mirror of
https://github.com/UberGames/lilium-voyager.git
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418 lines
8 KiB
C
418 lines
8 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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/*
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============
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EmitShader
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============
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*/
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int EmitShader( const char *shader ) {
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int i;
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shaderInfo_t *si;
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if ( !shader ) {
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shader = "noshader";
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}
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for ( i = 0 ; i < numShaders ; i++ ) {
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if ( !Q_stricmp( shader, dshaders[i].shader ) ) {
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return i;
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}
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}
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if ( i == MAX_MAP_SHADERS ) {
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Error( "MAX_MAP_SHADERS" );
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}
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numShaders++;
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strcpy( dshaders[i].shader, shader );
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si = ShaderInfoForShader( shader );
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dshaders[i].surfaceFlags = si->surfaceFlags;
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dshaders[i].contentFlags = si->contents;
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return i;
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}
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/*
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============
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EmitPlanes
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There is no oportunity to discard planes, because all of the original
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brushes will be saved in the map.
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============
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*/
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void EmitPlanes (void)
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{
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int i;
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dplane_t *dp;
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plane_t *mp;
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mp = mapplanes;
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for (i=0 ; i<nummapplanes ; i++, mp++)
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{
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dp = &dplanes[numplanes];
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VectorCopy ( mp->normal, dp->normal);
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dp->dist = mp->dist;
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numplanes++;
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}
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}
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/*
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==================
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EmitLeaf
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==================
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*/
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void EmitLeaf (node_t *node)
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{
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dleaf_t *leaf_p;
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bspbrush_t *b;
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drawSurfRef_t *dsr;
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// emit a leaf
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if (numleafs >= MAX_MAP_LEAFS)
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Error ("MAX_MAP_LEAFS");
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leaf_p = &dleafs[numleafs];
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numleafs++;
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leaf_p->cluster = node->cluster;
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leaf_p->area = node->area;
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//
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// write bounding box info
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//
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VectorCopy (node->mins, leaf_p->mins);
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VectorCopy (node->maxs, leaf_p->maxs);
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//
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// write the leafbrushes
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//
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leaf_p->firstLeafBrush = numleafbrushes;
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for ( b = node->brushlist ; b ; b = b->next ) {
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if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
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Error( "MAX_MAP_LEAFBRUSHES" );
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}
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dleafbrushes[numleafbrushes] = b->original->outputNumber;
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numleafbrushes++;
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}
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leaf_p->numLeafBrushes = numleafbrushes - leaf_p->firstLeafBrush;
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//
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// write the surfaces visible in this leaf
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//
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if ( node->opaque ) {
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return; // no leaffaces in solids
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}
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// add the drawSurfRef_t drawsurfs
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leaf_p->firstLeafSurface = numleafsurfaces;
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for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
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if ( numleafsurfaces >= MAX_MAP_LEAFFACES)
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Error ("MAX_MAP_LEAFFACES");
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dleafsurfaces[numleafsurfaces] = dsr->outputNumber;
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numleafsurfaces++;
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}
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leaf_p->numLeafSurfaces = numleafsurfaces - leaf_p->firstLeafSurface;
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}
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/*
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============
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EmitDrawNode_r
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============
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*/
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int EmitDrawNode_r (node_t *node)
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{
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dnode_t *n;
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int i;
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if (node->planenum == PLANENUM_LEAF)
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{
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EmitLeaf (node);
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return -numleafs;
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}
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// emit a node
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if (numnodes == MAX_MAP_NODES)
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Error ("MAX_MAP_NODES");
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n = &dnodes[numnodes];
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numnodes++;
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VectorCopy (node->mins, n->mins);
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VectorCopy (node->maxs, n->maxs);
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if (node->planenum & 1)
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Error ("WriteDrawNodes_r: odd planenum");
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n->planeNum = node->planenum;
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//
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// recursively output the other nodes
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//
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for (i=0 ; i<2 ; i++)
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{
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if (node->children[i]->planenum == PLANENUM_LEAF)
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{
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n->children[i] = -(numleafs + 1);
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EmitLeaf (node->children[i]);
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}
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else
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{
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n->children[i] = numnodes;
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EmitDrawNode_r (node->children[i]);
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}
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}
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return n - dnodes;
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}
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//=========================================================
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/*
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============
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SetModelNumbers
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============
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*/
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void SetModelNumbers (void)
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{
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int i;
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int models;
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char value[10];
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models = 1;
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for ( i=1 ; i<num_entities ; i++ ) {
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if ( entities[i].brushes || entities[i].patches ) {
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sprintf ( value, "*%i", models );
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models++;
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SetKeyValue (&entities[i], "model", value);
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}
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}
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}
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/*
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============
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SetLightStyles
