Common Animations
CODE
BOTH_ACTIVATEBELT1
BOTH_ATTACK1
BOTH_ATTACK3
BOTH_BENCHSIT1_2STAND
BOTH_BENCHSIT1_FIXBOOT
BOTH_BENCHSIT1_IDLE
BOTH_BENCHSTAND2
BOTH_BENCHSTAND2TO1
BOTH_CONSOLE1
BOTH_CONSOLE1IDLE
BOTH_CONSOLE1LEFT
BOTH_CONSOLE1RIGHT
BOTH_CONSOLE2
BOTH_CONSOLE3
BOTH_CONSOLE3IDLE
BOTH_CONSOLE3LEFT
BOTH_CONSOLE3RIGHT
BOTH_CONSOLETOSTAND1/BOTH_CONSTOSTAND1
BOTH_COUCHSIT1_2STAND1
BOTH_COUCHSIT1_GESTURELEFT
BOTH_COUCHSIT1_GESTURERIGHT
BOTH_COUCHSIT1_IDLE
BOTH_COUCHSIT1_TALKGESTURE
BOTH_COVERUP1_START
BOTH_COVERUP1_LOOP
BOTH_COVERUP1_END
BOTH_CRAWLBACK1
BOTH_CROUCH1
BOTH_CROUCH1IDLE
BOTH_CROUCH1WALK
BOTH_CROWDLOOK1
BOTH_CROWDLOOK2
BOTH_DEATH1
BOTH_DEAD1
BOTH_DEATH2
BOTH_DEAD2
BOTH_DEATHBACKWARD1
BOTH_DEADBACKWARD1
BOTH_DEATHBACKWARD2
BOTH_DEADBACKWARD2
BOTH_DEATHFORWARD1
BOTH_DEADFORWARD1
BOTH_DEATHFORWARD2
BOTH_DEADFORWARD2
BOTH_DIVE1
BOTH_DROPANGERWEAP2
BOTH_FALLDEATH1
BOTH_FALLDEATH1INAIR
BOTH_FALLDEATH1LAND
BOTH_FALLDEAD1LAND
BOTH_FLOAT1
BOTH_FLOAT2
BOTH_FLOATCONSOLE1
BOTH_GESTURE1
BOTH_GESTURE2
BOTH_GESTURE3
BOTH_GET_UP1
BOTH_GRAB1
BOTH_GRAB2
BOTH_GRABBED1
BOTH_GRABBED2
BOTH_GROUNDSHAKE1
BOTH_GROUNDSHAKE2
BOTH_GUARD_IDLE1
BOTH_GUARD_LKRT1
BOTH_GUARD_LOOKAROUND1
BOTH_GUILT1
BOTH_HALT1
BOTH_INAIR1
BOTH_INJURED1
BOTH_INJURED3
BOTH_JUMP1
BOTH_JUMPBACK1
BOTH_LADDER_DWN1
BOTH_LADDER_UP1
BOTH_LAND1
BOTH_LANDBACK1
BOTH_LEAN1
BOTH_LEAN1TODROPHELM
BOTH_LYINGDEATH1
BOTH_LYINGDEAD1
BOTH_OFFLADDER_BOT1
BOTH_OFFLADDER_TOP1
BOTH_ONLADDER_BOT1
BOTH_ONLADDER_TOP1
BOTH_PAIN1
BOTH_PAIN2
BOTH_PAIN2WRITHE1
BOTH_PSYCHICSHOCK1
BOTH_PUSHTOSTAND1
BOTH_RUN1
BOTH_RUN1STOP
BOTH_RUN2
BOTH_RUNINJURED1
BOTH_SHIELD1
BOTH_SHIELD2
BOTH_SIT1STAND
BOTH_SIT1TO2
BOTH_SIT1TO3
BOTH_SIT2TO1
BOTH_SIT2TO3
BOTH_SIT3TO1
BOTH_SIT3TO2
BOTH_SIT4TO5
BOTH_SIT4TO6
BOTH_SIT5TO4
BOTH_SIT5TO6
