/* Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _BASE_H_ #define _BASE_H_ #define INT32 int #define INT16 short #define INT8 char #define UINT32 unsigned int #define UINT16 unsigned short #define UINT8 unsigned char #define SINT32 signed int #define SINT16 signed short #define SINT8 signed char typedef float Vec3[3]; typedef float Vec2[2]; typedef Vec3 Mat3x3[3]; typedef INT32 TriVec[3]; //vertex 1,2,3 of TriVec typedef Vec2 TexVec; //Texture U/V coordinates of vertex #endif