md3view/md3view.rc

278 lines
11 KiB
Plaintext
Executable File

//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU DISCARDABLE
BEGIN
POPUP "File"
BEGIN
MENUITEM "Open..\tCtrl-O", ID_FILE_OPEN
MENUITEM "Export as MD3", ID_FILE_SAVE_MD3
MENUITEM "Export as GLM (Ghoul 2)", ID_FILE_SAVE_G2
MENUITEM "Export as GLM (Ghoul 2) *without* 90-degree skewing ( added for JKA )",
ID_FILE_SAVE_G2_PERFECT
MENUITEM "Export to Raw...", ID_FILE_EXPORTTORAW, GRAYED
MENUITEM "Import skin..", ID_FILE_IMPORTSKIN
MENUITEM "Import Sequence file", ID_FILE_IMPORTMULTISEQ
MENUITEM "E&xit\tCtrl-X", ID_FILE_EXIT
END
POPUP "View"
BEGIN
MENUITEM "&Wire Frame\tW", ID_VIEW_WIREFRAME
MENUITEM "&Flat Shaded\tF", ID_VIEW_FLATSHADED
MENUITEM "&Textured\tT", ID_VIEW_TEXTURED
MENUITEM "Textured &Shaded\tS", ID_VIEW_TEXTUREDSHADED
MENUITEM "Textured && WireFrame\tCTRL-W", ID_VIEW_TEXTUREDWIREFRAME
MENUITEM SEPARATOR
MENUITEM "Reset &Viewpos\tSHIFT-V", ID_VIEWPOS_RESET
MENUITEM SEPARATOR
MENUITEM "Refresh Texture\tAlt-R", ID_VIEW_REFRESHTEXTURE
MENUITEM SEPARATOR
MENUITEM "F&ast Texture\tA", ID_VIEW_NEAREST
MENUITEM "&Unfiltered Texture\tU", ID_VIEW_UNFILTEREDTEXTURE
MENUITEM "F&iltered Texture\tI", ID_VIEW_FILTEREDTEXTURE
MENUITEM SEPARATOR
MENUITEM "View Loaded-Models info", ID_VIEW_LOADEDSTUFF
MENUITEM "View Origin ( model axis and tags )\tALT-O", ID_VIEWAXIS
MENUITEM SEPARATOR
MENUITEM "Toggle Alpha Blending\tSHIFT-A", ID_VIEWALPHA
MENUITEM SEPARATOR
MENUITEM "ScreenShot To Clipboard\tCTRL-C", ID_SCREENSHOT_CLIPBOARD
MENUITEM "ScreenShot To File\tSHIFT-C", ID_SCREENSHOT_FILE
MENUITEM SEPARATOR
MENUITEM "Background Colour Picker\tALT-C", ID_VIEW_COLOURPICKER
MENUITEM SEPARATOR
MENUITEM "Toggle FOV 80/90/10\tCTRL-F", ID_VIEW_FOVTOGGLE
MENUITEM "Toggle &Bounding-box\tCTRL-B", ID_VIEW_BOUNDSTOGGLE
MENUITEM SEPARATOR
MENUITEM "LOD1\tF1", ID_LOD0
MENUITEM "LOD2\tF2", ID_LOD1
MENUITEM "LOD3\tF3", ID_LOD2
MENUITEM SEPARATOR
MENUITEM "Picmip 0\tCTRL-F1", ID_PICMIP0
MENUITEM "Picmip 1\tCTRL-F2", ID_PICMIP1
MENUITEM "Picmip 2 (..7)\tCTRL-F3..F8", ID_PICMIP2
END
POPUP "Animation"
BEGIN
MENUITEM "&Slower\tLeftArrow", ID_ANIMATION_SLOWER
MENUITEM "&Faster\tRightArrow", ID_ANIMATION_FASTER
MENUITEM "S&top\tSpace", ID_ANIMATION_STOP
MENUITEM "St&art\tUpArrow", ID_ANIMATION_START
MENUITEM "&Rewind\tDownArrow", ID_ANIMATION_REWIND
MENUITEM "&Interpolate\tN", ID_ANIMATION_INTERPOLATE
MENUITEM "Increase face anim\tF4", ID_FACE_INCANIM
MENUITEM "Decrease face anim\tCTRL-SHIFT F4", ID_FACE_DECANIM
MENUITEM "Reset face anim\tShift-F4", ID_FACE_RESANIM
END
POPUP "Tags"
BEGIN
MENUITEM SEPARATOR
END
MENUITEM "About", ID_ABOUT
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_APP ICON DISCARDABLE "ID_APP.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_EXPORTTORAW "This is pretty pointless really"
ID_VIEW_LOADEDSTUFF "Shows stuff like tags, TGA filenames etc..."
