lilium-voyager/code/renderergl1
Zack Middleton fdc08e860e Improve IQM loading
- Only allocate memory for vertex arrays that are present in the IQM
file and are actually used (may not have colors or blend index/weights,
don't load tangents in opengl1). (Colors is fixed to next commit.)
- Explicitly handle loading IQM files without meshes (bones only).
- Better IQM validation. Header data offset 0 mean data is not present
in file. Check if required vertex arrays are present.

This involved a lot of white space changes and moving code around.
2018-07-27 17:40:16 -05:00
..
tr_altivec.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c OpenGL1: Use RE_UploadCinematic() instead of duplicate code 2018-07-20 23:40:12 -05:00
tr_bsp.c Use standard offsetof facility. Dereferencing a null pointer results 2018-01-21 06:01:50 -06:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Don't upload 8 bit grayscale images as 16 bit luminance 2018-07-20 23:40:07 -05:00
tr_init.c Load OpenGL ES 2.0 function procs 2018-07-20 23:40:21 -05:00
tr_light.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_local.h Improve IQM loading 2018-07-27 17:40:16 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL1: Decay float[8] to float * in tr_marks.c 2018-04-08 21:41:31 -05:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Improve IQM loading 2018-07-27 17:40:16 -05:00
tr_scene.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shade.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00