lilium-voyager/code/server
Zack Middleton d8e42cf02f Merge pull request #35 from inolen/no_renderer_restart
don't restart renderer in SV_SpawnServer unless client running dedicated
2014-02-01 16:22:24 -08:00
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server.h Remove extra client_t::csUpdated[] slot 2014-01-11 17:37:06 -06:00
sv_bot.c Give botlib com_basegame for botlib.log path 2013-04-22 23:11:10 -05:00
sv_ccmds.c Change more operator commands to require sv_running to be usable. Patch by Ensiform. 2012-11-01 06:03:15 +00:00
sv_client.c Rate limit getchallenge 2013-06-10 20:31:15 +01:00
sv_game.c Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) 2011-09-27 22:16:07 +00:00
sv_init.c Merge pull request #35 from inolen/no_renderer_restart 2014-02-01 16:22:24 -08:00
sv_main.c Fix getting servers from and being listed on id's q3 master server 2013-07-07 16:31:36 -05:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
sv_world.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00