md3view/bmp.cpp
2011-12-05 20:41:28 +08:00

274 lines
6.6 KiB
C++
Executable file

/*
Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <stdio.h>
#include <assert.h>
// #include "oddbits.h"
#include "bmp.h"
static bool BMP_FlipTrueColour(LPCSTR psFilename);
static int iBMP_PixelWriteOffset;
static PMEMORYBMP pBMP = NULL;
static int iBMP_MallocSize;
//
static FILE *fhBMP = 0;
bool BMP_GetMemDIB(void *&pvAddress, int &iBytes)
{
if (pBMP)
{
pvAddress = pBMP;
iBytes = iBMP_MallocSize;
return true;
}
return false;
}
// open 24-bit RGB file either to disk or memory
//
// if psFileName == NULL, open memory file instead
//
bool BMP_Open(LPCSTR psFilename, int iWidth, int iHeight)
{
BITMAPFILEHEADER BMPFileHeader;
BITMAPINFOHEADER BMPInfoHeader;
int iPadBytes = (4-((iWidth * sizeof(RGBTRIPLE))%4))&3;
int iWidthBytes = (iWidth * sizeof(RGBTRIPLE))+iPadBytes;
///////
if (pBMP)
{
free(pBMP);
pBMP = NULL;
}
fhBMP = NULL;
///////
if (psFilename)
{
fhBMP = fopen(psFilename,"wb");
if (!(int)fhBMP)
return false;
}
else
{
iBMP_MallocSize = sizeof(BITMAPINFOHEADER) + (iWidthBytes * iHeight);
pBMP = (PMEMORYBMP) malloc ( iBMP_MallocSize );
if (!pBMP)
return false;
}
memset(&BMPFileHeader, 0, sizeof(BITMAPFILEHEADER));
BMPFileHeader.bfType=(WORD)('B'+256*'M');
// int iPad= ((sizeof(RGBTRIPLE)*iWidth)%3)*iHeight;
// BMPFileHeader.bfSize=sizeof(BITMAPFILEHEADER)+sizeof(BITMAPINFOHEADER)+(sizeof(RGBTRIPLE)*iWidth*iHeight);//+iPad;
BMPFileHeader.bfSize=sizeof(BITMAPFILEHEADER)+sizeof(BITMAPINFOHEADER)+(iWidthBytes * iHeight);
BMPFileHeader.bfOffBits=sizeof(BITMAPFILEHEADER)+sizeof(BITMAPINFOHEADER); // No palette
if (fhBMP)
{
fwrite (&BMPFileHeader,sizeof(BMPFileHeader),1,fhBMP);
}
else
{
// memory version doesn't use the BITMAPFILEHEADER structure
}
memset(&BMPInfoHeader, 0, sizeof(BITMAPINFOHEADER));
BMPInfoHeader.biSize=sizeof(BITMAPINFOHEADER);
BMPInfoHeader.biWidth=iWidth;
BMPInfoHeader.biHeight=iHeight;
BMPInfoHeader.biPlanes=1;
BMPInfoHeader.biBitCount=24;
BMPInfoHeader.biCompression=BI_RGB;
BMPInfoHeader.biSizeImage=0;// BMPFileHeader.bfSize - (sizeof(BITMAPFILEHEADER)+sizeof(BITMAPINFOHEADER)); // allowed for BI_RGB bitmaps
BMPInfoHeader.biXPelsPerMeter=0; // don't know about these
BMPInfoHeader.biYPelsPerMeter=0;
BMPInfoHeader.biClrUsed=0;
BMPInfoHeader.biClrImportant=0;
if (fhBMP)
{
fwrite (&BMPInfoHeader,sizeof(BMPInfoHeader),1,fhBMP);
}
else
{
pBMP->BMPInfoHeader = BMPInfoHeader; // struct copy
iBMP_PixelWriteOffset = 0;
}
return true;
}
bool BMP_WritePixel(byte Red, byte Green, byte Blue)
{
RGBTRIPLE Trip = {0,0,0};
Trip.rgbtRed = Red;
Trip.rgbtGreen = Green;
Trip.rgbtBlue = Blue;
if (fhBMP)
{
fwrite(&Trip, sizeof(RGBTRIPLE), 1, fhBMP);
}
else
{
RGBTRIPLE *pDest = (RGBTRIPLE *) ((byte *)pBMP->RGBData + iBMP_PixelWriteOffset);
*pDest = Trip;
