lilium-voyager/code/client
Thilo Schulz dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
..
cl_avi.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
cl_cgame.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_cin.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_console.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_curl.c Fix newlines in Com_Error, patch by Zack Middleton () 2011-06-06 14:51:02 +00:00
cl_curl.h Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_input.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_keys.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_main.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_net_chan.c Revert protocol 69 pending further discussion () 2011-04-27 20:17:45 +00:00
cl_parse.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_scrn.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_ui.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
client.h - Improve game_restart: 2011-06-21 11:18:35 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c Ok, getifaddrs() is not POSIX compliant. Fix as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c fix openal dlopen 2008-06-02 15:54:36 +00:00
qal.h - Remove alext.h dependency and manually add the required macros 2011-03-14 15:57:39 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c More codec loader troubles with extensions 2011-05-12 12:25:36 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_codec_wav.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_dma.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_local.h - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_main.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
snd_mem.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_mix.c Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes () 2009-11-10 01:08:15 +00:00
snd_openal.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
snd_wavelet.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00