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============
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*/
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#define MAX_SWITCHED_LIGHTS 32
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void SetLightStyles (void)
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{
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int stylenum;
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const char *t;
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entity_t *e;
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int i, j;
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char value[10];
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char lighttargets[MAX_SWITCHED_LIGHTS][64];
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// any light that is controlled (has a targetname)
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// must have a unique style number generated for it
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stylenum = 0;
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for (i=1 ; i<num_entities ; i++)
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{
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e = &entities[i];
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t = ValueForKey (e, "classname");
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if (Q_strncasecmp (t, "light", 5))
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continue;
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t = ValueForKey (e, "targetname");
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if (!t[0])
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continue;
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// find this targetname
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for (j=0 ; j<stylenum ; j++)
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if (!strcmp (lighttargets[j], t))
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break;
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if (j == stylenum)
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{
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if (stylenum == MAX_SWITCHED_LIGHTS)
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Error ("stylenum == MAX_SWITCHED_LIGHTS");
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strcpy (lighttargets[j], t);
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stylenum++;
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}
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sprintf (value, "%i", 32 + j);
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SetKeyValue (e, "style", value);
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}
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}
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//===========================================================
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/*
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==================
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BeginBSPFile
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==================
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*/
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void BeginBSPFile( void ) {
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// these values may actually be initialized
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// if the file existed when loaded, so clear them explicitly
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nummodels = 0;
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numnodes = 0;
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numbrushsides = 0;
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numleafsurfaces = 0;
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numleafbrushes = 0;
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// leave leaf 0 as an error, because leafs are referenced as
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// negative number nodes
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numleafs = 1;
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}
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/*
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============
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EndBSPFile
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============
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*/
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void EndBSPFile( void ) {
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char path[1024];
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EmitPlanes ();
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UnparseEntities ();
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// write the map
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sprintf (path, "%s.bsp", source);
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_printf ("Writing %s\n", path);
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WriteBSPFile (path);
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}
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//===========================================================
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/*
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============
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EmitBrushes
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============
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*/
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void EmitBrushes ( bspbrush_t *brushes ) {
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int j;
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dbrush_t *db;
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bspbrush_t *b;
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dbrushside_t *cp;
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for ( b = brushes ; b ; b = b->next ) {
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if ( numbrushes == MAX_MAP_BRUSHES ) {
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Error( "MAX_MAP_BRUSHES" );
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}
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b->outputNumber = numbrushes;
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db = &dbrushes[numbrushes];
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numbrushes++;
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db->shaderNum = EmitShader( b->contentShader->shader );
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db->firstSide = numbrushsides;
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// don't emit any generated backSide sides
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db->numSides = 0;
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for ( j=0 ; j<b->numsides ; j++ ) {
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if ( b->sides[j].backSide ) {
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continue;
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}
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if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
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Error( "MAX_MAP_BRUSHSIDES ");
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}
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cp = &dbrushsides[numbrushsides];
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db->numSides++;
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numbrushsides++;
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cp->planeNum = b->sides[j].planenum;
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cp->shaderNum = EmitShader( b->sides[j].shaderInfo->shader );
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}
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}
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}
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/*
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==================
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BeginModel
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==================
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*/
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void BeginModel( void ) {
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dmodel_t *mod;
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bspbrush_t *b;
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entity_t *e;
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vec3_t mins, maxs;
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parseMesh_t *p;
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int i;
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if ( nummodels == MAX_MAP_MODELS ) {
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Error( "MAX_MAP_MODELS" );
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}
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mod = &dmodels[nummodels];
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//
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// bound the brushes
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//
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e = &entities[entity_num];
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ClearBounds (mins, maxs);
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for ( b = e->brushes ; b ; b = b->next ) {
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if ( !b->numsides ) {
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continue; // not a real brush (origin brush, etc)
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}
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AddPointToBounds (b->mins, mins, maxs);
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AddPointToBounds (b->maxs, mins, maxs);
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}
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for ( p = e->patches ; p ; p = p->next ) {
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for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) {
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AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
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}
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}
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VectorCopy (mins, mod->mins);
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VectorCopy (maxs, mod->maxs);
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mod->firstSurface = numDrawSurfaces;
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mod->firstBrush = numbrushes;
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EmitBrushes( e->brushes );
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}
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/*
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==================
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EndModel
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==================
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*/
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void EndModel( node_t *headnode ) {
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dmodel_t *mod;
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qprintf ("--- EndModel ---\n");
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mod = &dmodels[nummodels];
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EmitDrawNode_r (headnode);
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mod->numSurfaces = numDrawSurfaces - mod->firstSurface;
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mod->numBrushes = numbrushes - mod->firstBrush;
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nummodels++;
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}
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