mirror of
https://github.com/UberGames/MD3View.git
synced 2024-11-10 07:11:56 +00:00
1649 lines
No EOL
40 KiB
C++
Executable file
1649 lines
No EOL
40 KiB
C++
Executable file
/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef WIN32
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#include "system.h"
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#include "ndictionary.h"
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#include "md3gl.h"
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#include "md3view.h"
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#include "Resource.h"
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#include "AFXRES.H"
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#include "text.h"
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#include "oddbits.h"
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#include "animation.h"
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#include "bmp.h"
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#include "clipboard.h"
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extern HINSTANCE WinhInstance;
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extern NodeSequenceInfo tagMenuList;
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HDC hDC_;
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bool sys_rbuttondown = false;
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bool sys_lbuttondown = false;
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bool sys_mbuttondown = false;
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OPENFILENAME *FileOpenDialog(HWND hwnd, WORD wCommand, WORD wNotify, HWND hwndCtrl, int type);
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OPENFILENAME *FileSaveDialog(HWND hwnd, WORD wCommand, WORD wNotify, HWND hwndCtrl, int type);
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/*
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selects a 16 bit color file format, could be higher though it wouldn't work with a voodoo
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*/
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void SetPixelFormat( HDC hdc)
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{
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PIXELFORMATDESCRIPTOR pfd, *ppfd;
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int pixelformat;
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ppfd = &pfd;
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memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
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ppfd->nVersion = 1;
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ppfd->dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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ppfd->dwLayerMask = PFD_MAIN_PLANE;
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ppfd->iPixelType = PFD_TYPE_RGBA;
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ppfd->cColorBits = 16;
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ppfd->cDepthBits = 16;
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ppfd->cAccumBits = 0;
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ppfd->cStencilBits = 0;
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pixelformat = ChoosePixelFormat( hdc, ppfd);
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if ( pixelformat == 0) {
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Error("ChoosePixelFormat failed");
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}
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if (ppfd->dwFlags & PFD_NEED_PALETTE) {
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Error ("ChoosePixelFormat needs palette" );
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}
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if (SetPixelFormat( hdc, pixelformat, ppfd) == FALSE) {
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Error("SetPixelFormat failed");
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}
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}
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/*
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** ChoosePFD
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**
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** Helper function that replaces ChoosePixelFormat.
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*/
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#define MAX_PFDS 256
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static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD )
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{
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PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
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int maxPFD = 0;
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int i;
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int bestMatch = 0;
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OutputDebugString( va("...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits) );
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// count number of PFDs
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//
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maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
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if ( maxPFD > MAX_PFDS )
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{
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OutputDebugString( va( "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS) );
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maxPFD = MAX_PFDS;
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}
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OutputDebugString( va("...%d PFDs found\n", maxPFD - 1) );
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FILE *handle = fopen("MD3View_GL_report.txt","wt");
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fprintf(handle,"Total PFDs: %d\n\n",maxPFD);
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// grab information
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for ( i = 1; i <= maxPFD; i++ )
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{
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DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
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fprintf(handle,"PFD %d/%d\n",i,maxPFD);
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fprintf(handle,"=========\n");
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#define FLAGDUMP(flag) if ( (pfds[i].dwFlags & flag ) != 0 ) fprintf(handle,"(flag: %s)\n",#flag);
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FLAGDUMP( PFD_DOUBLEBUFFER );
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FLAGDUMP( PFD_STEREO );
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FLAGDUMP( PFD_DRAW_TO_WINDOW );
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FLAGDUMP( PFD_DRAW_TO_BITMAP );
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FLAGDUMP( PFD_SUPPORT_GDI );
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FLAGDUMP( PFD_SUPPORT_OPENGL );
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FLAGDUMP( PFD_GENERIC_FORMAT );
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FLAGDUMP( PFD_NEED_PALETTE );
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FLAGDUMP( PFD_NEED_SYSTEM_PALETTE );
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FLAGDUMP( PFD_SWAP_EXCHANGE );
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FLAGDUMP( PFD_SWAP_COPY );
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FLAGDUMP( PFD_SWAP_LAYER_BUFFERS );
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FLAGDUMP( PFD_GENERIC_ACCELERATED );
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FLAGDUMP( PFD_SUPPORT_DIRECTDRAW );
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if ( pfds[i].iPixelType == PFD_TYPE_RGBA )
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{
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// fprintf(handle,"RGBA mode\n");
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}
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else
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{
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fprintf(handle,"NOT RGBA mode!!!!!!!!!!!!\n");
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}
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fprintf(handle, "Colour bits: %d\n",pfds[i].cColorBits);
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fprintf(handle, "Depth bits: %d\n",pfds[i].cDepthBits);
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fprintf(handle,"\n");
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}
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// look for a best match
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for ( i = 1; i <= maxPFD; i++ )
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{
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fprintf(handle,"(bestMatch: %d)\n",bestMatch );
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//
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// make sure this has hardware acceleration
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//
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if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
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{
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// if ( !r_allowSoftwareGL->integer )
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{
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// if ( r_verbose->integer )
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{
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fprintf(handle,//OutputDebugString(
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va ("...PFD %d rejected, software acceleration\n", i ));
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}
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continue;
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}
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}
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// verify pixel type
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if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
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{
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// if ( r_verbose->integer )
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{
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fprintf(handle,//OutputDebugString(
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va("...PFD %d rejected, not RGBA\n", i) );
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}
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continue;
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}
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// verify proper flags
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if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
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{
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// if ( r_verbose->integer )
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{
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fprintf(handle,//OutputDebugString(
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va("...PFD %d rejected, improper flags (0x%x instead of 0x%x)\n", i, pfds[i].dwFlags, pPFD->dwFlags) );
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}
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continue;
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}
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// verify enough bits
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if ( pfds[i].cDepthBits < 15 )
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{
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fprintf(handle,va("...PFD %d rejected, depth bits only %d (<15)\n", i, pfds[i].cDepthBits) );
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continue;
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}
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/* if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) )