iBMP_PixelWriteOffset += sizeof(RGBTRIPLE);
}
return true;
}
// BMP files need padding to 4-byte boundarys after writing each scan line... (which sucks, and messes up pixel indexing)
//
bool BMP_WriteLinePadding(int iPixelsPerLine)
{
static char cPad[4]={0};
int iPadBytes = (4-((iPixelsPerLine * sizeof(RGBTRIPLE))%4))&3;
if (iPadBytes)
{
if (fhBMP)
{
fwrite( &cPad, iPadBytes, 1, fhBMP);
}
else
{
iBMP_PixelWriteOffset += iPadBytes; // <g>, can't be bothered padding with zeroes
}
}
return true;
}
// BMP files are stored upside down, but if we're writing this out as a result of doing an OpenGL pixel read, then
// the src buffer will be upside down anyway, so I added this flip-bool -Ste
//
// (psFilename can be NULL for mem files)
//
bool BMP_Close(LPCSTR psFilename, bool bFlipFinal)
{
if (fhBMP)
{
fclose (fhBMP);
}
else
{
#if 1
int iPadBytes = (4-((pBMP->BMPInfoHeader.biWidth * sizeof(RGBTRIPLE))%4))&3;
int iWidthBytes = (pBMP->BMPInfoHeader.biWidth * sizeof(RGBTRIPLE))+iPadBytes;
assert(iBMP_PixelWriteOffset == iWidthBytes * pBMP->BMPInfoHeader.biHeight);
assert((iBMP_PixelWriteOffset + (int)sizeof(BITMAPINFOHEADER)) == iBMP_MallocSize);
#endif
}
if (bFlipFinal)
{
if (psFilename)
{
if (!BMP_FlipTrueColour(psFilename))
return false;
}
}
return true;
}
static bool BMP_FlipTrueColour(LPCSTR psFilename)
{
BITMAPFILEHEADER BMPFileHeader;
BITMAPINFOHEADER BMPInfoHeader;
RGBTRIPLE *RGBTriples, *tTopLine, *tBottomLine;//, *AfterLastLine;
BYTE *byTopLine, *byBottomLine, *byAfterLastLine;
RGBTRIPLE Trip;
int x,y;
int iPadBytes,iRealWidth;
// reopen it to flip it
fhBMP=fopen(psFilename,"rb"); // checked fopen
if (!(int)fhBMP)
return false;
fread (&BMPFileHeader,sizeof(BMPFileHeader),1,fhBMP);
fread (&BMPInfoHeader,sizeof(BMPInfoHeader),1,fhBMP);
iPadBytes = (4-((BMPInfoHeader.biWidth * sizeof(RGBTRIPLE))%4))&3;
iRealWidth=(sizeof(RGBTRIPLE)*BMPInfoHeader.biWidth)+iPadBytes;
RGBTriples=(RGBTRIPLE *)malloc(iRealWidth*BMPInfoHeader.biHeight);
fread (RGBTriples,iRealWidth*BMPInfoHeader.biHeight,1,fhBMP);
fclose (fhBMP);
byTopLine=(BYTE *)RGBTriples;
byAfterLastLine=byTopLine+iRealWidth*BMPInfoHeader.biHeight;
// actually flip it
for (y=0; y<BMPInfoHeader.biHeight/2; y++)
{
byBottomLine=byAfterLastLine-((y+1)*iRealWidth);
tTopLine=(RGBTRIPLE *)byTopLine;
tBottomLine=(RGBTRIPLE *)byBottomLine;
for (x=0; x<BMPInfoHeader.biWidth; x++)
{
Trip=tTopLine[x];
tTopLine[x]=tBottomLine[x];
tBottomLine[x]=Trip;
}
byTopLine+=iRealWidth;
}
// rewrite it flipped
fhBMP=fopen(psFilename,"wb"); // checked fopen
fwrite (&BMPFileHeader,sizeof(BMPFileHeader),1,fhBMP);
fwrite (&BMPInfoHeader,sizeof(BMPInfoHeader),1,fhBMP);
fwrite (RGBTriples,(iRealWidth)*BMPInfoHeader.biHeight,1,fhBMP);
fclose (fhBMP);
free(RGBTriples);
return true;
}
////////////////// eof //////////////////