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https://github.com/UberGames/lilium-voyager.git
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2e3312676e
Make QVM convertion of float to long use round to nearest instead of round toward zero. This fixes EF's SnapVector. Though native libs will still need to fix SnapVector in the game code itself. Side note: this changes rounding in the renderer too. |
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.. | ||
ftola.asm | ||
ftola.c | ||
matha.s | ||
qasm-inline.h | ||
qasm.h | ||
snapvector.asm | ||
snapvector.c | ||
snd_mixa.s | ||
vm_x86_64.asm |