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{
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continue;
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}
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*/
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//
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// selection criteria (in order of priority):
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//
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// PFD_STEREO
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// colorBits
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// depthBits
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// stencilBits
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//
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if ( bestMatch )
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{
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/*
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// check stereo
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if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) )
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{
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bestMatch = i;
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continue;
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}
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if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) )
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{
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bestMatch = i;
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continue;
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}
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*/
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// check color
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if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
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{
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// prefer perfect match
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if ( pfds[i].cColorBits == pPFD->cColorBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
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{
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bestMatch = i;
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continue;
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}
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}
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// check depth
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if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
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{
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// prefer perfect match
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if ( pfds[i].cDepthBits == pPFD->cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
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{
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bestMatch = i;
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continue;
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}
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}
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/*
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// check stencil
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if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
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{
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// prefer perfect match
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if ( pfds[i].cStencilBits == pPFD->cStencilBits )
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{
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bestMatch = i;
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continue;
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}
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// otherwise if this PFD has more bits than our best, use it
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else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
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( pPFD->cStencilBits > 0 ) )
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{
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bestMatch = i;
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continue;
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}
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}
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*/
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}
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else
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{
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bestMatch = i;
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}
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}
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fprintf(handle,"Bestmode: %d\n",bestMatch);
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if ( !bestMatch )
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{
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fprintf(handle,"No decent mode found!\n");
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fclose(handle);
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return 0;
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}
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if ( ( pfds[bestMatch].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
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{
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// if ( !r_allowSoftwareGL->integer )
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// {
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// ri.Printf( PRINT_ALL, "...no hardware acceleration found\n" );
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// return 0;
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// }
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// else
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{
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fprintf(handle,//OutputDebugString(
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"...using software emulation\n" );
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}
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}
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else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED )
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{
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fprintf(handle,//OutputDebugString(
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"...MCD acceleration found\n" );
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}
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else
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{
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fprintf(handle,//OutputDebugString(
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"...hardware acceleration found\n" );
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}
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*pPFD = pfds[bestMatch];
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fclose(handle);
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return bestMatch;
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}
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/*
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creates an OpenGL rendering context and makes it current
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*/
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void InitOpenGL( HWND hwnd )
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{
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HDC hdc = GetDC( hwnd );
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mdview.hdc = hdc;
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static PIXELFORMATDESCRIPTOR pfd =
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{
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sizeof(PIXELFORMATDESCRIPTOR), // WORD nSize;
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1, // WORD nVersion;
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PFD_DRAW_TO_WINDOW | // DWORD dwFlags;
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PFD_DOUBLEBUFFER | //
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PFD_SUPPORT_OPENGL, //
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PFD_TYPE_RGBA, // BYTE iPixelType;
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24, // BYTE cColorBits;
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// not used to select mode...
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//
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0, // BYTE cRedBits;
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0, // BYTE cRedShift;
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0, // BYTE cGreenBits;
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0, // BYTE cGreenShift;
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0, // BYTE cBlueBits;
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0, // BYTE cBlueShift;
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0, // BYTE cAlphaBits;
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0, // BYTE cAlphaShift;
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0, // BYTE cAccumBits;
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0, // BYTE cAccumRedBits;
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0, // BYTE cAccumGreenBits;
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0, // BYTE cAccumBlueBits;
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0, // BYTE cAccumAlphaBits;
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32,//24, // BYTE cDepthBits;
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// not used to select mode...
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0, // BYTE cStencilBits;
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0, // BYTE cAuxBuffers;
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PFD_MAIN_PLANE, // BYTE iLayerType;
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// not used to select mode...
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0, // BYTE bReserved;
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0, // DWORD dwLayerMask;
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0, // DWORD dwVisibleMask;
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0 // DWORD dwDamageMask;
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};
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/*
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// choose a pixel format that best matches the one we want...
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//
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int iPixelFormat = ChoosePixelFormat(hdc,&pfd);
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//
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// set the pixel format for this device context...
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//
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*/
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int iPixelFormat = GLW_ChoosePFD( hdc, &pfd );
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VERIFY(SetPixelFormat(hdc, iPixelFormat, &pfd));
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// SetPixelFormat( hdc );
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HGLRC glrc = wglCreateContext( hdc );
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mdview.glrc = glrc;
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if ( glrc == NULL) {
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Error("Failed on wglCreateContext( HDC hdc )");
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}
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if (!wglMakeCurrent( hdc, glrc)) {
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Error("Failed on wglMakeCurrent(..)" );
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}
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}
