev-rp.org</ip>
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<name>GDev RP Server</name>
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</server>
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</serverChangeConfig>
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