mirror of
https://github.com/UberGames/lilium-voyager.git
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129 lines
3.4 KiB
Objective-C
129 lines
3.4 KiB
Objective-C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __macosx_local_h
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#define __macosx_local_h
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#include "qcommon.h"
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#ifdef __cplusplus
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typedef void NSDictionary;
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typedef void NSOpenGLContext;
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typedef void NSWindow;
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extern "C" {
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#else
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#import <Foundation/NSGeometry.h>
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@class NSEvent, NSOpenGLContext, NSWindow;
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#endif
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#include <ApplicationServices/ApplicationServices.h>
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#include <OpenGL/CGLTypes.h>
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// In macosx_input.m
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extern void Sys_InitInput(void);
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extern void Sys_ShutdownInput(void);
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extern void Sys_SetMouseInputRect(CGRect newRect);
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extern CGDirectDisplayID Sys_DisplayToUse(void);
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// In macosx_sys.m
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extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr);
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extern void Sys_AnnoyingBanner();
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// In macosx_glimp.m
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extern qboolean Sys_IsHidden;
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extern qboolean Sys_Hide();
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extern qboolean Sys_Unhide();
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typedef struct {
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CGDirectDisplayID display;
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CGTableCount tableSize;
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CGGammaValue *red;
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CGGammaValue *blue;
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CGGammaValue *green;
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} glwgamma_t;
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typedef struct
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{
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CGDirectDisplayID display;
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NSDictionary *desktopMode;
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NSDictionary *gameMode;
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CGDisplayCount displayCount;
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glwgamma_t *originalDisplayGammaTables;
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glwgamma_t inGameTable;
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glwgamma_t tempTable;
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NSOpenGLContext *_ctx;
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CGLContextObj _cgl_ctx;
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qboolean _ctx_is_current;
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NSWindow *window;
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FILE *log_fp;
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unsigned int bufferSwapCount;
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unsigned int glPauseCount;
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} glwstate_t;
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extern glwstate_t glw_state;
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#define OSX_SetGLContext(context) \
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do { \
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NSOpenGLContext *_context = (context); \
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glw_state._ctx = _context; \
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glw_state._cgl_ctx = [_context cglContext]; \
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} while (0)
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#define OSX_GetNSGLContext() glw_state._ctx
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#define OSX_GetCGLContext() glw_state._cgl_ctx
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#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
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#define OSX_GLContextSetCurrent() \
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do { \
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[glw_state._ctx makeCurrentContext]; \
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glw_state._ctx_is_current = (glw_state._ctx != nil); \
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} while (0)
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#define OSX_GLContextClearCurrent() \
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do { \
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[NSOpenGLContext clearCurrentContext]; \
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glw_state._ctx_is_current = NO; \
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} while (0)
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extern void Sys_PauseGL();
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extern void Sys_ResumeGL();
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#import "macosx_timers.h"
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#ifdef OMNI_TIMER
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extern OTStampList glThreadStampList;
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#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data)
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#else
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#define GLSTAMP(name, data)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // __macosx_local_h
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