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bool gbMinimised = false;
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/*
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called every pass of the event loop
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*/
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void SysOnIdle()
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{
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// OutputDebugString("Idle\n");
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if (!gbMinimised)
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{
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animation_loop();
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}
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else
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{
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Sleep(0);
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}
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}
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/*
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renders the model with simple viewing parameters
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*/
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void SysOnPaint( HWND hwnd, bool bFlip /* = true */ )
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{
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if (!gbMinimised)
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{
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PAINTSTRUCT ps;
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BeginPaint(hwnd, &ps);
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wglMakeCurrent( mdview.hdc, mdview.glrc );
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render_mdview();
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if (bFlip)
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{
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HDC hDC = GetDC(hwnd);
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SwapBuffers( hDC );
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ReleaseDC(hwnd,hDC);
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}
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EndPaint(hwnd, &ps);
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}
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}
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/*
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notifies md3view of resize event
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*/
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void SysOnSize(HWND hwnd, UINT state, int cx, int cy)
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{
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RECT rect;
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GetClientRect( hwnd, &rect );
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set_windowSize( rect.right, rect.bottom );
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g_iScreenWidth = rect.right - rect.left;
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g_iScreenHeight= rect.bottom- rect.top;
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gbMinimised = (state == SIZE_MINIMIZED);
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InvalidateRect( hwnd, NULL, FALSE );
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}
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/*
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sets quit parameter to break out of the message loop
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*/
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int SysOnDestroy(HWND hWnd)
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{
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Text_Destroy(); // while GL context still valid
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if (mdview.glrc)
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{
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wglDeleteContext( mdview.glrc );
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mdview.glrc = NULL;
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}
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if (mdview.hdc)
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{
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ReleaseDC(mdview.hwnd,mdview.hdc);
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mdview.hdc = NULL;
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}
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extern void FakeCvars_Shutdown(void);
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FakeCvars_Shutdown();
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mdview.done = true;
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return 0;
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}
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/*
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passes control to drag.cpp drag function
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*/
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POINT DragStartPoint;
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void SysOnMouseMove(HWND hwnd, int x, int y, UINT keyFlags)
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{
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POINT point;
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GetCursorPos(&point);
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if (!(sys_rbuttondown || sys_lbuttondown || sys_mbuttondown))
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{
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//ScreenToClient(&point);
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return;
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}
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if (drag( (mkey_enum)keyFlags, point.x, point.y ))
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{
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SetCursorPos(DragStartPoint.x,DragStartPoint.y);
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}
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}
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/*
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releases and shows the cursor again
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*/
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void SysOnRButtonUp(HWND hwnd, int x, int y, UINT flags)
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{
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if (!sys_rbuttondown) return;
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ReleaseCapture();
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ShowCursor( true );
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end_drag( (mkey_enum)flags, x, y );
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sys_rbuttondown = false;
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}
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/*
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same as above
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*/
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void SysOnLButtonUp(HWND hwnd, int x, int y, UINT flags)
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{
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if (!sys_lbuttondown) return;
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ReleaseCapture();
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ShowCursor( true );
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end_drag( (mkey_enum)flags, x, y );
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sys_lbuttondown = false;
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}
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/*
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on mouse down, hide the cursor and capture it to window
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*/
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void SysOnRButtonDown(HWND hwnd, BOOL fDoubleClick, int x, int y, UINT keyFlags)
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{
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GetCursorPos(&DragStartPoint);
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start_drag( (mkey_enum)keyFlags, DragStartPoint.x, DragStartPoint.y );
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SetCapture( hwnd );
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ShowCursor( false );
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sys_rbuttondown = true;
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}
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/*
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*/
|
|
void SysOnLButtonDown(HWND hwnd, BOOL fDoubleClick, int x, int y, UINT keyFlags)
|
|
{
|
|
GetCursorPos(&DragStartPoint);
|
|
|
|
start_drag( (mkey_enum)keyFlags, DragStartPoint.x, DragStartPoint.y );
|
|
SetCapture( hwnd );
|
|
ShowCursor( false );
|
|
sys_lbuttondown = true;
|
|
}
|
|
|
|
|
|
/*
|
|
processes command issued from the tag menu
|
|
*/
|
|
// I've added an extra param to this call, it won't affect anyone else if you pass NULL as that param,
|
|
// this involved a slight change below, but it's safe -slc
|
|
//
|
|
void SysOnTagCommand( HWND hwnd, int id, HWND hwndCtl, UINT codeNotify, char *psFullFilenameToUseInstead )
|
|
{
|
|
int i = 0, tagID = id - ID_TAG_START;
|
|
NodePosition pos;
|
|
GLMODEL_DBLPTR dblptr;
|
|
for (pos=tagMenuList.first() ; pos!=NULL ; pos=tagMenuList.after(pos)) {
|
|
if (i == tagID) break;
|
|
i++;
|
|
}
|
|
|
|
#ifdef DEBUG_PARANOID
|
|
if (pos==NULL) Debug("tagMenuList entry not found");
|
|
#endif
|
|
dblptr = (GLMODEL_DBLPTR)pos->element();
|
|
|
|
char fullName[256]={0};
|
|
OPENFILENAME *ofn=NULL;
|
|
|
|
if (psFullFilenameToUseInstead)
|
|
{
|
|
strcpy(fullName,psFullFilenameToUseInstead);
|
|
}
|
|
else
|
|
{
|
|
ofn = FileOpenDialog(hwnd, id, codeNotify, hwndCtl, IDS_FILESTRING );
|
|
if (ofn)
|
|
{
|
|
strcpy( fullName, ofn->lpstrFile );
|
|
strcat( fullName, ofn->lpstrFileTitle );
|
|
}
|
|
}
|
|
|
|
if (strlen(fullName))
|
|
{
|
|
if (dblptr != 0) freemdl_fromtag(dblptr);
|
|
loadmdl_totag( fullName, dblptr );
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
|
|
//leave this here!! without the screen doesn't
|
|
//refresh properly sometimes!!
|
|
InvalidateRect( mdview.hwnd, NULL, FALSE );
|
|
if (ofn)
|
|
free( ofn );
|
|
}
|
|
else
|
|
{
|
|
if (dblptr != 0)
|
|
{
|
|
freemdl_fromtag( dblptr );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// we get here when the user selects one of the anim sequences on the new pulldown menus...
|
|
//
|
|
void SysOnAnimsCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify)
|
|
{
|
|
// OutputDebugString(va("Menu item code %d\n",id));
|
|
|
|
if (id < ID_MENUITEMS_LOWERANIMS)
|
|
{
|
|
// upper anim clicked on...
|
|
//
|
|
int iSelection = id-ID_MENUITEMS_UPPERANIMS;
|
|
|
|
// 0 = choose seq
|
|
// 1 = choose multi-seq
|
|
// 2 = none
|
|
// 3 = 1st seq
|
|
// 4 = 2nd seq etc...
|
|
|
|
switch (iSelection)
|
|
{
|
|
case 0: // choose seq
|
|
case 1: // choose multi-seq
|
|
|
|
ErrorBox("Ignore this for now");
|
|
iAnimLockNumber_Upper = 0; // xxxxxxxxxxxxxxxxxxxxx for now...
|
|
break;
|
|
|
|
default:
|
|
|
|
iAnimLockNumber_Upper = iSelection-2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// lower anim clicked on...
|
|
//
|
|
int iSelection = id-ID_MENUITEMS_LOWERANIMS;
|
|
|
|
// 0 = choose seq
|
|
// 1 = choose multi-seq
|
|
// 2 = none
|
|
// 3 = 1st seq
|
|
// 4 = 2nd seq etc...
|
|
|
|
switch (iSelection)
|
|
{
|
|
case 0: // choose seq
|
|
case 1: // choose multi-seq
|
|
|
|
ErrorBox("Ignore this for now");
|
|
iAnimLockNumber_Lower = 0; // xxxxxxxxxxxxxxxxxxxxx for now...
|
|
break;
|
|
|
|
default:
|
|
|
|
iAnimLockNumber_Lower = iSelection-2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
// takes (eg) "q:\quake\baseq3\textures\borg\name.tga"
|
|
//
|
|
// and produces "q:\quake\baseq3\" // note the trailing backslash, for this app only!!!!!!!!!!!!!!!!!!!!
|
|
//
|
|
// (copied from ShaderEd, but this app doesn't have MFC, so no CStrings...)