ID_LOD0 "Change LOD level"
ID_LOD1 "View using LOD2 (if defined)"
ID_LOD2 "View using LOD3 (if defined)"
ID_FACE_INCANIM "(Only works if a head model is loaded)"
ID_FACE_DECANIM "(Only works if a head model is loaded)"
ID_FACE_RESANIM "(Only works if a head model is loaded)"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_SAVE_MD3 "(Export model as MD3 format)"
ID_FILE_IMPORTMULTISEQ "Used fr importing a multi-sequence lock file"
ID_VIEWALPHA "Have a guess..."
ID_SCREENSHOT_CLIPBOARD "Takes a screenshot (without text onscreen)"
ID_SCREENSHOT_FILE "Saves screenshot to a disk file (without onscreen text)"
ID_VIEW_COLOURPICKER "Pick a different background colour"
ID_VIEW_FOVTOGGLE "Toggles FOV between 80 (E.F.) 90 (Qu*ke) and 10 (for better screenshots)"
ID_FILE_SAVE_G2 "(Export model as Ghoul2)"
ID_PICMIP0 "Change all textures to use picmip 0"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_PICMIP1 "Re-upload all textures at picmip 1"
ID_PICMIP2 "reload all textures to picmip 2"
ID_VIEWPOS_RESET "Reset viewpos to default, useful if you've scrolled offscreen and lost the model"
ID_VIEW_TEXTUREDWIREFRAME
"View as both textured and with wireframe lines on"
ID_VIEW_BOUNDSTOGGLE "Toggles the drawing of bounding boxes"
ID_FILE_SAVE_G2_PERFECT "(Export model as Ghoul2, but WITHOUT the 90-degree skewing)"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Dutch (Netherlands) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NLD)
#ifdef _WIN32
LANGUAGE LANG_DUTCH, SUBLANG_DUTCH
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE
BEGIN
",", ID_FRAME_DW, ASCII, NOINVERT
".", ID_FRAME_UP, ASCII, NOINVERT
"A", ID_VIEW_NEAREST, VIRTKEY, NOINVERT
"A", ID_ABOUT, VIRTKEY, CONTROL, NOINVERT
"A", ID_VIEWALPHA, VIRTKEY, SHIFT, NOINVERT
"B", ID_VIEW_BOUNDSTOGGLE, VIRTKEY, CONTROL, NOINVERT
"C", ID_SCREENSHOT_CLIPBOARD, VIRTKEY, CONTROL, NOINVERT
"C", ID_VIEW_COLOURPICKER, VIRTKEY, ALT, NOINVERT
"C", ID_SCREENSHOT_FILE, VIRTKEY, SHIFT, NOINVERT
"F", ID_VIEW_FLATSHADED, VIRTKEY, NOINVERT
"F", ID_VIEW_FOVTOGGLE, VIRTKEY, CONTROL, NOINVERT
"I", ID_VIEW_FILTEREDTEXTURE, VIRTKEY, NOINVERT