BOTH_SIT6TO4
BOTH_SIT6TO5
BOTH_SIT7
BOTH_SIT7TOSTAND1
BOTH_STAND1
BOTH_STAND1_RANDOM1
BOTH_STAND1_RANDOM2
BOTH_STAND1_RANDOM3
BOTH_STAND1_RANDOM4
BOTH_STAND1_RANDOM5
BOTH_STAND1_RANDOM6
BOTH_STAND1_RANDOM7
BOTH_STAND1_RANDOM8
BOTH_STAND1_RANDOM12
BOTH_STAND2
BOTH_STAND2TO4
BOTH_STAND2_RANDOM1
BOTH_STAND2_RANDOM2
BOTH_STAND2_RANDOM3
BOTH_STAND3
BOTH_STAND4
BOTH_STAND4TO2
BOTH_STAND5
BOTH_STAND6
BOTH_STAND8
BOTH_STAND9
BOTH_STANDTOCONSOLE1
BOTH_STANDTOWALK1
BOTH_SURPRISED1
BOTH_SURPRISED2
BOTH_SURPRISED4
BOTH_SURPRISED5
BOTH_TABLE_EAT1
BOTH_TABLE_GETUP1
BOTH_TABLE_IDLE1
BOTH_TABLE_TALKGESTURE1
BOTH_UNCROUCH1
BOTH_WALK1
BOTH_WALK2
BOTH_WALK3
BOTH_WALK4
BOTH_WALK7
BOTH_WALKPUSH1
BOTH_WALKTORUN1
BOTH_WRITHING1
LEGS_BACKTORSO_COMBADGE1
LEGS_KNEELDOWN1
LEGS_KNEELUP1
LEGS_LEAN_LEFT1
LEGS_LEAN_RIGHT1
LEGS_TURN1
LEGS_TURN2
LEGS_WALKBACK1
TORSO_COMBADGE2
TORSO_COMBADGE3
TORSO_DROPHELMET1
TORSO_DROPWEAP1
TORSO_EQUIPMENT1
TORSO_EQUIPMENT2
TORSO_GRABLBACKL
TORSO_HAND1
TORSO_HAND2
TORSO_HANDGESTURE1
TORSO_HANDGESTURE2
TORSO_HANDGESTURE3
TORSO_HANDGESTURE4
TORSO_HANDGESTURE5
TORSO_HANDGESTURE6
TORSO_HANDGESTURE7
TORSO_HANDGESTURE8
TORSO_HANDGESTURE9
TORSO_HANDGESTURE10
TORSO_HANDGESTURE11
TORSO_HANDGESTURE12
TORSO_HANDGESTURE13
TORSO_HEADNOD1
TORSO_HEADSHAKE1
TORSO_HYPOSPRAY1
TORSO_MEDICORDER1
TORSO_POKERIDLE1
TORSO_POKERIDLE2
TORSO_POKERIDLE3
TORSO_RAISEHELMET1
TORSO_RAISEWEAP1
TORSO_REACHHELMET1
TORSO_SHOUT1
TORSO_SPEECHLESS1
TORSO_SPEECHLESS2
TORSO_TRICORDER1
TORSO_WEAPONIDLE1
TORSO_WEAPONREADY1
TORSO_WEAPONREADY2


Male-only Animations
CODE
BOTH_ACTIVATEMEDKIT1
BOTH_ASSIMILATED1
BOTH_BENCHSIT1TO2
BOTH_BENCHSIT2_IDLE
BOTH_BENCHSIT2STAND
BOTH_BENCHSIT2TO1
BOTH_CATCH1
BOTH_CROUCH2IDLE
BOTH_CROUCH2TOSTAND1
BOTH_CROWDLOOK3
BOTH_CROWDLOOK4
BOTH_FALSEJUMP1