|
|
//
|
|
LPCSTR Filename_QUAKEBASEONLY(LPCSTR psFullPathedName /* CString &string */)
|
|
{
|
|
static char sLine[1024];
|
|
char *p;
|
|
|
|
strcpy(sLine,psFullPathedName);
|
|
|
|
while ((p=strchr(sLine,'/'))!=0) *p='\\'; // string.Replace("/","\\");
|
|
strlwr(sLine); // string.MakeLower();
|
|
|
|
/* int loc = string.Find("\\quake");
|
|
if (loc>=0)
|
|
{
|
|
loc = string.Find("\\",loc+1); // pointing at "\\baseq3" (or "demoq3" etc)
|
|
if (loc>=0)
|
|
{
|
|
loc = string.Find("\\",loc+1); // pointing at first part of string past the quake dir stuff
|
|
string = string.Left(loc);
|
|
}
|
|
}
|
|
*/
|
|
|
|
p = strstr(sLine,"\\quake");
|
|
if (p)
|
|
{
|
|
p = strstr(p+1,"\\"); // pointing at "\\baseq3" (or "demoq3" etc)
|
|
if (p)
|
|
{
|
|
p = p = strstr(p+1,"\\"); // pointing at first part of string past the quake dir stuff
|
|
*(p+1)=0; // +1 ensures trailing slash is left on as well
|
|
}
|
|
}
|
|
|
|
return sLine;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#define BASEDIRNAME "base"
|
|
char qdir[1024];
|
|
char gamedir[1024]; // q:\quake\baseef
|
|
|
|
// totally hacky and awful code pasted from other bits of crud
|
|
LPCSTR Filename_QUAKEBASEONLY(LPCSTR psFullPathedName )
|
|
{
|
|
static char sLine[1024];
|
|
char temp[1024];
|
|
char *path = temp;
|
|
const char *c;
|
|
const char *sep;
|
|
int len, count;
|
|
|
|
sLine[0]=0;
|
|
|
|
strcpy(path,psFullPathedName);
|
|
_strlwr(path);
|
|
|
|
// search for "base" in path from the RIGHT hand side (and must have a [back]slash just before it)
|
|
|
|
len = strlen(BASEDIRNAME);
|
|
for (c=path+strlen(path)-1 ; c != path ; c--)
|
|
{
|
|
// int i;
|
|
|
|
if (!strnicmp (c, BASEDIRNAME, len)
|
|
&&
|
|
(*(c-1) == '/' || *(c-1) == '\\') // would be more efficient to do this first, but only checking after a strncasecmp ok ensures no invalid pointer-1 access
|
|
)
|
|
{
|
|
sep = c + len;
|
|
count = 1;
|
|
while (*sep && *sep != '/' && *sep != '\\')
|
|
{
|
|
sep++;
|
|
count++;
|
|
}
|
|
strncpy (gamedir, path, c+len+count-path);
|
|
gamedir[c+len+count-path]=0;
|
|
strncpy (qdir, path, c-path);
|
|
qdir[c-path] = 0;
|
|
}
|
|
}
|
|
|
|
strcpy(sLine,gamedir);
|
|
while ((path=strchr(sLine,'/'))!=NULL) *path='\\';
|
|
return sLine;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool ExportThisModel( LPCSTR psFilename, gl_model* pModel, bool bExportAsMD3);
|
|
bool R_ExportModel( gl_model* pModel, bool bMD3)
|
|
{
|
|
bool bReturn = true;
|
|
|
|
if (pModel)
|
|
{
|
|
OutputDebugString(va("Exporting model \"%s\"\n",pModel->sMDXFullPathname));
|
|
|
|
// export this model...
|
|
//
|
|
ExportThisModel( va("%s%s",Filename_WithoutExt(pModel->sMDXFullPathname), bMD3?".md3":".glm"), pModel, bMD3 );
|
|
|
|
// export its children...
|
|
//
|
|
for (UINT j=0; j<pModel->iNumTags ; j++)
|
|
{
|
|
gl_model *pChild = pModel->linkedModels[j];
|
|
if (pChild)
|
|
{
|
|
if (!R_ExportModel(pChild, bMD3))
|
|
{
|
|
bReturn = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bReturn;
|
|
}
|
|
|
|
|
|
void ExportMD3(void)
|
|
{
|
|
if (GetYesNo("Export as MD3, are you sure?"))
|
|
{
|
|
if (!R_ExportModel( mdview.baseModel, true ))
|
|
{
|
|
ErrorBox("Errors occured, unable to export as MD3!");
|
|
}
|
|
else
|
|
{
|
|
ExportThisModel( NULL, NULL, true); // bool bExportAsMD3
|
|
}
|
|
}
|
|
}
|
|
|
|
bool g_bPerfect = false;
|
|
void ExportG2(bool bPerfect)
|
|
{
|
|
g_bPerfect = bPerfect;
|
|
|
|
if ( mdview.baseModel )
|
|
{
|
|
if (GetYesNo(va("Export as Ghoul2 .GLM/.GLA files%s, are you sure?",bPerfect?" ( *without* 90-degree skew )":"")))
|
|
{
|
|
if (!R_ExportModel( mdview.baseModel, false ))
|
|
{
|
|
ErrorBox("Errors occured, unable to export as Ghoul2!");
|
|
}
|
|
else
|
|
{
|
|
ExportThisModel( NULL, NULL, false); // bool bExportAsMD3
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ErrorBox( "No model loaded!");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
processes events from the menu
|
|
*/
|
|
void SysOnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify)
|
|
{
|
|
// process tag menu requests
|
|
if ((id >= ID_TAG_START) && (id < ID_TAG_START+tagMenuList.size())) {
|
|
SysOnTagCommand( hwnd, id, hwndCtl, codeNotify, NULL );
|
|
InvalidateRect( mdview.hwnd, NULL, FALSE );
|
|
}
|
|
|
|
if (id >= ID_MENUITEMS_UPPERANIMS && id<ID_MENUITEMS_NEXT)
|
|
{
|
|
SysOnAnimsCommand(hwnd, id, hwndCtl, codeNotify );
|
|
FrameAdvanceAnim(0); // cheat, force it to re-evaluate legaliser in case new locks are on
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
|
|
switch(id)
|
|
{
|
|
case ID_FILE_OPEN:
|
|
{
|
|
char sFullName[256];
|
|
strcpy(sFullName,"");
|
|
|
|
if (getCmdLine())
|
|
{
|
|
strcpy( sFullName, getCmdLine() );
|
|
FreeCmdLine();
|
|
}
|
|
else
|
|
{
|
|
OPENFILENAME *ofn;
|
|
ofn = FileOpenDialog(hwnd, id, codeNotify, hwndCtl, IDS_FILESTRING );
|
|
if (ofn)
|
|
{
|
|
strcpy( sFullName, ofn->lpstrFile );
|
|
strcat( sFullName, ofn->lpstrFileTitle );
|
|
free( ofn );
|
|
}
|
|
}
|
|
|
|
if (strlen(sFullName))
|
|
{
|
|
strcpy( mdview.basepath, Filename_QUAKEBASEONLY(sFullName));
|
|
|
|
free_mdviewdata();
|
|
|
|
bool bOk = loadmdl( sFullName );
|
|
|
|
// if model loaded ok, and it was called lower.md3, and had a tag called "tag_torso", then
|
|
// automatically (try) load "upper.md3" from the same place
|
|
bool bLowerMD3 = !stricmp(Filename_WithoutPath(sFullName),"lower.md3");
|
|
bool bLowerMDR = !stricmp(Filename_WithoutPath(sFullName),"lower.mdr");
|
|
|
|
if (bOk)
|
|
{
|
|
if ((bLowerMD3||bLowerMDR) && giTagMenuSubtractValue_Torso!=-1)
|
|
{
|
|
char sFullPathedName_Upper[MAX_PATH];
|
|
|
|
strcpy(sFullPathedName_Upper,va("%s\\upper.%s",Filename_PathOnly(sFullName),bLowerMD3?"md3":"mdr"));
|
|
|
|
if (file_exists(sFullPathedName_Upper))
|
|
{
|
|
pModel_Lower = pLastLoadedModel;
|
|
pLastLoadedModel = NULL;
|
|
|
|
int newID = tagMenuList.size(); // get to end of tag list
|
|
newID-= giTagMenuSubtractValue_Torso; // back up to "tag_torso"
|
|
newID+= ID_TAG_START; // account for resource.h value
|
|
|
|
SysOnTagCommand( hwnd, newID, hwndCtl, codeNotify, sFullPathedName_Upper);
|
|
|
|
pModel_Upper = pLastLoadedModel; // NULL or ptr
|
|
|
|
// switch on flat texturing and filtering (looks better for what we need)...