"L", ID_VIEWLOWERANIM_DEC, VIRTKEY, CONTROL, NOINVERT
"L", ID_VIEWLOWERANIM_LOCK, VIRTKEY, ALT, NOINVERT
"L", ID_VIEWLOWERANIM_INC, VIRTKEY, SHIFT, NOINVERT
"N", ID_ANIMATION_INTERPOLATE, VIRTKEY, NOINVERT
"O", ID_FILE_OPEN, VIRTKEY, CONTROL, NOINVERT
"O", ID_VIEWAXIS, VIRTKEY, ALT, NOINVERT
"R", ID_VIEW_REFRESHTEXTURE, VIRTKEY, ALT, NOINVERT
"S", ID_VIEW_TEXTUREDSHADED, VIRTKEY, NOINVERT
"T", ID_VIEW_TEXTURED, VIRTKEY, NOINVERT
"U", ID_VIEW_UNFILTEREDTEXTURE, VIRTKEY, NOINVERT
"U", ID_VIEWUPPERANIM_DEC, VIRTKEY, CONTROL, NOINVERT
"U", ID_VIEWUPPERANIM_LOCK, VIRTKEY, ALT, NOINVERT
"U", ID_VIEWUPPERANIM_INC, VIRTKEY, SHIFT, NOINVERT
"V", ID_VIEWPOS_RESET, VIRTKEY, SHIFT, NOINVERT
VK_DOWN, ID_ANIMATION_REWIND, VIRTKEY, NOINVERT
VK_ESCAPE, ID_FILE_EXIT, VIRTKEY, NOINVERT
VK_F1, ID_LOD0, VIRTKEY, NOINVERT
VK_F1, ID_PICMIP0, VIRTKEY, CONTROL, NOINVERT
VK_F2, ID_LOD1, VIRTKEY, NOINVERT
VK_F2, ID_PICMIP1, VIRTKEY, CONTROL, NOINVERT
VK_F3, ID_LOD2, VIRTKEY, NOINVERT
VK_F3, ID_PICMIP2, VIRTKEY, CONTROL, NOINVERT
VK_F4, ID_FACE_INCANIM, VIRTKEY, NOINVERT
VK_F4, ID_PICMIP3, VIRTKEY, CONTROL, NOINVERT
VK_F4, ID_FACE_RESANIM, VIRTKEY, SHIFT, NOINVERT
VK_F4, ID_FACE_DECANIM, VIRTKEY, SHIFT, CONTROL,
NOINVERT
VK_F5, ID_PICMIP4, VIRTKEY, CONTROL, NOINVERT
VK_F6, ID_PICMIP5, VIRTKEY, CONTROL, NOINVERT
VK_F7, ID_PICMIP6, VIRTKEY, CONTROL, NOINVERT
VK_F8, ID_PICMIP7, VIRTKEY, CONTROL, NOINVERT
VK_LEFT, ID_ANIMATION_SLOWER, VIRTKEY, NOINVERT
VK_RIGHT, ID_ANIMATION_FASTER, VIRTKEY, NOINVERT
VK_SPACE, ID_ANIMATION_STOP, VIRTKEY, NOINVERT
VK_UP, ID_ANIMATION_START, VIRTKEY, NOINVERT
"W", ID_VIEW_WIREFRAME, VIRTKEY, NOINVERT
"W", ID_VIEW_TEXTUREDWIREFRAME, VIRTKEY, CONTROL, NOINVERT
"X", ID_FILE_EXIT, VIRTKEY, CONTROL, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_FILESTRING "Model files (*.MDR)(*.MD3)|*.md?|"
IDS_RAWFILEFILTER ".raw files (*.raw)|*.raw|"
IDS_SKINFILEFILTER "Skin files (*.skin)|*.skin|"
IDS_MD3FILEFILTER "MD3 files (*.MD3)|*.md3|"
IDS_SEQFILTER "Multi-Sequence lock files (*.SEQ)|*.SEQ|"
END
#endif // Dutch (Netherlands) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED