lilium-voyager/make-macosx-ub.sh
Zack Middleton 8e28ff954c - Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00

192 lines
6.3 KiB
Bash
Executable file

#!/bin/sh
CC=gcc-4.0
APPBUNDLE=ioquake3.app
BINARY=ioquake3.ub
DEDBIN=ioq3ded.ub
PKGINFO=APPLIOQ3
ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-ub
BASEDIR=baseq3
MPACKDIR=missionpack
BIN_OBJ="
build/release-darwin-ppc/ioquake3.ppc
build/release-darwin-i386/ioquake3.i386
"
BIN_DEDOBJ="
build/release-darwin-ppc/ioq3ded.ppc
build/release-darwin-i386/ioq3ded.i386
"
BASE_OBJ="
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
build/release-darwin-i386/$BASEDIR/cgamei386.dylib
build/release-darwin-ppc/$BASEDIR/uippc.dylib
build/release-darwin-i386/$BASEDIR/uii386.dylib
build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
build/release-darwin-i386/$BASEDIR/qagamei386.dylib
"
MPACK_OBJ="
build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
build/release-darwin-ppc/$MPACKDIR/uippc.dylib
build/release-darwin-i386/$MPACKDIR/uii386.dylib
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
"
RENDER_OBJ="
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
build/release-darwin-ppc/renderer_opengl1_ppc.dylib
build/release-darwin-i386/renderer_opengl1_i386.dylib
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
build/release-darwin-ppc/renderer_rend2_ppc.dylib
build/release-darwin-i386/renderer_rend2_i386.dylib
"
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# We only care if we're >= 10.4, not if we're specifically Tiger.
# "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
# we want to use the oldest available SDK for max compatiblity
unset PPC_SDK
unset PPC_CFLAGS
unset PPC_LDFLAGS
unset X86_SDK
unset X86_CFLAGS
unset X86_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
PPC_LDFLAGS=" -mmacosx-version-min=10.5"
X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
X86_LDFLAGS=" -mmacosx-version-min=10.5"
fi
if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
PPC_LDFLAGS=" -mmacosx-version-min=10.4"
X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
X86_LDFLAGS=" -mmacosx-version-min=10.4"
fi
if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
PPC_LDFLAGS=" -mmacosx-version-min=10.3"
fi
if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
echo "\
ERROR: This script is for building a Universal Binary. You cannot build
for a different architecture unless you have the proper Mac OS X SDKs
installed. If you just want to to compile for your own system run
'make' instead of this script."
exit 1
fi
echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
echo "\
WARNING: in order to build a binary with maximum compatibility you must
build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode
install disk Packages folder."
fi
sleep 3
if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# ppc client and server
if [ -d build/release-release-ppc ]; then
rm -r build/release-darwin-ppc
fi
(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
# intel client and server
if [ -d build/release-darwin-i386 ]; then
rm -r build/release-darwin-i386
fi
(ARCH=i386 CC=gcc-4.0 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
fi
cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
echo "
<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist
PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$BINARY</string>
<key>CFBundleGetInfoString</key>
<string>ioquake3 $Q3_VERSION</string>
<key>CFBundleIconFile</key>
<string>ioquake3.icns</string>
<key>CFBundleIdentifier</key>
<string>org.ioquake.ioquake3</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ioquake3</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$Q3_VERSION</string>
<key>CFBundleSignature</key>
<string>$PKGINFO</string>
<key>CFBundleVersion</key>
<string>$Q3_VERSION</string>
<key>NSExtensions</key>
<dict/>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/