|
|
//
|
|
SysOnCommand(hwnd, ID_VIEW_TEXTURED, hwndCtl, codeNotify);
|
|
SysOnCommand(hwnd, ID_VIEW_FILTEREDTEXTURE, hwndCtl, codeNotify);
|
|
|
|
|
|
// now try auto-loading the head...
|
|
//
|
|
if (giTagMenuSubtractValue_Head!=-1)
|
|
{
|
|
char sFullPathedName_Head[MAX_PATH];
|
|
|
|
strcpy(sFullPathedName_Head,va("%s\\head.md3",Filename_PathOnly(sFullName)));
|
|
|
|
if (file_exists(sFullPathedName_Head))
|
|
{
|
|
pLastLoadedModel = NULL;
|
|
|
|
int newID = tagMenuList.size(); // get to end of tag list
|
|
newID-= giTagMenuSubtractValue_Head; // back up to "tag_head"
|
|
newID+= ID_TAG_START; // account for resource.h value
|
|
|
|
SysOnTagCommand( hwnd, newID, hwndCtl, codeNotify, sFullPathedName_Head);
|
|
}
|
|
}
|
|
}
|
|
|
|
// now attempt the animation stuff... (this is now done whether or not an UPPER model exists, to
|
|
// cope with weird stuff like the vermin model)
|
|
//
|
|
HDC hDC = GetDC(hwnd);
|
|
LoadAnimationCFG(va("%s\\animation.cfg",Filename_PathOnly(sFullName)),hDC);
|
|
ReleaseDC(hwnd,hDC);
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
else
|
|
{
|
|
// if you load something with "weapon" in it's path somewhere, and that ends in "_hand.md3", then
|
|
// try and auto-load the main components of a weapon onto the appropriate tags...
|
|
//
|
|
if (strstr(String_ToLower(sFullName),"weapon") && strstr(String_ToLower(sFullName),"_hand.md3"))
|
|
{
|
|
char sWeaponBasename[MAX_PATH];
|
|
|
|
strcpy(sWeaponBasename,Filename_WithoutExt(Filename_WithoutPath(sFullName)));
|
|
*strrchr(sWeaponBasename,'_')=0; // '_' will be present at this point
|
|
|
|
int iWeaponID = tagMenuList.size(); // get to end of tag list
|
|
iWeaponID-= giTagMenuSubtractValue_Weapon; // back up to correct tag
|
|
iWeaponID+= ID_TAG_START; // account for resource.h value
|
|
|
|
int iBarrelID = tagMenuList.size(); // get to end of tag list
|
|
iBarrelID-= giTagMenuSubtractValue_Barrel; // back up to correct tag
|
|
iBarrelID+= ID_TAG_START; // account for resource.h value
|
|
|
|
int iBarrel2ID = tagMenuList.size(); // get to end of tag list
|
|
iBarrel2ID-= giTagMenuSubtractValue_Barrel2; // back up to correct tag
|
|
iBarrel2ID+= ID_TAG_START; // account for resource.h value
|
|
|
|
int iBarrel3ID = tagMenuList.size(); // get to end of tag list
|
|
iBarrel3ID-= giTagMenuSubtractValue_Barrel3; // back up to correct tag
|
|
iBarrel3ID+= ID_TAG_START; // account for resource.h value
|
|
|
|
int iBarrel4ID = tagMenuList.size(); // get to end of tag list
|
|
iBarrel4ID-= giTagMenuSubtractValue_Barrel4; // back up to correct tag
|
|
iBarrel4ID+= ID_TAG_START; // account for resource.h value
|
|
|
|
int iTagMenuSubtractValue_Weapon = giTagMenuSubtractValue_Weapon;
|
|
int iTagMenuSubtractValue_Barrel = giTagMenuSubtractValue_Barrel;
|
|
int iTagMenuSubtractValue_Barrel2 = giTagMenuSubtractValue_Barrel2;
|
|
int iTagMenuSubtractValue_Barrel3 = giTagMenuSubtractValue_Barrel3;
|
|
int iTagMenuSubtractValue_Barrel4 = giTagMenuSubtractValue_Barrel4;
|
|
|
|
if (iTagMenuSubtractValue_Weapon != -1)
|
|
SysOnTagCommand( hwnd, iWeaponID, hwndCtl, codeNotify, va("%s\\%s.md3", Filename_PathOnly(sFullName),sWeaponBasename));
|
|
if (iTagMenuSubtractValue_Barrel != -1)
|
|
SysOnTagCommand( hwnd, iBarrelID, hwndCtl, codeNotify, va("%s\\%s_barrel.md3", Filename_PathOnly(sFullName),sWeaponBasename));
|
|
if (iTagMenuSubtractValue_Barrel2 != -1)
|
|
SysOnTagCommand( hwnd, iBarrel2ID,hwndCtl, codeNotify, va("%s\\%s_barrel2.md3",Filename_PathOnly(sFullName),sWeaponBasename));
|
|
if (iTagMenuSubtractValue_Barrel3 != -1)
|
|
SysOnTagCommand( hwnd, iBarrel3ID,hwndCtl, codeNotify, va("%s\\%s_barrel3.md3",Filename_PathOnly(sFullName),sWeaponBasename));
|
|
if (iTagMenuSubtractValue_Barrel4 != -1)
|
|
SysOnTagCommand( hwnd, iBarrel4ID,hwndCtl, codeNotify, va("%s\\%s_barrel4.md3",Filename_PathOnly(sFullName),sWeaponBasename));
|
|
}
|
|
}
|
|
}
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
|
|
//leave this here!! without the screen doesn't
|
|
//refresh properly sometimes!!