BOTH_HEROSTANCE1
BOTH_HITWALL1
BOTH_INAIR1
BOTH_INJURED2
BOTH_INJURED6
BOTH_INJURED6ATTACKSTART
BOTH_INJURED6ATTACKSTOP
BOTH_INJURED6COMBADGE
BOTH_INJURED6POINT
BOTH_LADDER_IDLE
BOTH_LAUGH1
BOTH_LAUGH2
BOTH_SCARED1
BOTH_SCARED2
BOTH_STAND1_RANDOM11
BOTH_STAND1_RANDOM13
BOTH_STAND7
BOTH_SURPRISED3
BOTH_WRITHING2
LEGS_KNEEL1
TORSO_ATTACK2
TORSO_COFFEE
TORSO_PADD1
TORSO_STAND2TOWEAPONREADY2
TORSO_WRIST1


Female-only Animations
CODE
BOTH_ATTACK2
BOTH_BENCHSTAND1TO2
BOTH_CARRIED1
BOTH_CARRIED2
BOTH_CONSOLE4
BOTH_CONSOLE5
BOTH_COUCHSIT1_TO2
BOTH_COWAR1
BOTH_DEAD1_FLOP
BOTH_DEAD2_FLOP
BOTH_DEAD3_FLOP
BOTH_DEAD4_FLOP
BOTH_DEAD5_FLOP
BOTH_DEAD6_FLOP
BOTH_DEAD7_FLOP
BOTH_DEADBACKWARD1_FLOP
BOTH_DEADBACKWARD2_FLOP
BOTH_DEADFORWARD1_FLOP
BOTH_DEADFORWARD2_FLOP
BOTH_DEATH3
BOTH_DEAD3
BOTH_DEATH4
BOTH_DEAD4
BOTH_DEATH5
BOTH_DEAD5
BOTH_DEATH6
BOTH_DEAD6
BOTH_DEATH7
BOTH_DEAD7
BOTH_FALLDEAD1_FLOP
BOTH_GET_UP2
BOTH_GRAB3
BOTH_GRAB4
BOTH_HELP1
BOTH_KNEELHAND1
BOTH_LIFTED1
BOTH_LYINGDEAD1_FLOP
BOTH_PAIN3
BOTH_POSSESSED1
BOTH_PSYCHICSHOCK2
BOTH_RESTRAINED1
BOTH_RESTRAINED1POINT
BOTH_RUNAWAY1
BOTH_SHOCK1
BOTH_SLEEP1
BOTH_SLEEP1_NOSE
BOTH_SLEEP1GETUP
BOTH_SLEEP2
BOTH_SLEEP2_SHIFT
BOTH_SLEEP2GETUP
BOTH_SLEEP3
BOTH_SLEEP3DEATH
BOTH_SLEEP3DEAD
BOTH_SLEEP3GETUP
BOTH_SNAPTO1
BOTH_STAND1_RANDOM12
BOTH_STAND1_RANDOM14
BOTH_STAND1TO2
BOTH_STAND1TO3
BOTH_STAND2_RANDOM4
BOTH_STAND2_RANDOM5
BOTH_STAND2_RANDOM6
BOTH_STAND2_RANDOM7
BOTH_STAND2TO1
BOTH_STAND3TO1
BOTH_STAND4TO5
BOTH_STAND4TO6
BOTH_STAND5TO4
BOTH_STAND6TO4
BOTH_STANDUP1
BOTH_STEP1
BOTH_TALKGESTURE1
BOTH_TALKGESTURE2
BOTH_TALKGESTURE3
BOTH_TALKGESTURE4
BOTH_TALKGESTURE5
BOTH_TALKGESTURE6
LEGS_JUMPB
LEGS_LANDB
LEGS_RUNBACK2
TORSO_COMBADGE4
TORSO_EQUIPMENT3
TORSO_WEAPONIDLE2
TORSO_WEAPONIDLE3
TORSO_WEAPONREADY3