|
|
InvalidateRect( mdview.hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
}
|
|
case ID_FILE_EXPORTTORAW:
|
|
{
|
|
OPENFILENAME *ofn;
|
|
ofn = FileSaveDialog(hwnd, id, codeNotify, hwndCtl, IDS_RAWFILEFILTER );
|
|
if (ofn)
|
|
{
|
|
char fullName[256];
|
|
strcpy( fullName, ofn->lpstrFileTitle );
|
|
|
|
|
|
write_baseModelToRaw( fullName );
|
|
|
|
free( ofn );
|
|
}
|
|
break;
|
|
}
|
|
case ID_FILE_SAVE_MD3:
|
|
{
|
|
ExportMD3();
|
|
break;
|
|
}
|
|
case ID_FILE_SAVE_G2:
|
|
{
|
|
ExportG2(false);
|
|
break;
|
|
}
|
|
case ID_FILE_SAVE_G2_PERFECT:
|
|
{
|
|
ExportG2(true);
|
|
break;
|
|
}
|
|
case ID_FILE_IMPORTSKIN:
|
|
{
|
|
OPENFILENAME *ofn;
|
|
ofn = FileOpenDialog(hwnd, id, codeNotify, hwndCtl, IDS_SKINFILEFILTER );
|
|
if (ofn)
|
|
{
|
|
char fullName[256];
|
|
strcpy( fullName, ofn->lpstrFile );
|
|
strcat( fullName, ofn->lpstrFileTitle );
|
|
|
|
importNewSkin( fullName );
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
|
|
//leave this here!! without the screen doesn't
|
|
//refresh properly sometimes!!
|
|
InvalidateRect( mdview.hwnd, NULL, FALSE );
|
|
free( ofn );
|
|
}
|
|
break;
|
|
}
|
|
case ID_FILE_IMPORTMULTISEQ:
|
|
{
|
|
OPENFILENAME *ofn;
|
|
ofn = FileOpenDialog(hwnd, id, codeNotify, hwndCtl, IDS_SEQFILTER );
|
|
if (ofn)
|
|
{
|
|
char fullName[256];
|
|
strcpy( fullName, ofn->lpstrFile );
|
|
strcat( fullName, ofn->lpstrFileTitle );
|
|
|
|
ParseSequenceLockFile( fullName );
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
|
|
//leave this here!! without the screen doesn't
|
|
//refresh properly sometimes!!
|
|
InvalidateRect( mdview.hwnd, NULL, FALSE );
|
|
free( ofn );
|
|
}
|
|
break;
|
|
}
|
|
case ID_FILE_EXIT:
|
|
{
|
|
mdview.done = true;
|
|
break;
|
|
}
|
|
case ID_ABOUT:
|
|
{
|
|
MessageBox(hwnd, ABOUT_TEXT, "About",MB_OK | MB_ICONINFORMATION);
|
|
break;
|
|
}
|
|
|
|
case ID_SCREENSHOT_CLIPBOARD:
|
|
{
|
|
StartWait();
|
|
|
|
gbTextInhibit = true;
|
|
SysOnPaint( hwnd, false ); // false = no buffer flip
|
|
ScreenShot(NULL,"(C) Raven Software 2000");
|
|
gbTextInhibit = false;
|
|
|
|
void *pvDIB;
|
|
int iBytes;
|
|
if (BMP_GetMemDIB(pvDIB, iBytes))
|
|
{
|
|
ClipBoard_SendDIB(pvDIB, iBytes);
|
|
}
|
|
|
|
EndWait();
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
}
|
|
case ID_SCREENSHOT_FILE:
|
|
{
|
|
gbTextInhibit = true;
|
|
SysOnPaint( hwnd, false ); // false = no buffer flip
|
|
|
|
gl_model *model = NULL;
|
|
|
|
// get the last model loaded to use as snapshot name base...
|
|
//
|
|
if (!mdview.modelList->isEmpty())
|
|
{
|
|
for (NodePosition pos=mdview.modelList->first(); pos!=NULL ; pos=mdview.modelList->after(pos))
|
|
{
|
|
model = (gl_model *)pos->element();
|
|
}
|
|
|
|
assert(model);
|
|
if (model)
|
|
{
|
|
char sBaseName[MAX_PATH];
|
|
|
|
sprintf(sBaseName, Filename_WithoutPath(Filename_PathOnly(model->sMDXFullPathname)));
|
|
|
|
int iName;
|
|
for (iName=0; iName<1000; iName++)
|
|
{
|
|
char sFilename[MAX_PATH];
|
|
|
|
sprintf(sFilename, "c:\\%s_%03d.bmp",sBaseName,iName);
|
|
|
|
if (!FileExists(sFilename))
|
|
{
|
|
StartWait();
|
|
|
|
ScreenShot(sFilename,"(C) Raven Software 2000");
|
|
|
|
EndWait();
|
|
break;
|
|
}
|
|
}
|
|
if (iName==1000)
|
|
{
|
|
ErrorBox("Couldn't find a free save slot!");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ErrorBox("No model load to work out path from!\n\n( So why take a snapshot, dopey? :-)");
|
|
}
|
|
|
|
gbTextInhibit = false;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
}
|
|
case ID_VIEW_COLOURPICKER:
|
|
{
|
|
CHOOSECOLOR cc;
|
|
static COLORREF crefs[16];
|
|
|
|
memset(&cc,0,sizeof(cc));
|
|
|
|
cc.lStructSize = sizeof(cc);
|
|
cc.hwndOwner = mdview.hwnd;
|
|
// cc.hInstance = NULL;
|
|
cc.lpCustColors = crefs;
|
|
cc.rgbResult = mdview._B<<16 | mdview._G<<8 | mdview._R; // COLORREF rgbResult;
|
|
cc.Flags = CC_RGBINIT | CC_ANYCOLOR | CC_SOLIDCOLOR | /*CC_FULLOPEN | */ 0;
|
|
|
|
if (ChooseColor(&cc))
|
|
{
|
|
DWORD d = cc.rgbResult;
|
|
mdview._B = (cc.rgbResult>>16) & 0xFF;
|
|
mdview._G = (cc.rgbResult>>8 ) & 0xFF;
|
|
mdview._R = (cc.rgbResult>>0 ) & 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ID_VIEW_REFRESHTEXTURE:
|
|
refreshTextureRes();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_WIREFRAME:
|
|
oglStateWireframe();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_FLATSHADED:
|
|
oglStateShadedFlat();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_TEXTURED:
|
|
oglStateFlatTextured();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEWPOS_RESET:
|
|
extern void reset_viewpos(void);
|
|
reset_viewpos();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_TEXTUREDWIREFRAME:
|
|
oglStateShadedTexturedAndWireFrame();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_TEXTUREDSHADED:
|
|
oglStateShadedTextured();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_NEAREST:
|
|
mdview.texMode = TEX_FAST;
|
|
setTextureFilter();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_UNFILTEREDTEXTURE:
|
|
mdview.texMode = TEX_UNFILTERED;
|
|
setTextureFilter();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_FILTEREDTEXTURE:
|
|
mdview.texMode = TEX_FILTERED;
|
|
setTextureFilter();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_LOADEDSTUFF:
|
|
char *GetLoadedModelInfo(void);
|
|
InfoBox(GetLoadedModelInfo());
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_ANIMATION_SLOWER:
|
|
mdview.animSpeed *= ANIM_SLOWER;
|
|
break;
|
|
|
|
case ID_ANIMATION_FASTER:
|
|
mdview.animSpeed *= ANIM_FASTER;
|
|
break;
|
|
|
|
case ID_ANIMATION_STOP:
|
|
mdview.animate = false;
|
|
break;
|
|
|
|
case ID_ANIMATION_START:
|
|
mdview.animate = true;
|
|
break;
|
|
|
|
case ID_ANIMATION_REWIND:
|
|
rewindAnim();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_FRAME_DW:
|
|
FrameAdvanceAnim(-1);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_FRAME_UP:
|
|
FrameAdvanceAnim(1) ;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_LOD0:
|
|
SetLODLevel(0);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_LOD1:
|
|
SetLODLevel(1);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_LOD2:
|
|
SetLODLevel(2);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
extern void TextureList_ReMip(int iMIPLevel);
|
|
|
|
case ID_PICMIP0:
|
|
|
|
TextureList_ReMip(0);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP1:
|
|
|
|
TextureList_ReMip(1);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP2:
|
|
|
|
TextureList_ReMip(2);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP3:
|
|
|
|
TextureList_ReMip(3);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP4:
|
|
|
|
TextureList_ReMip(4);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP5:
|
|
|
|
TextureList_ReMip(5);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP6:
|
|
|
|
TextureList_ReMip(6);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_PICMIP7:
|
|
|
|
TextureList_ReMip(7);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_FACE_INCANIM:
|
|
SetFaceSkin(1);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
case ID_FACE_DECANIM:
|
|
SetFaceSkin(-1);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
case ID_FACE_RESANIM:
|
|
SetFaceSkin(0);
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEWAXIS:
|
|
mdview.bAxisView = !mdview.bAxisView;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEWALPHA:
|
|
mdview.bUseAlpha = !mdview.bUseAlpha;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEW_FOVTOGGLE:
|
|
mdview.dFOV = (mdview.dFOV == 10.0f)?80.0f:(mdview.dFOV == 80.0f)?90:10.0f;
|
|
|
|
RECT rect;
|
|
GetClientRect( hwnd, &rect );
|
|
set_windowSize( rect.right, rect.bottom );
|
|
|
|
InvalidateRect( hwnd, NULL, FALSE);
|
|
break;
|
|
|
|
case ID_VIEW_BOUNDSTOGGLE:
|
|
mdview.bBBox = !mdview.bBBox;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
break;
|
|
|
|
case ID_VIEWLOWERANIM_INC:
|
|
if (RunningNT() == 4)
|
|
{
|
|
if (++iAnimDisplayNumber_Lower > Animation_GetNumLowerSequences()) // num can be size+1 @ max (0=no seq lock)
|
|
iAnimDisplayNumber_Lower = 0;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_VIEWLOWERANIM_DEC:
|
|
if (RunningNT() == 4)
|
|
{
|
|
if (--iAnimDisplayNumber_Lower < 0)
|
|
iAnimDisplayNumber_Lower = Animation_GetNumLowerSequences();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_VIEWLOWERANIM_LOCK:
|
|
if (RunningNT() == 4)
|
|
{
|
|
iAnimLockNumber_Lower = iAnimDisplayNumber_Lower;
|
|
FrameAdvanceAnim(0); // cheat, force it to re-evaluate legaliser in case new locks are on
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_VIEWUPPERANIM_INC:
|
|
if (RunningNT() == 4)
|
|
{
|
|
if (++iAnimDisplayNumber_Upper > Animation_GetNumUpperSequences()) // num can be size+1 @ max (0=no seq lock)
|
|
iAnimDisplayNumber_Upper = 0;
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_VIEWUPPERANIM_DEC:
|
|
if (RunningNT() == 4)
|
|
{
|
|
if (--iAnimDisplayNumber_Upper < 0)
|
|
iAnimDisplayNumber_Upper = Animation_GetNumUpperSequences();
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_VIEWUPPERANIM_LOCK:
|
|
if (RunningNT() == 4)
|
|
{
|
|
iAnimLockNumber_Upper = iAnimDisplayNumber_Upper;
|
|
FrameAdvanceAnim(0); // cheat, force it to re-evaluate legaliser in case new locks are on
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
break;
|
|
|
|
case ID_ANIMATION_INTERPOLATE:
|
|
if (mdview.interpolate) mdview.interpolate = false;
|
|
else mdview.interpolate = true;
|
|
break;
|
|
}
|
|
|
|
// I see no reason not to do this, it also helps with things like toggling interp OFF when doing a slow anim, which
|
|
// wouldn't otherwise instantly cause a screen redraw to remove the work "(interpolated)" from the screen...
|
|
//
|
|
InvalidateRect( hwnd, NULL, FALSE );
|
|
}
|
|
|
|
|
|
void SysOnKeyDown(HWND hwnd, UINT vk, BOOL fDown, int cRepeat, UINT flags) {
|
|
|
|
}
|
|
void SysOnKeyUp(HWND hwnd, UINT vk, BOOL fDown, int cRepeat, UINT flags) { }
|
|
|
|
|
|
|
|
bool SysOnCreate(HWND hwnd, CREATESTRUCT FAR* lpCreateStruct)
|
|
{
|
|
mdview.hwnd = hwnd;
|
|
InitOpenGL( hwnd );
|
|
initialize_glstate();
|
|
|
|
extern void OnceOnly_GLVarsInit(void);
|
|
OnceOnly_GLVarsInit();
|
|
extern void FakeCvars_OnceOnlyInit(void);
|
|
FakeCvars_OnceOnlyInit();
|
|
|
|
RECT rect;
|
|
GetClientRect( hwnd, &rect );
|
|
set_windowSize( rect.right, rect.bottom );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ---------------------------------------------- dialog code -------------------------------------------- */
|
|
|
|
/*
|
|
saves the directory name after every dialog use
|
|
*/
|
|
|
|
char szDirName[256]={0};
|
|
void SetDirectory(LPOPENFILENAME lpofn)
|
|
{
|
|
lpofn->lpstrFile[lpofn->nFileOffset] = '\0';
|
|
lstrcpy(szDirName, lpofn->lpstrFile);
|
|
//lstrcpy(mdview.basepath, lpofn->lpstrFile);
|
|
}
|
|
|
|
|
|
/*
|
|
handles the file open dialog
|
|
*/
|
|
OPENFILENAME *FileOpenDialog(HWND hwnd, WORD wCommand, WORD wNotify, HWND hwndCtrl, int type)
|
|
{
|
|
OPENFILENAME *ofn = (OPENFILENAME *)malloc(sizeof( OPENFILENAME ));
|
|
memset( ofn, 0, sizeof( OPENFILENAME ) );
|
|
static char szFile[256]; // filename string
|
|
static char szFileTitle[256]; // file-title string
|
|
static char szFilter[256]; // filter string
|
|
|
|
char chReplace; // strparator for szFilter
|
|
int i, cbString; // integer count variables
|
|
|
|
// Retrieve the current directory name and store it in szDirName.
|
|
|
|
if (szDirName[0] == '\0')
|
|
{
|
|
GetCurrentDirectory(256,szDirName);
|
|
}
|
|
|
|
// Place the terminating null character in the szFile.
|
|
|
|
szFile[0] = '\0';
|
|
|
|
// Load the filter string from the resource file.
|
|
|
|
cbString = LoadString(WinhInstance, type, szFilter, sizeof(szFilter));
|
|
|
|
// Add a terminating null character to the filter string.
|
|
|
|
chReplace = szFilter[cbString - 1];
|
|
for (i = 0; szFilter[i] != '\0'; i++)
|
|
{
|
|
if (szFilter[i] == chReplace)
|
|
szFilter[i] = '\0';
|
|
}
|
|
|
|
// Set the members of the OPENFILENAME structure.
|
|
|
|
ofn->lStructSize = sizeof(OPENFILENAME);
|
|
ofn->hwndOwner = hwnd;
|
|
ofn->lpstrFilter = szFilter;
|
|
ofn->nFilterIndex = 1;
|
|
ofn->lpstrFile = szFile;
|
|
ofn->nMaxFile = sizeof(szFile);
|
|
ofn->lpstrFileTitle = szFileTitle;
|
|
ofn->nMaxFileTitle = sizeof(szFileTitle);
|
|
ofn->lpstrInitialDir = szDirName;
|
|
ofn->Flags = OFN_SHOWHELP | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
|
|
// Display the Open dialog box.
|
|
|
|
if (GetOpenFileName(ofn))
|
|
{
|
|
SetDirectory(ofn);
|
|
return ofn;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
handles the file save dialog
|
|
*/
|
|
OPENFILENAME *FileSaveDialog(HWND hwnd, WORD wCommand, WORD wNotify, HWND hwndCtrl, int type)
|
|
{
|
|
OPENFILENAME *ofn = (OPENFILENAME *)malloc(sizeof( OPENFILENAME ));
|
|
memset( ofn, 0, sizeof( OPENFILENAME ) );
|
|
static char szFile[256]; // filename string
|
|
static char szFileTitle[256]; // file-title string
|
|
static char szFilter[256]; // filter string
|
|
char chReplace; // strparator for szFilter
|
|
int i, cbString; // integer count variables
|
|
|
|
// Retrieve the current directory name and store it in szDirName.
|
|
|
|
if (szDirName[0] == '\0')
|
|
{
|
|
GetCurrentDirectory(256,szDirName);
|
|
}
|
|
|
|
// Place the terminating null character in the szFile.
|
|
|
|
szFile[0] = '\0';
|
|
|
|
// Load the filter string from the resource file.
|
|
|
|
cbString = LoadString(WinhInstance, type, szFilter, sizeof(szFilter));
|
|
|
|
// Add a terminating null character to the filter string.
|
|
|
|
chReplace = szFilter[cbString - 1];
|
|
for (i = 0; szFilter[i] != '\0'; i++)
|
|
{
|
|
if (szFilter[i] == chReplace)
|
|
szFilter[i] = '\0';
|
|
}
|
|
|
|
// Set the members of the OPENFILENAME structure.
|
|
|
|
ofn->lStructSize = sizeof(OPENFILENAME);
|
|
ofn->hwndOwner = hwnd;
|
|
ofn->lpstrFilter = szFilter;
|
|
ofn->nFilterIndex = 1;
|
|
ofn->lpstrFile = szFile;
|
|
ofn->nMaxFile = sizeof(szFile);
|
|
ofn->lpstrFileTitle = szFileTitle;
|
|
ofn->nMaxFileTitle = sizeof(szFileTitle);
|
|
ofn->lpstrInitialDir = szDirName;
|
|
ofn->Flags = OFN_SHOWHELP | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
|
|
|
|
// Display the Open dialog box.
|
|
|
|
if (GetSaveFileName(ofn))
|
|
{
|
|
//SetDirectory(ofn);
|
|
return ofn;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#endif |